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Published: 2012-03-09 00:24:30 +0000 UTC; Views: 554; Favourites: 12; Downloads: 10
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Description
hi ^_^in this tutorial we talk about how to make a city sky view with the help of transformation tool found in most on the graphics softwares.
and also some basics about drawing perspective.
here i used photoshop.
*please notice i assume you know how to draw stuff using your software, i am not going to explain any of the basics or how to use tools... etc.
originally made for
i hope it is useful
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Comments: 15
Rikimaru-Paddy-C [2012-03-09 19:20:54 +0000 UTC]
Graphics VP's and POI's! I've done stuff like this but I noticed something here that is going to be really useful to me. Really useful lol. Thank-you
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kicky In reply to Rikimaru-Paddy-C [2012-03-09 19:23:48 +0000 UTC]
oh glad you found it useful
was it the use of transformation tool?
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Rikimaru-Paddy-C In reply to kicky [2012-03-09 20:36:42 +0000 UTC]
I don't want to bore you but you can basically achieve 3d animation effects from 2d images. The actual foundations for the buildings, it gave me inspiration for using skews on a 2d vector image (with like paper walls for the other axis) Kind of like if you had a rectangle you were facing and the shelves were twice the thickness, moving away from perspective. You could scale the shelves on the X axis so they're gradually hidden from sight or rotating in 3d emerging from behind the facing rectangle - to achieve 3d from 2d. That's why I find this so interesting. I can use shape tweens to make a 3d city instead of modelling a .3ds. Here come the helicoptor pans!
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kicky In reply to Rikimaru-Paddy-C [2012-03-09 21:13:21 +0000 UTC]
XD helicopter.
oh so all that is easier than modeling them in 3d?
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Rikimaru-Paddy-C In reply to kicky [2012-03-09 21:54:39 +0000 UTC]
Probably not lol
It can be hard to get the skews right, If you're not really accurate with your dimensions. But regardless I find that fascinating. Different ways to work. For a low res city - sure
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Kallian91 [2012-03-09 10:19:30 +0000 UTC]
Pretty helpful! Now teach me how to become enough patient to do it
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kicky In reply to Kallian91 [2012-03-09 13:10:30 +0000 UTC]
XD well like i said in the last part of the tutorial, if you don't wanna do all that, just sketch them with imaginary vanishing points in mind. the sketch you see took me a few seconds... well alright, less than a minute
then you refine it and add details... etc.
the only problem working with actual vanishing points is that they always go off paper/screen limit :\
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kicky In reply to Blue-Cat00 [2012-03-09 00:52:21 +0000 UTC]
glad to hear so
i prefer the second method myself. but i included the first part so you know where it comes from
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Blue-Cat00 In reply to kicky [2012-03-09 00:54:41 +0000 UTC]
I'll try both of them and see which I adapt myself better! ^w^
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Giuly-Chan [2012-03-09 00:34:14 +0000 UTC]
aw perspective °A° I remember studying this when I was at High School...now I don't remember anything about that XD
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kicky In reply to Giuly-Chan [2012-03-09 00:37:18 +0000 UTC]
lol they taught us in college, but i didn't use it much so i forgot most of it lol they even taught us how to cast shadows correctly it was a pain lol
instead i just followed the second method i mentioned her XD
and later 3D graphic software
i still sketch a lot of perspectives though.
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