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mariokart64n — Tomb Raider 6 Angel of Darkness - Model Maxscript by-nc

Published: 2020-10-16 05:44:03 +0000 UTC; Views: 4760; Favourites: 20; Downloads: 53
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Description This script was requested by Raq to be able to modify character models in Tomb Raider 6 The Angel of darkness on PC (I worked with the Steam Version)

Being the game is so old (it was released on Playstation 2 in 2002) there are many limitations in terms of model replacing. Replacing the models in this game is not a simple task and should be something experienced modders may be able to do but certainly not anyone new to modding.

Regardless if you have and question please comment below!

I recommend watching these video guides I organized if you need a walk through.
Of course a mini text guide is included with the download for you to read.

Download: (Please use Mega Link, as I am unable to upload exe files to deviantart)
    v1.5a  mega.nz/file/I2xS2IgD#tBcgsNTl…

OLD DOWNLOAD:
    v1.0    mega.nz/file/MzRF2CKA#U4MDZ0_d…
    v1.1    mega.nz/file/RqQBGKIB#z5rbhiV2…
    v1.2    mega.nz/file/07YEiT6S#pAQBPMP7…
    v1.3    mega.nz/file/gj5iUSra#WS0e4NLi…
    v1.4    mega.nz/file/c6pDXKAS#dtVcesxH…
    v1.5    mega.nz/file/g7xD0Y6R#7y10jeMi…


ChangeLog:
v1.5a - July 24 2021
   - re-arranged structs into the main rollout
   - merged PlagueDoctor's corrections to lara's tmt sequence
   - added PlagueDoctor's TMT sequence for Kurtis
   - following suit with PlagueDoctor edit, the floater is now docked to utilities panel
   - added sequence for the rest of the characters (21)
   - added Message Boxes to help explain the morpher process a bit more
   - added logic to deal with when the sequence index is out of bound
   - fixed a crash when the material is missing, mesh has no material
   - added a few more names to the hash cache
   - added links section for video tutorials

v1.5 - November 14 2020
   - Made appendages for the /data/maps/CutScene/*.gmx files to archive tool
   - Updated maxscript to export Lara's CutScene Morph Targets (Thanks to Raq for letting me know I missed that folder)

v1.4 - November 13 2020
   - fixed a typo that caused a crash in the maxscript when exporting morph targets

v1.3 - October 21 2020
   - fixed a variable scope issue caused by moving UI into the utilities tab

v1.2 - October 20 2020
   - fixed auto splitting for skinned mesh
   - fixed texture handling, gamma and image rotation was written wrong
   - fixed auto splitting for static mesh
   - fixed a mistake with using the wrong number for the auto splitter limit
   - fixed issue with normals being bad on a rotated or scaled mesh
   - Added Open Folder Button
   - Moved UI into Utilities

v1.1 - October 17 2020
   - added reading and building of bone collision spheres
   - fixed the bone flag, it now sets when a bone is a collision bone
   - fixed a bug where the ROOT bone got added and corrupted the hierarchy
   - adjusted tangent code, hopefully that fixes the checkers issue
   - fixed no mat flags being written for standard or physical materials
   - toggle added so people dont need to pivot align anything now
   - fixed a bug that would allow export of meshes without a parent
   - added rough material copying to the static mesh copy function

v1.0 - August 30 2020
   - fixed 3ds max 2021 material import error
   - applied skin on import now
   - made fix for wrong face directions (still doesnt work tho)
   - started re-writing mesh export function
   - fixed vertices being transformed to relative incorrectly
   - added dimension checking on image reading
   - images are now resized to a dimension multiple of 8
   - fixed wrong bone hierarchy data being written back
   - fixed vertices being transformed to relative incorrectly
   - auto splitter not working, disabled it for now
   - problem with geometry is duplicating across the mesh
   - fixed black textures from incorrect mip count
   - add a format extension to the CHR to store strings

Video Guides:

Unpacking Files:
   youtu.be/5tmXmmm42T4

Basic Model Replacement:
   youtu.be/GlFWQHeJxA0
    
Managing Textures:
   youtu.be/ODa8oV7qvEI

Replacing Character Facial Expressions:
   youtu.be/l2jUGt4cgg4

Copying Mesh Parts:
   youtu.be/lIkM4tl18pc

Model Replacement Walkthrough:
   youtu.be/tKHSNYOIIxs

Advanced Adding Cloth Physics:
    Coming...
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Comments: 4

DarkLegendAOD [2020-11-11 15:16:43 +0000 UTC]

👍: 0 ⏩: 1

mariokart64n In reply to DarkLegendAOD [2020-11-13 17:45:18 +0000 UTC]

👍: 0 ⏩: 0

Zellphie [2020-11-07 09:33:12 +0000 UTC]

👍: 0 ⏩: 0

Nemesisbg23 [2020-10-17 12:36:56 +0000 UTC]

👍: 0 ⏩: 0