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Published: 2010-04-09 03:28:53 +0000 UTC; Views: 2263; Favourites: 14; Downloads: 26
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Description
*War Hammer 40K belongs to Games Workshop. Made in Bolter and Chainsword's space marine painter*Blood Shadows Chapter
Specialty-Fast Assault, Psychological Warfare
Homeworld-Internecivis Umbra
Donor Chapter-Blood Angels
Chapter Master: Tsepesh Schattenritter
The Blood Shadows Chapter is a group of uniquely gifted space marines who constantly flirt with excommunication and only still exist due to their incredible combat efficiency and skill.
The Blood Shadows are a successor chapter to the Blood Angels, and it was once feared that they, like their brethren, would suffer from the congenital psychic defects that seem to be inherent to such Astartes groups. What actually happened was possibly more terrifying; while the chapter's members can still succumb to the madness of the Black rage, they do so much more infrequently than their brother chapters much like the ill-fated Lamentors, but unlike the Lamentors the Blood Shadows retain their sanity when they suffer from the Red Thirst. In fact, the entire chapter has the Red Thirst but retain a sharp and brutally effective combat strategy that is only enhanced by their gene seed "flaw." As a side effect, all members of the chapter are rather pale with crimson irises and platinum blond or jet black hair, and all members of the chapter possess elongated and pointed teeth, particularly the canines. They are also mildy averse to sunlight due to an additional mutation in their occulobe implants, but as compensation can see better at night than almost any chapter. They usually go into battle without helmets to better make use of their ability to assimilate their opponents' memories and combat strategies. Because they retain their sanity throughout this process, they also have the best ability of any Blood Angel derivitive chapter to sort through injested blood to find relevant memories, which are generally combat plans and memories of the enemy's organization and troop placements. To many who have observed them in battle, they appear to be berserkers, tearing out the armor and throats of their enemies with their teeth, but after a short period of frontline skirmishing the chapter scouts use communication devices to broadcast the newly gained information to the entire unit, which allows them to respond with almost perfectly applied counters and given them a reputation for being almost tactically unbeatable. The seemless shift from apparent raiving lunacy to coldy efficient battle organization is almost as disconcerting as their original combat behavior. This has given the chapter a terrifying reputation as ruthless and almost precognitive force of killing machines that has expanded their specialties from strictly fast assault to include psychological warfare.
Unknown to most, the chapter has a deeply zealous streak that stems from a great shame that occured during the invasion of Hive Fleet Kraken. A full third of the chapter was caught stranded in a system being besieged by the Tyranids by warp storms and had their first contact with the Great Devourer. When faced with an enemy whose synaptic hivemeind made their own battle coordination pale in comparison and rendered their blood assimilating ability detrimental due to the nature of the extragalactic invader's hemolymph and its habit of turning any who ingest it into lobotimized psychopaths who turned on their own battle-brothers, the force grew desperate, and, when all other options seemed out of reach, prayed to the Blood God Khorne to give them the strength to survive the onslaught. A portal in the Warp opened and spewed forth Bloodletters, Flesh Hounds, and a Bloodthirster who began one of the few documented battles between the tyranids and the forces of Chaos. Rather surprisingly, the daemons beat back the synaptic horrors temporarily, and then were sucked into the Warp along with the surviving former members of the Blood Shadows for parts unknown. It has been speculated that the overwhelming nature of the Warp Storms around the detatchment were manipulated by Khorne to garner their worship, although it appears that Slaaneshi rites and hedonistic tendencies have been adopted by the chapter fragment. The next time the survivors of this event were seen, they had become the Reapers of Ecstasy and were preying on the Imperium as a force of blood-crazed sadomasochistic sociopaths, as they venerate aspects of both Khorne and Slaanesh, which in and of itself is a testimony to their madness.
After this event, the chapter came under very heavy scrutiny from the Ordo Hereticus, and had to pass many trials to remain active and not labled Excommunicate Traitoris, but they exceeded the expectations of the Inquisitors and demonstrated that their unique gene seed coupled with the tactical advantages their mutation gives them in battle warrented their continued survival as a chapter. In fact, ever after this event, the Blood Shadows effectively serve the Inquisition (most specifically the Ordo Hereticus), though not officially. This agreemant allows them to stay in existence and simulatenously lets the Inquisition keep closer tabs on the chapter as a whole. While this system is borderline blasphemous and completely against the Ordo's instructions of limitations, it has served them well and allowed the Blood Shadows to remain alive to avenge their shame. To replace the loss of the gene seed of a third of the chapter, the Blood Shadows are also unique in that they have a permanent detatchment of Adeptus Sororitas that serve beside them in battle as well as the ability to call on escorts and reinforcements of Inquisitors themselves with impunity if they feel the situation calls for it, both as a bolstering of their numbers and a symbol of the inquisition's watchful eyes on them. Due to the unique nature of their gene seed, their tithe to the Adeptus Mechanicus is quite large, as the extra samples are researched to help reduce the destructive effects of Sanguinius' psychic backlash on the other successor chapters of the Blood Angels.
Now their willingness to fight and die in the name of The Emperor is unbreakable and they have become experts at fighting the forces of the Blood God as penance for the failing of a great amount of their chapter. In fact, short of the Inquisition itself, they are some of the most persistant and zealous foes of Khorne in the Imperium and destroy his servants with harsh precision and alacrity when they encounter them. It has even been said that their ferocity and gory combat strategy has matched and overwhelmed Bloodletters and routed them from the field of battle. While the veracity of this statement is somewhat suspect, it is a testimony to the chapter's record that it is a distinct possibility...
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Comments: 3
ElementalsAdvocate [2011-05-26 02:56:19 +0000 UTC]
Fantastic backstory!
but the flat red is a little stale. Maybe create some outstanding characters like a chapter master or dreadnought?
Anyway, love it. Keep up the good work.
👍: 0 ⏩: 1
Macuahuitl In reply to ElementalsAdvocate [2011-05-26 15:48:16 +0000 UTC]
I could try that and thank you
👍: 0 ⏩: 0
Macuahuitl [2010-04-09 06:38:37 +0000 UTC]
If I had the money, time, and suitably large number of like-minded friends to actually play WH40K, this would be my personally crafted army.
👍: 0 ⏩: 0