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Nsio β€” Nsio explains: Constructing and Analysing

Published: 2014-02-14 02:27:29 +0000 UTC; Views: 315208; Favourites: 8192; Downloads: 6964
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Description It's already ninth tutorial in my "Nsio explains" series. This time I'll talk a little about constructing and analysing your drawings.


Why should you construct and analyse your drawings?

First of all, if you are an artist with no prior experience about drawing, it's unlikely that you can draw anything right in first go, yet alone in one go. It takes a lot of practice and experience to be able to draw things without sketching first.


Let's imagine, that you are drawing a human figure. You start from one eye, then draw the other. You keep going and draw the cheek and chin. At this point you might already have done a mistake. If you spend some time to analyse your work now, you can probably still save it. However, you just keep going, drawing more individual details. And if you are really fond of details, you might have spent a lot of time on a detail which may not even be right. If your great detail doesn't contribute or causes problems, it needs to be sacrificed. However, the time and effort you spent on that fine detail makes you unwilling to sacrifice it. The next details you draw are forced to follow the wrong detail, accumulating issues one after another. When you finally look what you have done, it's already too late to fix the drawing. It would take too much effort and the results wouldn't probably be satisfying either.


This is why constructing and analysing your drawings is so important. If you construct your drawings in logical manner, you can save a lot of time and effort in fixing your drawings. Analysing your work in regular intevals as you keep working on your drawing ensures that you won't be putting too much effort on something wrong.


Checklist

Self-analysis is the foundation of improving yourself. You will need to evaluate your actions and be able to see what you are doing wrong. Once you know our issues, you can start working on getting better at them.


Here I compiled few common issues, but seriously, the amount of possible issues are numerous. And even the matters I have covered are explained in very general level. Also the source of the issue isn't always as obvious as it may seem. For example, the character head may look too small in comparison to the body. However, you can also consider that the body appears too large when compared to the head. Either the head or the body needs to be fixed. It can also be, that the scale and proportions of the torso just makes the head look smaller. That said, there may be only one or several factors affecting the perceived issue. You will need to decide which feature you will sacrifice for the greater good.


I'll talk about few issues I tend to struggle most.

  • Symmetry: It's fairly easy to draw something perfectly symmetric by drawing one half and then mirroring it. The problem emerges when you need to draw something symmetric in 3D space. To see the symmetry, you need to understand how perspective works. Also, you need to know that human body is rather symmetric, even if the pose isn't symmetric. Most common issues with symmetry tend to emerge around the head. The neck may appear to start from the shoulder, the mouth and nose have taken the liberty to locate themselves indiscriminately and the eyes are not from this world. You will need to learn to see the relative positions of the bodily features and make decent guesses when drawing them.
  • Proportions: You will need to learn seeing the body proportions in perspective. Probably most common issues are arms and legs that differ in length. Even when foreshortened, the arms and legs need to look equal in length. I usually compare the body parts together to see which is longer. Then I evaluate whether it's enough if I fix only the other, or do they both need fixing.
  • Scales: Often accompanying proportional issues, it's quite common to draw some body parts larger or smaller than it should be.
  • Orientation: This is very important and hard. To see the orientation, you first need to see the perspective. Then you will need to know how each body part can move around and how the other body parts are affected. Drawing the hand in certain orientation will restrict arm positioning. If you fail with the orientation check, you may have poses that are physically impossible.
  • Dynamism: Here we have the dynamism yet again. Without dynamism, everything looks plain and boring. Having been dabbling with dynamism for years, I can already come up with quite good dynamism. It gives reason for the element in your drawing, making them not only natural, but also justified.
  • Patterns: These are often really annoying. There are two types of patterns: wanted and unwanted. Usually unintentional patterns are unwanted, for example starry sky with rational star placement. Unintentional patterns usually manifest themselves on elements where a lot of similar features are drawn next to each other. Such things are wrinkles and drapes on clothing, strands of hair and frill to mention some.
  • Logic: This is neglected very often. Even if it's possible for the character to take a certain pose, it may not always make much of sense. Usually these poses are unnatural and stiff.

  • If you keep working on your drawing for quite some time, you will become blinded to it. If you mirror your drawing, it will look like a completely new drawing, making it a lot easier to see the issues. Digital artist have it easy, but traditional artist can use a real mirror and rotate the canvas as well.


    When you trace your sketch, remember that your goal isn't copying it. The sketch is there only to give you some rough idea of the final results. That said, you don't have to follow the sketch too strictly, especially if it's not perfect.


    Example of constructing and analysing

    I though an example would be most useful way to explain how to work on your drawing.


    When I draw, I work on phases. Each phase has it's own focus points and goals to achieve. The benefit of working on these phases is that I can focus only on few things at time. The phases are

    1. Idea

    2. Rough Sketch

    3. Refined Sketch

    4. Lineart

    5. Post-processing


    The first phase is useful for trying out many alternatives without using too much time or effort on the drawing. If I don't like the pose, I can easily discard it. I can also try to find a pose that's more fitting or justified for the character I'm going to draw. I went with the third. The fourth is there just to "pre-evaluate possible errors with the drawing".


    Second phase is the most important of all of the phases. All major issues should be fixed on this phase. Well done work here will pay off on later phases. At first I draw the full body without paying too much of attention to the issues. After I'm done in 5 mins or so, I start analysing the errors. I use lasso selection to relocate and rotate body parts. I also redraw many parts to fix major issues. I have included my quick rendition and it's fixings. Drawing the character naked is important, because that's the only way you can truly test where the body parts go. Also, naked sketch will serve as a base for the clothing. If the drawing requires major changes, they can still be done. However, a good rule of thumb is that "when you have chosen a pose, stick to it".


    I really recommend spending a lot of time on rough sketching. I used to draw at least two or three rough sketches of the same body, because drawing the body from scratch was often easier than fixing the faulty one.


    On third phase, it's time to make a preview of the final drawing. All important details and features should be present here. The line quality doesn't matter though. I often draw most important and hard details (such as fingers) quite detailed already in order to make it easier to draw them on next phase. I usually draw some sort of shading as well, and often I won't take the drawing further than this. It has already served as valuable practice work.


    On fourth phase, it's time to draw the final lineart. On this phase, the focus should be solely on the linework. While issues should be fixed when they emerge, the point of the two earlier phases is to get rid of them so that the focus can be put solely on making pretty lines. If I'm going to color the piece, this is enough work for now.


    Fifth phase is either coloring or inking. Here i just went with solid black and one bluish shade. When the work is done, I usually appreciate it for some time and then after few days I do post-analysis. This piece came out pretty neat, though the legs could have benefited from some extra attention, especially the armor parts and feet.



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    Comments: 219

    Earth9uake In reply to ??? [2014-06-30 21:31:34 +0000 UTC]

    Kiitos tosi paljon! mulla tulee ongelmia aina kun pitÀis hahmotella vÀhÀn vaikeampaa asentoa ja sÀ osaat piirtÀÀ asennot niin hyvin!! EttÀ kiitosta! TÀÀ autto tosi paljon!

    πŸ‘: 0 ⏩: 0

    FatVonD [2014-06-04 06:40:52 +0000 UTC]

    Aw, all these are great! (Your art in general is awesome aswell, of course!)
    I've faved a couple of them, and I'll certainly have a look at them next time I draw something, anatomy has never really been my thing, haha.

    Thank you for making these, I'm sure you've helped countless other aspiring artists so far!

    πŸ‘: 0 ⏩: 0

    dragos1912 [2014-06-01 16:48:03 +0000 UTC]

    This one doesn't have a download?

    πŸ‘: 0 ⏩: 1

    dragos1912 In reply to dragos1912 [2014-06-01 16:54:42 +0000 UTC]

    BTW. Lets say I am not too amazing at drawing, in general ( Drawing legs kills me ). I really want to be able to draw, in as many styles as possible, because I often space out and have those amazing images in my mind, and I often want to immortalise them, but I never really succeed. Any particular route that I should take?
    P.S. I already look up to you. Please don't shoot me .

    πŸ‘: 0 ⏩: 1

    Nsio In reply to dragos1912 [2014-06-01 18:29:32 +0000 UTC]

    Oops, I have forgotten the download option. Thanks for the notice, I made it downloadable.

    It's hard to tell any specific means that suit you the best without knowing your age, Β how long have you been drawing and how you draw currently.

    Young people learn things easier, while older people can take advantage from analytic thinking. Experience plays important role to evaluate your current standing at drawing, as it reveals how much of understanding you already have about drawing and how much of effort you will need to see in order to improve.

    The way I learned to draw included drawing from reference, mostly manga and anime. I also read many tutorials about drawing and tried many ways to drawing and adopted the ways that I found most suitable for my needs. I've analyzed my own works and compared them to other works in order to find their merits and issues and then tried to address the issues on following drawings. And lastly, I have been drawing a lot, nearly every day for 10 years. Repetition is the key, as it allows you to recall any drawing from your muscle memory and redraw it easier. For example, most of the time when I draw hands, I just draw them the way I have drawn them before.

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    MrElagan [2014-06-01 15:25:09 +0000 UTC]

    I got completely blown away by the how the last one looked like! Awesome stuff man, you have a lot of knowledge ! May I ask what kind of tablet you use? I would assume it's one in the Cintiq series.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to MrElagan [2014-06-01 16:09:12 +0000 UTC]

    Thanks. I'm indeed working on Cintiq, 13HD to be more specific. I used to work with Wacom Intuos 4 L for four years.

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    KaylaKedziora [2014-05-07 11:47:39 +0000 UTC]

    im in love the with the ninja design you made

    πŸ‘: 0 ⏩: 0

    CodeMonkeyArts [2014-04-29 22:30:16 +0000 UTC]

    Oh man I need this.Β  This is a great tutorial that will help me catch the many, many, MANY mistakes I make when drawing.Β  I like emphasis on the rough sketch part, that's really useful for me.

    πŸ‘: 0 ⏩: 0

    dauntlessoul In reply to ??? [2014-04-29 19:24:54 +0000 UTC]

    useful! thank yuou! :3

    πŸ‘: 0 ⏩: 0

    SeanPatrickKelly In reply to ??? [2014-04-28 15:25:18 +0000 UTC]

    very informative. these tutorials have been awesome

    πŸ‘: 0 ⏩: 0

    apolloEldon [2014-04-28 01:27:14 +0000 UTC]

    Your tutorials are priceless. Thank you so much!

    πŸ‘: 0 ⏩: 0

    UndyingResistance In reply to ??? [2014-04-13 20:40:32 +0000 UTC]

    I love this , Incredibly helpful, I intend to put into action what information I've learned. Further improvement is always welcome.

    πŸ‘: 0 ⏩: 0

    MadaraAssassin In reply to ??? [2014-04-13 09:22:28 +0000 UTC]

    very helpful

    πŸ‘: 0 ⏩: 0

    KinimiHucashi [2014-04-08 05:09:14 +0000 UTC]

    I needed this, thanks

    πŸ‘: 0 ⏩: 0

    kabatt [2014-03-27 12:23:49 +0000 UTC]

    God, I have this feeling You mentioned all those little things that need to be said and explained to beginners! I'm deeply amazed and inspired. Thank You!

    πŸ‘: 0 ⏩: 0

    KindCritic [2014-03-26 01:04:25 +0000 UTC]

    You are crazy talented.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to KindCritic [2014-03-26 13:31:31 +0000 UTC]

    Thank you very much

    πŸ‘: 0 ⏩: 0

    Kimsanerii In reply to ??? [2014-03-24 20:08:58 +0000 UTC]

    This is a really inspiring tutorial! It's so inspiring in fact, that it broke me free of my artblock!
    I'm an impatient and young tablet user, so I usually just draw freehand without planning it first. This helped me to understand anatomy and actually focus on what I was doing, never mind the cool clothes I was gonna draw...

    πŸ‘: 0 ⏩: 1

    Nsio In reply to Kimsanerii [2014-03-24 20:42:55 +0000 UTC]

    Thanks! And hey that's great news! Artblocks are horrifying, so getting over one is such a relief.

    The more I drew, the more patient I also became. I can draw many things just because of the patience.

    πŸ‘: 0 ⏩: 1

    Kimsanerii In reply to Nsio [2014-03-26 12:09:51 +0000 UTC]

    I'm really glad I found this tutorial, thank you so much for taking your time to do it ^.^ For me, any type of 'block' is horrid, especially when you're writing mediocre fanfiction or doing poetry...

    That's brilliant! I'll try to be more patient next time, definitely

    πŸ‘: 0 ⏩: 0

    Zeonista [2014-03-23 19:03:37 +0000 UTC]

    Preach the gospel of proportions, sister! Yeah, I rarely got the whole image thing down too, with the inevitable result in many drawings at a young age.

    πŸ‘: 0 ⏩: 0

    TheSkaldofNvrwinter [2014-03-21 02:29:17 +0000 UTC]

    You have brought some enlightenment to my mind lol. Seriously. Even with one of my Rocky and Bullwinkle fan arts I generally skip any sort of full on rough stage. I do a rough stage, but I don't go into full checking for problems, etc etc. I guess I go a bit fast. I never do #1, trying different sketches of different poses. I'll do a fast #2, then make a new layer--I'm new to tablets, about six weeks--and start with lineart, then coloring, haven't progressed to full forms yet.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to TheSkaldofNvrwinter [2014-03-21 06:46:09 +0000 UTC]

    It's often the impatience that causes the issues, along the lack of experience and knowledge. The process is more important than the result, at least when practicing. The better I got, the more patient I became. I usually want to spend a lot of time on drawing and then the results are also better. I have noticed that the moment I want to see just quick results, the drawings become horrible.

    Since you are rather new to tablets, it's especially important for you to slow down and spend some time just on drawing. I would leave coloring out for now, because the less you have to do, the easier it is to be patient, so to say. Once you get more familiar with drawing in general, it's then easier expand to coloring.

    πŸ‘: 0 ⏩: 0

    Drakedragon In reply to ??? [2014-03-15 22:58:04 +0000 UTC]

    A nice tutorial, and I like the little problems you mentioned, because those are definitely things I sometimes run into.

    The part of this tutorial that really stuck out to me as poignant was the 'multiple sketches' thing. Thinking on it, it's not something I do very often, and the times I did do it, the image turned out so much better for it. Why don't I do that more? Something to keep in mind.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to Drakedragon [2014-03-21 06:34:17 +0000 UTC]

    Thanks. Those are very common issues and once cleared, the difference is already considerable.

    Repetition is what we need to learn and memorize. Being able to draw something once doesn't guarantee one could do it next time, so it's very important to draw things multiple times. This is also important in longer intervals. For example, when I starting a practice drawing, I always draw a general standing pose first. Thanks to it I can usually draw it pretty quick and accurate. When I haven't drawn for quite some time, I draw multiple standing poses to warm up

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    Trencher7809 [2014-03-11 03:35:08 +0000 UTC]

    I love this tutorial, I'd seen it before but I couldn't for the life of me find it again. I'm really happy I happened to stumble over it though because it's so informative!

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    ArcaneRaven [2014-03-10 05:58:48 +0000 UTC]

    this is extreeeemly helpful, I've been getting stuck on shoulders, hip-size and body length for ages. This has helped me get passed it.

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    ShiroiAkumaSama [2014-03-09 19:10:12 +0000 UTC]

    Nr. 4 Orientation is relative sometimes, I'm hypermobile so I'm more flexible. I can bend my hand, like in your (red) example. I'm sure you might know her already, but look for Zlata. She is a contortionist and fascinating to study.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to ShiroiAkumaSama [2014-03-11 11:15:02 +0000 UTC]

    I'm talking about limits in general. Then it's more about whether it's intentional or not to draw the character more flexible, and if the artist in question is a beginner, it's unlikely intentional. It's often better to start with general human features and then expand to more peculiar aspects such as flexibility later on.

    That woman is incredibly flexible indeed

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    DBZaaron14 [2014-03-09 00:48:22 +0000 UTC]

    Never thought about some of the stuff in the checklist, will definitely have to work on them

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    GhazieArsha [2014-03-07 05:58:48 +0000 UTC]

    Whoa whoa hey... this is great, I really like this tutorial, soo helpul and easy to understand... thanks

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    Girlteam [2014-03-07 01:57:20 +0000 UTC]

    I know that I don't always favorite everyone, but I'll like to take some time to say that I LOVE your drawing tutorials. I hope you will continue them!

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    Sharinku [2014-03-04 02:59:43 +0000 UTC]

    Very simple and easy to understand! It's entertaining and informative! Thank you!

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    Sachi-pon In reply to ??? [2014-02-27 03:45:27 +0000 UTC]

    this has to be one of the best tutorials i have ever seen, ever!! this will really help beginners fix their mistakes. a lot of times, i have tried to give people bits of critique here and there, but it's hard to do it with just words. this tutorial says the same things i have said, but uses pics and not just words. this is an extremely helpful tutorial for everyone, me included!!

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    Nsio In reply to Sachi-pon [2014-02-28 07:51:54 +0000 UTC]

    Thank you! Illustrations tell more than thousand words as they say

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    Flashtrang [2014-02-24 16:21:21 +0000 UTC]

    duh.. this is harder that I though..

    πŸ‘: 0 ⏩: 0

    ChaiLatteProductions [2014-02-23 02:34:50 +0000 UTC]

    This is really easy to understand! Thank you~

    πŸ‘: 0 ⏩: 0

    Anlis-chan [2014-02-21 21:14:04 +0000 UTC]

    very good tutorial. Thank you so much for it :3

    πŸ‘: 0 ⏩: 0

    Sternberger [2014-02-20 18:12:38 +0000 UTC]

    amazing thanks for that tutorial!!!

    πŸ‘: 0 ⏩: 0

    Voxejst [2014-02-20 17:37:29 +0000 UTC]

    We appreciate your work! Thank you very much for sharing and helping.

    πŸ‘: 0 ⏩: 0

    Makaylafashion [2014-02-20 01:59:43 +0000 UTC]

    This is really helpful! You did a great job of explaining things.

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    Glowandstar [2014-02-19 22:44:38 +0000 UTC]

    im not sure if you'd believe me when i'd tell you this made me get back to drawing when i stopped for years.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to Glowandstar [2014-02-20 20:43:20 +0000 UTC]

    That sounds great! Good to hear it had such strong impact on you

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    mangapinches In reply to ??? [2014-02-19 21:26:47 +0000 UTC]

    Wonderful tutorial, thoughtfully constructed, well explained, skillfully drawn.

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    Yuidreams In reply to ??? [2014-02-18 16:43:54 +0000 UTC]

    It is sooo useful!!!!!!!! thanks so much for the tutorial *___________* helps me so much hahahaha

    πŸ‘: 0 ⏩: 0

    Limbsart [2014-02-17 14:08:35 +0000 UTC]

    Thank you very much for your tutorial. This is kind of like the ultimate checklist for an artist! You have excellent points and give great visual examples! Thank you so much!

    πŸ‘: 0 ⏩: 0

    XEarthFaeX [2014-02-16 20:44:37 +0000 UTC]

    thank you, very helpful

    πŸ‘: 0 ⏩: 0

    derpychan14 [2014-02-16 17:49:18 +0000 UTC]

    oh my gosh this would help me sooo much, thank you~

    πŸ‘: 0 ⏩: 0

    DarkRinx In reply to ??? [2014-02-16 15:55:17 +0000 UTC]

    Just curious, what would you use for digital drawing? (eg Manga Studio, Painttool SAI....)

    πŸ‘: 0 ⏩: 1


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