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JerisEnigma — FFXII PC's (MMD DL)

#ashe #balthier #basch #ff12 #ffxii #fran #mmd #penelo #reks #vaan #viera #larsa #vossler #reddas #mikumikudance
Published: 2020-05-25 02:35:09 +0000 UTC; Views: 6388; Favourites: 62; Downloads: 504
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Description FFXII Player Characters (All party members, permanent & temporary)

-=*EDIT EDIT EDIT*=-
Any facials that I only gave Japanese names to don't seem to work outside of PMDe! In MMD they will appear blank and not move.
I'll update all the packs Wednesday (5/27/20) with fixes, but you can also do it yourself by copy-pasting the names in PMDe on the slider tab. 

UNRIGGED ATM
I will start rigging them after I've converted everything, but the unrigged versions will be available for anyone who wants to take a crack at them earlier.

There are some transparency errors, common to all ripped game models. I fix some as I go, but I have too many to go to spend more than a couple minutes each.
Original files belong to Square Enix; Ripped straight from Final Fantasy XII.

-  -  -
Low Poly models & "High Poly" (high poly heads on the low poly bodies) included. Hairy boy Basch has terrible hair. I know. orz Vossler's hair is still imperfect, too, but his imperial armor is the bigger problem imo. He has sliders and a bone for his helmet, as shown. High Poly Vaan has a bruise/wound on his face that also has a slider to remove it. I'm going to redo Balthier's prisoner model altogether, so it's included but very imperfect as well. 

All these issues are on my List of things to come back to. Transparency is an issue of its own though, so particularly bad hair, moogle pom-poms, skeletons, etc would benefit more from an over all fix than from more tinkering. 
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Comments: 5

Ghirik [2020-07-27 16:31:58 +0000 UTC]

👍: 0 ⏩: 1

JerisEnigma In reply to Ghirik [2020-07-28 02:15:01 +0000 UTC]

👍: 0 ⏩: 0

Sebxque [2020-05-25 12:50:18 +0000 UTC]

👍: 1 ⏩: 1

JerisEnigma In reply to Sebxque [2020-05-25 22:17:54 +0000 UTC]

👍: 0 ⏩: 1

Sebxque In reply to JerisEnigma [2020-05-30 12:52:51 +0000 UTC]

👍: 0 ⏩: 0