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lyc — a deepness in the sky

Published: 2006-11-18 15:20:35 +0000 UTC; Views: 9059; Favourites: 87; Downloads: 511
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Description vinge [link] / mfx [link]

smooth version: [link]
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Comments: 62

catelee2u [2012-02-07 17:37:43 +0000 UTC]

WOWOWOW Awesome and wonderful.....Very cool!!! Love the colours.

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DoppiaC [2009-09-13 12:17:30 +0000 UTC]

Another masterpiece. Stunning. Ok, you deserve to be watched.

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lyc In reply to DoppiaC [2009-09-22 00:34:50 +0000 UTC]

it's definitely one of my better works... sadly i don't seem to do stuff like this anymore

cheers for the watch anyhow

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ManuelGrad [2009-03-12 12:06:41 +0000 UTC]

a.w.e.s.o.m.e!
the noise looks a bit like MLT patterns

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lyc In reply to ManuelGrad [2009-03-12 21:43:32 +0000 UTC]

sharp eyes

glad you like it mate, it's a favourite!

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Kuwala [2009-02-28 03:17:30 +0000 UTC]

omg I love it. Really great! Fun colors!

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lyc In reply to Kuwala [2009-02-28 16:20:13 +0000 UTC]

thanks

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CHRiTTeR [2009-01-07 11:54:06 +0000 UTC]

This may be my fav in yr gallery.
Lovely pallette, good use of contrast and its packed with style (looks like its painted).


PS: you a part of the mfx demogroup?

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lyc In reply to CHRiTTeR [2009-01-08 03:00:10 +0000 UTC]

ahhaha no, i wish! mfx are gods

glad you like it, this is one of my best fractals i think.

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erthbndangl [2008-04-19 21:08:46 +0000 UTC]

Wow! I love it Surprised with all the semi-stalking I did of you previously that I never saw this image...!

I agree with you, this version is better than the smooth one.

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lyc In reply to erthbndangl [2008-04-20 07:43:23 +0000 UTC]

awww thanks for the kind words, i'm glad you like it it's a personal fav of mine too.

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erthbndangl In reply to lyc [2008-04-20 21:29:42 +0000 UTC]

Anytime!

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marslyr [2008-04-14 01:03:10 +0000 UTC]

I just found this, I had not seen it until today...

It is sooo cool, very nice shape!



Would it be alright to use as my wallpaper?

Cheers,
Marslyr

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lyc In reply to marslyr [2008-04-14 01:42:02 +0000 UTC]

you don't have to ask to use it as wallpaper, that's mainly why i release these images

glad you like it

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marslyr In reply to lyc [2008-04-14 03:17:47 +0000 UTC]

Be that is it may, I wanted to be safe.

And let you now that I liked it.

Cheers,
Marslyr

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gnaime [2008-01-02 18:08:43 +0000 UTC]

I definitely prefer this one over the smooth. I can imagine this type of thing in an exhibit massively displayed.

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lyc In reply to gnaime [2008-01-02 19:00:11 +0000 UTC]

thanks actually this was originally computed at a really ridiculous resolution, and i didn't keep the original file... i am really, really sad about that because i think this is one of my best "artistic" works, and also one of the best 3d fractals i made myself. perhaps one day i'll try to visit this crazy place again

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Six3 [2007-09-16 03:50:40 +0000 UTC]

This is very nice, and very different from most fractals... btw (is this a fractal?)

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lyc In reply to Six3 [2007-09-16 04:24:18 +0000 UTC]

yup, a 3d fractal; it's different because it's made with proprietary algorithms and software

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Six3 In reply to lyc [2007-09-16 04:33:20 +0000 UTC]

Thats what Im talkin' bout!

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lyc In reply to Six3 [2007-09-16 06:38:44 +0000 UTC]

all my gallery pix were made with my programs; i notice you're using a wallpaper saying something like "real artists don't make wallpapers" -- i mainly make backgrounds, but then i'm a programmer not an artist

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MeddlerInc [2007-09-09 14:25:49 +0000 UTC]

Reminds me of a canvassed painting than something digital. It's the grain, makes me think of brushstrokes. Very very nice.

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lyc In reply to MeddlerInc [2007-09-09 15:29:09 +0000 UTC]

thanks, this one is a personal favourite (even considering all cool things my new renderer can do!)

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JRJay [2007-08-26 19:30:52 +0000 UTC]

Very cool. Daring colors on black and a hand-made feel thanks to the graininess. The anti-aliased one is nice too.

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lyc In reply to JRJay [2007-09-03 04:37:07 +0000 UTC]

technically it's all hand-made, as there is no user interface on my program design by numbers, to borrow an over-used phrase.

both are very antialiased btw, the grain is added in post process via a shader; the other one just has tons more antialiasing.

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sputnikpixel [2007-06-04 11:21:36 +0000 UTC]

Outstanding work. I love that it looks more like a painting than digital art. Mesmerizing patterns and shapes and also a very good colorscheme.

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lyc In reply to sputnikpixel [2007-06-04 12:38:29 +0000 UTC]

appreciated! for many years i've been battling the "programmer's colours" malaise (this and all my gallery works are done by my code), and it's reassuring that someone like you (with excellent colour sense ) likes it, gracies

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thomas-darktrack [2007-01-07 01:04:32 +0000 UTC]

I love how it looks ! that's amazing

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lyc In reply to thomas-darktrack [2007-01-11 20:13:51 +0000 UTC]

merci beaucoup!

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thomas-darktrack In reply to lyc [2007-01-11 23:50:26 +0000 UTC]

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venkatvasa [2006-12-08 14:45:08 +0000 UTC]

wow....
great visualise.

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lyc In reply to venkatvasa [2006-12-08 14:59:43 +0000 UTC]

much appreciated there are more versions in my scraps [link] if you're interested to see other variations i've tried!

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TWENTY4e [2006-11-25 23:01:50 +0000 UTC]

Really stunning! For some reason graffiti pops in my mind when I look at this. Nice transition between the more crispy look at the center and the graininess at the edges.

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lyc In reply to TWENTY4e [2006-12-01 03:26:23 +0000 UTC]

the graffiti look could be due to the extreme field of view (something like 160 degrees!) i used to widen the shapes near the edges - graff artists typically like to exaggerate perspective in their lettering.

again i'm surprised how popular the grainy look is - glad you like it, and you can expect more in the future!

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Void-Hamlet-Herself [2006-11-22 10:30:13 +0000 UTC]

Very original, and looks like a truckload of work to dilletante me. I also love the colour mix; it vibrates - and even more so with the graininess. I dig that.

Still, I'm with ~CelesJessa on how it looks like to me - I can appreciate the effort invested into hard-edged geometric look, but it's not what I'd hang on my wall. Us females tend to fall for "organic and flowy" stuff no matter what we say.

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lyc In reply to Void-Hamlet-Herself [2006-12-01 03:20:47 +0000 UTC]

seems natural to me that curvy girls would like curvy artwork btw, anyone who can handle the numerical mess that is the d&d ruleset is hardly a dilletante!

glad you like the graininess too, the "imperfect" look is one i'll be exploring more in the future

merci beaucoup!

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Void-Hamlet-Herself In reply to lyc [2006-12-01 09:37:17 +0000 UTC]

"Curvy girls would like curvy artwork"? Now apply this to "graininess" as well.

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lyc In reply to Void-Hamlet-Herself [2006-12-01 10:17:10 +0000 UTC]

your curviness is well-evidenced eh, no going back on that one just putting two and two together...

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Void-Hamlet-Herself In reply to lyc [2006-12-01 10:43:40 +0000 UTC]

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sequential [2006-11-22 06:17:35 +0000 UTC]

Yeah, I dig this one. This is using your custom program, correct? I can appreciate the graininess towards the edges, which is something I occasionally embrace when using Apophysis.

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lyc In reply to sequential [2006-12-01 03:16:54 +0000 UTC]

yeah, it's made with my 3d fractal rendering app (the 2d one being ham+mustard).

"embrace" is exactly the right word to use btw! it's something i've come to love about monte carlo ray tracing (specifically wrt global illumination or ambient occlusison), where the technical goal is to eliminate the variance/noise. however, whenever artists get improved renderers that do a better job of reducing the noise, or equivalently accelerating the convergence, they invariably ask "put the noise back"! a very interesting phenomenon for sure, and i think it has to do with the "kind of" noise, or more spefically its spectral properties - it's not really the same kind of noise that you can just add with photoshop.

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sequential In reply to lyc [2006-12-01 07:47:39 +0000 UTC]

What name have you chosen for your 3D app? (Ham and cheese? Cheese and bacon? )

I absolutely believe artists (especially digital artists) should embrace flaws, be they intentional or not. Much like some American Indian art, where they deliberately left one bead a different color from the rest to show respect to the spirits.

I've played with various noise-adding plug-ins with Photoshop, but none seemed very believable. However, Grain Surgery 2 delivers satisfactory results most of the time.

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lyc In reply to sequential [2006-12-01 08:53:19 +0000 UTC]

hey i can be good at naming things if i want to be! ham and mustard was a bit of stoner's name since well, ham and mustard is just fucking awesome, and i needed a name pronto i've chosen the name "sentience" for my gpu-fractal rendering project (2d and 3d), once i've gotten all the apophysis variations plus my own stuff in there it'll be released. i'm hoping the high quality realtime preview will enable the same level of "designedness" as is currently found in apo renders (cf. my own, which are largely procedural - ie. an indication of my coding abilities rather than extensive experience with manipulating the parameter space).

i looked into grain surgery (awesome name!) and am really surprised that there are plugins to make good noise! dunno if it came out in my previous post or not, but i considered it something of a coincidence that monte carlo noise looks so much better than uniform or even gaussian noise; that it's been engineered into a specialised function is quite surprising to me, and i wonder what kind of techniques they're using. i guess you could just "paint" the spectrum of the noise you'd like and get used to how the output looks given some input (apo's many parameters are a much larger scale problem of this sort), but well, that's just an outright guess... thanks for pointing it out!

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spyderraver [2006-11-19 09:47:27 +0000 UTC]

The 'infiniteness' of this piece is what does it for me. It's an all-around beautiful render.

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lyc In reply to spyderraver [2006-11-19 16:10:26 +0000 UTC]

much appreciated mate, you know i like to sex0r those pixels hard the fractal itself was very difficult to "tame" (right balance of order and chaos) while still displaying a wide range of scales, that took about 2 hours of nonstop twiddling...

i hope really hard that you saw the fullview (or download as it was until just now), it's full of all kinds of crazy details!

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spyderraver In reply to lyc [2006-11-19 17:37:57 +0000 UTC]

Yes, it's insane - especially the bottom middle where everything gets complex.

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lyc In reply to spyderraver [2006-11-19 19:02:06 +0000 UTC]

awesome, glad you saw it As it's Meant to be Seen

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spyderraver In reply to lyc [2006-11-19 23:06:12 +0000 UTC]

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esintu [2006-11-18 21:22:52 +0000 UTC]

it's a pity that the full view doesn't allow viewing images in full anymore.. nice colors though, it has a nice electric feel to it..

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lyc In reply to esintu [2006-11-19 16:07:51 +0000 UTC]

i was very concerned by this, since for 33 views and 5 comments there were only 2 downloads i've noticed that this is fixable by editing the deviation after submitting, but it's still annoying...

anyhoo, glad you like the colours! i'm working on a new smoother version (all my antialiasing settings maxed, new code to do it fast etc) and i'd be interested to know whether you prefer the grainy look as i have it now (it's very intentional and difficult to pull off with increased resolution) or the smoother version. i have some other versions of this image too; perhaps i'll submit the others to my scraps and if people dig it i'll add to the normal gallery.

hmm bit of a mind dump there, sorry

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