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Published: 2008-09-30 14:24:40 +0000 UTC; Views: 8839; Favourites: 318; Downloads: 2
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Description
With Walk, Run, Standard Attack and Jump animations.
A redux of the Rustbug sprite, and i think i've finally found what i was aiming for. The chunky sprite was fun, but it wasn't efficient, it was too fat and hard to animate. So i introduced the good aspects of the orginal Rustbug sprite (the agile look) and those of the chunky Rustbug sprite (the solidity) and gave it a clean up and wash of more intense colours.
This was planned for the 'Rustbug game'.
16 Unique colours, including transparency.
A LOT of Frames (since this is a catwalk animation).
Pixeljoint Link.
Related content
Comments: 60
TheGobo [2014-06-05 10:14:03 +0000 UTC]
Well if that isn't just the most adorable lil' cannon
XD
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Lanarky [2013-12-03 00:22:03 +0000 UTC]
For some reason, this design has become iconic to me, and I now have the ability to spot you on Pixeljoint, Pixelation, and DeviantArt!
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RavenInTheSnow [2011-10-28 11:55:34 +0000 UTC]
Beautifully animated, nice colours that work well together and good use of static sprite pices in the movement (like the back lower leg pieces never changing angle in the walk part) yet it took me close inspection to notice. Works really well.
Five starts from me :3
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mbrown06 [2011-06-26 19:47:25 +0000 UTC]
This is awesome. Period. Do you need help on that game? I would love to see this guy in action! The animations are really, really good.
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Larwck In reply to mbrown06 [2011-06-26 20:08:18 +0000 UTC]
Thanks a lot. I appreciate your interest however the whole Rustbug project is on an indefinite hiatus atm.
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Armadria [2010-10-16 05:59:55 +0000 UTC]
What a charming little bot! Its design is so simple, but the animation is smooth and fun to look at.
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RobertLaszloKiss [2010-03-11 12:17:57 +0000 UTC]
Ohh such cute little robot ^_^ I love sprites, great work!
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ChadHachey [2010-02-17 21:00:11 +0000 UTC]
Kinda reminds me of Tachikoma's Anyway great job!
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POTATOHEADyf [2009-06-23 02:07:13 +0000 UTC]
really smooth animation and just a nice simple sprite
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Karv-Arth [2009-02-08 19:23:42 +0000 UTC]
I love how it falls after jumping. As if it weighted a ton or two
An idea would be to add some smoke from the cannon after it fires, and also to change the ilumination when it fires (If you see the mecha I did on my gallery *Free pageview lol* when he shoots you'll know what I mean).
But awesomely nice.
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Larwck In reply to Karv-Arth [2009-02-08 21:38:35 +0000 UTC]
Cheeeers
Yeah, effects like smoke and shiznizz will be done eventually. I've actually redone the flash effect too, but i don't have access to it atm. As far as backlighting goes, i think i just avoided it before. Might give it a go. Thanks.
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Noland005 [2008-11-27 19:04:45 +0000 UTC]
Great work! The smooth animation reminds me of the Metal Slug series, but the look is completely original.
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Larwck In reply to Noland005 [2008-11-27 19:20:27 +0000 UTC]
Thanks, i'm glad you think the look is original.
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ulovetoast [2008-10-28 22:09:50 +0000 UTC]
Eeeek, this is so DARLING! You did a great job ^.^
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Red-Bananas [2008-10-25 19:48:25 +0000 UTC]
I love this thing! The animation is so smooth and the model is epic!
Did you make this for something special?
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Larwck In reply to Red-Bananas [2008-10-26 23:01:03 +0000 UTC]
Thankyou
And oooh yes... it's a little personal game project i've been trying to work on for ages!
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harksum [2008-10-18 19:40:05 +0000 UTC]
lol hey, this is awesomee~ how long did it take you to make this? O____o
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Larwck In reply to harksum [2008-10-18 20:42:00 +0000 UTC]
Thanks.
It didn't actually take too long, since the concept was well known to me before i made it. I also had a few base lines for this new Rustbug design and the animations from the old designs at hand. I can't remember enough to give you an exact time though.
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harksum In reply to Larwck [2008-10-22 22:27:09 +0000 UTC]
XD wow, at first glance, i woulda thought that making this would be uber time consuming
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Ja-Kitsu-Ryou [2008-10-13 19:14:39 +0000 UTC]
Amazing animation! Very smooth and it's nice and colorful without being loud. Do you do the animation frame by frame? That would take a lot of work, but all that effort pays off in the end. Do you use a special program?
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Larwck In reply to Ja-Kitsu-Ryou [2008-10-13 20:20:32 +0000 UTC]
Hey thanks. Yeah, it's done frame by frame, but i usually edit different parts then piece them together (ie. animate all the leg positions first, then add them to the body). I use Jasc AnimationShop3 for animating.
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Ghetto-Blastar [2008-10-01 13:43:37 +0000 UTC]
Saw this over at pixel-joint. Its very impressive work! Smooth work.
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dbestarchitect [2008-09-30 22:11:33 +0000 UTC]
Wow, nice change!! I liked the old one, but this one is amazing!
And can you link me to this Rustbug game? I'd love to see it. :D
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Larwck In reply to dbestarchitect [2008-09-30 22:38:19 +0000 UTC]
Thanks.
There is no game at the moment, it's in production.
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Neslug [2008-09-30 18:18:01 +0000 UTC]
Sweet, the animation is smooth and the palette looks good as well. Definitely an improvement over the older version.
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Dwair [2008-09-30 17:02:09 +0000 UTC]
Excellent one!
This is an awesome animation for an A++ game.
Good luck with the rustbug game, your work deserves a good game to be in ^_^
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2-point-0 [2008-09-30 14:53:42 +0000 UTC]
how did you start animating, lar?
Ive tried so many times but I can never stay interested enough.
animation from standard to back walk isn't very smooth; he kinda just jumps into it.
very good, though
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Larwck In reply to 2-point-0 [2008-09-30 16:27:52 +0000 UTC]
I started with crappy animations on Animation Shop 3 quite a few years ago. When i got into pixel art i knew where to go to make animations so i guess it kinda came easier. Lots of help from the people of PixelJoint and Pixelation was necissary too. Yeah, unless i'm really into it it's hard to stay focused - but you gotta just keep going for it when you're in the mood.
Yeah you're right, will fix that. There's limited tweening in this animation because i just slapped it together using the seperate animations.
Thanks.
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