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JoeyBlendhead — Kitchen WIP

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Published: 2016-02-07 16:46:29 +0000 UTC; Views: 779; Favourites: 14; Downloads: 0
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Description Hey guys! This is what happens when I collaborate with a friend on a project... All modelling except for the room, windows, and curtains was done by him, and the shading texturing, and stuff was me... Oh, and the lighting and compositing was me as well... It seems low samples, but sitting at 2500 samples, I assure you, it is not... However, I do see more fireflies than I like, so instead of using all the tricks that screw up the lighting, I'm going to take the 15 hours and render at a whopping 5,000 samples... Why? Because I can I love this new little 2 GB PC, it renders fast, and I can be on my laptop at the same time... I've already rendered one scene at 10,000 samples, and did a 2,000 20 hour render on it... It's proved to be an awesome little deal

C&C Appreciated within about 8 hours of posting this, because I'm going to add some final lights, finish the materials, and render this thing at last... 

PS: I'm working with Mikha'el Ben-Yah (Michael Power is his real name) from Qodesh Graphics... You can find him on Facebook at the link below. He really has some awesome works!


fb.com/qodeshgraphics
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Comments: 16

Aionysos [2016-02-11 03:27:41 +0000 UTC]

pretty awesome bro. hope you cp don't explode cause the high samples. xD

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JoeyBlendhead In reply to Aionysos [2016-02-11 04:08:53 +0000 UTC]

LOL! Thanks, and me too!

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MasonBlenderRender [2016-02-07 21:58:56 +0000 UTC]

Not bad, but either the perspective and focal length is too strong or the chairs are huge, either way i'd fix it. also the floors look a little off, it needs some variation in the reflection, because feet and anything has oil on them, that affects the way the surface reflects, also maybe make the bump map stronger. also, the glare is so ridiculously over powering, make it barely noticeable, as an artist you have full control over this so tone it down, right now it is very distracting. the over head lights feel out of place. maybe add a standing mat and maybe a table runner in and it will start to look more inviting. also the seat part of the chairs looks plastic because of that strong reflection on the right hand one. i would suggest changing a lot of the colors in the scene, to make it more mono chromatic and then have something bright on the table, this would give a focal element to the scene, right now my eyes can't settle. last thing would be to add detail, buttons on the dish washer, screw holes on the chairs, tone down the white coming in from the window and incorporate an outside. all these minor changes will really give the image a punch. 

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JoeyBlendhead In reply to MasonBlenderRender [2016-02-08 03:33:44 +0000 UTC]

LOL! Saw your comment, and I got really nervous... This was a one week project, collaborating with a friend I've never worked with before, but all in all, I agree with everything. The chairs do seem a bit off, but I didn't notice until just now. I already played with the perspective, but I'd guarantee it's a proportional problem, as I have to rescale everything, because I found out, after we started, that he just believes in winging it So the rescaling trying to get as close to physically accurate as I can doesn't work out real well... LOL! Next time I'm doing the modelling. That aside, I'll scale those down a couple images, and since lighting is all post pro, I'll bring down the glare, and cut down on the lighting in color management... My original plan was to have the glare, just for the curtains, but despite the threshold setting, I mainly picked up the bloomin' counter top. So I'll just lighten the glare overall, and hope it looks better. 
As for plastic seated chairs, yes, that looks like crap... I'll drop down the glossy a bit, and use fresnel a bit better...
LOL! And monochromatic with something bright on the table? Did you see my reference LOL! It had really bright blue flowers on the table, which I loved, but he had a texture ready to go, so I didn't screw with it I'll change it now that you mention it Also, when finished I'll switch up the colors a bit while compositing, and hopefully make it look better

I'd love to add detail, but unfortunately (and I mean unfortunately) I have no time, or RAM to do so... Rendering is on my new 2 GB PC, and shading is on my 4 GB laptop... Both are crashing a lot as it is... 

So, thank you for these awesome critiques, I'll try to cover as much of them as I can, and let's hope it ends well!

Cheers! 

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MasonBlenderRender In reply to JoeyBlendhead [2016-02-08 06:53:05 +0000 UTC]

Awesome, can't wait to see how it turns out  

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JoeyBlendhead In reply to MasonBlenderRender [2016-02-09 12:57:28 +0000 UTC]

Thanks... Turns out grainy with clamping xD At 5000 samples... Forgot to put in the danged light portals...

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Terrance8d [2016-02-07 19:26:56 +0000 UTC]

This looks really great! I would suggest toning down some of the bright light coming in from the window, as well as the super-glowing reflection though

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JoeyBlendhead In reply to Terrance8d [2016-02-08 03:19:45 +0000 UTC]

Yep, all post pro, easy to turn down... 

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Terrance8d In reply to JoeyBlendhead [2016-02-08 16:41:02 +0000 UTC]

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JoeyBlendhead In reply to Terrance8d [2016-02-09 12:57:55 +0000 UTC]

Just realized you have a premium membership.... Congrats

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grape-of-wrath [2016-02-07 17:49:26 +0000 UTC]

Yea...this looks amazing so far! Can't wait to see the finished render

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JoeyBlendhead In reply to grape-of-wrath [2016-02-08 03:19:19 +0000 UTC]

Thanks

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grape-of-wrath In reply to JoeyBlendhead [2016-02-08 03:23:08 +0000 UTC]

You're welcome!

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JoeyBlendhead In reply to grape-of-wrath [2016-02-08 03:41:25 +0000 UTC]

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RicoCilliers [2016-02-07 16:55:34 +0000 UTC]

wow wow what have we here?! this be very cool man! great work, my only (subjective) critique would be that the glows from the windows are a bit harsh but that's obviously post-pro and easy to play with.  keep it going!

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JoeyBlendhead In reply to RicoCilliers [2016-02-08 03:19:06 +0000 UTC]

Okay, thanks man! Will work on that

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