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mariokart64n — PS2 Xenosaga3 Importer by-nc

Published: 2019-05-29 19:20:02 +0000 UTC; Views: 937; Favourites: 5; Downloads: 27
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Description This is the maxscript for importing Xenosaga3 models I posted on Xentax in 2011
Source:  forum.xentax.com/viewtopic.php…

The macscript imports models with skeleton and rig, but sadly no textures,
factduck contributed his spec of the format and currently is yet to be cracked
forum.xentax.com/viewtopic.php…

struct TXY_Header {
 char[4]       ResID           //"txy\0"
 dword         ??              //always 1
 dword         TXY_size
 dword         ??              //always 0
 dword         ofsInfo         //always 0x90
}

struct TXY_Info {
 dword         ??              //always 0x40
 dword         ??              //always 8
 dword         ??              //always 0x200
 dword         ??
 dword         ??              //always 0
 dword         numTexture
 dword         numMaterial??
 dword         ??              //always 0
 byte_256      TextureInfo     //32 bytes each, left with 00 padding!
 
}

struct TextureInfo {
 dword         ofsTextureData
 dword
 dword         ImageWidth??
 dword         ImageHeight??
 dword         ??              //always 0
 dword         ImageSize       //real size needs to multiply 16
 dword         ??
 dword         ??
}


Instead of dealing with the issue I instead turned to ripping methods that would work with the PS2 emulator, PCSX2

Video Guides:
www.youtube.com/watch?v=sh2mdU…
www.youtube.com/watch?v=ebKQiz…
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Comments: 1

totallyrobot [2021-11-07 23:08:34 +0000 UTC]

👍: 0 ⏩: 0