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MichaelOKeefe1991 β€” Blender MMD help.

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Published: 2017-03-06 04:04:59 +0000 UTC; Views: 1164; Favourites: 8; Downloads: 3
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Description As you guys may have know, I only use Sketchup and Blender and in now hell of a way I can afford Meta or any other paid 3D modeling software. I can import to export MMD models of the same exact file fine, but when it comes to export it from a different file format, I run into problems. I have several MMD plugins for Blender and all behave differently...

MMD Script 268 > When I export any 3d file that is not a MMD related format, nothing happens, doesn't spit out a .pmx file. When I go to import part of a MMD model just to UV map the mesh and export it, it works fine.
Meshio and other MMD plugins - That fucking error that you see on the pic.

Any help or suggestions on successful ways that you guys managed to convert 3D models to MMD using Blender?
I want to try out and exporting some GTA SA mods to MMD.
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Comments: 5

Jainino1 [2017-12-20 11:45:52 +0000 UTC]

To remove this error, add the "Armature" modifier to the mesh. And in the modifier specify the object of the bone of your model.
Maybe you know how to remove the errorΒ  'NoneType' object has no attribute 'data'?
I will be very grateful
(Sorry for my English)

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MMDCharizard [2017-03-06 04:35:48 +0000 UTC]

Well if you don't necessarily need the bones on the model, just export the model to a .x file and then import it in PMXEditor and rig it. But if you DO need the bones, then I'm not sure how to help, my Blender does the same problem with certain models....

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MichaelOKeefe1991 In reply to MMDCharizard [2017-03-06 04:48:35 +0000 UTC]

When I export the model as a .X file, it gets messed up or PMX editor refuse to open it.

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Tato-Kun92 [2017-03-06 04:27:36 +0000 UTC]

Flagged as Spam

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MichaelOKeefe1991 In reply to Tato-Kun92 [2017-03-06 04:55:26 +0000 UTC]

You're not helping!

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Tato-Kun92 In reply to MichaelOKeefe1991 [2017-03-06 05:11:52 +0000 UTC]

oh! sorry!Β  Β 

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