HOME | DD

johnpf β€” Song Session

#3d #accompaniment #acoustic #amplifier #barefoot #duet #duo #guitar #microphone #music #performance #poser #practice #rehearsal #sing #singer #strum #marvelousdesigner
Published: 2016-10-23 10:44:09 +0000 UTC; Views: 1048; Favourites: 7; Downloads: 25
Redirect to original
Description For some reason, I can feel myself being dragged back into my music-making days, so until I've saved up enough to buy the new hardware that I would like for this to happen I doodled.
The first version of this had the window (the main source of illumination here) on the left wall. For several days, I rendered, re-rendered, and rendered again, and it always looked wrong. And flat. And very, very wrong. Just couldn't like it, no matter how strong the light was or what I did with it from that angle.
Then I moved the window (and the main source of illumination) to being behind the scene, and it looked at least 6 times better (that's a rough estimate). I am still wondering why that would be so.


(Posed and rendered in PoserPro 2012, clothes created in Marvelous Designer 3, postwork in PSP.)
Related content
Comments: 15

MatTwassel [2022-11-18 19:18:38 +0000 UTC]

πŸ‘: 0 ⏩: 1

johnpf In reply to MatTwassel [2022-11-19 06:55:31 +0000 UTC]

πŸ‘: 0 ⏩: 0

Laspe [2016-10-24 18:49:18 +0000 UTC]

This is so amazingly real and so life-like. I don’t mean photo real, rather both characters appear alive and breathing with the setting and props further adding to the feeling of a snapshot from real life. I can literally hear them practice and maybe she is still off on a few notes… Personally, I like how the main light coming from the back works for the image (although I of course have nothing to compare with), as it is yet another realistic element… Did I say β€œreal” to many times?

πŸ‘: 0 ⏩: 1

johnpf In reply to Laspe [2016-10-26 11:34:45 +0000 UTC]

Thank you so much!

You can use "real" as many times as you want since that's what I strive for in my pictures.

πŸ‘: 0 ⏩: 1

Laspe In reply to johnpf [2016-10-26 11:39:06 +0000 UTC]

Got it... and you are most welcome!

πŸ‘: 0 ⏩: 0

LmAnt [2016-10-23 18:48:33 +0000 UTC]

I am always amazed by the level of detail and accuracy you put in your images!Β 
In terms of your experience with the direction of the light, I can only guess, without knowing the other version. I could imagine that the bright area from the back, as it is now, adds mor depths to the scenery and is making it more vivid with that.Β 

πŸ‘: 0 ⏩: 1

johnpf In reply to LmAnt [2016-10-23 22:15:29 +0000 UTC]

Thanks. I love searching my Runtime folders for the relevant bits and pieces to add.

As for the light, I guess that's it. But then, I have other scenes (here on dA) where the light is coming from the side of the picture and it works perfectly. Strange. One more thing about lighting that I need to learn more in-depth!

πŸ‘: 0 ⏩: 1

LmAnt In reply to johnpf [2016-10-24 05:38:30 +0000 UTC]

well, it's not the illumination alone, which has an impact. A lot comes from the camera settings. Here the camera suggests that the room where they are in is rather small. The focal length is something around or above 60mm, I guess. This is "shorten" the depths of the room even more. Also the angle of the camera to the scene is rather small. In my experience every angle below 30degree to the centre of attraction has the risk of making a scene flat, if you have only one light source that's almost rectangular to the scene and camera.Β 
I think it has to do with the direction of the shadows (but I am not sure about that).Β 

πŸ‘: 0 ⏩: 0

soup-sammich [2016-10-23 15:39:42 +0000 UTC]

Very nicely done!

The cloth is incredible! Is it all dynamic?

πŸ‘: 0 ⏩: 1

johnpf In reply to soup-sammich [2016-10-23 22:12:07 +0000 UTC]

Thank you!

And yes, it's all done in Marvelous Designer.
I've grown quite anti-conformer when it comes to clothes. The way they fail to fold and they fall to fit the body they're on make them a poor second to dynamic clothing.

πŸ‘: 0 ⏩: 1

soup-sammich In reply to johnpf [2016-10-24 13:18:47 +0000 UTC]

You are most welcome!

Also, thanks for the tip on Marvelous Designer. I'm going to have to look into it... I've found Carrara's dynamic clothing to be severly lacking, and Daz's is better, but it only works with clothing from a specific design software that costs a lot even for professionals, or you have to spend a bit of time hacking your files to trick it into working...

πŸ‘: 0 ⏩: 1

johnpf In reply to soup-sammich [2016-10-25 08:00:08 +0000 UTC]

I love MD, but not how they've changed their pricing structure in the past few years (it changed just before I bought my version, and it's too silly now to upgrade so I'm stuck with an old version).
The way it works is different from dynamics in Carrera and DS (and Poser, too). You create the garments just like an actual sewing pattern. So, instead of modelling a tube-like object for a sleeve, for example, you lay out the flat pieces of cloth that a tailor would cut out, tell the program which edges to sew together, and then start the simulation, and the garment is sewn together in real-time. When the simulation is still running you can pick parts of the garment and adjust them, again in real-time.

πŸ‘: 0 ⏩: 1

soup-sammich In reply to johnpf [2016-10-25 12:46:40 +0000 UTC]

I took a look at some of the videos they have online last night. It's really neat stuff! I've been looking for a good dynamic cloth alternative to what Daz uses (rediculous expensive and from what I've read really complicated), and the meager offering in Carrara that explodes when it comes in contact with another moving object (you know, like a figure moving into the pose you want... helpful :/ ). This could be it. It looks like I can import the figure and animation then export the final cloth...

πŸ‘: 0 ⏩: 1

johnpf In reply to soup-sammich [2016-10-26 11:41:04 +0000 UTC]

It certainly adds to your workflow, even moreso when you have to create an item from scratch, but I've found that unlike with conforming items, you can create generic "t-shirt", "jacket", "panties" sets and then that will be useful for all your future characters, no matter how morphed they are. If it's a bigger person, for example, just resize all the pieces. If it's someone with extra large legs, as another example, either expand the leg pieces or try the simulation anyway and see what that character looks like trying to fit into something several sizes too small for them! Most garments will stretch to fit your model, and there's rarely a situation where I have a custom character and a piece of clothing won't fit him/her. And of course, to get variety in what your people are wearing, the base generic items can be changed there and then to show different cuts, different styles, and so on.
If you can't tell, I like the program a lot! Just wish the newer versions weren't as stupidly priced compared to how they used to be.

πŸ‘: 0 ⏩: 1

soup-sammich In reply to johnpf [2016-10-26 12:39:18 +0000 UTC]

Based on your results, it seems like the added workflow time is worth it. I had almost entirely given up on the idea of dynamic cloth in my renders... Thank you very much for the recomendation! I think I'll try out their 1 month version to see if it works for me... if anything I'll have some preposed objects when I'm done!

πŸ‘: 0 ⏩: 0