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NikitaTarsov — M-Tec - Te'iden - AGT Krattak V103 'Oppressor'

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Published: 2022-01-20 15:24:01 +0000 UTC; Views: 14966; Favourites: 164; Downloads: 0
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Part of 

Updated version. Details, equipment, camo, conception, resolution, backround, new turret. Don't worry - just one more to come^^


Concept:

The Krattak is named by a creature of myth. The Krattak is a huge pack hunting wolf, well armored by platings of bone armor along the spine, and so is the armored vehicle.
AGT stand for Autonomer GefechtsTräger (autonomous combat platform). It carry the same idea of modular design as the most combat vehicles of Te' iden do, to adapt to a variety of very different tasks, as the changing conditions of Te'idens wars and battlezones demand.
Its providet by goverment controled production to secure the active combat A.I. deployment from all inner and outer threads.

The basic chassie consists of a armored, 6x6 wheeled design with internal space that opens to the rear, as well as one commando-pod and a weapon-pod. The commando-pod is either a small driver/commander compartment with an exit to the troop compartment and one top hatch, or the pod is an enclosed drone module with enhanced sensors.
In the field, ther is in regular one leader of the pack and a number of following drones, taking general commands and execute them on the skill level of ther A.I.
For obvious reasons, infantrymen have a higher compliance when ther lives are in the hand of a living pack leader, even they might sit in another vehicles.

The vehicle have very powerfull engines and a software-adapting suspension/wheel function to provide a speed that reach to harmfull for the living crew when rolled out fully. Even tricky terrain didn't hinder this a lot. For the software to perfom perfectly, there is a full set of optical sensors granting a lot of data to the cruise control as well as full situational awareness as a byproduct. 

Shown is the coat of arms of the 11. armored cavalry of the Te'iden ground forces as well as the iconic Krattak wolf painting. The vehicle is painted in white urban camo to be visibly best for citizens who think about uprising - but still fitting into the backround perfectly after the first smoke grenades are deployed.


Version&Armor

The basic protection consits of a thick armor of modern ultralight composites, as well as an internal layer of protection to derive or lower damage to the internals - men and machine. So the vehicle can stand most regular fire and have the chance to even protect its crew when hit by something more critical. But against most of this attacks it have the fitting answear either in its extreme mobility or the modern e-warfare-shielding that might fool most sensors of incomming grenades/missiles. 

The version shown here is the V103, what is a low-threat setup to counter civil uprights and heavy terrorist actions. The advanced optical sensors can track and indentify targets without getting hindered by ECM-disturbance. The optics also can use enhanced software to identify physical interaction of the target with its enviroment - mass inertia to material density as an example. Dozens of datas were esembled to grant the best possible information about the targets weaknesses, so the ammo can be adressed to them.

This one has a drone system installed, so no driver/commander room. V103 is more often equiped with crewed command pods, but for every crewed vehicle there is at least still one drone to do the most riscy work. Even Te'iden is carefull to slaughter too many civilians by drones only, what might result in only more propaganda-footage for other terrorist groups to stir up the normal people.

As defensice measures 5 batterys of 10 vertical lunched teargas/IR-smoke launchers are installed in this more 'friendly' version. To protect against ATGM's or RPG's, there are more regular APS with reduced blast cones are installed, that - hopefully -  reduce casultys at bystanding revolteers if a grenade is countered.

As mine protection sensors and dumpeners act as a first line of protection, speed as another for more manually fused traps, and the overall armor and the inner damage reduction layers as third and fourth. In this category of modern polycrystaline mesh armor, even a heavy blast might turn the vehicle on the side but not crack it open.

In service as a urban control unit, the expected threads are less heavy, but way more often, as revolteers might throw incendiarys or wheel-blocking webbings at the vehicle all day long. So the need for a more primitive overall protection made side-shields a usefull option. Those not only make the vehicle a propper street blockade, it also protects people from accidently get unter the vehicle, and it adds some psychological whight to the appearance.


Weaponary:

The vehicle basis is unarmed and the V103 brought a upgraded light turret from the older Kaldrafuchs tank back in service. The modernised version now holds side shields, internal ammunition-storrge, the more casual APS-launchers as well as a XTC-'Sense' cannon(Scythe).

The Sense is in its basic a two-barreled, synchronised smoothbore autocannon of a 34,5mm caliber. The main element be in the ammunition, which is a gyrojet-grenades with four v-shaped fins it can deploy to correct the course mid-flight. Targeting computer now didn't just get one target, but an three dimensional line the weapon should adress, and the grenades will get the range and trajectory information programmed. Then the cannons fire a burst of grenades peforming a angle to hit the targeted line while bypassing potential cover. This was developed to clear urban cover from snipers or ATGM-teams, but also made a good job in clearing more regular defensive positions. The sharp angles the grenades can peform also allow follow-up-targeting or surrounding obstacles to deliver its deadly payloud. As the grenades are quite simple in its payloud, there are many options for semi-lethal situations as you often have with rioteers, where only a few are militarised heaters to kill by full potential firepower. Ther disvantage is ther lack of shaped, armor pircing or shrapnell-effects, so it stays a anti-light-infantry weapon that can only hope to disturb mechnised infantry or weak armored vehicles.
Not least, the shriking sound of the grenades, swarming into a desiganted target area and wipe out a whole street scene or building site, has a enourmous psychological manifestation in everyone watching this. So the rearmed light MBT turret has become a expensive and space-consuming but still valuable addition to the IFV mission loudouts.


Silhouette&Sensors:

To be easily transportable, it is shaped very box-like and often receives its weapon turrets directly in the field. Its main targeting zone is the lower front plating, what have the benefit of even in case of an breakthrough hit is that there are redundant machine parts and storrage before the further hardend drone pod(which should be first in enemy line of sight). Its sides space an incomming attack by the wheels, so there is another chance of fuse the incomming threat too early to puncture the armor.

The external armor is way more primitive and is easy to replace, but for obvious reasons also something that gets attached on the ground.

Beside the all-side optical sensors, there is a a 360° camera, the optics of the turret and an individual radar in the command/drone module. So its litterally spiked with electronic equipment, to ensure perfect connection between leader and drones, as well as perfect awareness in the battlezone at all.

As shown as urban riot controler, the vehicle has no isolation net attached to cover against harsh enviromental conditions of toxic or acid rain.

Mention that even with the technologically high standard of radar systems, not many commanders are as foolish to rely much on it, as in the harsh enviroment of most non-urban combat zones, backround radiation and some other effects can disturb the radar data aquisition and renders it a unrelyable tool. An additional point is a propper EM-counter that disturbs radar even more and make radar-detection some kind of an art, rather then a relyable thing you can leave to the software. Noone expects to have an enemy not able to at last peform some kind of radar-distortion - active or passive - so this isen't a major thing anymore, expect for specialists and super high tech troops.
Therefor radar is still reduced by structure and material of the paint to some degree, but not as necessary to put much effort in the shapes design.


Engines&Power:

The engines consist of two traditionally rear-side placed e-chem systems. The models here are exchangable for specific needs, but always feature a way more powerfull system that can sustain the extreme mobility as well as the variety of permenent sensors. As the energy production is a controled process, its standing abilitys while keeping low head/noise-signature are not limited in any way, nor have an power consumption above the absolute need and can power up to full operationality in seconds.

As the engines are made for power, the're not particularly silent, or need to be. In normal cruising this wouldn't differ from normal e-chems, but in active use it reminds the prey about the howling and hunting namesake. The V103 rarely need this power, but the sound can easily grab some attention and visualise the power that could be unleashed against protesters. For sure, it also help to push away obstacles and smaller vehicles, and the crew/A.I. will set the engines adjustments to more slow proceeding power at the start of this kind of missions.


Crew&Vehicle occupants:

Crew consists of a a driver and a commander, who also take position of the gunner cause this is a very automised job. In case of the drone version, there is obviously no crew at all. It is clear that drone versions of the V103 spark a variety of feelings in cililians with military backround as well as the own securtiy forces the machine is protecting - technically.

In the rear section, depending on the additional need for ammo, there is a maximum space for 10 securtiy guardsmen with anti-riot equipment.


Dimensions:

Lenght: 8,15m/8,6m with bulldozer
Width: 3,55m/4,07m with side shields
High: 2,2m body/3,67 with turret
Tonnage: 22,1 ton combat ready
Engine: Twin chemical reaction energy generator
Speed: 150km/h road - 95km/h offroad


Congratulations - you ladys&gentlemen finally made it to the last of the Krattak-variants


Note: This is made for an fictional setting and not refers to a real world state of technology, ressource situation, doctrine or political enviroment. Many technologys are ahead ours, while some others haven't been discovered yet, or later.
I encourage critique, as long as it realises that there are some different rules coming to play.
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Comments: 19

SFeather2022 [2022-01-27 14:19:25 +0000 UTC]

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NikitaTarsov In reply to SFeather2022 [2022-01-28 07:23:58 +0000 UTC]

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SFeather2022 In reply to NikitaTarsov [2022-01-28 13:20:41 +0000 UTC]

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NikitaTarsov In reply to SFeather2022 [2022-01-28 16:09:38 +0000 UTC]

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Okwa [2022-01-21 11:23:11 +0000 UTC]

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NikitaTarsov In reply to Okwa [2022-01-21 14:15:36 +0000 UTC]

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Okwa In reply to NikitaTarsov [2022-01-21 15:37:34 +0000 UTC]

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NikitaTarsov In reply to Okwa [2022-01-22 07:51:18 +0000 UTC]

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678091 [2022-01-20 21:45:54 +0000 UTC]

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NikitaTarsov In reply to 678091 [2022-01-21 14:18:09 +0000 UTC]

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678091 In reply to NikitaTarsov [2022-01-21 14:29:44 +0000 UTC]

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NikitaTarsov In reply to 678091 [2022-01-21 18:29:36 +0000 UTC]

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Topazzia [2022-01-20 19:59:18 +0000 UTC]

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NikitaTarsov In reply to Topazzia [2022-01-21 14:19:03 +0000 UTC]

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jouhari17 [2022-01-20 19:57:24 +0000 UTC]

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NikitaTarsov In reply to jouhari17 [2022-01-21 14:19:34 +0000 UTC]

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Mermanwatch [2022-01-20 19:00:35 +0000 UTC]

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NikitaTarsov In reply to Mermanwatch [2022-01-21 14:19:52 +0000 UTC]

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Mermanwatch In reply to NikitaTarsov [2022-01-21 16:05:37 +0000 UTC]

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