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Nsio β€” Nsio explains: Understanding Proportions

Published: 2014-04-27 15:50:50 +0000 UTC; Views: 493752; Favourites: 8432; Downloads: 11108
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Description EDIT: I noticed I had one layer off. Activated it

Tenth tutorial already. I've been drawing these quite a lot already.

While the anatomy is important when drawing human characters, it's not as important as the proportions. In fact, you can get quite far without knowing very much about true anatomy.

When I started drawing, I started with the proportions rather than anatomy. I wanted to be able to draw human characters quickly, so studying the proportions was far more faster than studying anatomical details. I tried studying anatomy as well, but I quickly realized that I didn't have the understanding to truly get what was going on in there. I didn't see the big picture so to say. Knowing how to draw details is useless if I can't draw several details together to form a good drawing. Thus I started from the general body proportions instead.

Now that I have got the proportions pretty much in place, I have started to understand the anatomy much better as well. I began to see the connectivity of the individual details. Now it's juts about studying these details one by one and adding them in my drawings.

Symmetry and Scale
What do "proportions" actually mean? I understand proportions as A.) the relativity of the object's dimensions and B.) the relation between group of objects in regard of position, orientation, size, shape, scale etc. Let's say, I draw two cubes, one big and one small. Because they are cubes, the proportions are the same, only the scale is different. On top of that, each side of the cube has exactly the same proportions. The space between the two cubes also have it's proportions depending on the positioning of the cubes (so called negative space). If I stretch or otherwise manipulate one of the cubes, their proportions won't be the same anymore (obviously).

Same things apply with humans and individual body parts.

Before we delve deeper into human proportions, it's good to remember that simply put, we are very symmetric beings.Β One could probably argue that saying that we are symmetric isn't true. Probably this person is considering word "symmetry" as being perfectly symmetric. This is not what I'm after. There is still certain symmetry that needs to be taken account. For example, drawing a character with differing arm or leg lengths or sizes is unlikely intentional or desirable. If that's the case, then fine, but then it needs to be drawn justified so that there is no question about the intention.

We have (generally) two eyes, two ears, two arms and two legs which are located roughly equally far away from the center line of our body. We also have one nose, one mouth, one neck, one navel and one certain place pretty much along the center line of our body. This is pretty obvious, yet very often ignored in the drawings of beginners. It's unlikely intentional, because actually seeing the relative positioning of these elements, yet alone drawing them correctly isn't that simple.

When I'm drawing human figures, I look for reference points and middle lines/points. If the element isn't positioned on any of these, I start looking for offset points in relation to the points I mentioned. Since I've been drawing so long, I have developed a sense of "area of approximation". That said, I can tell that something ought to be located within certain area. With some elements I can tell the exact position, while with others the area is much larger, thus requiring more efforts to find the correct placement. Anyway, this area of approximation works only when there are something as a reference. For example, I first need to draw the head before I can place one of the eyes in it's approximate place. Once I'm happy with it's position, I look for the area of approximation of the other eye. I know that the eyes are symmetrically positioned, so I can use the first eye and center line as a reference to position the eye in it's place.

This is of course a lot harder when the object isn't seen directly from the front anymore.Β Even if the object is seen from other viewing angle than directly from the front, it retains it's symmetry. This requires understanding about three dimensional nature of our world.

Basic Body Proportions
Here I tried to draw female and male characters next to each others to illustrate the difference between the two. Note that these probably aren't absolutely right. These are based on my current understanding and I can't say that they are completely devoid of my personal preferences or views about female and male bodies. Anyway, they get the job done for the time being.

I already made a short tutorial about using heads as a measure . It's pretty handy when deciding the intended proportions for the characters. To put it shortly, the number of heads you stack on top of each other determines the proportions of the body. A regular adult human is around 7 heads tall. It's good to note that a "head height" isn't anything specific measure, but the relation of the character's size of the head to the character's height. That said, characters can have different "head height" but still have the same physical height. Here I have drawn both characters 7 heads tall, but the male character is slightly taller, because his head is slightly bigger than that of a female. I wanted to keep the "head height" the same so that the similarities and differences between the genders are easier to see.

In general, female body is more delicate and curvy than male body. The body fat makes the shapes smooth and round. Male bodies are more robust and heavier, and the shapes are more angular and muscles are more visible. The biggest difference between female and male characters is probably the silhouette of the torso. The center of the body mass tend to be around the pelvis with females while males have broader shoulders and have the center of the body mass higher around the chest. You can think that if the bodies were simplified into triangles, the sharp point would point upwards with female body (depicting wide hips) and downwards with male body (depicting wide shoulders).

There are as many body typesas there are humans in the world, so the proportions here are just to give a general idea. It's good to note that if you draw the character with different "head height" than 7 heads, the rules shown here can't be used directly. I usually prefer drawing my characters 5-6 heads tall. Once you get familiar with basic bodies, you can start exaggerating and varying the bodies. By the way, I tried drawing various body types with solid color instead of lines. It turned out pretty fun, so you may give it a try as well. I found that it was easier to see the shapes as solid colors. I really like the alien

Where are you looking at?
If you want to get the proportions right, you need to look your drawing a lot. In fact, when you draw a body part, you should be looking around for reference points rather than look at the tip of the pen. As I said before, I'm looking for reference points. For example, if I have already drawn one arm, I look it while I draw the other arm in order to get proportions same. If you want that the arms and legs have proportions that fit the torso, you need to see the torso at any given time.

This is why I recommend practicing traditionally. When you draw your character on paper, you can see it fully all the time. On PC screen it's often hard to see the whole drawing due to screen limitations. I myself have noticed that I tend to draw really long legs when I draw on tablet. That's because I can't see the upper body while I draw the legs. This is the most common issue I need to fix on my drawings. So, if you still intend to draw on tablet, zoom out every now and then and check that everything is fine.

If you have a tendency to draw the body or parts of it too long or fat, try drawing the total opposite. The way to practice proportions is to try out the extremes: the right proportions are somewhere between. I'm doing this a lot when I practice. If you work digitally, make sure that you are using the native resolution of your screen. Wrong screen ratio can make your drawings look skewed unintentionally.

Drawing a Character

Okay, this is pretty much "draw some circles, then draw the rest of the ****ing owl".

I often drew these kind of practices where I drew the guidelines for 5-6 heads tall character and then I drew her from the front, side and behind. The guidelines helped in checking that each depictions of the character had the same height and proportions. It's really useful practice, so I recommend trying it. It's also good for practicing three dimensional thinking when you need to think how things would look from different directions. If you want more challenge, try drawing your character from above and below by using the front, side and behind views as a reference.

If you don't want to draw the horizontal guidelines, it's fine too. Just mark the heads with short line so that you can see where you are going as you draw. Note that I have marked the point of the crotch. If you like longer legs, position the crotch along the higher point. Note that you need to scale the torso appropriately a bit smaller (this also augments the longer legs). Since I prefer a bit shorter proportions, I tend to draw the legs shorter, thus I use the lower mark.

Once you have drawn the head, draw the torso up to the crotch. Draw one of the arms simplified for now, because you might need to tweak the body proportions. This way you can A).avoid spending too much time on the arm(s), risking losing it while fixing the proportions and B). draw the arm(s) by using fixed torso as a reference. This is just to safe effort, feel to draw the arms first if you want to.

Then draw one of the legs, either one will do. At this point you already have pretty good preview about the body proportions. If you find that the body or parts of it looks too thin/long=>fatten or shorten the corresponding body part. If it looks too fat =>lengthen or narrow the corresponding body part. If you work digitally, you can use the lasso tool to move parts or free transform to scale or skew body parts. Choose the appropriate method according the body proportions to keep the scale of the body parts fitting. If you lengthen a fat body part, you can make it look thin, but it also becomes larger. Similarly, if you shorten a slim body prat, you can make it look fatter, but it also becomes smaller.

Once you are happy, draw the rest of the elements. Now that the body won't likely change as much anymore, it's safer to draw the arms (especially if they go over the torso). Remember to use already drawn elements as your reference points. If you draw your character directly from the front and you work digitally, you may also mirror the body parts, or even whole body. It's good to note though that when you are practicing, it's better to draw everything yourself and leave the efficiency for serious drawings.

When you are done with the sketch, draw the final lineart. Digital artist have it easy with the layers. Remember that your goal isn't to copy your sketch. Refine your drawing when ever you feel it's appropriate.

That's all for now, I hope you enjoy this part of the "Nsio Explains"
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Comments: 166

cg-E In reply to ??? [2014-07-16 13:30:38 +0000 UTC]

ty

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thewildash In reply to cg-E [2014-07-16 17:05:56 +0000 UTC]

ur not welcome

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cg-E In reply to thewildash [2014-07-16 18:44:58 +0000 UTC]

like i care. kiddo D;

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thewildash In reply to cg-E [2014-07-16 19:03:19 +0000 UTC]

lmao how old r u anyways like 11

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cg-E In reply to thewildash [2014-07-16 19:19:11 +0000 UTC]

11+13

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thewildash In reply to cg-E [2014-07-17 04:26:30 +0000 UTC]

amazing

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Nsio In reply to ??? [2014-07-01 17:35:16 +0000 UTC]

I used to draw slim girls D: These days I want to give a bit more volume to the shapes instead. I'll likely draw less fatty character in future as I experiment the boundaries.

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Elmanii In reply to Nsio [2014-07-20 20:59:58 +0000 UTC]

Β Hi, since you have experience drawing bigger characters I wanted to ask what kind of proportions should you use?Β I wanted to make a comic where the main girl is plus size. Yet, right now I can only manage smaller characters. I know bigger characters can be done to look great, I see them all the time around DeviantArt.

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cg-E In reply to Nsio [2014-07-01 17:56:51 +0000 UTC]

i saw your improvement meme. i see. good luck

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ReSuraz [2014-06-24 21:29:28 +0000 UTC]

Thanks.

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Kallonephile [2014-06-18 18:57:25 +0000 UTC]

Fantastic. Β Thanks for doing these and sharing them.

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EscapefromExpansion [2014-06-13 01:19:33 +0000 UTC]

That's amazing. Thank for knowledge.Β 

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ShadowMKII [2014-05-22 11:39:45 +0000 UTC]

Now this is a fucking anatomical reference/mechanics "tutorial."

Nice job - I favourited it.

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mochichama In reply to ??? [2014-05-07 01:47:00 +0000 UTC]

ah proportion, now i get it. much practice to do for me. thanks the drawing character tips really help a lot.

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EternalKage In reply to ??? [2014-05-04 02:53:25 +0000 UTC]

This was incredibly helpful!

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Enetheia In reply to ??? [2014-05-01 14:54:54 +0000 UTC]

Thanks so much! this really helped a lot. You are good at making tutorials, so keep up the awesome work!

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Ryujisama In reply to ??? [2014-04-30 04:24:14 +0000 UTC]

Always look forward to these. Also kudos for pointing out the traditional/digital proportions "thingy". I feel weird when drawing on paper these days, but not so much when I draw on my tablet.

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Uggybug In reply to ??? [2014-04-29 17:49:29 +0000 UTC]

Love it! Thank you for making something so useful.

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FXMorph In reply to ??? [2014-04-29 15:05:51 +0000 UTC]

Again, thx for the great tutorial Nsio, you rock so hard ^^

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bromanfourman [2014-04-29 13:58:49 +0000 UTC]

Wow this must taken a long time to post huh?

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Black-Card [2014-04-29 13:18:30 +0000 UTC]

So I tried it out, it looked....meh...you know?Β  ut I gave it another try and wow...um....really looks different, but in a good way.Β  Hopefully, I can ge to that point where I won't need to keep trying guidelines.

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ishee In reply to ??? [2014-04-29 08:24:23 +0000 UTC]

Your tutorials are a lot of help.
I like the little extra bit and peices you add that other general anatomy tutorials lack.

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rudy777 In reply to ??? [2014-04-29 02:27:39 +0000 UTC]

ty and now its time to practice my horrid scribbling skills

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DennisLego [2014-04-29 01:23:45 +0000 UTC]

\o/ more tutorials!

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bkatekawa [2014-04-28 18:00:37 +0000 UTC]

Wow! Awesome tutorial!!

I admire you work!! Congratulations!!

Thank you very much!

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Danifox [2014-04-28 14:39:07 +0000 UTC]

I like se your tutorials, helps me the way you put the things

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white-horse [2014-04-28 13:31:01 +0000 UTC]

Very good! Awesome! Better instructions than found in many books and tutos out there!

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Drgig [2014-04-28 10:18:13 +0000 UTC]

<3 love this one the most Β you go so into detail <3 witch i loveΒ 

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Koalafu In reply to ??? [2014-04-28 09:46:06 +0000 UTC]

Thanks again, I love these guides

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CharactersByChaos In reply to ??? [2014-04-28 03:59:14 +0000 UTC]

This is about where I am in my personal work.Β  I can't wait to see what comes next on the journey of "Nsio Explains."Β 

-Chaos

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Nsio In reply to CharactersByChaos [2014-04-29 15:16:01 +0000 UTC]

I see. I've been thinking "advanced dynamism" tutorial to delve deeper into the dynamism. My original dynamism tutorial is rather short : D

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CharactersByChaos In reply to Nsio [2014-04-29 16:59:52 +0000 UTC]

Ooh, that could be useful!Β  O.O

-Chaos

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Liteblue-L13 In reply to ??? [2014-04-28 03:53:22 +0000 UTC]

This is probably the best explained tutorial on proportions I've seen in all my proportion-tutorial hunting years. Definitely using some of these tips for practice.

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Jack-Hoo In reply to ??? [2014-04-28 02:04:03 +0000 UTC]

nice

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Pro-roro In reply to ??? [2014-04-28 01:51:38 +0000 UTC]

Very helpful. I never really realized how important proportions are. It does help a ton especially when exaggerating parts of the body and breaking anatomy.

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Nsio In reply to Pro-roro [2014-04-29 15:13:53 +0000 UTC]

I find the proportions are the core of drawing, more important than the actual anatomy .

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DinoBirdMan In reply to ??? [2014-04-27 23:57:03 +0000 UTC]

I guess, I'll try that!

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Scarouselle In reply to ??? [2014-04-27 23:31:44 +0000 UTC]

I will have great use of this. Thank you for posting this.

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Black-Card In reply to ??? [2014-04-27 23:18:40 +0000 UTC]

I was having a little trouble with this yestarday.Β  I really should print these out and post them on my wall when I get back from my deployment.

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Aikia-Katharos In reply to ??? [2014-04-27 21:51:18 +0000 UTC]

Now, this is a really nice and useful tutorial. But males usually have longer and thinner legs compared to a female of same height. Just thought I’d point it out… otherwise awesome job

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Nsio In reply to Aikia-Katharos [2014-04-28 03:50:33 +0000 UTC]

Thanks for pointing that out. I have noticed that I have a tendency to draw the legs rather thick, so I'll need to work on that.

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Aikia-Katharos In reply to Nsio [2014-04-28 08:31:40 +0000 UTC]

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malemex In reply to ??? [2014-04-27 21:31:51 +0000 UTC]

beautifulΒ 

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misterprickly In reply to ??? [2014-04-27 21:03:52 +0000 UTC]

Love it!
I'm glad I live in am age where fledgling artists can find the proper info they need to get started.

When I started out all I had was an old book my dad gave me from 1941 called "Cartooning for Everybody" by Lawrence Lariar.

That was back when you might as well have been publishing state secrets because there was this unwritten rule "Don't teach your competition". It's a very thorough book, more theory than I care for but it was a good base for the beginning cartoonist.

Keep these great tutorials coming!

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Kronosam In reply to ??? [2014-04-27 21:02:59 +0000 UTC]

Holy cow! Thanks you so much for the tips that helps me a lot!

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xinsaew In reply to ??? [2014-04-27 20:36:31 +0000 UTC]

Thank for your tips, I especially like how you construct your figures with simple shapes.

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AliceSacco In reply to ??? [2014-04-27 20:31:35 +0000 UTC]

Proportions were and are an obsession for me.
At school teacher told us that head is 1/8 of the body.Β I drew this way for years, although my figures weren't that nice to see (I didn't understand why, because art teachers told us that they were the right proportions, plus those are proportions I saw in several comics I was reading). The suggestion I hated was when people suggested me to draw proportion by eye, but I wanted to learn to understand proportions before.
I started with proportions too, but it was my only possibility because .Β 

Now I use the 7 heads rule, but I don't draw realism (I draw realism just when I practice), so proportions change, according with the height of my characters.

About paper vs tablet, recently I use tablet more because I still fell very uncomfortable at drawing with tablet, and I want to get used with it. At the same time I try to treat tablet like paper, trying to not take advantages that usually working in digital way may offer. But if I need to do something at the best of my possibility in shorter time I draw on paper.

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Nsio In reply to AliceSacco [2014-04-28 04:06:57 +0000 UTC]

If I recall right, 8 head proportions is just more convenient because most of the features fall exactly on the guidelines. So it should be easier to get things in place. I don't know if they are right though, I have seen realistic body proportion tutorials ranging from 7 heads to 8 heads. I find that in 8 heads proportions the head will become too small, or maybe I just don't know how to make it fitting to the rest of the body. Also, I don't draw the head with certain proportions which probably just work best on 5-6 heads tall characters.

I find that the word of a teacher can be restricting sometimes. I felt like I had set myself unnecessary rules, just because I had read that something is "right" in certain way.

I combined paper and tablet practicing by scanning my traditional drawings and then traced them on tablet. Basically I was doing drawing practicing on paper and accuracy practicing on tablet. On tablet I also used vectors to get nice lineart since I still wasn't very accurate at actually drawing on it. These vector drawings helped me to understand line dynamics, since I could edit the lines as much as I wanted. Nowadays I'm so used to draw on tablet, that using vectors is just extra burden and takes too long. I still use them along normal lines sometimes though.

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AliceSacco In reply to Nsio [2014-04-28 11:43:39 +0000 UTC]

I have the same impression with the 8 heads rule. To me in that case, the body never has nice proportions, and even if I used that rule for long time, when I draw proportions by eye, they change according to how I see that character (my tallest character is 7,5 - In my eyes it looks the maximum acceptable to make somebody look in proportion - If I draw realism I tend to use the 7,5 rule). Measuring physically my head ratio, I'm about 7,35 heads tall.

I had shaking hands for long time (at the age of 20 I could not draw a straight line to save my life, once one of my classmate laughed at me because I drew skewed cups). I also had a horrible handwriting. Things started to improve from the moment I started to draw with both hands, like if my hands can influence positively each other (I never was purely righty or lefty). While I gained steadiness in both hands, I also saw how important is having steady hands.
With graphic tablet I noticed it could improve further my hands coordination, so I try to draw with stabilizer 0 (when I'm tired I set the stabilizer to 6).
I want to avoid to use vectors, but while I'm starting to practice on perspective, I saw that in this case vectors are helpful to get perspective more accurate. Then I can still trace straight lines free hand.

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Nsio In reply to AliceSacco [2014-04-28 18:41:37 +0000 UTC]

Same here, 7,5 seems to be the limit. I have drawn males with those proportions. I prefer drawing females 6 heads tall, sometimes 5 heads when I want very adorable proportions.

I have steady hand, though my handwriting is rather bad. When I started drawing with pigment liners, I got more accurate at laying the strokes. With the large graphics tablet I got more used to wider arm motion.

I always set the stabilizer to 11 when I draw on tablet, because I like how much smoother the lines become. I find that it's fine to use the possibilities the digital media allows. I usually use vectors when I would use traditional rulers. Some times I need to draw very smooth curves, so I might use vectors there as well to get most dynamic results as possible.

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