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LoveStruck2 β€” From XNAlara to Keyshot [Tutorial] by-nc-nd

Published: 2013-04-08 21:02:55 +0000 UTC; Views: 12689; Favourites: 113; Downloads: 256
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Description Warning, big file.

Well, nobody requested it, so I don't know why...
But here is the tutorial to render XNAlara models in Keyshot, I hope it's simple enough.

Keyshot's Website, for buying and further tutorials: keyshot.com/
Finished piece: lovestruck2.deviantart.com/art…
Model by ZayrCroft
Lara belongs to Square Enix/Eidos Interactive

If you have any questions, feel free to ask me, I don't bite.

If you want to post the tutorial somewhere, tell me first, I'd appreciate it.

Check the Advanced Tutorial after learning the basics lovestruck2.deviantart.com/art…
Related content
Comments: 110

icethee In reply to ??? [2018-06-02 15:19:19 +0000 UTC]

I'm using KS7.3 Demo, my bad.

πŸ‘: 0 ⏩: 0

TheG-Flash [2017-05-10 06:01:28 +0000 UTC]

I just started using Keyshot, when I open it, there's a grid of keyshot words, do you know how to disable this or you dont know why either?Β drive.google.com/open?id=0B_ql…

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to TheG-Flash [2017-05-11 09:00:15 +0000 UTC]

You're using a demo. The fix is to buy the program

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Princess-Luna018 [2016-05-08 16:00:24 +0000 UTC]

I am having problems with the face, it seems like whenever I add texture, I can see the seam lines on half of the face, how do I fix that issue?

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to Princess-Luna018 [2016-05-09 22:26:35 +0000 UTC]

Can you show me what you mean?

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Jun-Himekawa [2016-04-23 22:05:30 +0000 UTC]

Is there a way to do something similar to this on 3DS Max?

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LoveStruck2 In reply to Jun-Himekawa [2016-04-25 20:20:52 +0000 UTC]

Yep, there are tons of tutorials.
Check this one lonewolf117.deviantart.com/art…

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MIGbica [2016-03-06 03:17:05 +0000 UTC]

Awesome tutorial. Really apreciate it. I wanted to know if could help me with something.

I have the Demon version of Keyshot 6.1 and I just finished rendering an image but it always displays a great ammount keyshot lables around the picture. I wanted to know if this is something that's with the Demo or if it's something that I can remove?

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LoveStruck2 In reply to MIGbica [2016-03-11 14:58:02 +0000 UTC]

Yeah, it is the demo. You have to activate KeyShot and they should disappear.

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FallingAlyx [2015-11-21 23:28:14 +0000 UTC]

And keyshot 5???

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LoveStruck2 In reply to FallingAlyx [2015-11-26 15:33:20 +0000 UTC]

Works the same, the basics are very similar except for perhaps the sss shaders. If there's anything you can't figure out, just ask me.

πŸ‘: 0 ⏩: 1

FallingAlyx In reply to LoveStruck2 [2015-11-27 02:09:40 +0000 UTC]

Hai!

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TRXNALARA [2015-10-04 16:19:26 +0000 UTC]

Hi. I download Keyshot 4 and I click the keygen program and it says "Cannot retrieve MAC address". What now?

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to TRXNALARA [2015-10-16 08:35:31 +0000 UTC]

No idea :<

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kaiserraiser [2015-08-17 04:37:05 +0000 UTC]

Thanks! A much easier to use for me than 3dsmax or blender, and much lighter program altough it's still laggy in my laptopΒ Β 

This is my first attempt at KeyshotΒ kaiserraiser.deviantart.com/ar…

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to kaiserraiser [2015-08-17 10:06:36 +0000 UTC]

Really good! If you need help on materials or anything else, please, don't be hesitant to ask me. Also check the advanced tutorial.

πŸ‘: 0 ⏩: 1

kaiserraiser In reply to LoveStruck2 [2015-08-17 16:12:41 +0000 UTC]

Yes, I already read the advanced tutorial for background tips.Β Β 
This is my second attempt at Keyshot.Β sta.sh/0ko9pnj2ze5

That "black eyeball" problem was challenging but somehow I fixed itΒ 

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to kaiserraiser [2015-08-31 14:06:31 +0000 UTC]

I like it, but hey. If you read the advanced tutorial, be sure to do that image lighting setting, it's on the right side of the tutorial, kinda helps with lighting
Good job.

πŸ‘: 0 ⏩: 0

adjie7x [2015-07-09 17:18:04 +0000 UTC]

i can't import my obj model from xnalara, how it can be done?

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to adjie7x [2015-07-09 17:39:10 +0000 UTC]

Export it from xnalara to a folder. Then in KeyShot press 'import' and choose your .obj .
Are you having a particular problem?

πŸ‘: 0 ⏩: 1

adjie7x In reply to LoveStruck2 [2015-07-09 17:47:07 +0000 UTC]

i use keyshot 5, when i import the obj from xnalara it says "does not contain 3d geometry"... what can i do to fix this?

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to adjie7x [2015-07-09 22:59:42 +0000 UTC]

Try to reexport the model. I think that .obj folder is empty, check its size, it's probably 0 bytes or something close.

πŸ‘: 0 ⏩: 1

adjie7x In reply to LoveStruck2 [2015-07-10 01:15:33 +0000 UTC]

it was, but the result it's same... what keyshot do you using? 5 or 4?

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LoveStruck2 In reply to adjie7x [2015-07-10 02:31:22 +0000 UTC]

5

πŸ‘: 0 ⏩: 0

HelghastPredator [2015-06-17 17:57:05 +0000 UTC]

But I need a tutorial now and here it is, so thanks a lot for making it!

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to HelghastPredator [2015-06-18 00:00:53 +0000 UTC]

Your welcome!

πŸ‘: 0 ⏩: 0

xkalipso [2014-12-09 14:30:42 +0000 UTC]

thanks so muchΒ Β Β Β Β 

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to xkalipso [2014-12-11 15:33:44 +0000 UTC]

No problem, hope it's helpful enough.

πŸ‘: 0 ⏩: 0

edotaku89 [2014-11-30 00:29:27 +0000 UTC]

Thank you! Very nice guide.
I have a question: how to fix the back-face culling and force culling in keyshot? XNA has the option to activate it, what about keyshot?Β 

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to edotaku89 [2014-12-01 05:04:19 +0000 UTC]

I think you have to export the .obj from XNA with those two enabled.

πŸ‘: 0 ⏩: 1

edotaku89 In reply to LoveStruck2 [2014-12-01 12:06:22 +0000 UTC]

I already tried that with three different models, but without success.Β 

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to edotaku89 [2014-12-04 21:28:01 +0000 UTC]

What is the problem in them? Do they appear wrong in KeyShot, or what? Can you please take me a screenshot?Β 

πŸ‘: 0 ⏩: 1

edotaku89 In reply to LoveStruck2 [2014-12-05 13:16:50 +0000 UTC]

Screenshot:Β i.imgur.com/7FY4pdK.jpg
*random model*
In XNA always force culling and back-face culling fix the issue with her mantle, but how to fix that issue in keyshot? This is an example, but there are many models with the same issue..
Thanks in advance

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to edotaku89 [2014-12-11 15:36:04 +0000 UTC]

I remember this happening once to me, try right clicking on the grey area and then 'Delete Part'. See what happens and report to me.

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edotaku89 In reply to LoveStruck2 [2014-12-11 17:59:14 +0000 UTC]

i.imgur.com/tIOTwK4.jpg

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LoveStruck2 In reply to edotaku89 [2014-12-12 09:04:11 +0000 UTC]

Did it work?

πŸ‘: 0 ⏩: 1

edotaku89 In reply to LoveStruck2 [2014-12-12 12:50:27 +0000 UTC]

It only deleted the mantle, I'd like to fix the texture that XNA fixes with the cullings

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to edotaku89 [2014-12-18 18:52:06 +0000 UTC]

Well, sadly I don't know. I've tried it with DOA's models (since they nearly all have back culling) and the same thing happened.
I just delete the extra material. I don't know any other way at the moment, but I'll tell you if I do.

πŸ‘: 0 ⏩: 1

edotaku89 In reply to LoveStruck2 [2014-12-18 20:25:16 +0000 UTC]

Thank you very much!Β 

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to edotaku89 [2014-12-18 21:59:00 +0000 UTC]

You're welcome. ^^

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hashirbutt [2014-11-14 07:47:26 +0000 UTC]

thanx i am beginner

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to hashirbutt [2014-11-14 18:11:54 +0000 UTC]

No problem, wish you luck ^^

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KaizerIvan [2014-08-04 08:57:48 +0000 UTC]

May i ask? whenever i imported my model into Keyshot, they appeared as black without textures, so i have to put all it's textures by myself using materials tab, am i correct?

And about the eyelashes, i cannot fix it because i don't have separated textures just like yours, mine already packed into one, and when i going to load the textures for each part, it will automatically applied with the correct textures, how to handle this?

Btw, i exported my Xna model as Obj. dunno if that's the correct way or false.

Sorry for my bad English.

πŸ‘: 0 ⏩: 2

LoveStruck2 In reply to KaizerIvan [2014-08-14 14:37:00 +0000 UTC]

You must have your textures in a separate folder and export the .obj into it, I think the new version of XNALara will automatically copy textures into a folder once you export, so you should have no problem.

I'm not sure I understand. If you mean that the textures are in one lump, as in one texture for all the model, I think the eyes and eyelashes should be included in that texture, so you can use it as alpha as well, test it out and tell me what happens.

πŸ‘: 0 ⏩: 1

KaizerIvan In reply to LoveStruck2 [2014-08-15 08:22:08 +0000 UTC]

Nah Nah it's resolved already, many thanks

Btw here is my first release using Keyshot :Β kaizerivan.deviantart.com/art/…

I don't made her arms transculent because it will create a blue line on her elbow pit (make it looks like roughly jointed model)

and about Transculent, should i apply it on all textures or just her body skin? that's my only question for now

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to KaizerIvan [2014-08-24 18:14:17 +0000 UTC]

Nope, just her skin, I use it for faces only, and sometimes I don't anymore.
And for a first render, IT'S AMAZINGΒ Β 

πŸ‘: 0 ⏩: 1

KaizerIvan In reply to LoveStruck2 [2014-08-25 17:10:11 +0000 UTC]

Thank you

okok i get it now XD

πŸ‘: 0 ⏩: 0

KaizerIvan In reply to KaizerIvan [2014-08-04 09:39:16 +0000 UTC]

Nevermind, i found the way to fix it

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drasticxx [2014-07-31 08:38:55 +0000 UTC]

Thank you, seriously, thank you so much!
I've made this following your tutorial
drasticxx.deviantart.com/art/S…

πŸ‘: 0 ⏩: 1

LoveStruck2 In reply to drasticxx [2014-08-14 14:37:45 +0000 UTC]

That's great!Β Β Keep it up!

πŸ‘: 0 ⏩: 1


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