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Published: 2008-09-30 14:24:40 +0000 UTC; Views: 8839; Favourites: 318; Downloads: 2
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Description
With Walk, Run, Standard Attack and Jump animations.
A redux of the Rustbug sprite, and i think i've finally found what i was aiming for. The chunky sprite was fun, but it wasn't efficient, it was too fat and hard to animate. So i introduced the good aspects of the orginal Rustbug sprite (the agile look) and those of the chunky Rustbug sprite (the solidity) and gave it a clean up and wash of more intense colours.
This was planned for the 'Rustbug game'.
16 Unique colours, including transparency.
A LOT of Frames (since this is a catwalk animation).
Pixeljoint Link.
Related content
Comments: 60
2-point-0 In reply to ??? [2008-09-30 17:17:34 +0000 UTC]
cool, thanks for the tips
another question, though; do you separate the limbs and animate them separately or do you just edit the sprite over and over again?
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Larwck In reply to 2-point-0 [2008-09-30 19:53:31 +0000 UTC]
I start off with seperation, but as i work on it more i'll end up just editing the whole thing, usually. Unless i have alot of change to make. I think... Heh.
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2-point-0 In reply to Larwck [2008-09-30 23:43:47 +0000 UTC]
awesome, thanks
I'll definitely try that.
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dbestarchitect In reply to Ad-Noctum [2008-09-30 22:11:12 +0000 UTC]
What is the answer to your avatar?
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Ad-Noctum In reply to dbestarchitect [2008-10-01 00:04:07 +0000 UTC]
1.618033987.
It's the golden ratio. All things seem to follow it....
👍: 0 ⏩: 1
dbestarchitect In reply to Ad-Noctum [2008-10-01 01:32:19 +0000 UTC]
Oh, nice. We're actually doing a Golden Ratio them in art class right now!
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Ad-Noctum In reply to dbestarchitect [2008-10-01 07:19:58 +0000 UTC]
There is a lot of really interesting things about the Golden Mean/Golden Ratio... both are really beautiful in their own rights.
I found this to be fairly informative. [link]
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