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MrLevRocks — Sky Base Zone - Unnamed Project Screenshot

#fangame #remake #skybase #sonic #sonic_the_hedgehog #sonic_4 #skybasezone #episode_3 #sonictheheghehog #fan_game #these_are_too_many_tags #sky_base #sky_base_zone #we_must_construct_additional_pylons #its_not_a_zepplin_though #airship #screenshot
Published: 2017-08-18 12:15:54 +0000 UTC; Views: 2958; Favourites: 28; Downloads: 11
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Description So, this is a step in a new direction, wouldn't you agree?

Well, as you might be able to tell by the HUD and possibly the title of this image, these images for once aren't mock-ups, they're screenshots. Indeed, ever since I managed to access Clickteam Fusion 2.5 again a few days ago, I've spend a magnitude of my free time on making something. Mentioned in my blog a few months ago (then again, noone reads my blog, bar the website hoster if I'm lucky), this is the revival and expansion of some ideas originally made for the ill-fated S4ME. It won't be the entire game, don't get your hopes up, but large enough to be its own game (as said, expansion of ideas too). Before I forget to mention it, I doubt I'll be done with anything by SAGE, so my plans of not attending it will continue despite me having something going in the back, maybe next year, but not this one.
As you can tell, this image shows off Sky Base Zone, the ultimate stage in the 8-Bit port of Sonic the Hedgehog 1. One thing you might be able to see is that despite all of that stage's tiles being remade by good friend Dolphman, I chose not to use any of them, reason being they were upscaled to 24*24 sized subtiles, which I can't work with, so instead I just started remade the stage anew. The background is pretty much finished, the tiles and deco are still to be worked on.

Expect to see and hear more about both this stage and project in general in the near future, now that CF2.5 is back, I can make swift progress.
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Comments: 1

CarlosUshiromiya [2017-08-18 14:55:50 +0000 UTC]

that's really interesting, good work

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