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MrLevRocks — Dazzling Disco Zone - Level Sheet

Published: 2017-12-03 18:50:44 +0000 UTC; Views: 2364; Favourites: 28; Downloads: 72
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Description So, this is it, my very first, completly public level sheet. No tricks, no smoke or mirrors, this is completly genuine.

Let's get down to it, this is Dazzling Disco Zone (name courtesy of DanielMania), a warehouse discotheque in the style of the Paradise Garage and the Warehouse with everything that is part of it, illuminated dancefloors, we have 'em! A disco ball, sure! A perpetually dancing crowd in the background, of course! Outside of that, there's speakers everywhere, records spinning in mid-air and an entire turntable deck in the background (of which I am very, very proud of).

Explanation time on how this (and any potential follow-up sheets) works. First of all, top-left corner is the tileset. Divided in 128*128 tiles, are the unique setpieces that make the level. They are not animated (we'll come to that) and feature both solid pieces and decorations, how you assign solidity to the tiles is up to you. Due to the way it's laid out, you can just cut it out, colour the background in one solid colour (as opposed to the grid I used to help sector the tiles) and it's already good enough to put into GameMaker's tiling system. Right of that in the top-most row are the animations, if there are any. Simply overlay the parts to the ones seen in the tiles and you're good to go. Animation duration and order is entirely up to you, however, directly below them are animation examples which help you out in positioning the animated parts, but also give you a possible animation order to follow. Next up are the tileset palettes and animated palettes, in case you want to change the colour of the stage, animated palettes provided are given with temporial colours in the tileset and are also shown in the tileset animation examples. In the top-right corner of the sheet are the stage objects, some animated, some not. In this case there's a record that acts as a flywheel, similar to the ones seen in Scrap Brain (S1), Metallic Madness (SCD) and Carnival Night (S3K), and a sliding switch to be used with a tilepiece. It can either be used as a spring (stand on it and press down until it reaces the bottom, from when it'll catapult you up) or just as a floating platform that falls just a bit after you step on it. Under the tileset you find the background pieces in layers. Left to right, the pieces get further from the player, i.e. they scroll slower in relation to the foreground. The green boxes indicate animations (with number for easy finding). Unlike the animations of the tileset, the background animations are provided in full pieces to simply put on the background sheet and have times attached to them, which dictate how long a frame stays on the screen in milliseconds. For some animations alternative animations have been provided, but just like with the tileset, you can go wild and experiment yourself with the assets given. Under the animations is the background palette, in case that is to be messed about with and lastly, bottom-right corner of the image, is a small example of what a put together background frame would or could look like to help you with the assembly of it. For some examples of how the stage put together might look, I have uploaded some mock-ups earlier, which you can use as reference if the examples given do not suffice, link here: fav.me/dbvg4ln .

Edit 1: Changed the shading on the dancefloor tiles a bit.

Time for the credits then. First and formost, I credit myself with the making of the tiles, the decorations and their animations, alongside the records seen throught the stage, the turntable (and its 24 frame animation), dancefloor, disco ball and far off background with swaying light. All made by me, all custom. Parts of the background have been taken from third sources though, including Collision Chaos' beams, ripped by Divine Insect, Wacky Workbench's horizontal beams and ceiling lights, ripped by PixAndPixels and the dancing crowd from Streets of Rage 3's Stage 2-2 (ripped by me). Special thanks are to be given to Dolphman, who gave me the idea to release a sheet for free, DanielMania, who's free-to-use sheets have inspired me a bit (also, he came up with the stage's name), Syyght for making his Madcap Discotheque mock-up, which gave inspiration to the stage in general. Lastly, this has quite a bit of a Studiopolis-vibe and I can't deny it, so thanks go out to Pagoda West for the Studiopolis Act 2 assets, none used but it still looks like it.

Well, that's it, then, use this however you want for whatever you need it, may it be comics, fan games or porn parodies, I don't really care but it'd be nice if you were to link it to me once it's done. As usual with this kind of thing, credit me if you want to use it, but that's run of the mill with these kind of things anyways.
This is MrLevRocks, signing out!
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Comments: 4

AtomicBinary [2017-12-05 21:31:43 +0000 UTC]

I’ll be blunt: This is fantastic. This is such a unique zone idea and I’d love it if you could give me permission to try and implement this into mania

👍: 0 ⏩: 1

MrLevRocks In reply to AtomicBinary [2017-12-05 22:06:53 +0000 UTC]

Go ahead, I'd be honored to see my art used, credited, of course. I'm not sure how well the old background would work, seeing how the Mania background are pretty large and this is relativly small, but if think you can get it running (or have a go at it), then knock yourself out!

👍: 0 ⏩: 1

AtomicBinary In reply to MrLevRocks [2017-12-05 22:12:27 +0000 UTC]

It shouldn’t be too hard, if memory serves me correct.

👍: 0 ⏩: 1

MrLevRocks In reply to AtomicBinary [2018-01-09 12:15:01 +0000 UTC]

Don't forget to link it (or a video thereof) to me once you're done, a'ight?

👍: 0 ⏩: 0