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Published: 2010-04-03 08:38:18 +0000 UTC; Views: 2840; Favourites: 45; Downloads: 42
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Description
Ray-Line Heavy Industries’ entry into the privateer marketplace, the RL-2000 Cobra is based loosely off of a Capellan-War-era APC light frigate. Mounting a mix of close in defenses and long range offensive capabilities, the Cobra is quite capable as a solo vessel when engaging multiple opponents. With enough reactors to fuel a potent capacitor bank, the Cobra can maintain withering fire from its heavy offensive weapons against a primary target- such as a pirate marauder or mothership- while simultaneously defending against small fast-attack craft that are often used to force privateers into a defensive posture. A large cargo bay on the ventral side allows the Cobra to pull double-duty as a heavily-armed high-threat cargo transport, making it popular among various groups as a blockade runner. The “Fangs of the Cobra”- a pair of double-stacked PPC spinal mounts- are so potent when fired simultaneously that they can often disable or destroy a comparable-sized pirate vessel in a single shot. Likewise, they are quite effective at cracking hardened facilities such as fortified asteroids and moon-based tunnels that pirate nests are often built in.Accomodations aboard the Cobra are few but quite luxurious, effectively a small apartment rather than the cramped bunk-and-a-desk quarters found on most small starships. With an AI upgrade, the additional crew quarters can be used to carry passengers in comfort, and the space between the galley and infirmary is designed with modular partitions and Smart Furnishings that can become anything from additional passenger quarters to an entertainment deck with the touch of a command glyph. The galley comes complete with a home-model threevee for entertainment, two autochefs, a conventional thermal oven and stove for the anachronistic, and substantial pantry and larder storage in the walls for real organic foodstuffs. Lastly, a major selling point for the Cobra is the stock factory-installed regeneration tank in the infirmary, guaranteeing crew can be revived from even the most grievous of wounds.
Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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Comments: 8
ZeikJT [2010-04-03 20:45:22 +0000 UTC]
Dang, how long do these designs take? Does the time vary a lot from one design to the next?
Honestly, I wish I could draw like that and am trying to break out of my 2d funk. Did you start with flat designs at first or have you always done perspective drawings?
Some of those lines are so straight it looks like you used a ruler, but the curved lines also look just as perfect... do you have tools to help make the lines so nice?
Sorry for all the questions but it's just so awe inspiring!
👍: 0 ⏩: 1
Jepray In reply to ZeikJT [2010-04-04 06:26:32 +0000 UTC]
How long does it take to design one of these ships, or anything i do? Honestly the answer unfortunately is it varies... For instance, the ships involved in the drawing (tale of three hulls) that took all of 5 minutes to scratch onto paper. But! converting that stupid sketch into three actual renderings took more than several days to work out proper angles and details, as a quickie sketch often runs into horror and woe at the ideal of a detailed render...I also have the unfair advantage of being a natural with 3d items...I see the design i want in my head and flip it around till i find a decent angle and move it to the page...if the ideal is solid i'll stick with it, if it needs tweaking...well that can take forever... example...i am working on three more hulls as i type this, i sketched them all in 3/4 view and think they are good to go, and will render them...i will scan them in tonight both the first ideal sketch and the render so you can see what i'm thinking...some ships i draw in side view (2d) if i am unsure of the actual hull shape, so i work a side view then a top and maybe a bottom, look at the Archon that's a good example, in the three hulls sketch it was only a side view, i then did a top and bottom view then got the angles down...
I do use rules from time to time, I have a bad tendency to arc a long line...but its straight from lots for practice, curves are all freehand, i own a few french curves but i can never find a arc i want when i need it, so its all free hand.
As for questions, not a problem, ask away if you feel the need. I'll answer as well as i can...
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ZeikJT In reply to Jepray [2010-04-04 06:50:02 +0000 UTC]
I figured the development time would vary but it's good to know you aren't just a super-human art pumping machine that can produce ten of these in any given hour.
When you mention being a natural with 3d I feel like I almost know what you mean. I can visualize things pretty well when I try, but I figure my brain is just pretending because when I try to get it down on paper it all just falls apart...
I did get a look at those 'last of three hulls' sketched and they look much more like something I could handle. The transition from a sketch like that to a render like this one is what blows my mind. You make it looks so elegantly simple.
All of the friends I've asked about the line tools have told me the same story about never finding the arc they need when they try to use them.
You don't know how grateful I am for you taking the time to answer those questions. Thank you so much!
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Jepray In reply to ZeikJT [2010-04-04 07:01:28 +0000 UTC]
No problem, anytime... check out the Rust Bucket pics i just put in... first ideal in pen then the render...
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tlejeck [2010-04-03 17:27:45 +0000 UTC]
Amazing design! It's incredibly simplistic, but I keep finding little details that you miss on the first glance, like the tiny guns mounted facing backwards on the top of the cockpit.
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Jepray In reply to tlejeck [2010-04-04 00:53:40 +0000 UTC]
The devil is in the details, and that's the fun of it, adding details that make you look over the work again.
Thanks for the comments.
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Breandan-OCiarrai In reply to tlejeck [2010-04-03 17:51:04 +0000 UTC]
And can you believe Jeff did this one from concept to render in two hours, I think, judging from when he told me about the idea to when he started giggling maniacally and said I was going to love it.
By the way, he giggles maniacally a lot these days...
👍: 0 ⏩: 1
tlejeck In reply to Breandan-OCiarrai [2010-04-03 18:01:04 +0000 UTC]
Uh-oh, you might wanna look out for that. He might end up going critical mass! D:
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