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Published: 2012-08-20 20:33:10 +0000 UTC; Views: 4123; Favourites: 24; Downloads: 62
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Description
Every Digimon is under 500 tris. I'm working on the texture, which is a 256px diffuse. The final result should look like Patamon (the Digimon on the bottom right side of the image).If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you
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Comments: 6
toxic2202 [2016-01-01 12:17:57 +0000 UTC]
hi! your artwork is really cool! btw do you still making this project? also what progamme are you using?
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MightyDargor In reply to toxic2202 [2016-03-14 16:53:46 +0000 UTC]
Thank you! Unfortunately not, and I stopped doing 3d modeling. I used Maya by the way.
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MrRstar [2012-08-20 21:38:46 +0000 UTC]
They look great! They bring back lots of Saturday morning memories. I would say though, that I'd like to see a clearer texture. Patamon's eye looks a little fuzzy. It would look really snazzy with a sharp, vibrant eye.
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MightyDargor In reply to MrRstar [2012-08-21 16:13:19 +0000 UTC]
Thank you! The texture is a bit fuzzy because it's very low resolution (256px) to match limited hardware specs, which was my target. But the original is 1024px, so I can always switch with the hi-res version. And yes, the eye is weird even for me, but I haven't find a way to fix it
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MrRstar In reply to MightyDargor [2012-08-21 19:27:00 +0000 UTC]
actually i bet you can fix both rather easily. I'm betting that the shape of the eye is a UV problem. Make sure the eye UVs are nice and flat. Also, cut out the UVs for the eyes and make them larger than any of the other UV islands. That way, when you draw a bigger eye on your UVs it will be the same size on the model, but higher rez.
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MightyDargor In reply to MrRstar [2012-08-22 20:48:13 +0000 UTC]
Yeah, I checked and you're right, the UV on the head are a little stretched. I could always make more space for the eye to make it sharper (my mistake, I never worked on models with a low resolution diffuse map) but I need to make the texture all over again and I'm currently working on the other models. But I find your suggestion really useful, for the next Digimons I will try to balance the UV in a better way. Thanks!
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