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kevinvanderven — rpg sprite tutorial

Published: 2010-02-02 13:47:35 +0000 UTC; Views: 21199; Favourites: 328; Downloads: 504
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Description This tutorial will not create pixelart for you.

*updated*

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Comments: 23

nocyan2 [2022-02-04 08:07:52 +0000 UTC]

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cinaparadox [2015-03-31 03:57:02 +0000 UTC]

This is the best tutorial I've found for this kinda thing, thanks. :3

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Tsumerai-Kyon [2013-01-27 21:34:27 +0000 UTC]

Thanks ^^

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Kenseiden [2012-12-06 22:14:31 +0000 UTC]

omg finally found this.

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PinkoPrint [2011-11-29 02:08:16 +0000 UTC]

Thanks for making. i'm going to try it soon.







I love sprites and pixels

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DarthHatz [2010-08-11 04:47:23 +0000 UTC]

I had a question, I clicked on [link] and was wondering, what is the point of adding the "halo" on the fourth step of the sprite?

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kevinvanderven In reply to DarthHatz [2010-08-11 09:13:52 +0000 UTC]

It shows you where the highlights would be in case of "topdown" lighting.

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DarthHatz In reply to kevinvanderven [2010-08-11 19:02:08 +0000 UTC]

Oh that makes sense thx for the quick reply

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Psychotic-Carp [2010-02-06 04:42:22 +0000 UTC]

Very nice, great work on all the sprites to!

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kevinvanderven In reply to Psychotic-Carp [2010-02-06 09:14:09 +0000 UTC]

thanks magicarp

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Suweeka [2010-02-03 00:55:38 +0000 UTC]

wooow, that's so useful! thankyou!

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kevinvanderven In reply to Suweeka [2010-02-03 09:12:07 +0000 UTC]

I'm glad it helps.

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Rikupixelpowa [2010-02-02 17:29:28 +0000 UTC]

Well, i dont like too much your pgs... but great tutorial!...
Chrono trigger... oh, best rpg ever with super mario RPG legend of the seven stars!

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kevinvanderven In reply to Rikupixelpowa [2010-02-02 21:39:26 +0000 UTC]

my pgs? template,characters palettes? And those are some awesome rpg's.

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Sage-Freehaven [2010-02-02 16:15:19 +0000 UTC]

Got any tips on doing animal-type heads for, say, anthro characters?

Just curious, feel free to ignore me.

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kevinvanderven In reply to Sage-Freehaven [2010-02-02 21:43:38 +0000 UTC]

Think furr. haha
Just don't use too much of the highlight color or maybe don't even use it at all. Because it will dominate the sprite otherwise.

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Sage-Freehaven In reply to kevinvanderven [2010-02-02 22:09:45 +0000 UTC]

What about animal-type head construction? That's a real sticking point for me.

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kevinvanderven In reply to Sage-Freehaven [2010-02-03 09:45:27 +0000 UTC]

It's not that hard really. If you draw animals you should be able to pixel them as well.

Here is something I did that might help you.

Just take a look at the differences in shape, lighting and even the nose/snout.
Take the canine for example, his ears are slightly turned outwards and the lighting above his nose makes it look like it's somewhat longer than the rabbit his nose.

I hope this helps.

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Sage-Freehaven In reply to kevinvanderven [2010-02-03 09:57:00 +0000 UTC]

It does, immensely!

Now I just have to figure out hair, regardless of species.

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kevinvanderven In reply to Sage-Freehaven [2010-02-03 10:46:58 +0000 UTC]

Here is a hair example. I'll probably create a real tutorial when I have more time.

Keep in mind that with most sprites we have a slightly top down view, so the hairline is going to be relatively closer to the eyes than we would have in a straight down view. And that although you block out the hair in smaller shapes you still shade the hair as one shape. Because individually shading each group will result in a poor image.

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Sage-Freehaven In reply to kevinvanderven [2010-02-03 10:51:43 +0000 UTC]

Thanks a bunch.

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EstevaoPB [2010-02-02 14:08:55 +0000 UTC]

Great help, thanks
I should use this sometime

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kevinvanderven In reply to EstevaoPB [2010-02-02 14:29:47 +0000 UTC]

glad I could help.

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