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Nsio — Nsio Explains: Introduction to Guidelines

#guideline #reference #tutorial
Published: 2015-04-06 15:33:05 +0000 UTC; Views: 159664; Favourites: 2987; Downloads: 5253
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Description It's time for 13th tutorial in my "Nsio Explains" tutorial series. This time around I'll try to explain few key things about guidelines. This is rather heavy tutorial but not quite complete either. It's hard to explain every single thing because there are so many things to consider.

Guidelines - can you trust them?
I always use some sort of guidelines, be it physical or imaginary. Their purpose is to give you a "constant" element on your drawing, something you can use as a reference for every other element on your drawing. However, you can never trust any guideline you draw blindly. Calling some line a guideline won't make it any more right than any other line. They are approximations at the best, so you will need to make the decision whether to follow them or deviate from them. It all depends on how the guidelines relates on the elements you have already drawn and vice versa.

Also, when you are looking for new guidelines for you to use, you need to understand that not all guidelines will work for you. There are many prerequisites you need to understand before the guideline you attempt to use will actually work for your benefit. For example, perspective guidelines are basically always right as long as they meet at the vanishing point, but it's not guaranteed that it's position in space is right. I myself had a lot of troubles understanding how to use the perspective guidelines, so my drawings just ended up wrong. I abandoned them completely until I finally understood how they work when I worked on 3D CAD modelling at the university. The moment I understood it, I didn't really need it anymore. Knowing the concept was enough for me, so I construct perspective only in special occasions.

Using guidelines requires great deal of precognition. That said, you need to "see the future" to actually use them and you won't be able to do that without a lot of experience. You gain experience only trough trial and error, sadly. For example, you may know some Youtube tutorials by Mark Crilley. With all respect, his guidelines are ingenious and clever, but they are basically useless unless you know how to use them right. In that kissing tutorial example, you should know right from the beginning how the two human characters will be positioned in relation to each other, not to mention how to draw human characters. These kind of guidelines are very advanced stuff and I must admit that I couldn't have drawn the example with those guidelines if I didn't watch the video. And what if the viewing angle was different? What kind of guidelines I would need for that?

Because of this, I try to use guidelines which are logical, applicable in any situation and always follow the same rules. I don't think my way of using guidelines is easier than any other system, but if you get the idea and practice using them, you may find them as useful as I do.

But first things first...

1. Straight and parallel lines
The first prerequiste for my guideline system is the ability to draw nearly perfect straight and parallel lines, in any possible orientation. This may sound easy, but it's not. Even with a ruler, making lines parallel isn't that simple. By all means, if you can do this freehand (after some time), it's a huge benefit.

2. Right angle
You need to be able to draw two lines perpendicular for perfect right angle. Another not so simple thing to do, especially when you need to do it every time. Together with point 1. this means that you must be able to draw perfect rectangles. The right angle will be very important references later on for my guideline system.

When we are drawing 3D objects, spotting the right angle is crucial, because in three dimensional drawing any angle might become a right angle, even thought it doesn't look like that from our perspective. The perceived angle depends on how the you draw the other visual cues. In other words, you will need to know how to draw parallelograms with parallel lines. But more about this a bit later.

3.  Imaginary reference points/lines/angles
This is where your perception and insight joins in. Once you know how to parallel lines and right angles, it's time to start foreseeing how you need to draw your lines to achieve your goals (See section 7. for more). You do this by drawing one line and then you begin to think how the rest of the lines will be related to the line you just drew. By knowing the right angle, you should now see how perpendicular lines should be positioned. If you draw three dots, you should be able to see imaginary lines connecting them and figure out whether the angle is right angle or not. You should also be able to draw third dot between two dots so that it's on a imaginary line connecting the two dots. The possible location is on "area of approximation", an imaginary area that depends on your experience and understanding.

In layman terms, area of approximation is an area in which you guess the most likely position of the element in relation to other elements (a dot on imaginary line in above case). Did you miss the imaginary line? This just means that your area of approximation is still so large because you can't see the imaginary line properly. Analyse how much you missed the line and try again. Did you hit the imaginary line now? Perfect! If not, you should now be very close with your third try (if you did your analysis properly). Drawing with guidelines is pretty much about this: you make decent guesses and then analyse whether they work or not.

Any point on your drawing can be used as a reference, but there are some places they are most useful.

4. End points, middle points and divisions
This also has to do with perception and insight and lays the foundation for my guideline system.

This is just as simple as it sounds: middle point is in the middle. You can find it by using a line you drew as a reference. The halves are equal in length. This same rule can also be applied on any other division. for example, If you divide a line on four parts, then you halve the halves. It's always easiest to find the middle point, because it involves only two elements (halves). Dividing by three is already more harder, because you will need to see three equally long lines. However, being able to divide the line is useful skill to acquire because it trains your perceptional accuracy.

If you now draw a perfect rectangle and connect the middle and end points with lines, you have found the exact middle point of the rectangle. Congratulations, you have just drawn useful guidelines. We are getting to the point now.

5. Middle lines and shape equality
Middle lines are really useful guidelines, because they make it easier to analyse whether the drawing is drawn properly or not. With a rectangle example, your goal is to check that the guidelines truly intersect in the same spot. If they don't, something is wrong with your drawing. Now check how the rectangle is divided into four parts. If they aren't equally sized, there is definitely something wrong with your drawing. If the shapes are really wild and have nothing in common, I'm afraid you haven't drawn a rectangle.

Shape equality is a good way to analyze your drawing for fatal issues. If you just can't get the divided parts look equal even if you got the middle points right, you will know that you need to fix your drawing. Wrongly drawn drawing is a good reference as well: you now know how it shouldn't look. Keep adjusting the lines until you have a perfect rectangle.

In all simplicity, this is it. You will need to master all of these before you can truly tackle with the following steps.

6. Introducing third dimension
In preceding steps I have kept insisting that if you don't draw perfectly straight and parallel lines, perfect right angles and divide lines perfectly in two halves, your drawing will end up wrong. Now it's time to break all of these rules.

When we move from two dimensional plane to three dimensional space, lines are no longer straight nor parallel, there are no right angles and middle points are in different places. This is because  the above rules will bend and distort according to perspective. At this point, guidelines aren't as reliable as they used to be with the simple rectangle example. From no on you will be relying on your perception and your understanding how the rules work on 2D planes.

There are three levels of distortion: on first level, there is no distortion, because there is no depth at all (note that parallelogram still counts as level 1 object). On second level, classic perspective rules are applied. All lines are still straight, but not parallel anymore. As a result, middle points aren't visually in the middle of the line, but instead "farther away". On third level, there are no more straight lines at all. Along with perspective rules, this level takes in account the field of vision and eye movement of the beholder. The guidelines only give a rough idea, so using the above rules relies purely on perception and insight. This means that you will need to be able to see distorted shapes as if they were equal. I don't know how to explain that any better than that. If you don't get the third level, don't worry. Focus on first and second levels first.

(At this point I should explain everything about perspective, but I won't. Check out my previous tutorials instead)
  

7. Active and imaginary guides
Once you are familiar with the system, you don't need to draw all the guidelines. This is mind game, in which you imagine all the necessary references and then just draw your thing. This is what is going in the artists mind when they are drawing, although they may not think exactly the way I'm presenting here.

When you draw three dimensional object, you need to have directional and plane sense to get the job done. In other words, you need to know in which direction your lines are pointing at in space and in which direction the resulting plane will be facing. Although you are drawing on two dimensional surface, lines on three dimensional drawings aren't locked on this plane. You will need plane sense for shading as well.

This "mind game" as I call it works this way: you draw few "active" guidelines on the canvas and then imagine the rest in your mind. You make decent guesses and draw the lines accordingly. I usually draw a dot or asterisk for endpoints and then connect them to form a  3D object. I'm not drawing middle lines with basic shapes unless I feel there is something wrong with them. Most of the time I get decent results with this, so I save a lot of efforts.

8. Complex shapes
With complex shapes, there are no reliable guidelines at all. The same rules are still applicable though, but require good perceptional skills and insight. Although you can try drawing complex shapes any time you want, you can truly tackle them when you got the basic shapes (and you can't draw basic shapes if you don't get the basics of lines first mind you). Drawing a sphere isn't really hard, but drawing the guidelines on it is. I suggest approaching curved surfaces with "object within object" principle, so draw a cube first, then sphere inside it. You can use the cube as a reference pretty neatly. I haven't drawn the cube fully on my example, but you ought to get the point.

To my surprise, these methods are surprisingly effective. I don't normally draw objects this meticulously, but I think I should give it a try more often. This tutorial was useful practice for me.

9. Draw your own references
No matter how well you can draw basic shapes, they won't help you much unless you know how your subject looks from different viewing angles. This is why projection drawings are handy. Use parallel guidelines to analyse where individual elements are located and check that there aren't contradictions between your projections. As you keep adding new projections, use your previous projections as references. And finally, when you got all crucial projections done, you can use them as references for more advanced viewing angles. The example projections and drawing is from my foreshortening tutorial, see the thumb above.

You don't know anything unless you do the research. Study everything you see and experiment a lot. I do hope that this tutorial, albeit heavy, could shed some light on using guidelines.

Kissing tutorial by Mark Crilley:
www.youtube.com/watch?v=V_1Y5u…
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Comments: 53

RavenPH1912 [2020-05-31 13:10:36 +0000 UTC]

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LucianoSalomoni [2016-10-06 12:24:10 +0000 UTC]

Man, what you do with your tutorials is a "social work" and "a search for a better world" , really. You are very clear and didactic! Thank's for it!
Peace and health for you! (sorry my english)

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HorseSalonn [2015-08-23 01:11:17 +0000 UTC]

Gospel truth if I ever heard it. Guidelines steered me wrong in my early days. A lot of bad examples in those "step by step" books. I really knew something was wrong, only later figuring out many "guidelines" are very arbitrary or artist specific; only that particular person understands what his or her guidelines are trying to describe, if they are describing anything at all.

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Nsio In reply to HorseSalonn [2015-08-24 13:46:57 +0000 UTC]

Yes, this is the pitfall in tutorials. People tend to take everything literally, rather than grasping the concepts. "If I use this guideline, my drawing is right". No no, sadly that's not the case

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RandomFeline [2015-07-12 22:56:04 +0000 UTC]

Dude. You need to at least volunteer to teach school this stuff.
Math has never been this fun.

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MilanaMill [2015-05-01 09:46:35 +0000 UTC]

I still hate the fact that you're a guy yet your handwriting is much neater than mine will ever be :/ 
How do you even write straight? Mine always curves either up or down  

But really your tutorials are so helpful. Even though I knew some of the things and rules in my head, but seeing them in front of me makes me feel like I never actually knew them at all. My anatomy has also gotten a bit better due to your tutorials. I guess you kinda helped me to look things in new angle and take the best out of the knowledge I already had.

Plus your art, tutorials and pose practices really inspire me, because I always look at them and be "Wow he's so good, I honestly can't do that" and then I get this burning feeling inside , because I feel such excitement to learn all new things. Sometimes I look at my art and think what is there for me to learn. Not because I think I'm good enough (lol not even near) but because there's so many things I yet don't know about so it get's me confused. Yet your art makes me realize that even the things I though I was good at I'm not actually that good at at all, because you could do it so much better and it makes me feel more determined. It's kinda hard to explain but I've had a trouble finding someone to inspire me, because even though there were a lot of good artist, no one really made my feel inspired. I used to have some artists I really looked up to but even though it might be mean to say, I surpassed some of them when it comes to skill. Yet you impress me with every new drawing you submit so it makes me feel really good.

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Nsio In reply to MilanaMill [2015-05-01 15:30:03 +0000 UTC]

I get that a lot for some reason . I don't find my handwriting exceptional at all. I write these by hand just because I draw on SAI which doesn't have text tool... but I guess my handwriting has become integral part of my tutorials. Just a lot of stabilizing, a felt nib with a lot of friction and ctrl+z .

I feel you. When my friend told me how bad I was in 2009, I realized that I knew nothing. It helped me to view things from different angle. Another moment was when I had an artist's block. That twisted the gears in my head hard. I had to relearn basically everything, or at least analyse if what I already knew was right. Even today I don't hesitate changing myself if I find better and more efficient ways to draw. It's all thanks to this constant self-analysis that I'm here today. Acceptance, open mind, patience and dedication are virtues of an artist.

It's great to hear that my drawings and tutorials have been that inspiring to you. I don't meant to sound smug, but I also enjoy looking my own drawings. It's so rewarding to see that I'm actually reaching my goals these days. It of course doesn't mean that everything I do is always perfect, quite the contrary, I still need to see tremendous efforts to get things somewhat right, and even then it's just what I currently consider right at the best. But still, old drawings are great references of how I did before and if there is improvement on some fields or if I could backtrack on something that I used to do better than I do now.

It's indeed great to have some good artists around for inspiration. I've always been very competitive by nature, so rather than getting depressed, I just get more enthusiastic when I see better artists than me. I've been mentoring some people and it's great to follow how they improve. That inspires me as well. Explaining things to others also makes it easier for me to understand my own understanding . That's why I'm doing these tutorials as well.

If you wish, I could probably help you a bit or just chat about drawing in general. I don't know many enthusiastic drawers, hardly any from Finland.

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MilanaMill In reply to Nsio [2015-05-01 19:20:49 +0000 UTC]

Yea I use SAI too. It's a super good program and I love stabilizer. I guess one reason why my handwriting is so shaky might be, because I'm left handed so instead of pulling the pen with my hand I kinda have to push it. Due to this I absolutely hate doing traditional art or writing on paper, because I just wipe over everything I've just done , then my hands are black and I wipe it over my face and realize I look like a chimney sweeper.

That's really true. I don't have much artist friends and the ones I have are about same skill level as me, so we can critique each others artwork but I've never really had anyone to give me more "professional" critique. And even though I'd love to receive some critique on my work I hardly get anything useful. Of course it's not people's fault but mine entirely. Still I'm very self-critical and I can see most of my own mistakes, but I either don't know how to fix them yet, fixing it would mess up the whole drawing or I'm just too lazy for it. So usually when I receive critique, I get something really minor like "left eye is a bit bigger than right" or something completely useless like "anatomy is off" (well wow thx) but never really something more "deep". This is kinda why I never ask for critique (though I don't mind if people give it) but in way I feel like I could miss some good ones too. 

But that's also a great ability to have. Honestly I've noticed that I get easily stuck in certain way of doing things, though lately I've been forcing myself to be more brave and try out more things I like instead of never changing. I did the mistake when I used to draw a moe like art a bit over year ago. I noticed my art got really nowhere because I wanted to do a lot of things that just weren't possible with my style of choice. Then I finally got the courage to evolve my style to the direction I like it more. In way I feel bad for not doing so sooner but in way I'm grateful that I didn't wait any longer. I'm still learning to do things, since going from Moe manga style to realistic manga is kinda big change but I enjoy learning new stuff so it's ok if I'm not yet that good. I've been wanting to do more realistic skin coloring (kinda like something between final fantasy 13 and final fantasy 9) but I'm still trying things out. Before I used Base color>Shade>Darker shade>Highlight now I'm suddenly doing Base color>Shade>Darker shade>Even darker shade>Darkest shade>Highlight. 

You don't sound smug at all. I've always said that being confident is sexy, but I also feel it applies to art. When person likes their own art their feelings get reflected through it. Besides I like to look at my own art too. I know it's not as good as what I'm aiming for but I've kinda learned to love the mistakes I make as well, because they are what make me a better artist in future. I may sound a bit smug too but in way I think I improve faster than average person but I think it's due to how much I observe from life. I'm sure you know what I'm talking about when you're sitting somewhere or doing anything at all and suddenly you find yourself thinking something like "now this chips pack has rather interesting reflection, the light creates such sharp white lines to it" (I literally noticed myself staring at the chips pack on my table just before going to sleep). It's really useful though, because sometimes I have so huge art-block that I don't even touch to a pen for a month or two, yet when I draw I notice I've improved from last time probably thanks to observing from life.

To be honest, I'm also like that. It might be a bit embarrassing to say but I get easily jealous over other's popularity, especially is they're around my skill level or not as good as me but instead of getting miserable over it, I use it as motivation to get better. I don't usually tell about this to people, because they usually say something like "don't draw for popularity, draw for yourself" and I kinda dislike explaining to people that I do draw for myself and for myself only, but because I love drawing so much I want to show it to a lot of people, if I didn't want people to see my art, then I probably wouldn't be on DA. But I also like watching some "beginner" artists, especially if they strive to improve, because seeing their progress make me feel happy and inspired. 
I've had some pretty bad experiences with people who ask for tutoring. There has been a few people like this but one example is that once someone asked me why was I so good and asked me to give them some tips. I was really happy to help, because when I started out, I knew nothing at all. There's no artists in my family aside from grandpa (but he's musician) so I had no one to teach me. I didn't know english well either so I couldn't look for tutorials, which is why I learned everything from simply copying manga drawings from google and observing them. So I wrote a huge ass reply to this person, telling everything I ever knew and telling them what to study and how. Yet they replied with "I'm too lazy for that. Tell me how to improve easier". I was rather pissed off, because I wish something would have told me all that when I started out yet they wanted to be good but weren't ready to work for it at all. 
This is probably why I usually just link your tutorials to people, I don't have to explain stuff myself, because you do it better anyway + you have some good examples as well. 

I'd really like that actually. I hardly know any finnish artists either (at least not ones that strive to improve). It would be really nice to pursue some more conservation

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Nsio In reply to MilanaMill [2015-05-02 08:21:09 +0000 UTC]

Heh, I can imagine that, this world isn't designed for lefties sadly. I once tried drawing and writing with left hand I realized I should mirror the right hand process if I really wanted to learn that. Of course writing mirrored would pose some other difficulties .


It's hard to give proper critique unless the person really knows the underlying concepts. It's good that there are many people are willing to share their thoughts and I don't mind if they critique my works, but getting truly useful critique is quite rare. Even with relative simple problem like “left eye is a bit bigger than right”, there are likely other major issues that should be taken in account to grasp the root of the problems. There are just so many variables and interconnected concepts in drawing that it's just not possible to give exhaustive critique with few words. On top of that, it takes tremendous efforts to analyze the whole drawing, the habits and beliefs of the artist, drawing experience etc. And when most of these issues are conceptual ideas, it gets increasingly difficult to explain it to an artist in training. Even worse, I would need to do that all over again with every person who ask for critique . With my tutorials (like with this one) I'm getting to a point where artists should already know a lot about drawing before they can truly understand my tutorials. It's hard to determine which skill is prerequisite for another skill, when it should be explained and what kind of concrete example to use.


I think “my style” people are often talking about is one of the most restrictive limitation people set themselves. I guess most people just have too superficial perception about it. For example, I can make my drawings look very different if I wanted, but people can still easily tell that it's drawn by me. That's because no matter what kind of look I'm aiming for, I still construct the drawings exactly the same way and I handle my pen the same way. That said, there aren't really limits on what I can or can't do, it's just that I choose to spend my efforts on very narrow field of art. Versatility is beneficial for an artist. People can copy the look of my style, but they can't copy my understanding or habits. It would be interesting to see someone with exact copy of my understanding and way of drawing though .


“Being confident is sexy”, great way to put that . But yeah, it's definitely fine to admire ones own art to an extent. I know some who are really pessimistic about their own art and practicing themselves to death in order to get better, only to get more depressed if they don't succeed. I can't say for sure if it works or not, but I find that with such attitude there won't be real improvements. It devours all joy in drawing. If I do mistakes, I just accept them as is and try to mind them on my next drawing. Most of the time it's not feasible to fix the drawing, because the core issue might be elsewhere. Doing changes on one part may affect the rest of the pose, so it would be better to draw the pose from scratch instead. And I know exactly what you mean with that chips example. I do that almost all the time, just wondering how I see the world around me. I learned a lot about perspective just by trying to see with my peripheral vision. There are quite bizarre distortions taking place all the time! Our conception about geometry clashes with our visual feedback all the time, so nothing is as it seems...


I have similar experiences with people who ask for mentorship or guidance. For reasons mentioned above, I usually decline. It feels people are seeking the easy way out, not accepting the fact that no matter what I say, it's still ultimately up to them to get better. It takes so much of my own time to write thorough critique and I don't get anything from it. I don't really need to gain anything but nice conversation about drawing, but even that seems too much to ask. It's rather disheartening to write literally an essay only to get shallow “ok” or unconditional admiration back (the latter not being entirely bad, but just feels off).


That's great, if you got skype, we could chat around there, but dA works fine if you prefer that. And Finnish could be easier and faster way to chat maybe? xD

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MilanaMill In reply to Nsio [2015-05-02 15:11:49 +0000 UTC]

Yup it really isn't. Being lefty in middle school was a huge problem. In art-class our teacher actually had to buy whole new supplies only for me, because everything was for right-handed, though I got to use brand new ones, so I cannot complain. Music classes were some pain, because I had to do everything backwards when we were learning to play guitar :/ Well obviously I didn't learn anything, because it was so hard to follow the teacher "okay everyone, pick the top string" *picks the bottom one*  

You're exactly right on that. I guess it's kinda like tip of the iceberg, you can only point out the things you see on the outside but you cannot see the bigger problem that lies beneath it. That's kinda the major issue I have with critique. Because there could be something even deeper that causes the problems I have but everyone can only see the problem itself and not the cause of it.
But it's indeed hard. Making tutorials can also be a challenge itself, because you don't know what is people's knowledge on art and what's their skill level since everyone is so different. I think you talked about the point six in your other tutorial too but it's actually rather interesting and I'm planning to try it out in my next drawing I'm planning on doing. It's really funny how big difference there's between level 2 and 3 even though the angle is exactly same, but still lvl 3 feels more 3 dimensional. I always relied on coloring to make something 3d looking but it's interesting to realize that I can make my drawings far more effective just by changing the shape a bit. I dunno yet how it's gonna work out for me but I'm definitely going to practice it with my backgrounds. When I first started drawing with computer I improved a lot during that one year but later I realized, that I had no perspective in my art. They were all still pictures with still backgrounds so I started to draw pictures where perspective was visible. But what I forgot to study was drawing from different angles and now I started to practice them just year ago. I can change angles a little bit now but I cannot do anything radical yet. These tutorials will surely help me with that, because I don't want my work to end up looking boring when they all look the same. I still have one drawing I need to finish but after that I'm sure to take some very close look to this issue I have. 


That's very true. That's the reason I changes my "style", because I got so angry at myself for limiting my abilities to do just one kind of stuff, when I could do so much more. This is also a reason why I enjoy this style I'm using now, because it doesn't limit me in anyway. I could aim for cartoonish look or realistic look and it wouldn't feel wrong. Besides I feel more open about my art now. Like you said, I can change my way of doing things if I find something more effective. This is probably why I lost so many inspirations I had in the past, because many of them only stuck with the style they had and caused themselves not to improve anymore. It's kinda sad to see it happen but if you don't even realize, you cannot break out of it. Though people can do whatever they want and like but I personally fail to see what's fun in that when you could climb even higher. 

I've met those people too. I personally think that if you want to improve yourself, you have to accept that you make mistakes. This is probably the reason why artists who are really pessimistic about their art don't actually improve, because they cannot accept the fact that they make mistakes. But that's really good attitude to have, I also try to think like that when I draw. For me when people hate their own art and only complain about how bad it is actually makes me hate their art too, because I start to see all the mistakes they complain about + I get sour taste in my mouth, because of their negativity.  I dunno if you've ever heard of finnish vlogger called papananaama but she said pretty clever in her one video, "if all you do is complain about how big your nose it, soon I see nothing more than a walking big nose". It's ok to not to be always satisfied with your art, because to be honest, I think my nostalgia drawing didn't turn out as good as I had hoped, but that happens. Still instead of feeling sad I like to think that "well this didn't turn out as good as I wanted but it's ok. Next time I know what to do better". It's indeed very funny. I sometimes look at things and wonder how weird it is that some things that are anatomically so correct, can look so incorrect. Like my cat was once sitting in weird pose and I started to think, that if I were to draw it just like that, it would look really wrong. Same happened few days ago when I was posing in front of the mirror, leaning to my other leg and having my other leg loosely hanging on back. It looked so anatomically incorrect, because my knee was below the other that I was leaning to and my calf and foot looked very short and small. It's funny how the reality fights against our mind with what's correct and what's not. This is why I believe that life studying is the most effective way to learn, because as my teacher liked to say "draw what you see, not what you think you see". 

I can somewhat understand if the person is really young, because they're usually still naive and doesn't understand the reality, but when older people do it I feel like my mind gonna explode. If I would be given the right to choose if I wanted to have this skill level I have now or if I wanted to be as good as what I'm aiming for, I would still pick the first one for 2 reasons. First is because learning new things is fun and second is because goals are meaningless without the journey. Stuff like that has happened to me too and it's indeed rather sad. Unconditional admiration of anykind can start to feel pretty creepy pretty soon, so people really should know it's limits. I feel bad to say this but I sometimes feel really paranoid about it. Usually when people flatter you too much they either want free art or if they're guys they just try to hit on you :/ 

Skype works just fine with me. Though I started to use it just while ago so if you could add me it would save the trouble. We could continue this conservation in finnish. 
Though it'd been some very long time since I last had such nice talk with someone

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AnimatixReels [2015-04-20 04:56:26 +0000 UTC]

Wow!

I still remember as a kid, I used to think guidelines were "pointless" and would always think they just cluttered a drawing; that led to my continuous drawings of terribly structured humans.

Anyway, this tutorial was what I was looking for to teach my brother that guidelines are important and he should adopt the concept early, unlike me the rebel.

Also, could I state some requests? Could you make tutorials based on realism, or the basics for a "Beginner" beginner (line exercises, how to hold a pencil, drawing from shoulder vs fingers and wrist, etc.)?

Thanks.
Love your detailed tutorials btw! Very helpful to the art community, seasoned and newbies alike.

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Nsio In reply to AnimatixReels [2015-04-20 14:59:11 +0000 UTC]

I also questioned the usefulness of guidelines. I had learned how to use all manner of guidelines to get the eyes, eyebrows, ears, cheeks, nose, mouth and chin in place, but it was way too cluttered. In the end, I didn't get any of the elements mentioned right . I got rid of most of the guidelines and used only few key guidelines, which have served me for nearly 10 years already.

Some of my tutorials already have exercises. I find it difficult to make tutorials about as basic things as how to hold a pen. But I'll consider making such tutorials some time.

Thanks! I'm getting on such hard topics that these tutorials are getting rather large and heavy ^^'. But that's how it is. Every thing and concept are interconnected in one way or another. For example, there is no point in explaining how to shade unless the person already understand how perspective works and how to draw 3D objects. And even then the person should know how to draw those lines in first place : D

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AnimatixReels In reply to Nsio [2015-04-20 18:10:17 +0000 UTC]

I agree wholeheartedly on your last statement. 

Art is like a woven blanket- the threads interweave amongst one another to reveal a bigger picture.

Like I said, keep up the good tutorials!

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LexiiDear [2015-04-19 22:11:12 +0000 UTC]

Have I ever told you how much I appreciate the effort put into your tutorials? Well these are just great XD Excellently executed on all levels <3 c:
Also, I love you <3 ^^
 

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CyropsArt [2015-04-10 08:06:23 +0000 UTC]

Was slacking for the past few years, not drawing, started practising the basics (oh how mind numbing boring) a few weeks ago, drawing nothing but circles and elipses, recently started drawing cubes to practise drawing straight lines, then I fill those cubes with circles and elipses (that part is actually quite fun). This tutorial helps alot to make sense where I go wrong during practise. Honestly, your tutorials are the best, in my humble opinion. Thank you so much for taking the time to do them!

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chiscojaime [2015-04-09 21:17:35 +0000 UTC]

Thank you, it is great!!

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peonso [2015-04-09 19:01:19 +0000 UTC]

Thank you, for this one and previous ones.

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Grilledbird [2015-04-09 16:39:18 +0000 UTC]

Woah! Thank you! It's very helpful!! (≧∇≦)/

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Int00101rstellar [2015-04-09 15:11:14 +0000 UTC]

Bless thee.

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sugarontop36 [2015-04-09 02:16:30 +0000 UTC]

thank you so much

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LostbunniesofWendy [2015-04-08 18:25:30 +0000 UTC]

It willl take me a while to read, but it looks so useful!

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ColonelMarksman [2015-04-08 00:30:23 +0000 UTC]

This would probably be a lot more helpful to me if I knew what guide lines were. Must not be a very popular subject in art because I searched the internet and couldn't find very much.

Edited: Got it on #7. I never considered using guidelines for something more complex like you showed in the first introduction so I had at first no idea what you were discussing. Just as a suggestion, in the future, laying out definitions of the terms I think might help expand this to newbies or those self-taught.

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parameciumkid [2015-04-07 15:32:42 +0000 UTC]

Unfortunately this doesn't do me terribly much good as I've already progressed past this level, but I'm glad you made this tutorial because if anyone else out there is like me, they've been dying for a more scientific explanation of all that stuff that art teachers and art book authors just sort of imply.

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Nsio In reply to parameciumkid [2015-04-08 08:56:29 +0000 UTC]

I would be extremely careful with such statements as "I've already progressed past this level". I used to be naive, I though I knew, I believed I was good. However, the more I learned, I came to understand that I knew hardly anything. Well, that was me 6-7 years ago, but I still keep revisiting the basics although I can already draw fine. Even this tutorial was a great practice for me, because I normally don't draw things this meticulously.

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parameciumkid In reply to Nsio [2015-04-08 12:00:00 +0000 UTC]

True, true. What I meant was I already know the concepts covered here and do most of this stuff in my art already (or at least I think I'm doing it). Of course going over it is still useful as a reminder.
Keep making these things please! Not to hate on Mark Crilley but you actually raised a really good point about the way he uses guidelines.

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Sillageuse [2015-04-07 12:04:08 +0000 UTC]

This is super helpful, thankyou! I actually realized like two weeks ago with the Mark Crilley kissing tutorial that the guidelines don't apply anymore if you change the position a lot. And I thought that the kind of guidelines I always use or see being used in tutorials are only any good if you know what the result is going to be (like if you peek to the end of the tutorial, or when you're referencing a pose or something like that). But to develop a completely new pose for your own character is hard when you only use guidelines you have learned from others.
So your tutorial is a very fine explanation of a rough idea I had in the back of my head, and I'm so thankful you wrote it all down. Keep the tutorials coming please, I love them!

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Pukiq [2015-04-07 09:35:14 +0000 UTC]

Math go home you drunk xD

Sorry was so much in need to write it because if you only look at the drawings is it just math on math on math xD

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Nsio In reply to Pukiq [2015-04-07 14:23:48 +0000 UTC]

haha . I think using letters is one clever way of representing units which can have any value, but same letters always have equal value. a=a, it's so simple

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Pukiq In reply to Nsio [2015-04-08 09:19:30 +0000 UTC]

I'm a math expert don't worry I know ^^
I just wanted to make that joke xD

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Imnoobbutwithheart [2015-04-07 05:32:21 +0000 UTC]

this is really nice

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TreeSamurai [2015-04-07 01:41:00 +0000 UTC]

Keep up the epic guides! No matter how much I learn your explanations always help out so much

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Cow-Butt [2015-04-07 00:41:51 +0000 UTC]

ooo- i don't have time to look at this in depth now, i'm def saving it to read over more later.

thank you! :'D

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historianGirl [2015-04-06 23:22:32 +0000 UTC]

Very useful.

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TidalEspeon [2015-04-06 22:48:53 +0000 UTC]

Nice job! I like how you added the step by step instructions and practices That's is a first for your tuts (unless I missed something in any of your previous ones).

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Nsio In reply to TidalEspeon [2015-04-07 14:21:11 +0000 UTC]

I have done that before, but in this casel it was crucial to make the whole tutorial in this manner. These things I'm trying to explain are so complicated that one example just isn't enough.

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TidalEspeon In reply to Nsio [2015-04-07 18:17:00 +0000 UTC]

Oh, I see : o Well, for future tutorials, I'd appreciate it if you'd always add in exercises. I think I'm not the only one who can get more than a little confused without those, so yeah

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Twinhound [2015-04-06 18:19:10 +0000 UTC]

as always fantastic and super helpful ^^
thanks for sharing this with everyone.

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Aluxander01 [2015-04-06 17:38:35 +0000 UTC]

Thank you very much for sharing your valuable knowledge, I always learn something thanks to your tutorials. (n_n) b

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S3rb4n [2015-04-06 17:27:47 +0000 UTC]

As always, great job!

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Mad--Jackal [2015-04-06 16:58:27 +0000 UTC]

God I love your tutorials.
Now I've only got to practice

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steezeus [2015-04-06 16:48:27 +0000 UTC]

thank you for this

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Drgig [2015-04-06 16:29:54 +0000 UTC]

lovely <3 thanks for make more of this Nsio 

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Nsio In reply to Drgig [2015-04-06 17:07:27 +0000 UTC]

No problemo

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AliceSacco [2015-04-06 16:28:51 +0000 UTC]

Though I'm not good at drawing, I alwais rely on guidelines - since I discovered them of course. Some are in the initial sketch, some are just imaginary, and when i went to art school, some of my classmates complained because i relied on them, while they didn't drew guidelines at all (they didn't even see what they were going to draw. They decided at the moment and i don't know how, despite this, they were so good at drawing).
That year, my mum suggested me to practice to draw just by eye. I took a picture and I started to copy 'a circle, then the line where I had to place eyes', and my mum remembered me to draw just by eye. But in that way I could not respect proportions. Now I can copy without guidelines, but rather than copy, I prefer to analyze what i see and to try to understand. Just copy is a good practice to improve perception, but is not useful to understand and enrich your imagination.
When Ii draw from imagination, I always use guidelines.

You cited Mark Crilley. Many believe and claim that he is a shitty artist, but I believe he is fairly good (My opinion may be biased, anyway, because i'm talking from my 'artistic' point of view), maybe he may be not good at teaching, but this doesn't means he is not good at drawing.

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ColonelMarksman In reply to AliceSacco [2015-04-08 00:39:06 +0000 UTC]

I think his cartooning and manga is... off somehow. It feels copied. I think what happened is that he learned how to do some good art but has difficulty simplifying it. Which might explain why he's not the best art teacher.

But his sketches and realism is amazing.

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AliceSacco In reply to ColonelMarksman [2015-04-08 11:29:08 +0000 UTC]

If is so, he still draw in japanese style better that me.
But I believe teaching and being able to draw are two different skills. Some have both skills that grow togheter, but I saw, for example, artists that have skills that match skills of pro that are unable not only to tell me what wrong with my drawing, they can't even see that my drawings are off. Is like their skills are above their knowledge.
But, in most case, I notice that when artists go better, often they forget how they drew once, and they talk like if drawing was always easy to them.
A recent example was, I had problem to understand how perspective worked. I could draw an actual perspective, but i didn't understand them, therefore I could not manipulate it, so I analized it and I asked myself 'why?'
An artist (a pro that once wasn't able to draw), told me that I should not think about perspective, but i should just draw vanishing point and rely only on intuition. The problem is that I don't have intuition, I never had it. I rely on clarity, straightforwardness and knowledge, and I always worked with all I have. I can't rely on something I don't have. Teacher don't understand that every brain is different. They believe that every brain is the same.

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Nsio In reply to AliceSacco [2015-04-06 17:07:13 +0000 UTC]

I guess it's just matter of how they do their "mind game". I could draw without guidelines to some extent, but I just prefer using some of them to make sure I get things right.

He is definitely good artist, although I'm not big fan of his works myself (which of course doesn't make him shitty artist ). By default I'm not very fond of western artist anyway for I'm aiming to replicate authentic manga feel and look with my drawings.

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JozNeto [2015-04-06 16:22:26 +0000 UTC]

Thanks man ^^
I too appreciate his art, and you help enough

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kura-ou [2015-04-06 16:05:30 +0000 UTC]

This is so helpful, thank you so much!

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Azalonozul [2015-04-06 15:43:48 +0000 UTC]

Damn, bro. Thanks for doing all this! Us artists who don't have very solid foundations really appreciate this! ^^

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