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#3d #concept #howtodraw #perspective #tutorial #amodalcompletion
Published: 2014-10-26 20:29:11 +0000 UTC; Views: 251806; Favourites: 5691; Downloads: 6147
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11th tutorial in my "Nsio explains" tutorial series. It's been a while from my last tutorials hasn't it? It took me quite some time to come up with a subject for a tutorial, then figure out how to tackle with it.Although I have already drawn tutorials both for perspective and foreshortening, I felt that those weren't quite enough. Or rather, they didn't really explain the concepts deeply enough. That's why I wanted to compile this tutorial. I though noticed that I have rather vague understanding about my own way of seeing thins. Coming up with any definite rules instead of just random examples proved to be harder that I had anticipated. Thus, this tutorial is more like a small sample of my mind instead of a complete tutorial. Although there are many rules out there, one should be able to figure them out just with common sense. You don't need to know the name of the rule if you can effectively use it.
1. We aren't drawing 2D objects
Given that we are drawing things that present our reality that is. Anyway, with this part I just wanted to stress that although the canvas we are drawing on is two dimensional, our reality isn't. I always think like I was drawing three dimensional things. I'm not just drawing some lines, I'm drawing the shape of the subject. I don't know, maybe this has become too obvious for me after all these years of practicing.
2. You already know
I find this very interesting part. Because if you think about it, we are hardly ever confused about what we see in front of us. We can tell the shape of the box with one quick glance on it. We can identify human face from any viewing angle. There are tons of things we already know, but probably just don't realize. I guess it's just a matter of learning how to visualize the reality in our mind clearly and then have our hand to draw the image on a canvas.
3. Illusion of depth
As I said in previous part, we aren't confused about things we see. I believe that's because there are just so many visual cues out there that leave no room for confusion. We have grown in this three dimensional world after all, so we can read it really well. So the problem lies on the two dimensional canvas. If the illusion of depth is bad or inconsistent, our brains just don't understand what we are looking at. On the other hand, if we work too long on a drawing, our brains get too tired to care about what it's seeing.
Anyway, you just gotta use common sense here. You need to pay close attention on every little fact of the subject you are drawing. What is its orientation and position in space? What kind of surface does it have? Things like that. Not only you need to get the general shape right, you also need to consider every object that are related to it. Obviously, if you move your arm, the sleeve will follow accordingly. A tennis ball has a spherical form and the details on its surface follow the shape of the sphere. Similarly, if you draw tattoos, they follow the shape of the skin. If you fail to get these small visual cues right the illusion of depth is broken.
4. Overlapping
This is also about the illusion of depth. If you draw two circles overlapping, our brains automatically tries to figure out which of the circle is above and which is below. At least mine does, my view of the circles keep jumping constantly between the two options. Overlapping is one great way of adding sense of depth your drawing. Also, if you construct your drawings with basic shapes, it should be easier to see the depth. Once you understand how basic shapes work in space, you can spice up things with some more complex overlapping forms.
5. Limitations
Although there are nearly infinite possibilities how to draw things, there are certain limitations that stem from our reality. For example, objects can never go trough other objects. An object that's coming towards us can't go behind an object that is behind it. If we are drawing humans, our skeleton and joints set restrictions to our poses. If you don't respect these limitations, you will end up drawing things that make no sense to the viewer (abstract and psychedelic art is whole different thing). Again, our brains already know the things. Especially with human drawings, we are very delicate about how they look.
6. Plane Facing
The key of understanding complex shapes is to break them into simpler shapes such as cubes, because it's easier to read the planes. This is why you should learn drawing basic shapes by heart. You need to know where the surface of the object is facing namely for shading and highlighting. You can also read the orientation of the object when you understand where the planes are facing.
Smooth curved surfaces aren't really different from blocky surfaces. You could say that the resolution is just higher. If you know how to draw basic shapes, you can draw more complex surfaces even if you don't construct them with basics shapes. I myself kind of skipped boxes and it took me really long to figure out to understand the shapes because of it. Once I did some box practicing, I learned to see the planes and shapes very clearly, which then made it possible for me to learn drawing more complex forms such as human bodies without studying the actual anatomy thoroughly.
7. Finding the form
Many things about drawing just needs to be learned trough trial and error. In fact, it's required because you need to program your hand to follow your mind. Even if you know how cube looks, your hand doesn't know how to do it. You will need to put a lot of conscious effort in learning to draw even this basic shape correctly. That's why you need to do self-analysis constantly as you draw. If you work hard, you can slowly steer your drawing towards what is considered right. And as you practice more, you will eventually start to make so decent guesses that you get the drawings right on first try.
You just need to allow you to make mistakes and analyse what went wrong. Try doing the extremes. Is the shape too tall? Try drawing it too short. Is the shape too wide? Try drawing too narrow. Drawing the extremes will help you to evaluate the direction you need to take.
8. Mass and volume
Ideally, anything you draw should convey the feel of mass and volume. These will greatly add the sense of depth. Note that shading is a secondary way of doing that, at least in my opinion (one can argue if adding black areas is about shading or not). The lines themselves should speak on their behalf. Everything should be drawn in such way that the shape can be read just from the visual cues the lines offer. Like I said on first part, I'm drawing shapes instead of lines. It's just that I use lines to represent the shape (sounds weird I know). I have put a lot of effort in my studies on mass and volume, which shows in my female characters.
9. Amodal completion
This is pretty funny thing in my opinion. Our brains actually have the ability to "see" things that are partially hidden by other objects, given that there are enough visual cues. This ability is pretty lame though, as our mind is rather simple when it constructs the missing parts. The brains just prefer seeing things in certain way. For example, I once saw a picture about some women in bikinis and then the same pic partially covered so that the women were seen trough circular holes and all the clothing was hidden. Naturally, my brains told me they were plain naked, even if the uncovered picture was just next to it.
Anyway, the point is that you shouldn't confuse the brains of the viewer. Everything needs to make sense. For example, if you draw a character with a tail and it's partially behind the character, you need to draw it so that our brains can read the tail as a continuous object. Dynamism is a great tool to make sure there is no confusion.
Some perception practice...
Perception is your best asset to study things. I drew few exercises for you to tackle in order to train your perception. The first exercise is about drawing projections of the three dimensional object(s). Drawing projections is beneficial with more complex subjects as well, because you can then use them as a reference for constructing more advanced viewing angles. I drew these free hand, so treat the cubes as if their dimensions were equal. To get an idea what kind of projections you need to draw, see the second exercise for reference.
The second exercise is about drawing three dimensional object from two dimensional projections. The first exercise serves as a reference, but you may draw the view from any other angle you see fit.
Related content
Comments: 105
MADOGASO [2022-08-23 18:20:14 +0000 UTC]
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sayueproject99 [2021-03-19 11:55:30 +0000 UTC]
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Touchheart-44 [2020-01-31 17:17:29 +0000 UTC]
Thank you so much.Your work is truly inspiring.
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Bunni-Chan-Ohimesama [2017-03-13 15:58:12 +0000 UTC]
personally I think I'm good at proportions, but I have improved since watching your work, you explain in a way that's easy to understand <3
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ilovecartoongirls [2016-10-10 22:28:33 +0000 UTC]
Thank you so much for all of your amazing tutorials.
I am truly great full for the help.
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Devu7 [2016-06-06 18:34:03 +0000 UTC]
I am wondering, if there was a master that taught you these things and you were a good student, or if you came up with these yourself. These are very clear instructions on how to practice 3D drawing.
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Nsio In reply to Devu7 [2016-06-06 20:32:06 +0000 UTC]
I probably have been told about some of these things in the past, but I just haven't understood them. So I had to explain these things to myself in my own terms. That's why I've made these tutorials, to experiment with my thoughts and to explain the thoughts to myself
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Devu7 In reply to Nsio [2016-06-07 06:35:24 +0000 UTC]
That is very interesting! It is concievably a great way to improve ones own skills. I especially liked the practice segments for beginners. A peek into Nsio's past, perhaps?
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RiaMishra [2014-12-27 09:01:33 +0000 UTC]
Thank you so much for posting!!
i can finally understand the mistakes im making... this is very helpful! (so are the other tutorials!)
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fishupantsu [2014-12-08 06:33:06 +0000 UTC]
Finally back to read more of your tutorial things ^Q^
Useful and helpful as always, thank you ^^
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LunaofSkyfold [2014-12-04 17:11:46 +0000 UTC]
Wow okay this made more sense that the drawing 101 course i just took... Thanks so much!!
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penguinator2 [2014-12-04 02:05:15 +0000 UTC]
What can I say?- You explain things well.
Thumbs up!
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sadmac356 In reply to Hattushilish [2014-12-12 01:48:09 +0000 UTC]
Unfortunately, it seems you're right.
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sadmac356 In reply to Hattushilish [2014-12-13 03:12:05 +0000 UTC]
I know it is, but I wish it was different.
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cronosx2008 [2014-11-04 06:37:30 +0000 UTC]
i don't born for draw, lkdasjñlkgfjañsdklgjñakdsjgñkldags
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Ryujisama [2014-11-02 01:39:03 +0000 UTC]
These tutorials of yours have never ceased to amaze and teach me. Keep them coming.
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AliceSacco [2014-11-01 12:34:15 +0000 UTC]
On the point 8:
Finally somebody that speak the truth.
I remember years ago when I practiced at drawing, my drawing ended seriously flat (more than now at least) and people (even artists) suggested me to shade my drawing to add volume. I always explained that drawing things correcly was enough to show volumes and that artists should learn to draw volume without the aid of shading. Most of them didn't understand this.
It was frustrating when receiving critiques, people keept to tell me 'the drawing is flat because you didn't use values/the drawing is flat because you just used flat colours' etc...
Instead i wnated to hear suggestions about what I could do to create volumes without shading (I though 'I will shade once i will be able to draw volumes).
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Nsio In reply to AliceSacco [2014-11-01 18:15:58 +0000 UTC]
Exactly, shading is overrated. Lines alone can work well without shading and still convey the feel of volume. Shading will then only augment the drawing. I'm glad that we share the same viewpoint here
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Cestarian [2014-11-01 04:47:51 +0000 UTC]
You forgot to put this one in your tutorials folder I love it btw.
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Nsio In reply to Cestarian [2014-11-01 10:08:49 +0000 UTC]
Ah so true, thanks for reminding me. It's fixed now
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Chimera-Fox [2014-11-01 02:12:12 +0000 UTC]
nice! Very well explained and the drawings really help punch the idea into you. Congrats on the DD
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TheGalleryOfEve [2014-10-31 19:23:41 +0000 UTC]
Congratulations on your well-deserved DD!!!
I’m very happy for you!!!
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Aohmin [2014-10-31 18:02:34 +0000 UTC]
Thank you very much for taking the time to do this !!
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Renewalazar [2014-10-31 17:41:32 +0000 UTC]
Thank you so much for this it's extremely helpful!
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Skyla-Chan-haz-art [2014-10-31 16:41:33 +0000 UTC]
this is extremely helpful, I'll definitely be looking back to this!
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TheSkaldofNvrwinter [2014-10-31 16:16:11 +0000 UTC]
Slight criticism: your tuts should be a bit bigger, because the words are a bit harder to see even at full zoom. And I think you should use a uniform font for the lettering, instead of handwriting. Just a suggestion.
That being said, your tuts are good!
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Nsio In reply to TheSkaldofNvrwinter [2014-10-31 16:51:01 +0000 UTC]
Mmm, donno, I find that the size of the text is just fine. Though if you are using a screen with larger pixel resolution than normal, then I understand your point. I myself want to try keeping the file size in check, thus I prefer optimizing the resolution with my tutorials.
What comes to the handwriting, I agree that uniform font would work much better. However, I draw these on SAI which doesn't have text editing capabilities and I wouldn't want to see the effort of jumping between two programs just for that (in theory I could simply use a program that has both drawing and lettering features, but I just happen to prefer SAI).
Thanks for the criticism though!
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Cestarian In reply to Nsio [2014-11-01 04:52:00 +0000 UTC]
Have you tried Krita? although it might be a little bit crudely implemented currently, it does support text editing.
Shouldn't be that much different from SAI, it's also targeted digital painting, and it's free so couldn't hurt to see. Either way you have really neat handwriting, I'm impressed (maybe a bit jealous even) you don't really need fonts it's so legible already. I could never draw a tutorial with handwriting
I'm a bit curious though, do you do all of this by hand? or do you sometimes resort to vectors for those perfectest of circles and straight, evenly spaced lines?
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Nsio In reply to Cestarian [2014-11-01 10:08:23 +0000 UTC]
I have never heard about Krita before. Maybe I'll give it a try. I do have Clip Studio Paint Pro, which is almost like advanced SAI, but I still prefer SAI because it's so light and and works smoothly. I'm afraid that Krita won't offer as smooth experience as I would hope to, but I should try it myself first.
I aim to do everything by hand, though if I need really long straight lines, I rely on vectors (even then I may use them only as a guide and draw the actual line free hand). With circles and arcs I rarely use vectors. In this tutorial I didn't use any vectors, but on part 8. and 9. I used rectangular selection tool to make those crisp straight lines.
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Cestarian In reply to Nsio [2014-11-01 22:13:17 +0000 UTC]
That's quite a bit of accuracy you have, I'm quite envious do you use a Cintiq for this?
I just have a basic intuos medium size tablet, and I'm always finding myself picking between smooth fast lines that go too far (or don't fully reach) beyond my intended point or slightly miss my intended trajectory, slow and wobbly lines that go where I want them to on the trajectory I want them to, but are wobbly (not really an option) and something inbetween where I have mostly smooth but still just a little wobbly lines that are a bit closer to the mark. It's hard to get a good pen technique down , and I'm getting tired of the CTRL+Z spam. But naturally I'm not really that much better on paper, maybe like 5-10% better. It's like everytime I try to control my strokes in some way, I fail. Make a circle "this big" not just "any size" and I'll get a weird ellipse. For example if I draw abox and try to draw a circle that clashes with all the boxes edges, I'll need a handful of retries usually. It's like everytime I try to control where a line goes, my wrist will step in and try to correct when my path goes off even if I am trying to draw with only the shoulder or only the elbow as pivot points.
Rather than the capability to draw these perfect strokes, it's when I try to draw them with any sort of coordination when everything goes down the drain. When I care about how big the curve is, or how long the line is or how elliptical the circle is, etc.
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Nsio In reply to Cestarian [2014-11-02 08:53:49 +0000 UTC]
Yes, I have and use Cintiq 13HD. I admit it's easier to draw with it, although I did pretty well on my Intuos 4 L as well.
Hmm, first I advice you to check that the active area of the tablet has the same proportions as your screen. At least my intuos 4 drivers had an option to "force proportions" to fit the screen. For example, if the proportions are wrong, the cursor may move more along the y axis than on x axis, causing you to draw ellipses on screen although you draw circles on the tablet. I don't know, maybe your settings already take care of this, but I still suggest you check it.
I use a lot Ctrl+Z myself . I simply draw the line as many times as needed. If it won't work, then I try mirroring or rotating the canvas. For example, I can draw very straight lines diagonally so I rotate the canvas to match the drawing direction. I also can draw perfect arcs in certain directions only, so I usually mirror the canvas.
Have you tried using pen stabilizing? I'm using all the time. Not all programs have it, but at least Paint Tool SAI and Clipstudio Paint have. I also suggest that you practice drawing the lines by drawing two dots and try to connect them with one quick stroke. Draw several lines on top of each other and you will see how much variance there is. You may also find the most common way you draw the lines wrong (for example going above and past the target point more often than below). With arcs you can use third point to indicate the peak of the arc.
I also suggest that you try drawing a "line flower" or an "arc flower". In other words, draw a starting point and then draw lines radiating from it so that you keep changing the angle of the line/arc as long as you cover full 360 degrees. You should notice which directions are the easiest or hardest for you. As I said, for me diagonals are the easiest from left to right (away from me). Drawing hatching lines is also a good way to practice consistency and accuracy.
The use of wrist is definitely something you need to get rid of. Wrist and fingers can be used when drawing very small things, but otherwise you should aim for using full arm range. I guess that's why they use so large papers in art schools to force people to forget the wrist.
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Cestarian In reply to Nsio [2014-11-03 12:30:28 +0000 UTC]
Thanks Yeah I've been trying to shake that annoying wrist reflex, but since it's become reflex it's really hard to get rid of it. I mean I've been writing with my wrist all my life, and when I have drawn I have also used the wrist, now at age 20 I try to get serious about drawing and suddenly that blasted wrist has become my greatest enemy! it's always interfering when I don't want it to, although it performs great when I need to use it for working on really small details, I've been doing my best to avoid that completely lately! But it's harder to lose that "oops" reflex when my straight line starts curving, the wrist will try to fix it on instinct whereas in reality if any joint in my arm should try to compensate for that sort of mistake, it should be the shoulder rather than the wrist. I've also been trying to avoid placing my elbow on a surface while I draw, while it is extremely comfortable for drawing certain arcs and curves, it limits my range of motion and prevents me from using the shoulder. I thought it might be a fun idea to try drawing with the left hand instead
I think it could work since it doesn't have my bad handwriting habits hammered into it.
But you were right about the proportions of my screen to the tablet being off, I notice right now that my wacom driver has the force proportions option and apparently it wants to shave off the lower half of it to match my 16:9 aspect ratio
I wonder how much this may have been troubling me, but this sure was good info, so thanks a lot for pointing that one out I didn't have this option on on neither Windows nor Linux and wow... just trying it now after enabling this setting, the tablet feels completely different to use. Can't say if it's more comfortable or worse though considering I got used to the other way around first. No it definitely feels a bit better, it's hard to tell how much better though, I guess I'll just find out.
I've tried pen stabilizing, and naturally it works, most programs have it, but I try to avoid using it while I'm practicing (i.e. only turn it on for something that matters or when I really don't need to be practicing my line accuracy) Krita which I use has very customizable smoothing.
I will try practicing by hatching and drawing straight lines between dots, I will also try drawing flowers couldn't hurt right?
I've noticed that much like you drawing from left to right and from top down towards me is also easier for me it's a "pull" sensation rather than a "push" sensation if you know what I mean, and then there's also drawing with the elbow as a pivot point which is usually best for drawing in about a 45° arc of directions for straight lines or curves. But I still try to find ways to make "push" strokes (right to left, and away from me) work out, but maybe I should just give up on them I think there's just something about them that's inefficient and increases the chances of "wobble" in strokes.
Another practice to do that's next on my list is practicing drawing 3D form as you did in your tutorial (like how you drew a sphere with cross contour lines, rotating a plane (like you rotated paper at the start of the tutorial), wrapping lines around cylinders, etc) I get the feeling that being good at that is something very vital to the drawing process that I still haven't fully grasped yet. So elementary but so easy to miss.
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Nsio In reply to Cestarian [2014-11-06 18:13:22 +0000 UTC]
If you intend to practice drawing with left hand, I believe it's for the best to practice accuracy with it. I think tracing (preferably your own drawings) could be useful there, as it requires precision. When I was new with the tablets, I used to trace my sketches (with my right hand though) in order to get used to tablet drawing.
I read your journal. Good to hear that the "force proportions" actually made a difference. Another thing that can affect to the accuracy is the actual tablet size in relation to the screen. That said, if your tablet is small and the screen is large, the cursor moves faster on screen than your pen moves on the tablet. That's why very tablets should be avoided, but I believe your medium tablet is still acceptable. I used to draw with a tablet which had ~A4 sized active area and my laptop screen was almost exactly the same size, so the drawing experience was almost 1:1. With my Cintiq, it's exactly 1:1.
I wouldn't hesitate using stabilizer all the time. I find that it's not wrong to utilize the features which digital drawing offers. Also, I would keep using stabilizer all the time in order to get used to it for even better efficiency. Changing the setting may only distract you from learning proper muscle memory.
I'm also glad to hear that your 3D form practice actually had effect on your understanding. The good thing is that you can apply that understanding on anything and you can also gain more accurate knowledge about things now. It's like a chain reaction.
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Cestarian In reply to Nsio [2014-11-06 19:25:28 +0000 UTC]
Yeah it was amazing it just took a few tries to get those wrapping lines just right on spheres and cylinders, and bam, all of a sudden I can draw pretty much anything (the question is now never whether I can draw it or not, but how accurately I can draw it, and if I keep drawing a lot of objects without reference, it's just gonna be a matter of time and practice before I can draw anything from imagination actually well), this also seems to have affected my ability to sense proportion, I was always so terribly bad at that.
I think what happened was that I managed to fully link my imaginations ability to imagine things in 3D with my eyes so that I can see the 3D form in my head and draw the wrapping lines around the form. I know where the lines should be and just about how much they should curve rather than just guessing it and hoping for the best. This truly changed everything for me, and like I said, with this there's nothing I can't draw anymore without relying on reference first. It's only a matter of achieving quality now (although I think that the random objects I drew to test the theory turned out surprisingly well, like let's say 60% towards my ideal level of quality (Which is a huge leap, I can now draw hands and feet, that work. This is amazing considering that I have very rarely successfully drawn hands, and never at all drawn successful feet) and this was just what I could do in hurried sketching. It was a huge level up for me a lot of questions I had about "how the hell do artists manage to do X or all those Y so effortlessly?" just faded into the distance.
The only two things on my list of things I've gotta learn better before I can stop studying art more than I draw art is rendering technique and anatomy. And I'll be safe and sound in the zone where I know that all I really need to get better is more practice.
I have a pretty good book on anatomy I need to work my way through but it's the rendering I'm really worried about right now. If you see my unfinished latest upload . Notice these long highlights on the rear wing and around the center (this happened btw before my discovery the other day, before I understood 3D as well as I do now) look at how out of place they seem to be, I mean the transitions between the major shades and lights I seem to have somehow managed, but these highlights somehow get the best of me. I wonder if it's just a matter of the brush I use, but I think that there's more to it than that...
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Selenada [2014-10-31 12:27:29 +0000 UTC]
This is brilliant Thank you for creating this tutorial and also congratulations on the Daily Deviation!
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Nsio In reply to Selenada [2014-10-31 16:54:54 +0000 UTC]
Thanks! I had no idea this one would get a daily deviation
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LionkingCMSL [2014-10-31 12:16:00 +0000 UTC]
Very good explanations on 3D art. :=3
I cheat and use 3D CGI software, so that is taken care of for me, though you still need to know the basics. :=3
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