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EDIT: I noticed I had one layer off. Activated itTenth tutorial already. I've been drawing these quite a lot already.
While the anatomy is important when drawing human characters, it's not as important as the proportions. In fact, you can get quite far without knowing very much about true anatomy.
When I started drawing, I started with the proportions rather than anatomy. I wanted to be able to draw human characters quickly, so studying the proportions was far more faster than studying anatomical details. I tried studying anatomy as well, but I quickly realized that I didn't have the understanding to truly get what was going on in there. I didn't see the big picture so to say. Knowing how to draw details is useless if I can't draw several details together to form a good drawing. Thus I started from the general body proportions instead.
Now that I have got the proportions pretty much in place, I have started to understand the anatomy much better as well. I began to see the connectivity of the individual details. Now it's juts about studying these details one by one and adding them in my drawings.
Symmetry and Scale
What do "proportions" actually mean? I understand proportions as A.) the relativity of the object's dimensions and B.) the relation between group of objects in regard of position, orientation, size, shape, scale etc. Let's say, I draw two cubes, one big and one small. Because they are cubes, the proportions are the same, only the scale is different. On top of that, each side of the cube has exactly the same proportions. The space between the two cubes also have it's proportions depending on the positioning of the cubes (so called negative space). If I stretch or otherwise manipulate one of the cubes, their proportions won't be the same anymore (obviously).
Same things apply with humans and individual body parts.
Before we delve deeper into human proportions, it's good to remember that simply put, we are very symmetric beings.Β One could probably argue that saying that we are symmetric isn't true. Probably this person is considering word "symmetry" as being perfectly symmetric. This is not what I'm after. There is still certain symmetry that needs to be taken account. For example, drawing a character with differing arm or leg lengths or sizes is unlikely intentional or desirable. If that's the case, then fine, but then it needs to be drawn justified so that there is no question about the intention.
We have (generally) two eyes, two ears, two arms and two legs which are located roughly equally far away from the center line of our body. We also have one nose, one mouth, one neck, one navel and one certain place pretty much along the center line of our body. This is pretty obvious, yet very often ignored in the drawings of beginners. It's unlikely intentional, because actually seeing the relative positioning of these elements, yet alone drawing them correctly isn't that simple.
When I'm drawing human figures, I look for reference points and middle lines/points. If the element isn't positioned on any of these, I start looking for offset points in relation to the points I mentioned. Since I've been drawing so long, I have developed a sense of "area of approximation". That said, I can tell that something ought to be located within certain area. With some elements I can tell the exact position, while with others the area is much larger, thus requiring more efforts to find the correct placement. Anyway, this area of approximation works only when there are something as a reference. For example, I first need to draw the head before I can place one of the eyes in it's approximate place. Once I'm happy with it's position, I look for the area of approximation of the other eye. I know that the eyes are symmetrically positioned, so I can use the first eye and center line as a reference to position the eye in it's place.
This is of course a lot harder when the object isn't seen directly from the front anymore.Β Even if the object is seen from other viewing angle than directly from the front, it retains it's symmetry. This requires understanding about three dimensional nature of our world.
Basic Body Proportions
Here I tried to draw female and male characters next to each others to illustrate the difference between the two. Note that these probably aren't absolutely right. These are based on my current understanding and I can't say that they are completely devoid of my personal preferences or views about female and male bodies. Anyway, they get the job done for the time being.
I already made a short tutorial about using heads as a measure . It's pretty handy when deciding the intended proportions for the characters. To put it shortly, the number of heads you stack on top of each other determines the proportions of the body. A regular adult human is around 7 heads tall. It's good to note that a "head height" isn't anything specific measure, but the relation of the character's size of the head to the character's height. That said, characters can have different "head height" but still have the same physical height. Here I have drawn both characters 7 heads tall, but the male character is slightly taller, because his head is slightly bigger than that of a female. I wanted to keep the "head height" the same so that the similarities and differences between the genders are easier to see.
In general, female body is more delicate and curvy than male body. The body fat makes the shapes smooth and round. Male bodies are more robust and heavier, and the shapes are more angular and muscles are more visible. The biggest difference between female and male characters is probably the silhouette of the torso. The center of the body mass tend to be around the pelvis with females while males have broader shoulders and have the center of the body mass higher around the chest. You can think that if the bodies were simplified into triangles, the sharp point would point upwards with female body (depicting wide hips) and downwards with male body (depicting wide shoulders).
There are as many body typesas there are humans in the world, so the proportions here are just to give a general idea. It's good to note that if you draw the character with different "head height" than 7 heads, the rules shown here can't be used directly. I usually prefer drawing my characters 5-6 heads tall. Once you get familiar with basic bodies, you can start exaggerating and varying the bodies. By the way, I tried drawing various body types with solid color instead of lines. It turned out pretty fun, so you may give it a try as well. I found that it was easier to see the shapes as solid colors. I really like the alien
Where are you looking at?
If you want to get the proportions right, you need to look your drawing a lot. In fact, when you draw a body part, you should be looking around for reference points rather than look at the tip of the pen. As I said before, I'm looking for reference points. For example, if I have already drawn one arm, I look it while I draw the other arm in order to get proportions same. If you want that the arms and legs have proportions that fit the torso, you need to see the torso at any given time.
This is why I recommend practicing traditionally. When you draw your character on paper, you can see it fully all the time. On PC screen it's often hard to see the whole drawing due to screen limitations. I myself have noticed that I tend to draw really long legs when I draw on tablet. That's because I can't see the upper body while I draw the legs. This is the most common issue I need to fix on my drawings. So, if you still intend to draw on tablet, zoom out every now and then and check that everything is fine.
If you have a tendency to draw the body or parts of it too long or fat, try drawing the total opposite. The way to practice proportions is to try out the extremes: the right proportions are somewhere between. I'm doing this a lot when I practice. If you work digitally, make sure that you are using the native resolution of your screen. Wrong screen ratio can make your drawings look skewed unintentionally.
Drawing a Character
Okay, this is pretty much "draw some circles, then draw the rest of the ****ing owl".
I often drew these kind of practices where I drew the guidelines for 5-6 heads tall character and then I drew her from the front, side and behind. The guidelines helped in checking that each depictions of the character had the same height and proportions. It's really useful practice, so I recommend trying it. It's also good for practicing three dimensional thinking when you need to think how things would look from different directions. If you want more challenge, try drawing your character from above and below by using the front, side and behind views as a reference.
If you don't want to draw the horizontal guidelines, it's fine too. Just mark the heads with short line so that you can see where you are going as you draw. Note that I have marked the point of the crotch. If you like longer legs, position the crotch along the higher point. Note that you need to scale the torso appropriately a bit smaller (this also augments the longer legs). Since I prefer a bit shorter proportions, I tend to draw the legs shorter, thus I use the lower mark.
Once you have drawn the head, draw the torso up to the crotch. Draw one of the arms simplified for now, because you might need to tweak the body proportions. This way you can A).avoid spending too much time on the arm(s), risking losing it while fixing the proportions and B). draw the arm(s) by using fixed torso as a reference. This is just to safe effort, feel to draw the arms first if you want to.
Then draw one of the legs, either one will do. At this point you already have pretty good preview about the body proportions. If you find that the body or parts of it looks too thin/long=>fatten or shorten the corresponding body part. If it looks too fat =>lengthen or narrow the corresponding body part. If you work digitally, you can use the lasso tool to move parts or free transform to scale or skew body parts. Choose the appropriate method according the body proportions to keep the scale of the body parts fitting. If you lengthen a fat body part, you can make it look thin, but it also becomes larger. Similarly, if you shorten a slim body prat, you can make it look fatter, but it also becomes smaller.
Once you are happy, draw the rest of the elements. Now that the body won't likely change as much anymore, it's safer to draw the arms (especially if they go over the torso). Remember to use already drawn elements as your reference points. If you draw your character directly from the front and you work digitally, you may also mirror the body parts, or even whole body. It's good to note though that when you are practicing, it's better to draw everything yourself and leave the efficiency for serious drawings.
When you are done with the sketch, draw the final lineart. Digital artist have it easy with the layers. Remember that your goal isn't to copy your sketch. Refine your drawing when ever you feel it's appropriate.
That's all for now, I hope you enjoy this part of the "Nsio Explains"
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Comments: 166
mynameisakhil [2023-09-13 20:34:24 +0000 UTC]
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fiendstar [2022-12-30 20:06:33 +0000 UTC]
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expressweed [2022-11-09 07:04:54 +0000 UTC]
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Satvol [2022-04-04 22:08:28 +0000 UTC]
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melsr007 [2021-03-26 04:02:26 +0000 UTC]
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sayueproject99 [2021-03-14 16:15:20 +0000 UTC]
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rabidpadme [2021-02-09 20:36:40 +0000 UTC]
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Rogerartrat [2020-06-23 12:32:41 +0000 UTC]
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Naughty-b-Nature [2018-05-12 11:51:39 +0000 UTC]
Yes! Another missing link. Β Β I need those to get the picture right.
Now the fog is clearing up and I see what I did wrong in my own drawings. IΒ΄m sure IΒ΄ll find more in your other tutorials as well.
My biggest problem is to line up the eyes in a face and express emotions.Β Β Β Β I draw a nose as a guide where other artists donΒ΄t and sometimes it looks stupid.
But this is a nice way of learning! Thanks again!Β
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takio12 [2017-11-30 02:21:30 +0000 UTC]
Question on the hips. Do the curves start at the end of the torso?
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Nsio In reply to takio12 [2017-11-30 17:49:12 +0000 UTC]
I have noticed that at least with curvy girls, that's the case. So the widest part of the body is around the level of the scrotch.
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DarkLored123 [2017-06-30 01:18:11 +0000 UTC]
I have a question regarding proportions between different age groups, do I necessarily have to use heads as a measure when it comes to doing proportions? Since I already memorized the general landmarks of the human body and relation of the torso to the legs I can pretty much replicate a correctly proportional human figure but it is inconsistent and varies from drawing to drawing. How does the head relate to the proportions of a character as you get closer to a child or a teenager? The thing is when I use heads as a measure I find it hard to fit the character inside the head measurement and the landmarks don't match that unit of measurements so it surpasses the amount of heads I wanted for that certain character, is there any tips you can give regarding that?Β
Thank you.
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Nsio In reply to DarkLored123 [2017-06-30 04:49:25 +0000 UTC]
Using heads as a measure is just a simple method, you could use eye or nose for the same purpose if you wanted. It's up to you to find the perfect proportional measure for your needs, but the head is just so common and easy to use that I don't think it's necessary to complicate things.
In classical art the idealistic human is 8 heads tall only because most prominent landmarks are evenly distributed (i.e. full heads apart from each other). So for example the legs are 4 heads tall which is half of the full height, knees are at 2 heads height etc. If you draw a character that's 7 heads, then everything scales down slightly and will no longer follow full head measure (the legs would be 3,5 heads in height). With 6 heads proportions some landmarks will coincide because 6 and 8 are divisible between each other. That said, the legs would be 3 heads in height, which is half of the full 6 heads height. So you will need to work with fractions of heads in some areas. It becomes simple math.Β
If you draw traditionally, you can actually measure the head of the character and use maths to find the exact position for the landmarks (as long as you draw the character from the front, behind or sides).
I don't usually try to match the proportions exactly at full heads. It's supposed to be a general guide to get the proportions in place so that it looks believable (in this example the shorter girl is 5.8 heads tall). I rarely use the head for the arms though. I first check the proportions of the torso and then use its landmarks to construct the arms.Β Β It's good to note that if you fail with the proportions of the head you are using as a measure (for example, if it's vertically too elongated), then the rest of the body will also suffer from this mistake because the mistake multiplies.
When you are drawing very young characters, then you also need to note that their bodies don't follow adult character proportions. So you can't scale down a 8 heads tall character to 5 heads (using the original 8 heads tall character head as a measure) with 1:1 ratio, because then the character would just be smaller and still have adult proportions (imagine a pixie like Tinker Bell). On very young character the landmarks also are in slightly different places and the torso is proportionally larger in comparison to the arms and legs for example.
Then there are idealistic and exaggerated body proportions that bend the realism for attaining certain kind of look. For example, you could draw the torso proportionally smaller to give more room for longer legs, so two characters with 6 heads proportions but differently scaled torso look very different.
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Maestro-Tomy In reply to Nsio [2018-01-05 17:55:09 +0000 UTC]
7 head proportion for female body and 7.5 head proportion for male body became my standard when it comes to human body drawing. But it's their decision on how will they set up the proportion of the human body when they draw it, so there's no such thing as universal standard. I saw some artist draw their character in 5 head proportion, 8 head proportion, even 4 head proportion, but these are just example.
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adam-ant2 [2017-06-28 18:44:09 +0000 UTC]
This is quite a helpful walkthrough you've made here, Nsio.
I especially like the silhouettes on part two.
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TheHunter280 [2017-05-23 19:50:25 +0000 UTC]
The hips of the man model are too wide which make him look more like Toutankhamon than an average man, even IRL I've never seen a man having hips as large as his shoulders unless if he's obese (Fat doesn't count).
Your tutoriel isn't the best for starter, it help but this is an error I want to point because people tend to make man's hips too wide (Majorly women), as a quite experimented drawer and freak I know my shits.
Take it with a grain of salt
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Nsio In reply to TheHunter280 [2017-05-24 04:29:32 +0000 UTC]
I know. I haven't practiced drawning male characters enough. Not only that, this is one of the weakest tutorials of mine in general.
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TheHunter280 In reply to Nsio [2017-05-24 14:39:28 +0000 UTC]
Fair enough, at least you know your shits
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smaugthegreat108 [2017-04-21 20:11:56 +0000 UTC]
I learned anatomy and proportions over time. taught myself mostly from trial, error, and seeing other work, I still do have issues with tiny feet and sideviews doe. trying to get better with those
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kepchuck [2017-03-21 07:36:42 +0000 UTC]
Thank you, I am trying to draw humans for the first time and your guide is so useful and smart:3
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dcofjapan [2016-03-31 11:24:11 +0000 UTC]
erg I'm so bad at eyes. even though I know it's wrong I draw it again. and it's wrong again xD i.imgur.com/rfXroLQ.png
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DravenSin [2016-02-16 04:14:22 +0000 UTC]
Nsio, I just have to say that your tutorials have helped IMMENSELY. Just two months ago I could barely draw stick figures without messing something up, but ever since I've found your tutorials (along with others' tutorials and examples, of course, but yours helped the most.) I've grown so much it's crazy. It's mindblowing. I can't believe how much I've improved, it's just... Crazy. (I haven't uploaded any recent drawings though.) Anyone who's reading this and wants to be an artist, but is discouraged by their current level and drawings, just keep going. Keep going, keep going, keep going. I promise you will improve. Maybe some of you faster than others, but you W I L L get better, especially if you study. Have patience, and the 'skill' of drawing will come to you.
Just be sure to identify your weak points and study them 2Γ harder. An easy trick to do that is to download a photo editing app or something and use the 'flip image' option, it tricks your mind into seeing your product as a fresh pair of eyes. If that doesn't work, ask someone.
Identify, study, and don't be afraid to change a work of yours that you might have worked on for hours, but you feel as if something looks wrong. Some 'sacrifices' must be given to improve.
DON'T EVER GIVE UP.
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Nsio In reply to DravenSin [2016-02-16 09:23:10 +0000 UTC]
Hey, good to hear you are getting the knack of it! It has a snowball effect, so things will only get easier and faster to learn as time goes
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whattha [2016-02-12 21:32:56 +0000 UTC]
I did enjoy it. I do have a minor issue or two with this.
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MelReinH [2016-02-10 18:27:09 +0000 UTC]
In the case you start drawing in a style akin to say... example: Disney animations like frozen (Large heads, eyes, smaller body frames, etc). How would one go about practicing the "basic body types" before "breaking the rules?" Would you say to practice the anatomically correct way to draw a body?
Im basically having issues trying to add variety to my drawings. I feel that i have an overall-simple/cartoonic design, so bodies are outside of proportion in akin to the way I appreciate them; however, I'm having a tough time changing up the pace, such as drawing my characters realistically vs. out of proportion.
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Nsio In reply to MelReinH [2016-02-11 18:46:30 +0000 UTC]
Ideally you would practice anatomically correct body first and then move to stylized. But it doesn't happen like that in practice, or rather, it probably isn't enjoyable route if you would prefer drawing stylized figures. It's matter of putting certain amount of focus on things you will need in drawing your chosen subject while also encouraging yourself to draw more often. So if you wanted to draw Disney style, you would put 30% of your efforts on realistic body proportions and 70% on stylized proportions. You can spend all your efforts on realism, but you probably learn much faster if you make your practices simpler (by focusing less on realism and accumulating general drawing experience). Mind the rules at all times, but experiment with breaking them and analyze if it provides any merits.
Breaking the rules comes in play mainly after you can decently and consistently draw at least something. That said, studying basic shapes even without specific stylistic or realistic goal to gain more general drawing experience is always beneficial. As long as you analyze what you are doing and put your focus accordingly, you can become good at drawing even without paying too much attention on things like anatomy. For example, once you can consistently draw boxes and spheres from different viewing angles, playing with the proportions become much easier. You can put more focus on the proportions just because you don't have to pay so much attention on those boxes and spheres you are good at drawing.
If you know how to use heads as a measurement for human figure, you can apply that on Disney body as well. Choose a character and measure his/her head and stack them on top of each other to see the proportions. Then figure out how many heads are needed for the torso, arms and legs. Also study how many heads wide and "deep" the character is.
Stylizing details like eyes is a bit trickier. You can use an eye as a proportional measure for facial features. For example, in somewhat realistic figure eyes are one eye width away from each other and one eye width from ears (front view). On a stylized drawing, you can apply the same rule as is, but if the eyes are very large (like in Disney Frozen), you may be better off by either multiplying the distance between the eyes by factor like x1.2 eyes and decrease the distance to ears (front view) by x0.5 eyes. These are just examples of course. Just like body proportions, you can measure facial proportions from a reference to get an idea what you need to aim for.
You can measure the size and (relative) location of every feature Β in this fashion. The top of the eye is usually on level with the top of ears, but with large Disney like eyes it's better to move the eyes a bit higher (or alternatively lower the ears, it depends on your other proportional choices). As a general rule, aim for appealing looks (study drawings that you find appealing and try to transfer those features in your drawings as well).
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arrivemedi [2015-12-28 04:17:48 +0000 UTC]
Every time I try to do a front-view of a human, I always get antsy at every little mistake...is that normal? Because I hate when that happens, and then my eye starts twitching and then I end up erasing my drawing. X(
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Nsio In reply to arrivemedi [2015-12-29 16:27:21 +0000 UTC]
It's very typical to get frustrated and you aren't alone with that. Front views are especially hard because of the symmetry. You should avoid erasing or discarding your drawings though, because they are great for analysing how you have improved over time.
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Xoxdeviljin1212 [2015-11-20 04:26:05 +0000 UTC]
one question. what if you were drawing some guy who is nine feet tall? kind of like younger toguros height from yu yu hakusho? how would that work?
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Nsio In reply to Xoxdeviljin1212 [2015-11-20 07:32:13 +0000 UTC]
That man would look either A) proportionally normal but scaled up version of a 6 feet tall man (still 7 or 8 heads tall) or B)have roughly same sized head as a 6 feet tall guy which looks proportionally small to his own body (9-10 heads tall). Toguro has B body type.
If that guy doesn't need to look very realistic, he could be 5 heads tall as well, which would make his head really large in comparison to his own body and to other people. He could also be 20 heads tall, making his head much smaller than what normal people would have
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Xoxdeviljin1212 In reply to Nsio [2015-11-21 00:19:56 +0000 UTC]
So are heads considered ft in measurement?
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Nsio In reply to Xoxdeviljin1212 [2015-11-21 09:17:44 +0000 UTC]
No, heads are not any set measurement. Heads only indicate proportional size of the head in comparison to the rest of the body. Humans are generally 7 heads tall, in other words, their height is generally 7x the height of their head. In classical art 8 heads is considered ideal proportional height because many features and measurements will be in full heads (legs and upper body are both exactly 4 heads for example).
However, head height vary from person to person and thus it doesn't have any specific measure. Of course, nothing prevents your character having head which has height of 1 ft, making 7 heads tall character 7 ft. Even if the height of the head wasn't 1ft, it's still possible to make a character 7 heads tall. That's why two 7 heads tall characters can have different height. Nothing prevents you from drawing 10 heads tall character who is shorter than 4 heads tall character (maybe a tiny pixie vs.Β a troll comparison here).
As long as you know that humans are generally 7 heads tall, you don't need to think about the actual height of the head too much. The proportions will just be slightly different when you go below or above that number.
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Lunangel07 [2015-10-21 00:29:21 +0000 UTC]
I struggle so much with proportion, so thank you so much for this ^_^
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Stookam [2015-09-12 01:03:08 +0000 UTC]
Thanks so much for making this! I'm terrible at proportions, and this helped so much!
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Musou-Enrai [2015-08-12 14:54:42 +0000 UTC]
The part about the limited visibility when drawing on a tablet was great! I never thought about it.
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Nsio In reply to Musou-Enrai [2015-08-12 17:14:44 +0000 UTC]
Indeed. I had such issues myself until I realized why it's happening. In order to draw consistent drawing, one needs to see everything all the time (or at least check things frequently), otherwise there will be problems.
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Musou-Enrai In reply to Nsio [2015-08-12 21:28:43 +0000 UTC]
Not only that, but you advise to look at the drawing while drawing. And not at the tip of the pen(cil). Sometimes I find myself too concentrated on a single element, that when I step back, I see it's way of in relation to the rest of the elements. I need to check if things are coherent more regularly.
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