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Published: 2011-05-08 14:22:17 +0000 UTC; Views: 2175; Favourites: 103; Downloads: 31
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Animated version of: [link]I've been considering making these Crystal-style animations for a while and decided to pick Wingull as the first test subject. Some others will follow, but I think I'll stick with animating only ones that are already submitted in my gallery so there's one for animation and one for the shiny colouration.
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Comments: 13
Jaagup [2011-05-14 13:33:38 +0000 UTC]
Ooh i love this. But aren't there too much frames for the wings?
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Neslug In reply to Jaagup [2011-05-14 16:38:01 +0000 UTC]
Besides the basic sprite, the wings have 2 animation frames. Plenty of the motions in Crystal have 2 or more frames.
[link]
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CraigWinslow In reply to Neslug [2011-07-07 19:05:21 +0000 UTC]
blastoise has like 6 or more
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QueenKami [2011-05-09 04:02:00 +0000 UTC]
I've never really tried making Crystal animations before.
Anyway, I like this and the Probopass one.
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Neslug In reply to SharkBoot [2011-05-08 20:00:52 +0000 UTC]
Startup hence the "Crystal-Style", the Gameboy probably wouldn't have had enough processing power to run two 56x56 animated sprites on the screen at the same time + the move animations. In fact, only the front sprites had any form of animation.
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Neslug In reply to splendidland [2011-05-08 14:32:35 +0000 UTC]
Crystal animations were extremely simple actually so once you've got the base sprite down that's 90% of the work done right there.
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