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JohnJensen — Peruro Prototype

Published: 2012-01-29 22:02:33 +0000 UTC; Views: 2449; Favourites: 18; Downloads: 29
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Description This is a prototype of my game I've been showing in some earlier journals. Enjoy it.

CONTROLS
A, D to move.
W to jump.
Mouse to aim.
Click/hold left mouse button down to shoot.

WANNA HELP ME FINISH THIS GAME?
The main purpose of uploading this was for gaining some talented artist's attention.
Wish to make levels for this game? Know you've got good experience with level design? Contact me!
Wanna make backgrounds? Contact me!
Good at animating? Do you have enemy ideas? Contact me!
Wanna compose for this game? You can make the score for this game, if you wish! Contact me!
Got any way that'd be good to contribute to this game, feel free to contact me!

I'm not hiring people as for actual paid work. All I can promise is for a revenue share for the ads or sales incase it gets good enough for Steam - flash games have gone through there before.

As for critique on the game so far - shoot!

Thanks for playing.
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Comments: 25

Mastermarx [2012-02-09 20:17:12 +0000 UTC]

good game but there is a bug in the first level where you couldnt kill a enemy

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luca0483 In reply to Mastermarx [2012-02-19 13:15:16 +0000 UTC]

happened to me too. i couldnt kill one of the wall-lasers

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Mastermarx In reply to luca0483 [2012-02-24 17:02:38 +0000 UTC]

same one

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Admirnaruto [2012-02-06 20:07:28 +0000 UTC]

I know this is in demo but when you fall way does his face move quicker than body?

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JohnJensen In reply to Admirnaruto [2012-02-06 21:40:45 +0000 UTC]

Haha yeah it does. xD It's because the position of his face depends on his velocity

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OxideAlloy [2012-02-06 07:11:39 +0000 UTC]

One thing that might be nice is to have a delay on the screen zooming out / following the mouse. That way it would be a smoother kind of easing in and out while you are looking around. I hope that makes sense.

And I know it's just a demo but you should have some sort of suicide/restart key/button in case you get stuck. Looks good so far.

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JohnJensen In reply to OxideAlloy [2012-02-06 21:41:19 +0000 UTC]

Thanks for the ideas. I'll be sure to test it out. And thanks c:

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OxideAlloy In reply to JohnJensen [2012-02-06 23:49:51 +0000 UTC]

Of course, glad to help.

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Pyritie [2012-01-30 22:31:28 +0000 UTC]

I got the golden trophy thing in level 1 but at the end of the level it said I hadn't got it?

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JohnJensen In reply to Pyritie [2012-01-30 22:35:27 +0000 UTC]

Yeah, that's because it hasn't been programmed yet... I didn't finish every aspect of the demo, I just wanted to showcase the engine and the levels.

Also I'm pretty certain having seen you around a lot of places on dA

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Pyritie In reply to JohnJensen [2012-01-30 23:59:30 +0000 UTC]

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CreativeSparkStudios [2012-01-30 20:38:56 +0000 UTC]

Good job programming this from scratch. Looking forward to seeing this game evolve.

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JohnJensen In reply to CreativeSparkStudios [2012-01-30 22:35:58 +0000 UTC]

Thanks! Og du er jo dansker - fedt mand spa!

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Fat-Wednesday [2012-01-30 17:30:23 +0000 UTC]

nice little game, only found one bug so far. right click, wait, win level. not sure whats causing it, just thought it be worth mentioning.

but keep up the good work John.

👍: 0 ⏩: 1

JohnJensen In reply to Fat-Wednesday [2012-01-30 22:37:20 +0000 UTC]

Ahh... I suppose it's because the view zooms out so much everything gets merged together and the player collide's with the goal since everything's in one place, haha.

Thanks!

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Fat-Wednesday In reply to JohnJensen [2012-02-11 22:58:09 +0000 UTC]

ahh its no worries, just thought it'd be useful to know.

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YA2012 [2012-01-30 08:44:46 +0000 UTC]

best game! good job

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JohnJensen In reply to YA2012 [2012-01-30 22:37:32 +0000 UTC]

Thanks a lot!

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KnebulaNight [2012-01-29 22:55:27 +0000 UTC]

These levels are pretty hard. D:

I got my hands full with projects lately, so I can't offer any artistic help. But I could help beta test

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JohnJensen In reply to KnebulaNight [2012-01-29 22:56:54 +0000 UTC]

Y'know me - master of unbalanced games...lol.

Yeah that'd be nice. :>

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TheRelentlessVoid [2012-01-29 22:44:48 +0000 UTC]

This is really good dude! Which physics engine did you use? NAPE or Box2D?

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JohnJensen In reply to TheRelentlessVoid [2012-01-29 22:53:32 +0000 UTC]

Thanks, but everything you see here is programmed from scratch...

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TheRelentlessVoid In reply to JohnJensen [2012-01-29 23:23:11 +0000 UTC]

Wow! nice job. I'm guessing there are a lot of hit tests?

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JohnJensen In reply to TheRelentlessVoid [2012-01-30 11:03:47 +0000 UTC]

Haha yeah. xD Any specific parts where you really thought I was using a physics engine?

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TheRelentlessVoid In reply to JohnJensen [2012-01-31 00:08:14 +0000 UTC]

Mostly the use of ray casting and accurate gravity.

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