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logbot03 — Lancer mech concept

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Published: 2022-09-17 15:33:06 +0000 UTC; Views: 1382; Favourites: 7; Downloads: 0
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Description ISP-N BISMARCK
ISP-N striker/support frame

Compendium entry

The ISP-N Bismarck is the newest and most experimental addition to their military mech line, being equipped with a rudimental but extremely effective cooling system that gives it a heat capacity unmatched among the competition.
Unfortunately the materials from which the Bismarck’s plating is built are significantly more valuable than the average ISP-N model, and using them to built mechs would be a rather large loss considering how requested they are, this forced ISP-N to reduce the overall armor of the Bismarck while compensating with a sturdy interior.
The cooling system isn’t just for show, as it’s essential to compensate for the powerful thrusters on the Bismarck’s arms and feet, that grant the mech a good level of mobility.
But the true crown jewel of this design is its versatility in combat, not only thanks to its thrusters and innovative cooling system, but also thanks to a type of armament only compatible with Bismarck: “The Blitzkrieg”.
The Blitzkrieg isn’t a particularly powerful weapon, but its ability to switch from long range to medium-short range gives a vast range of usage to the most daring and experimental lancers.
Although unwise due to its fragile armor, the Bismarck can also fight using its spiked knuckles if the enemy gets too close.
ISP-N is currently looking to hire wannabe pilots to test the potential of the Bismarck on the battlefield, inspiring a lot of young men and women to take on the challenge.
Unfortunately this test involves taking out groups of pirates and very few have managed to come out of these encounters alive.
Will you be one of those few….. lancer?

Size: 1

Structure: 3
Stress: 6
Armor: 1
HP: 8
Evasion: 9
E-Defense: 4
Heat capacity: 12
Sensors: 7
Tech attack: 0
Repair Capacity: 3
Save Target: 10
Speed: 5

System points: 6

Frame traits

THRUSTERS
When using the action “Boost”, Bismarck can take an extra movement of 3 spaces instead of 1, but by doing so it gains 2 points of heat. If the Bismarck makes an improvised attack they can gain an additional 1d4 for damage on hit if they activate their arm thrusters, but this action will also give 3 points of heat.

MULTITOOL
The Bismarck’s Blitzkrieg is the fusion between two weapon of different categories: melee, short range ( 5-8), long range ( 10-20).
This fusion counts as a single weapon, but the chosen weapon needs to be of different categories and when the lancer wants to switch mode, they’ll have to sacrifice an action to do so.

FIREFIGHTING
As an action, Bismarck can reduce their heat cap by 4 by spewing water in an area of 10 spaces around itself, eliminating any fire sources, cool off melting objects ( including Kobold’s constructs), and removing its own and its allies heats.

ONBOARD CORE SYSTEM

COOLDOWN PROTOCOL

For the next three scene you do not gain any heat from actions and protocols that would usually cause it, but after the protocol ends you will be slowed for the next two turns.
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Comments: 4

joebev910 [2022-09-17 15:36:47 +0000 UTC]

👍: 1 ⏩: 1

logbot03 In reply to joebev910 [2022-09-17 16:34:12 +0000 UTC]

👍: 0 ⏩: 1

joebev910 In reply to logbot03 [2022-09-17 16:37:19 +0000 UTC]

👍: 0 ⏩: 1

logbot03 In reply to joebev910 [2022-09-17 16:47:27 +0000 UTC]

👍: 0 ⏩: 0