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Published: 2019-05-29 19:20:02 +0000 UTC; Views: 937; Favourites: 5; Downloads: 27
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Description
This is the maxscript for importing Xenosaga3 models I posted on Xentax in 2011Source: forum.xentax.com/viewtopic.php…
The macscript imports models with skeleton and rig, but sadly no textures,
factduck contributed his spec of the format and currently is yet to be cracked
forum.xentax.com/viewtopic.php…
struct TXY_Header {
char[4] ResID //"txy\0"
dword ?? //always 1
dword TXY_size
dword ?? //always 0
dword ofsInfo //always 0x90
}
struct TXY_Info {
dword ?? //always 0x40
dword ?? //always 8
dword ?? //always 0x200
dword ??
dword ?? //always 0
dword numTexture
dword numMaterial??
dword ?? //always 0
byte_256 TextureInfo //32 bytes each, left with 00 padding!
}
struct TextureInfo {
dword ofsTextureData
dword
dword ImageWidth??
dword ImageHeight??
dword ?? //always 0
dword ImageSize //real size needs to multiply 16
dword ??
dword ??
}
Instead of dealing with the issue I instead turned to ripping methods that would work with the PS2 emulator, PCSX2
Video Guides:
www.youtube.com/watch?v=sh2mdU…
www.youtube.com/watch?v=ebKQiz…