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mmarti β€” Wheel test

Published: 2002-09-29 16:25:32 +0000 UTC; Views: 2703; Favourites: 6; Downloads: 276
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Description I created this wheel for my concept car, which should be finished (hopefully) soon...
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no advanced renderers where used.
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Comments: 28

Basil178 [2005-03-17 17:28:01 +0000 UTC]

I love that rim, the O-Z logo seems to make it cooler, its so sexy.

Good work.

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mmarti In reply to Basil178 [2005-03-17 20:33:03 +0000 UTC]

Thanks!

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anwar [2003-09-28 07:56:12 +0000 UTC]

Beautiful render.. I like the lights..

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mmarti [2003-04-06 20:06:42 +0000 UTC]

I have a tutorial here, I think you should try it. [link]

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homeathouse [2003-04-06 19:36:37 +0000 UTC]

this is a photograph right? jk-this really well done. you should teach me sometime

i've tried and had no success

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jody-mits [2003-03-09 03:59:03 +0000 UTC]

hoe-lee-shittt!

pure amazment..... join a company that makes car games, (please) (do this as a favor, to the world) and make wheels (AND CARS!!!) ur pro dude.

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brazensix [2002-11-16 17:16:57 +0000 UTC]

Awesome work man. I'd kill to have a set of these on my car... hah. Love the concept car render as well. It's nice to see all the objects that go into a great render like that. Great job.

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flipper [2002-11-07 18:34:35 +0000 UTC]

Fav, no comment, it is nice work!!

Maverick

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Zlatty [2002-11-03 20:18:22 +0000 UTC]

All it needs is a pattern texture on the rubber ... and then it would be beyond kickass ... its only kickass now ...

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enigmatic [2002-11-01 22:09:10 +0000 UTC]

awesome!!!!!!!

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smokebox [2002-11-01 18:08:28 +0000 UTC]

sweet rim..
thats a really really wide tire

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ratbatblue [2002-11-01 04:22:39 +0000 UTC]

AMAZING! i was trying to make a rim but couldnt get the 3d treads, could u help me with that?

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animepimp [2002-10-31 18:11:34 +0000 UTC]

OZ == nice choice

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mmarti [2002-10-31 13:33:45 +0000 UTC]

Yes, it's a bump map. I didn't model the pattern, because I intended to use this wheel on a car, thus I didn't want additional polys to slow things down. One wheel would have been atleast 50-100K polys, multiply it by 4 and you get 1-2 million polys with car body + its accessories.

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sirethomas [2002-10-31 13:25:59 +0000 UTC]

nice.

more questions! o_O
Did you use a bumpmap for the tyre pattern?

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masteradnan [2002-10-20 04:29:05 +0000 UTC]

Yeah, patience is pain in the ass. Once again, great detail and modeling skills. I've been to your site and renders kick ass.

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sowmiles [2002-10-02 10:51:22 +0000 UTC]

suured tΓ€nud

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mmarti [2002-10-02 10:17:38 +0000 UTC]

Well, I can write a general tutorial about how to create a wheel like this, although, it will take some time... Oh well, anyways, when do I write one, I'll send it to you (sowmiles) or put it somewhere on the net. I'll notify you when it's done.

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sowmiles [2002-10-02 08:32:20 +0000 UTC]

step-by-step tutorial would be great!. lol with pictures and stuff

that would be so.. cool but if you dont have time... then. oh well

ma oskan ainult primitiive teha. LOL

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taibu [2002-10-02 08:06:40 +0000 UTC]

lahe ... ilus korralik velg




taibu

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mmarti [2002-10-01 06:59:13 +0000 UTC]

Btw, sorry... I used 15 for segments, when I lathed those splines... Heh, 10 is odd number... silly me...

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archnemesis [2002-09-30 12:10:21 +0000 UTC]

this sort of uber realistic 3d work always amazes me, having the talent (and stupid amounts of patience) to create something like this is pretty damn good

Thanks for the tips too, appreciated!

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flexoutlaw [2002-09-30 05:54:44 +0000 UTC]

Great to see another stellar submission from you! This is a good piece of modeling. The details and materials are fantastic. Looking forward to seeing the finished car! be SURE to post it

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mmarti [2002-09-29 22:32:44 +0000 UTC]

Well, that supposed to be a brand new tire, so I made it kinda shiny.

Hum, about the tips... In general it's sort of easy - just make the wheel's profile (I used splines), lathe it (number of sides is important - in my case it was 10, since I got odd number spokes eg. 5). Then cut the right faces in the right places, so they represent the reference wheel's holes (in my case, OZ Racing's "Crono Evolution"). Then extrude the polys you've just cut... couple times... now you got rough wheel, next thing is a lot of vertex/poly tweaking... 6-8 hours and you're done...
...and don't forget to clone the reference model and add meshsmooth after you lathed the profile... in order to see, what you're doing there.

Btw, if anyone of you wants some inspiration on what kind of alloy wheel you should create - [link] is a great place for a start.

Happy modeling.

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sowmiles [2002-09-29 20:52:01 +0000 UTC]

great work as usual
could you give me tips, how to do that kind of things?


tubli tΓΆΓΆ.

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nikitamoh [2002-09-29 20:18:21 +0000 UTC]

Looks great, I like the metall part, but i think u should reduse the glosiness of the tire texture and make it a little bit bumbpy

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azi [2002-09-29 16:31:52 +0000 UTC]

you dont need to use advanced techniques to create beautiful peices. I love this one.

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rzero [2002-09-29 16:31:23 +0000 UTC]

wow,I tried that but i suck really bad in max so i stopped to learn more

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