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MrGremble — [GREM INFORMATION] Mutation (OUT OF DATE/RETIRED)

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Published: 2016-10-05 20:16:12 +0000 UTC; Views: 33055; Favourites: 544; Downloads: 100
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Description THIS INFORMATION IS OUT OF DATE

Click here for the up to date information Gremcorps Mutations













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Legend:


Physical=
These mutations are able to be determined before birth from specific chemical changes in their DNA properties.

Mind= A mutation that cannot be monitored through any kind of scientific means, they are unpredictable are are often considered highly dangerous.



List of mutations


Cherub Mutation

This mutation is a form of Cutaneous Asthenia, a result of hyper-elasticity in a grem’s skin. This extra skin causes wing-like appendages to protrude from the back, which are able to grow fur to keep warm, giving off a cherub-like appearance. They present in various shapes, sizes, and fur lengths, and in some cases even contain bone and muscle structure, enabling them to “flap”. Though useless for flight, the cherub mutation makes up for a lack of practicality with a unique look that is aesthetically pleasing to the eye.


Horn Mutation

Present from birth, horns are a rare and mostly safe mutation that usually present as hardened protrusions on the head area, though they sometimes can be found on the tail as well. Varying greatly from grem to grem, they can range from a single simple horn to an enormous pair of antlers. Once a grem has reached maturity, their horns will stop growing. If broken, horns will normally grow back to their original size and shape over time.


Gold Fleck Mutation

Gold fleck is a vanity mutation used to make your grem glisten and gleam. When touched, fragments of these genetically engineered hairs break off and create a “glow” effect around the grem. Happier grems produce more gold fleck hairs, resulting in a golden barrage of glowing dust particles that will draw eyes from miles around. This cosmetic feature is a beautiful addition to any grem, but is not recommended for customers with severe allergies or cleaning fanatics.

This mutation is only present around the neck area of the grem, though it can appear in any neck trait variation. To the left, you can view examples the way gold fleck looks on short, medium, and long fur lengths. The material that gold fleck grems produce can also be collected and sold, and is commonly used for cosmetic products as well as arts and crafts. It can come in many colors, though it is mostly found in the 6 listed.


Scale Plate Mutation

This mutation causes a hardening and “plating” of the skin that toughens slowly over the course of a grem’s early life, not forming or hardening fully until maturity. This mutation is primarily used for protection, reaching density so extreme that it is even able to deflect bullets. The plating is most commonly seen on the tail area, though fully-armored grems have been recorded in the past.

Harlequin Mutation

The mutation has baffled scientists since it was first recorded. A grem’s body will present a false third blood, displaying what appears to be multiple recessive bloods from one foot to the other. This results in the unusual appearance of two differently colored feet, and is thought to be some form of a defense-mechanism, though evidence supporting this theory has been inconclusive. Research has, however, determined that grems with this mutation have a substantially smaller amount of recessive blood than normal, and are weaker as a result.


Begemmed Mutation

Grems with this mutation will experience gem-like growths along their back, sometimes appearing on the face and tail. These growths tend to begin throughout maturity and will grow for the duration of the grem’s life, though growth will slow to a near-stop as they reach their late years.

These crystal-like growths can present in a wide array of different shapes and colors, and in some cases can be problematic if not properly maintained. Some grems will grow gems more quickly and in less fortunate areas (such as near the eyes), and must have their gems trimmed or filed down to prevent injury.


Powers Mutation

Powers are a dangerous game of chance for grems. They are latent at birth and can manifest in a number of ways at any time in their lives. This awakening of powers harnesses the key to becoming as close to the grem’s doppelganger dimension as possible without becoming a cypherus. Each power is different, some being more general or specific depending on the individual and their own strength. They tend to present in specific elements (fire, wind, earth, liquid, gas, and mind) and are controlled primarily through the hands. Grems possessing powers are considered dangerous and are flagged as kill-on-sight once discovered, so powers are generally kept secret.


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Comments: 152

Nhyra In reply to ??? [2016-10-05 20:20:08 +0000 UTC]

I'm an absolute sucker for scale plates, they look adorable

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