HOME | DD

JoePingleton — Encased In Ice

#frostedglass #ice #joepingleton #irayrender #dazstudiopro49
Published: 2017-08-04 20:33:06 +0000 UTC; Views: 2493; Favourites: 71; Downloads: 59
Redirect to original
Description Another quick experiment with JGreenlees's "Colored and Broken Glass Iray Shaders" in DAZ Studio and Iray. This time I tried to set collision between the hands and the glass.  I also tried an ice texture on the glass.

Related content
Comments: 35

skullard [2017-08-13 19:27:11 +0000 UTC]

That's a great effect with the ice texture. Love it!

👍: 0 ⏩: 1

JoePingleton In reply to skullard [2017-08-13 20:00:29 +0000 UTC]

Thank you, I was concerned the effect was too much, but without it she looked like she was just standing there with her hands up

👍: 0 ⏩: 0

shibashake [2017-08-12 21:28:47 +0000 UTC]

Awesome ice effect. 

👍: 0 ⏩: 1

JoePingleton In reply to shibashake [2017-08-12 21:36:31 +0000 UTC]

Thank you, I just applied a texture to the glass material on the plane

👍: 0 ⏩: 0

Laspe [2017-08-09 13:49:38 +0000 UTC]

Another excellent creation!

👍: 0 ⏩: 1

JoePingleton In reply to Laspe [2017-08-09 22:26:24 +0000 UTC]

Thank you, I had to try out the collision option,  I didn't know that it was possible in DAZ studio or what the results would be.  It's subtle, but seems to help. Thought I couldn't seem to get it to work on her cheek

👍: 0 ⏩: 1

Laspe In reply to JoePingleton [2017-08-09 22:38:01 +0000 UTC]

Welcome!
It is possible, but I did have a problem once when I collided GF2 with ropes. Her fingernails screwed up and remained so even after I removed the collision.

👍: 0 ⏩: 0

AOGRAI [2017-08-07 04:58:49 +0000 UTC]

Palm flattening is pretty kool

👍: 0 ⏩: 1

JoePingleton In reply to AOGRAI [2017-08-07 17:24:00 +0000 UTC]

Thank you, I didn't know you could set collision in DAZ Studio until chrisryder123  told me how to do it

👍: 0 ⏩: 1

AOGRAI In reply to JoePingleton [2017-08-07 17:31:36 +0000 UTC]

What figure did you set for collision?

👍: 0 ⏩: 1

JoePingleton In reply to AOGRAI [2017-08-07 17:43:58 +0000 UTC]

It's a GF3 figure, I haven't tried it yet on other figures yet

Here is a copy of chrisryder123's instructions:
Select the G3F, then go to Edit, Figure, Geometry, Apply Smoothing Modifer.
Then in the parameters settings on the G3F, set the collision object to your pane of glass.

👍: 0 ⏩: 1

AOGRAI In reply to JoePingleton [2017-08-08 00:05:27 +0000 UTC]

I gathered that much, but I was wondering to have no you activated the collision... 6?

👍: 0 ⏩: 1

JoePingleton In reply to AOGRAI [2017-08-08 03:21:54 +0000 UTC]

I just used the default collision settings

👍: 0 ⏩: 1

AOGRAI In reply to JoePingleton [2017-08-09 06:04:21 +0000 UTC]

Ok thanks, so how do you reckon it would look ok if you put collision against a sword hilt? Or a rifle?

👍: 0 ⏩: 1

JoePingleton In reply to AOGRAI [2017-08-09 06:46:32 +0000 UTC]

That's a good question, collision was such a subtle effect on this piece.  I hadn't thought about those uses, but it seems like they would be the real practical reasons to use collision.  

👍: 0 ⏩: 1

AOGRAI In reply to JoePingleton [2017-08-12 16:33:42 +0000 UTC]

Yeah. More experimentS!

👍: 0 ⏩: 0

pchef [2017-08-05 21:30:34 +0000 UTC]

nice image

👍: 0 ⏩: 1

JoePingleton In reply to pchef [2017-08-07 17:25:27 +0000 UTC]

Thank you, The collision effect may be too subtle, but I at least I know it can be done now

👍: 0 ⏩: 0

Chanteur-de-Vent [2017-08-05 11:19:04 +0000 UTC]

Looks good. Love how it has a certain DOF effect to it. 

👍: 0 ⏩: 1

JoePingleton In reply to Chanteur-de-Vent [2017-08-05 20:23:30 +0000 UTC]

Thank you, I had to add a little more texture to the glass surface because it looked a little too much like just a DOF effect without it

👍: 0 ⏩: 1

Chanteur-de-Vent In reply to JoePingleton [2017-08-14 16:48:56 +0000 UTC]

Well, you can definitely see the hard surface here. 

👍: 0 ⏩: 0

beachlegs [2017-08-05 10:29:47 +0000 UTC]

Stunning image my friend

👍: 0 ⏩: 1

JoePingleton In reply to beachlegs [2017-08-05 20:24:20 +0000 UTC]

Thank you, The collision effect may be too subtle, but I think it helps

👍: 0 ⏩: 1

beachlegs In reply to JoePingleton [2017-08-06 12:08:16 +0000 UTC]

I think it is beautiful

👍: 0 ⏩: 0

LisaAnn1968 [2017-08-04 23:41:35 +0000 UTC]

OMG Gorgeous think we can load me into your software and you can turn me into her. Love her!    

👍: 0 ⏩: 1

JoePingleton In reply to LisaAnn1968 [2017-08-05 20:39:02 +0000 UTC]

Thank you, the character came out better than I expected

👍: 0 ⏩: 1

LisaAnn1968 In reply to JoePingleton [2017-08-06 02:10:18 +0000 UTC]

Your welcome Joe      

👍: 0 ⏩: 0

Jhouchin2 [2017-08-04 22:28:52 +0000 UTC]

Wonderful image, it works wonderfully.

👍: 0 ⏩: 1

JoePingleton In reply to Jhouchin2 [2017-08-05 20:38:26 +0000 UTC]

Thank you, I'm learning a lot from these experiments

👍: 0 ⏩: 0

BornAngelAuthor [2017-08-04 21:53:40 +0000 UTC]

wow, that's so gorgeous!
      

👍: 0 ⏩: 1

JoePingleton In reply to BornAngelAuthor [2017-08-05 20:37:50 +0000 UTC]

Thank you, I had to try the collision effect, it may be too subtle.  I really like the way the character came out.


👍: 0 ⏩: 1

BornAngelAuthor In reply to JoePingleton [2017-08-07 05:32:25 +0000 UTC]

She came out lovely and I can see the effect. It looks awesome

👍: 0 ⏩: 0

chrisryder123 [2017-08-04 20:59:49 +0000 UTC]

You're welcome! Looks much better :-D

👍: 0 ⏩: 1

JoePingleton In reply to chrisryder123 [2017-08-04 21:06:48 +0000 UTC]

Thank you for the tip, I couldn't seem to get it to work on her cheek.  More experiments are needed 

👍: 0 ⏩: 1

chrisryder123 In reply to JoePingleton [2017-08-05 09:40:48 +0000 UTC]

Just bump up the number of collisions in the parameters menu, but also be aware of the impact this can have on your RAM. Find a fine balance between the number of collisions and smoothing your rig can handle.

👍: 0 ⏩: 0