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Published: 2013-10-19 16:06:20 +0000 UTC; Views: 494424; Favourites: 15993; Downloads: 11186
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Fourth part (if excluding facial proportions) in my tutorial series. Probably my favorite thing about drawing.Dynamism
Dynamism is what makes the drawings so lively. Even a drawing without any real action should be dynamic. Dynamism makes your drawings look more natural and interesting to look at. It can also make up for many mistakes and even make them look intentional and part of the drawing.
Line of action is the manifestation of dynamism. It's a sort of invisible line that (I believe) everyone can see subconsciously. I find that there are two types of line of actions: primary and secondary line of actions.
The primary line of action, like the name suggests, is the most important thing in your character. It gives the backbone to the whole pose. That's why it's really important that it's found very early in your sketches. Without this line, your poses will end up plain, boring and unjustified. The secondary line of action is more like a compositional guideline. It helps to justify the positioning of the sub-elements of the drawing, such as clothing, accessories, hair, limbs and shapes.
Regardless the role of the action line, it's main purpose is to add feel of flow in your drawings. This flow is then perceived as dynamic drawing. A good line of action is long, strong and as continuous as possible. These are prerequisites for illustrating dynamic action.
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Comments: 339
minkybabyblanket23 [2023-04-07 19:28:43 +0000 UTC]
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PureOfHearts [2023-02-10 11:58:57 +0000 UTC]
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Nsio In reply to PureOfHearts [2023-02-11 09:09:56 +0000 UTC]
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PureOfHearts In reply to Nsio [2023-02-11 20:36:22 +0000 UTC]
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Doovart [2022-02-19 17:14:22 +0000 UTC]
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creathechiboi [2021-11-12 04:02:43 +0000 UTC]
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Nsio In reply to creathechiboi [2021-11-14 12:29:34 +0000 UTC]
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creathechiboi In reply to Nsio [2021-11-15 05:29:09 +0000 UTC]
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KiraRuby [2021-10-30 00:12:12 +0000 UTC]
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Rainesan [2021-06-19 02:46:07 +0000 UTC]
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sayueproject99 [2021-03-19 07:03:36 +0000 UTC]
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inQb8tr [2021-03-07 12:26:21 +0000 UTC]
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DrkShepherd [2021-01-05 08:02:00 +0000 UTC]
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SarahSpyborg259 [2020-09-24 07:39:20 +0000 UTC]
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ThomsArts [2020-09-22 18:32:53 +0000 UTC]
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Kastrone [2020-09-11 21:02:41 +0000 UTC]
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Rogerartrat [2020-06-23 12:28:10 +0000 UTC]
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Antman537 [2018-03-01 21:22:56 +0000 UTC]
Excellent tutorial! Just what I was looking for
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nexgencn [2018-02-18 16:23:14 +0000 UTC]
I find this is one of my greatest weakness' , I have poses and stuff in my head and somewheres along the line the thought train stops for tacos between my brain and my hand and shit comes out bland. I think my other greatest issue is lack of practice.
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Jack-Lant [2017-09-14 22:59:07 +0000 UTC]
The fourth example at the bottom might explain the golden ratio just a bit.
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PinkRobin123 [2017-07-09 02:58:18 +0000 UTC]
Wait... Are these touhou references?! I now love you so much ^^
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xiaoshan-angel [2017-07-02 12:17:03 +0000 UTC]
At one point of time, an instructor of mine once said that my drawings were too stiff. Now with this tutorial, I finally realize what he meant!
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adam-ant2 [2017-06-29 01:09:09 +0000 UTC]
I ought to employ your tactics in my own ratings.
Thanks for the tips.
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DarkLored123 [2017-06-05 02:40:03 +0000 UTC]
I have a question, does the line of action determine the distribution of weight for the pose which determines the center of gravity? is that the purpose of the dynamism? In some tutorials they mention that the line of action defines the relationship of the path of shapes and what I've stumbled upon is your recommendation for the book "Force Dynamism Drawing for animators" and it completely seems different from what you are trying to show.
The author of the book explains that rhythm is created by the way gravity is being distributed throughout the figure to create a balance and its a little bit hard to wrap my head around but I got a general idea although it does over-complicate the way of approaching it, so could you clear it up a bit for me? I am a little bit confused about the purpose behind the line of action and whats are its uses.
This is an example of an illustration I tried to apply this concept on but I am not sure if I understood the topic correctly:Β www.instagram.com/p/BU5mmaJg7Cβ¦
Thanks Β
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Nsio In reply to DarkLored123 [2017-06-05 05:05:35 +0000 UTC]
Dynamism can, but isn't limited to, show how the gravity affects the posture. The force drawing for animators only wants to emphasize that we are constantly under the influence of different forces, and gravity is the most common one. If your character is just standing, then it's pretty much the only force present. Imagine a scenario where you are in a long lecture and you need to stand for a long time. How would you pose yourself? The pose you naturally take is the one that has the most balanced rhythm to fight against the pulling force of gravity. You will notice that you are putting the whole weight on only one leg, and if you draw a vertical imaginary line from your heel, it will go trough the center of weight (because in order to keep your balance on one leg, you need to position your heel directly under your center of weight).
That's of course just one example. Basically it just means that the more weight you distribute off the center of weight, you will need equivalent counter-weight on the opposite site to keep the balance. It can be symmetric or asymmetric. If you tilt your torso to the left too much, you will keep the balance by lifting your right leg to as a counter-weight. The human body will automatically adjust the posture in a way that it's as efficient as possible and that will cause the beautiful rhythm. This is the kind of balance the force drawing for animators is talking about. When you are aware of the forces that influence the character, the more real they feel.
Think about how you would throw a ball as far as you can. You could throw a ball by standing up straight, but it's not how you would throw it very far. Make a note how your body behaves to prepare a forceful action to hurl the ball. You will notice that it's just not the arm that does the job, the whole body engages to the action. That said, the gravity isn't the only force determining the rhythm here. Your ultimate goal is to convey this message loud and clear in your drawings. You need to observe how the human body behaves and works in order to make it feel real in your drawings, even if you aren't aiming for realism.
We are always looking for paths, and we enjoy beautiful dynamic paths the most. We also enjoy harmony, so we like it if several paths follow the same dynamic idea. What comes to your drawing, there is one pretty nice dynamic line going along the characters left leg. The torso continues along this dynamic line, but the sudden change in angle around the crotch sort of weakens the beauty of flow. The rest of the body don't follow the this dynamic line in harmony though, in fact, the other body parts don't follow any dynamic line at all. This is why the pose you drew feel static and boring, although it's not technically badly drawn per se.
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DarkLored123 In reply to Nsio [2017-06-05 18:40:18 +0000 UTC]
It is confusing but very interesting, I'd like to ask a few more questions relating to the topic since I want to make sure I understand your message.
From what I know currently is the primary line of action's purpose to represent the relationship of the path of all the shapes in the pose or is it there to define the pose? From what I understand it relates to the relationship of the paths that build the pose rather than define the pose itself. The example I've presented you with of what I did I started from the head and drew the line of action from the back of it and dragged it down to where I'd define the feet would be, am I doing it wrong? I did certainly achieve some dynamism but the way I am doing it feels limiting, would you say my way of doing it is forceful and too literal?
Now moving on to the next question as for the second line of action, should I at my current level be consciously aware of making the shapes so I can compliment the primary line of action or would you recommend that I currently focus on just the primary one?
It is hard to visualize a pose even with the line of action for me, hence why I start with the head because it gives me a starting point, does the primary line of action necessarily needs to Β be drawn on the character or can I draw it beside it to use as reference?
Thanks for taking your time to answer my questions
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Nsio In reply to DarkLored123 [2017-06-05 20:12:00 +0000 UTC]
If anything comes first, it's the idea. Just one or few dynamic lines are enough to convey an idea. Everything else is built upon the idea. Whether you should draw dynamic line first, later or at all isn't so straightforward though.Β The idea might not be completely clear right from the beginning. Sometimes you need to let it come to you by sketching and seeing what you come up with. The more you draw and understand how human body works and behaves, the easier it is to link an idea to the pose you are aiming to draw. Experienced artist can feel the dynamism even without physically drawing the line of action. I suggest that you constantly observe your own behavior to build up your own experience.
How you choose to use the tools is totally up to you. If something works better for you, like drawing the line of action somewhere else, then go for it. You will need to try it out yourself.Β
If you feel the way you are doing things is limiting, then by all means try doing it differently or focus on something else. Unfortunately I can't determine your way of drawing without knowing every single factor in your mind.
Bear in mind though that dynamism is an advanced concept and while you should implement it early in your drawings, your primary focus is on getting perspective, proportions and symmetry in place first. If you struggle with the basics, you will not be able to determine whether you are on the right track with the concept of dynamism either, because your efforts simply don't show up. That said, it's possible that you have already grasped the concept of dynamism, but your other skills haven't caught up yet. It can also be that while you focus on the prerequisites, dynamism will come to you automatically.
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canttel [2016-11-19 21:56:08 +0000 UTC]
oh Β get it now.Β
draw your characters without the socks and thats how you do dynamic posing right?
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Venomrabbit In reply to canttel [2017-05-08 20:58:07 +0000 UTC]
Without the socks?
Mind explaining that for morons like me? I'm still really struggling with dynamic posing...
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minflori In reply to Venomrabbit [2017-05-08 23:21:23 +0000 UTC]
i'm guessing it's a joke since the non dynamic pose has the girl wearing socks and the other dynamic ones have her not wearing socks.
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Nsio In reply to canttel [2016-11-20 11:16:27 +0000 UTC]
yes, good to see you grasped the concept so quickly
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DisturbingGreen [2016-11-09 08:54:58 +0000 UTC]
thank you once again, this always saves me...
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4-X-S [2016-07-21 09:37:23 +0000 UTC]
This is something to do after one had the solid grasp on the design pattern of a character. Design a posture can be challenging, in terms of purpose.
Conclusion: Cirno is wearing a panty with stocking, that is not a boxer, my eyes refuse to see it that way.
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Kendaiblue In reply to 4-X-S [2017-01-21 20:32:17 +0000 UTC]
That's not boxers, they're bloomers.
Widdle baby bwoomers.
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FingerMyNose [2016-07-18 21:30:00 +0000 UTC]
cool stuff but i need help with creating dynamic poses.
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Keaton97 In reply to FingerMyNose [2016-10-06 22:24:37 +0000 UTC]
try gesture drawing from real life
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Venomrabbit [2016-06-12 19:02:01 +0000 UTC]
I'm just trying to understand the line of action myself and it's actually giving me a lot of trouble. I think it's mainly to do with actually placing the body parts once the line is done. I often see a line go right through the center of one of the legs but it always messes up my placement. As long as the body generally follows a general flow does it matter how the leg(s) specifically relate to the line? Like if it's a pose where someone's crouching with their legs apart can the line go between the legs? Or are there some other rules for when and where the line specifically applies to the legs?
I'm probably not explaining it very well but basically I keep tripping when it comes to placing the body and its parts on the line. I guess I'm just a moron for now knowing.
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Nsio In reply to Venomrabbit [2016-06-12 19:45:10 +0000 UTC]
There are no definite rules with line of action. The drawing just has to have the feel of flow in it.
If you try to force the pose on the line, you are doing it wrong. It's not like you couldn't adjust the line and the body afterwards if either of them seems off. There is no such rule that once you have drawn the line, you can't change it anymore. If you follow the rules too literally, they will restrict you. You need to experiment and see yourself what works and what doesn't.
Also, while it's called a "line" and visualized as one, it's not really a line. It's more like a dynamic shape that manifests itself within whatever you are drawing. So yeah, as long as the body generally follows the line, it doesn't really matter where you imagine the actual line is. Sometimes the body will have very distinct flowing line that's clearly visible, but generally it's more like a dynamic shape going trough the pose. Typically the visible lines are secondary line of actions which make the individual body parts and their connection dynamic.
However, if you have a character crouching with their legs apart, the line of action usually goes trough either or both legs. It depends on the viewing angle and the pose, the line of action goes where it looks the most natural and powerful. If this isn't possible, then you can also use any other element in your drawing for the primary line of action. For example, if your character has a tail, drawing the line of action going along it can be very valid option. Hair, weapons and clothing can also be used for the line of action, it's not limited to the body alone. Though it's good to note that if some parts of the drawing are static and don't contribute to the dynamism, they will weaken the overall feel of dynamism.
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KomaAki [2016-06-04 00:51:42 +0000 UTC]
ahh were looking for this one!, great tutorial!
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CountDraggula [2016-04-20 00:02:29 +0000 UTC]
Man, this is a great tutorial!
May I ask where you learned this? I really want to add more energy to my characters, and I'd love to do some further reading, maybe more examples?
Thanks for the already super useful help!
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Nsio In reply to CountDraggula [2016-04-20 04:35:32 +0000 UTC]
Thanks
"Force drawing for animators" is one book I could recommend. It does pretty good job at explaining how to work with dynamism. It's been so long time since I started drawing that I don't remember other sources I have used
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CountDraggula In reply to Nsio [2016-04-20 19:45:10 +0000 UTC]
well, thanks a lot for the help! more energy is something I've been trying to inject in my art, I need to get used to it!
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Cuddly-Kodiak-Bear [2016-03-02 12:33:33 +0000 UTC]
I'm always having trouble with this and my characters lack personality because of it.Β Thanks for the tips.Β
But, a question: Does this mean that you necessarily don't have to add a line of action before sketching or is it one that develops in your mind's eye as you sketch your drawing?
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Nsio In reply to Cuddly-Kodiak-Bear [2016-03-02 14:56:59 +0000 UTC]
Line of action is a tool to visualize dynamism. Since beginners can't see dynamism naturally, it's a good idea to first draw the line of action and then follow it. Seasoned artists usually understand dynamism so well that they don't necessarily need to draw it. However, it's not a rule that only beginners should draw it and good artist shouldn't. I would say that always draw it and once you are pretty good, try making the workflow more efficient by skipping some steps (like not drawing the line of action).
In practice, I usually draw the line of action when I'm unsure how to continue with the drawing. I may also draw line of action after finishing the sketch to check whether my drawing looks dynamic or not.
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