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MikeTehFox β€” WIP - Basilisk MKII

Published: 2010-09-27 07:23:55 +0000 UTC; Views: 1529; Favourites: 20; Downloads: 18
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Description Well, as time goes on, BlackOps is getting older, and we are kinda running out of ideas for units and places to put them, so we decide to double back and touch or or revamp units we felt weren't up to snuff anymore. and while myslef and many others love the original Basilisk, I had already thought of so many things I would like to do differently and/or better, so about last month we decided it was finally time.

The result was thing guy. 98% new(reused a bit for the basic toros and Carapace shape) with new weapons load out to bot;

Main Weapon
Electron Bolt Cannon - A Massive Weapon that fires very energetic particles and cause massive reactiosn upon hitting it's target. Heavy Damage and slihtly Front Loaded.

Main Weapon
TML-9 Missile Cells - Upgrading the old pop-out launchers for the old Basilisk to new Magazine Fed TML-9 Cells(located with-in the Tail) allows the Basilisk MKII to put out a dense salvo whiel still keeping Par with the MKI damage per missile ratio. Heavy Daamge with Scatter and AoE, Long Reload.

Secondary Weapon
Dragon's Bane EMP Cannons - The technology that brough us the Original's Dragon's Head Cannon has been advanced and miniturized, allowing the this weapon to put out 4 rapid fire shots with enough charge to Short out all Non-experiemntal and Non-ACU targets. Medium Damage, EMP, AoE, Front Loaded

Secondary Weapon
Anti-Air Beam Missiles - Applying the Beam Emmiters Technology from the Original Basilisk to fit incide Anti-air missiles was a huge feat, but it gives the Basilisk an accurate Anti-Aircraft weapon even at longer ranges. Beam, Front Loaded.

Secondary Weapon
Electron Bolters - bnothing more than an upscaled version of the weapon as found on the Loyalist and the Wagner these give the MKII close in defense from anythign that makes it through everything else that gets thrown at it. Low Damage, High Rate of Fire.


Of course, that isn't ALL of its weapons, but the rest I'm keeping a secret/spurprise for later, those of you familiar with the original Basilisk might know more or less what they are, but I bet you don't have the slightest idea where those are hiding do ya?

Also a Fun Fact about the Basilisk MKII; Forged Alliance has a HARD limit of 80 Bones/Objects per unit, anything more than that and the game has bad tendancy to crash whenevery you try to build/spawn it, and guess how many Bones/Objects the Basilisk MKII has? 80!!! We really cut it close!

Thats all for now! Ignore any spelling mistakes please!

EDIT: Before Anyone asks, YES, teh Leg Pistons DO Actually work!
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Comments: 6

RastiMinato [2010-09-27 13:38:58 +0000 UTC]

Oh hai guis whatΒ΄s going on in this pi- HOLY SH*T

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Xeonzs [2010-09-27 10:15:48 +0000 UTC]

The arms looks more fitting to MKI, more heavy
Gotta love the basilisk

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mattj324 [2010-09-27 07:36:48 +0000 UTC]

is this for in game? or fun-zees

looks cool so far

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MikeTehFox In reply to mattj324 [2010-09-27 07:54:45 +0000 UTC]

Its for the Mod I work on, BlackOps:Unleashed for Supreme Commander Forged Alliance;

[link]

I can't wait until I can see it textured and animated AND in-game, one of the other BlackOps Team mebers is doign the Textures and Animations for this guy.

Mike

πŸ‘: 0 ⏩: 1

mattj324 In reply to MikeTehFox [2010-09-27 08:32:11 +0000 UTC]

that sounds awsome man

πŸ‘: 0 ⏩: 0

the-nucularman [2010-09-27 07:24:24 +0000 UTC]

great

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