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Published: 2011-06-13 21:08:45 +0000 UTC; Views: 13776; Favourites: 261; Downloads: 8
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Among the first jump-capable warships, the Hobart-Class destroyer was the pride of the Oceanic Federation's fleet. The first one rolled off the New Perth orbital shipyards in 2102, and the class served with distinction until replaced by the Artemis-Class in 2140 after the development of more stable and effective artificial gravity. The Hobart was one of the last warships in the field that retained the use of rotational gravitaty living quarters. Due to the power requirements of the early artifical gravity systems developed at the end of the 21st century, it was impossible to power the lasers and Gauss cannons while maintaining gravity. Since naval combat at that time often lasted days, crews would rotate through the gravitational sections for rest to prevent physiological degradation.Armed with three double-barrel 450mm railgun cannons and eight potent pulse laser emitters, the Hobart's most potent offensive weapon was the 2,500mm heavy Gauss cannon spinal mount. As one of the handful of superpowers that rose out of the ashes of the Fall in the first half of the 21st century, the Oceanic Federation had established substantial industrial and mining operations throughout the Sol system, and was among the first nations to settle the newly-discovered habitable worlds in nearby systems as jump technology evolved in 2085. Many nations squabbled for mining and settlement rights, with such squabbles coming to blows more often than not. To protect their colonial expeditions, no less than six Hobart-class destroyers and eight Nichols-class frigates would escort every colony ship to provide the backbone of a colonial defense fleet.
Several Hobart-class vessels still remain in private collections, the Smithsonian Aerospace Museum orbital above Terra, and in the Australio-Pacifica Coalition- the nation the Oceanic Federation eventually evolved into- at the Museum of Naval Technology in the Dunedan orbital above Ganelon.
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Comments: 85
Colonel-Eviscerator [2011-06-13 23:12:03 +0000 UTC]
Mmmm....you had me at gauss cannon. *sighs softly.* Deadly to anything without shields..
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Breandan-OCiarrai In reply to Colonel-Eviscerator [2011-06-13 23:47:19 +0000 UTC]
this is typical of a late 21st/early 22nd century warship, a period in which energy shields hadn't yet been developed. Both micrometeorite and hostile fire were a problem, requiring armour plating on even civilian vessels. Came in handy when an exploration vessel ran into a K'Thari warship and took fire, with the latter thinking the former to be a new warship of one of the other K'Thari empires (they had not yet discovered other races existed). Engagements in that era took place over several hours, even days, as ships jockeyed for position, lined up shots, evaded, etc. at distances of hundreds of thousands of kilometers. The idea of duking it out at ranges of a few kilometers or less was unthinkable to them, yet is common in the current setting of Dark Nova. Shields make a difference, lemme tell ya
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Colonel-Eviscerator In reply to Breandan-OCiarrai [2011-06-14 00:28:03 +0000 UTC]
As do direct energy weapons, speed of light lag over such distances means even battleships can maneuver to avoid incoming fire, no?
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Takashi-Kurita In reply to Colonel-Eviscerator [2015-02-14 16:17:56 +0000 UTC]
They have to maneuver in anticipation of them. Β Since the weapon fire (at least for laser weapons) is also moving at the speed of light, you can't respond, that's too late. Β The shots are hitting you at the same time as you detect the fire. Β Instead you have to maneuver evasively (like people, vehicles, and ships have to do now) to try to not-be where the shots will be.Β
Or at least that's my analysis based on real-world physics and weapon systems. Β I have no idea how it actually works in this guy's fictional universe.Β
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Colonel-Eviscerator In reply to Takashi-Kurita [2015-02-14 17:00:57 +0000 UTC]
..Yes, that...was the point I was making THREE.Β YEARS. AGO.Β That over distances over a light-second, random evasive maneuvers can defy target acquisition by light-speed energy weapons and slower projectiles, making missiles the only truly effective long-range weapons, absent any sort of FTL sensor.
Seriously man, don't necro.
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Takashi-Kurita In reply to Colonel-Eviscerator [2015-03-09 07:20:37 +0000 UTC]
"Necro"? Β This isn't a message board. Β Threads don't disappear on their own after a while. Β You put something up, it stays up forever. Β If you don't want people to reply to it, delete the comment.Β
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Colonel-Eviscerator In reply to Takashi-Kurita [2015-03-09 10:46:51 +0000 UTC]
Yes, yes it is a message board.Β One centric around images...an..image board, if you will.Β So, don't necro years old conversations.
Deleting comments isn't possible, I could hide it I suppose, but it makes far more sense to just block you.
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Breandan-OCiarrai In reply to Colonel-Eviscerator [2011-06-14 05:15:34 +0000 UTC]
Effective range for most energy weapons in the game is about two light seconds. With gravitic engine technology and non-localized sensor systems, the ship's AI detects incoming fire within a few miliseconds of its launch and automatically adjusts the ship's trajectory to move it out of the line of fire. It takes about two seconds to do so, hence the effective range. Even monstrous vessels can easily move a few hundred meters in miliseconds, enough to take them out of the line of fire of a beam or pulse. Close-quarters naval combat is a product of situation or combative philosophy. In low orbit, orbital defense, or asteroid field/proplyd theaters, ships have to be relatively close, thousands of kilometers on average as opposed to the tens or hundreds of thousands of kilometers in deep space combat. Some races or militaries- most notably the Kraegarym, Ahruga, Varangian Guard mercenary corporation and the Free Systems Alliance Militias- have flying tanks for ships, and delight in close-quarters warfare where their powerful-but-shorter-range weapons can obliterate their opponents. To use a video game analogy, they "tank" their way through a fight, happily taking the hits because they can shrug them off to get close enough to unleash hell. Additionally, some weapons- SSMs and ASMs (Ship-to-Ship and Anti-Ship missiles, respectively)- are multi-gigaton yield weapons that have huge areas of effect, and closing with an enemy that depends on these, such as the Byntai, neutralizes their biggest offensive weapon. They would put themselves at risk of being caught in the blast of their own weapons.
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Takashi-Kurita In reply to Breandan-OCiarrai [2015-02-14 16:18:38 +0000 UTC]
What does "non-localized sensor systems" mean? Β Just curious. Β Β
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Breandan-OCiarrai In reply to Takashi-Kurita [2015-02-19 06:25:10 +0000 UTC]
gravitic sensors as well as the use of etheric sensor systems for real-time telemetry on everything within X-number of AU (depends on sensors as to how many AU). Etheric systems are semi-handwavium, cutting-edge tech developed during the 23rd century, but three centuries ago the idea of radar, lidar, radio, the internet, etc. would've been beyond the comprehension of most so handwavium is allowed in sci-fi
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Takashi-Kurita In reply to Breandan-OCiarrai [2015-03-09 07:24:18 +0000 UTC]
Oh, I'm familiar with the spectrum of sci-fi hardness/softness. Β Β Was just asking because I wanted to know if it was grounded in real science, or like you said, just "handwavium".Β
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Colonel-Eviscerator In reply to Takashi-Kurita [2015-02-14 17:02:16 +0000 UTC]
Drones. Satellites.Β Fighters. Telemetry from emplacements on planets and planetoids.Β Even sensor feed from long-ranged missiles or torpedoes if you thought that far ahead in your weapon design.
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Takashi-Kurita In reply to Colonel-Eviscerator [2015-03-09 07:25:01 +0000 UTC]
So basically, all networked and/or remote sensor data.Β
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acela In reply to ??? [2011-06-13 22:31:57 +0000 UTC]
Does that... cross-wise midsection ROTATE?!
If so, awesome.
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Breandan-OCiarrai In reply to acela [2011-06-13 23:47:58 +0000 UTC]
yup, with multiple decks and acceleration/deceleration pads on the walls
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ian-stewart In reply to ??? [2011-06-13 22:15:09 +0000 UTC]
Has a slight Babylon 5 Earth Force feel due to the linear design and rotating segment, but it's obviously a basic similarity.
The tubular segments and massive exposed fuel tanks really make this look like a solid missing link between modern technology.
The scale of the turrets to the size of the ship really drive home the small scale of this vessel.
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Jepray In reply to ian-stewart [2011-06-13 22:23:45 +0000 UTC]
Thanks, i wanted that old school feel, and spin sections B5 stands out, but also 2010 has a ship with a spin section too. Its the only answer for current tech to make gravity in space, so i run with it As for the tanks, your never gonna have thick enough armor, so why blow a giant hole in the hull, leave them outside if they get hit, you can toss it. replace the lost container later. some are fuel most is reaction mass for the engines since its running hot fusion. so those fuel tanks hole a lot of water for drinking and reaction mass...
Thanks
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ian-stewart In reply to Jepray [2011-06-14 01:36:50 +0000 UTC]
It's pretty damn good stuff. Say, if I were hypothetically the writer working on an indie RPG, would you hypothetically interested in discussing possibilities of gainful employment at some time in the near future?
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Jepray In reply to ian-stewart [2011-06-14 02:02:40 +0000 UTC]
Hypothetically speaking... hell yeah... um sure, just leave me a note
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ian-stewart In reply to Jepray [2011-06-14 02:26:21 +0000 UTC]
I could hypothetically do so in the future!
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timberfox15 [2011-06-13 21:33:46 +0000 UTC]
i`m with ebarr, and i love the modular designe feeling of it to.
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ebarr In reply to ??? [2011-06-13 21:20:17 +0000 UTC]
Personally I prefer the low tech stuff and spin sections add personality.
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Jepray In reply to ebarr [2011-06-13 21:25:01 +0000 UTC]
yeah, its a bit different from what i have been drawing, which is the Dark Nova 24th century. This thing looks like its doable in another few decades it was fun, i will be doing a few more...
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