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lyc β€” glitch

Published: 2008-02-25 23:44:34 +0000 UTC; Views: 4216; Favourites: 27; Downloads: 185
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Description no photoshop used besides the text you can verify this (if you have a 64bit os) by clicking download and running the program!

it only works with 1, 2 and 4 logical processors unfortunately due to my shitty multithreading code

a core i7 920 with 4 threads (no ht) gets 150k and 77k for the second exes respectively.
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Comments: 37

KitsuneAin [2013-09-20 21:17:52 +0000 UTC]

Ah! thank youΒ 

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LeonieZurakowsky [2012-02-13 03:08:39 +0000 UTC]

Who left the barndoor open?

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fractalfiend [2012-02-06 19:25:17 +0000 UTC]

Very interesting 'glitch'

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Djohaal [2009-11-28 19:36:49 +0000 UTC]

Sampling system going poop..

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lyc In reply to Djohaal [2009-11-29 04:06:53 +0000 UTC]

exactly right

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digitalJackalnz [2008-09-05 20:17:03 +0000 UTC]

Serpinsky Cube?

[link]

I can do that part with povray. ... but the glitch.... ..hmm.. maybe i need to apply a texture to my camera :/

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lyc In reply to digitalJackalnz [2008-09-06 03:54:16 +0000 UTC]

it's actually icosahedral; there are other renders of it in my gallery that show this better, since the fov is really (too) wide in this render.

as for pov-ray, the 1980s called and they want their ray tracing tech back

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digitalJackalnz In reply to lyc [2008-09-07 19:14:52 +0000 UTC]

I know

I was bitching about this on #povray @freenode.
( theres a small consortium of us whom have an epic converstation every 6-or-more months, and half of the comments are "OMG!.. PEOPLE TALKING. WTF?"
)

computers have come forward bazillions of clock speeds, and all i can produce is renders that look 10 years old and take weeks to produce.

Unfortunately, {$otherlanguages} are either
1) worse ( YAFRAY )
2) non-free
3) have a crap language ( YAFRAY )
4) have a crap interface ( blender goes here )

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lyc In reply to digitalJackalnz [2008-09-08 02:12:38 +0000 UTC]

you might be interested to check out indigo renderer's capabilities; btw recently i got the chance to visit the author in wellington (see [link] ). now i can see you're gonna raise the crap interface objection here, but mehhh some fights are worth it eh

if you need more motivation to check it out, visit [link]

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digitalJackalnz In reply to digitalJackalnz [2008-09-07 19:15:55 +0000 UTC]

5) wont run on linux without scores of "OMG USE WINE"-tards.

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kram1032 [2008-09-02 12:04:02 +0000 UTC]

Hmmm... Could it be that you actually visualized a fractal dimension with this image? It's completely cut in more or less randomly big pieces

Maybe, your camera looked into dimension 2.5 instead of 3 xD

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lyc In reply to kram1032 [2008-09-04 10:53:18 +0000 UTC]

nope, it's definitely a forced bug in some very deep part of my code that reaches far into everything

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kram1032 In reply to lyc [2008-09-04 13:44:22 +0000 UTC]

I see

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sequential [2008-03-20 05:41:37 +0000 UTC]

Wonderfully abstract. Great job!

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gs13 [2008-03-04 00:33:59 +0000 UTC]

interesting piece here...

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lyc In reply to gs13 [2008-03-05 07:44:46 +0000 UTC]

yeah that's the nice thing about graphics programming, often when things are incorrect you get very weird images as a result

there's a really great thread on my favourite forum about such rendering bugs: [link]

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hoogamaphone [2008-02-29 02:49:23 +0000 UTC]

Sometimes accidents are good... Take penicillin, for example... or this render.

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lyc In reply to hoogamaphone [2008-03-02 06:38:09 +0000 UTC]

much appreciated i might revisit this particular effect once the engine is more developed and is rendering more complex scenes!

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valkea [2008-02-28 20:16:59 +0000 UTC]

Look excellent I like the textures, and the colours - especially where the white, brown and blue mix.

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lyc In reply to valkea [2008-03-02 06:40:23 +0000 UTC]

thank you, i'm exceedingly pleased to hear that from a "classical" artist!

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xero-sama [2008-02-28 12:07:45 +0000 UTC]

Very neat.

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lyc In reply to xero-sama [2008-03-02 06:42:18 +0000 UTC]

thanks i can't really take credit for designing it because it was an accident that i just tweaked and worked with, but i'm at least pleased that its appeal isn't as limited as expected.

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GerDragon [2008-02-27 20:12:57 +0000 UTC]

wow das sieht echt toll aus ^^

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lyc In reply to GerDragon [2008-03-02 07:00:30 +0000 UTC]

danke falls du ein 64-bit os benutzt (xp/vista), kannst du das exe ausprobieren

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GerDragon In reply to lyc [2008-03-02 09:57:36 +0000 UTC]

und das lese ich jetzt -__-* hab gerade eine 32bit drauf gemacht ,aber thx fΓΌr die info xD

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kram1032 [2008-02-26 22:12:12 +0000 UTC]

Wow! How did you produce that cubistic(very -ish) glitch? O.o

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lyc In reply to kram1032 [2008-02-27 09:00:37 +0000 UTC]

hacked the engine to death

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kram1032 In reply to lyc [2008-02-27 15:51:22 +0000 UTC]

lol

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cyberxaos [2008-02-26 21:57:13 +0000 UTC]

Nice!

Only 64-bit you say? Damn you Is non-photorealistic rendering your new thing?

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lyc In reply to cyberxaos [2008-02-27 09:01:50 +0000 UTC]

i tried to make a 32bit build but it just doesn't wanna work :/

and actually, photorealistic rendering is my new-old thing (fractals were a diversion), but here i encountered a bug with fun effects!

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cyberxaos In reply to lyc [2008-02-27 13:25:23 +0000 UTC]

Ah, well, I hope you encounter many more bugs then

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greenhybrid [2008-02-26 08:02:24 +0000 UTC]

ompf -> glitch

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love1008 [2008-02-26 07:06:01 +0000 UTC]

cool glitch

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lyc In reply to love1008 [2008-02-27 09:02:37 +0000 UTC]

thanks

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erthbndangl [2008-02-26 02:47:59 +0000 UTC]

That is really cool-I like your concept! I like the gradient too, it almost looks like it was penciled in.

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lyc In reply to erthbndangl [2008-02-26 12:57:13 +0000 UTC]

that's two things i can't take credit for, but thanks the 'concept' is certainly not mine, it's pioneered in music by [link] and has existed in the [link] for a long time, see for example [link]

the "gradient" is sunlight [link] and metal [link]

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erthbndangl In reply to lyc [2008-02-26 15:08:47 +0000 UTC]

Well, I still give you credit for mashing it all together into a great piece!

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