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madcomputerscientist — Quick-'n-Dirty digital result

Published: 2009-09-14 22:54:48 +0000 UTC; Views: 760; Favourites: 3; Downloads: 57
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Description This is the result of my Quick-'n-Dirty Digital Camouflage tutorial .
It is just a concept, proof that the tut has some viable result, however flawed it may be. The colors are a bit off, and not calibrated to any particular environment, and the horizontal seam is clearly visible, and it is of such low resolution that it would repeat for just about any application.

Regardless, here it is, and regardless, I still like it. :3

Original size.
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Comments: 3

DEAMONATOR [2014-04-29 14:05:00 +0000 UTC]

THEY LOOK AWESOME!! Are these pattern seamless?

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madcomputerscientist In reply to DEAMONATOR [2014-05-02 02:53:10 +0000 UTC]

Thank you!
In Photoshop if one renders one's fractal cloud on a square canvas with a number of pixels per side that is a power of two (ie 512 x 512 px), the fractal cloud will be seamless.

In GIMP, any size canvas can be used, simply check the "tileable" checkbox in the Solid Noise dialogue box:Ā docs.gimp.org/2.8/en/plug-in-s…

Once one has a seamless cloud, any further effects either have to be seamless/tileable as well, or be corrected for afterwards. Luckily it seems that pixelating effects tend to appear natural even when they don't line up perfectly from tile to tile.

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Tounushi [2009-09-22 15:21:58 +0000 UTC]

Proof of concept.

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