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Neslug — Crystal-Style Wingull Anim

Published: 2011-05-08 14:22:17 +0000 UTC; Views: 2175; Favourites: 103; Downloads: 31
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Description Animated version of: [link]

I've been considering making these Crystal-style animations for a while and decided to pick Wingull as the first test subject. Some others will follow, but I think I'll stick with animating only ones that are already submitted in my gallery so there's one for animation and one for the shiny colouration.
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Comments: 13

Dscapades [2015-01-03 01:06:00 +0000 UTC]

awhh

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Kyleito [2014-03-24 23:06:20 +0000 UTC]

<3

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CraigWinslow [2011-07-07 19:05:42 +0000 UTC]

great job looks legit

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Jaagup [2011-05-14 13:33:38 +0000 UTC]

Ooh i love this. But aren't there too much frames for the wings?

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Neslug In reply to Jaagup [2011-05-14 16:38:01 +0000 UTC]

Besides the basic sprite, the wings have 2 animation frames. Plenty of the motions in Crystal have 2 or more frames.

[link]

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CraigWinslow In reply to Neslug [2011-07-07 19:05:21 +0000 UTC]

blastoise has like 6 or more

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QueenKami [2011-05-09 04:02:00 +0000 UTC]

I've never really tried making Crystal animations before.

Anyway, I like this and the Probopass one.

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SharkBoot [2011-05-08 19:55:46 +0000 UTC]

Idle Animations or Startup?

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Neslug In reply to SharkBoot [2011-05-08 20:00:52 +0000 UTC]

Startup hence the "Crystal-Style", the Gameboy probably wouldn't have had enough processing power to run two 56x56 animated sprites on the screen at the same time + the move animations. In fact, only the front sprites had any form of animation.

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SharkBoot In reply to Neslug [2011-05-09 03:27:34 +0000 UTC]

Ah i see. Too much B/W herp.

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Nosso94 [2011-05-08 15:56:51 +0000 UTC]

It's very nice, i love g/s/c style

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splendidland [2011-05-08 14:25:59 +0000 UTC]

please

stop making me jealous

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Neslug In reply to splendidland [2011-05-08 14:32:35 +0000 UTC]

Crystal animations were extremely simple actually so once you've got the base sprite down that's 90% of the work done right there.

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