HOME | DD

ladystarkennedy — 3DS Max Tutorial - Repair the polygon and damage

Published: 2014-06-08 00:00:27 +0000 UTC; Views: 6458; Favourites: 43; Downloads: 48
Redirect to original
Description Watch Here: youtu.be/_iOPFMo3OlQ

In the process of the rendering (XNALara to 3DSMax)
We often find that some edges on the model,
Generally,Just because it contains extra vertices.

I will show you how to use the vertex editing functions, removing the polygons from model, and fix the damage.

I will be using 3DSMax 2015 for this tutorial,and you can use 3DSMax2011 or  higher to complete it. 

Watch carefully what I do......




 If you have any questions, please leave a comment to let me know.
_______________________________________________
Models by       

The BGM and Leon S.Kennedy  ©  Capcom.
Related content
Comments: 28

Dinzydragon [2022-06-01 06:34:47 +0000 UTC]

👍: 0 ⏩: 0

yansazonov [2014-06-13 20:48:01 +0000 UTC]

Ont he preview you were adding beautyspots))))
Sorry,off topic comment and I;m not being serious.

👍: 0 ⏩: 1

ladystarkennedy In reply to yansazonov [2014-06-14 11:24:48 +0000 UTC]

um,You mean the words?

👍: 0 ⏩: 1

Dinzydragon In reply to ladystarkennedy [2022-06-03 13:51:26 +0000 UTC]

👍: 0 ⏩: 0

Emir-Zim [2014-06-10 08:04:56 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

ladystarkennedy In reply to Emir-Zim [2014-06-10 10:54:10 +0000 UTC]

Welcome!

👍: 0 ⏩: 1

Emir-Zim In reply to ladystarkennedy [2014-06-10 11:08:13 +0000 UTC]

!

👍: 0 ⏩: 0

tuzkiyoushi [2014-06-08 03:01:54 +0000 UTC]

这个功能似乎可以解决艾达衣服一块一块这种问题,如果我猜得没错的话...顶点移动的话就能做到像13那样绑衣服么?

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 06:36:52 +0000 UTC]

可以通过移动解决衣服问题,但是要做得很仔细。

不过你说的13绑衣服是什么?

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 07:38:02 +0000 UTC]

...没...别在意这个,我是指看到过有的作品有衣服飘起来或者掀开来这种,我是指这个

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 09:56:59 +0000 UTC]

那个更复杂一点,不过应用起来有点邪恶

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 10:04:08 +0000 UTC]

看得出来 = =  那种需要绑衣服吧,不然衣服底下是空的

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 10:37:04 +0000 UTC]

那种需要在衣服下边加个果体模型

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 11:07:02 +0000 UTC]

果然...听上去就很复杂

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 11:20:19 +0000 UTC]

慢慢来~其实以你现在所了解的东西,动动脑筋自己就能研究出来~可以试试看 

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 11:24:55 +0000 UTC]

我有设想过的确是可以做到,不过克叔的...果体比他的衣服要壮 - =-

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 11:26:33 +0000 UTC]

可以把衣服放大

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 11:47:03 +0000 UTC]

嗯...这是个巨大的工程,不过你教会我这个后,起码知道了大致的路线
<3 :3 所以再次谢谢你

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 11:57:05 +0000 UTC]

我在视频里有用过移动的按钮,移动后边是旋转,再后边是缩放。

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 11:58:13 +0000 UTC]

这两个我知道,我也经常有用到 0v0

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 12:16:50 +0000 UTC]

ok~那么加油~

👍: 0 ⏩: 0

tuzkiyoushi [2014-06-08 01:46:22 +0000 UTC]

!!!这个好!!!这个正是我所需要的   

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 06:35:41 +0000 UTC]

你是个幸运的孩纸,你不知道我研究这个研究了多久 

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 07:34:14 +0000 UTC]

 我刚刚下了2015然后试了试,这个功能用好了的话简直是神技啊

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 09:56:28 +0000 UTC]

。。。2012也挺好用的,也有这个功能啦。你下软件没够啊 

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 10:02:42 +0000 UTC]

...我看你的介绍还以为是2015才行...不过15顺利运行

👍: 0 ⏩: 1

ladystarkennedy In reply to tuzkiyoushi [2014-06-08 10:36:29 +0000 UTC]

我介绍里说的是2011以上的版本都可以啊= =
I will be using 3ds max 2015 for this tutorial,and you can use 3DSMax2011 or  higher to complete it. 

👍: 0 ⏩: 1

tuzkiyoushi In reply to ladystarkennedy [2014-06-08 11:06:04 +0000 UTC]

对 = = 我看的时候翻墙看的,前面那段正好拉过了

👍: 0 ⏩: 0