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Nsio β€” Nsio explains: Constructing and Analysing

Published: 2014-02-14 02:27:29 +0000 UTC; Views: 315208; Favourites: 8192; Downloads: 6964
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Description It's already ninth tutorial in my "Nsio explains" series. This time I'll talk a little about constructing and analysing your drawings.


Why should you construct and analyse your drawings?

First of all, if you are an artist with no prior experience about drawing, it's unlikely that you can draw anything right in first go, yet alone in one go. It takes a lot of practice and experience to be able to draw things without sketching first.


Let's imagine, that you are drawing a human figure. You start from one eye, then draw the other. You keep going and draw the cheek and chin. At this point you might already have done a mistake. If you spend some time to analyse your work now, you can probably still save it. However, you just keep going, drawing more individual details. And if you are really fond of details, you might have spent a lot of time on a detail which may not even be right. If your great detail doesn't contribute or causes problems, it needs to be sacrificed. However, the time and effort you spent on that fine detail makes you unwilling to sacrifice it. The next details you draw are forced to follow the wrong detail, accumulating issues one after another. When you finally look what you have done, it's already too late to fix the drawing. It would take too much effort and the results wouldn't probably be satisfying either.


This is why constructing and analysing your drawings is so important. If you construct your drawings in logical manner, you can save a lot of time and effort in fixing your drawings. Analysing your work in regular intevals as you keep working on your drawing ensures that you won't be putting too much effort on something wrong.


Checklist

Self-analysis is the foundation of improving yourself. You will need to evaluate your actions and be able to see what you are doing wrong. Once you know our issues, you can start working on getting better at them.


Here I compiled few common issues, but seriously, the amount of possible issues are numerous. And even the matters I have covered are explained in very general level. Also the source of the issue isn't always as obvious as it may seem. For example, the character head may look too small in comparison to the body. However, you can also consider that the body appears too large when compared to the head. Either the head or the body needs to be fixed. It can also be, that the scale and proportions of the torso just makes the head look smaller. That said, there may be only one or several factors affecting the perceived issue. You will need to decide which feature you will sacrifice for the greater good.


I'll talk about few issues I tend to struggle most.

  • Symmetry: It's fairly easy to draw something perfectly symmetric by drawing one half and then mirroring it. The problem emerges when you need to draw something symmetric in 3D space. To see the symmetry, you need to understand how perspective works. Also, you need to know that human body is rather symmetric, even if the pose isn't symmetric. Most common issues with symmetry tend to emerge around the head. The neck may appear to start from the shoulder, the mouth and nose have taken the liberty to locate themselves indiscriminately and the eyes are not from this world. You will need to learn to see the relative positions of the bodily features and make decent guesses when drawing them.
  • Proportions: You will need to learn seeing the body proportions in perspective. Probably most common issues are arms and legs that differ in length. Even when foreshortened, the arms and legs need to look equal in length. I usually compare the body parts together to see which is longer. Then I evaluate whether it's enough if I fix only the other, or do they both need fixing.
  • Scales: Often accompanying proportional issues, it's quite common to draw some body parts larger or smaller than it should be.
  • Orientation: This is very important and hard. To see the orientation, you first need to see the perspective. Then you will need to know how each body part can move around and how the other body parts are affected. Drawing the hand in certain orientation will restrict arm positioning. If you fail with the orientation check, you may have poses that are physically impossible.
  • Dynamism: Here we have the dynamism yet again. Without dynamism, everything looks plain and boring. Having been dabbling with dynamism for years, I can already come up with quite good dynamism. It gives reason for the element in your drawing, making them not only natural, but also justified.
  • Patterns: These are often really annoying. There are two types of patterns: wanted and unwanted. Usually unintentional patterns are unwanted, for example starry sky with rational star placement. Unintentional patterns usually manifest themselves on elements where a lot of similar features are drawn next to each other. Such things are wrinkles and drapes on clothing, strands of hair and frill to mention some.
  • Logic: This is neglected very often. Even if it's possible for the character to take a certain pose, it may not always make much of sense. Usually these poses are unnatural and stiff.

  • If you keep working on your drawing for quite some time, you will become blinded to it. If you mirror your drawing, it will look like a completely new drawing, making it a lot easier to see the issues. Digital artist have it easy, but traditional artist can use a real mirror and rotate the canvas as well.


    When you trace your sketch, remember that your goal isn't copying it. The sketch is there only to give you some rough idea of the final results. That said, you don't have to follow the sketch too strictly, especially if it's not perfect.


    Example of constructing and analysing

    I though an example would be most useful way to explain how to work on your drawing.


    When I draw, I work on phases. Each phase has it's own focus points and goals to achieve. The benefit of working on these phases is that I can focus only on few things at time. The phases are

    1. Idea

    2. Rough Sketch

    3. Refined Sketch

    4. Lineart

    5. Post-processing


    The first phase is useful for trying out many alternatives without using too much time or effort on the drawing. If I don't like the pose, I can easily discard it. I can also try to find a pose that's more fitting or justified for the character I'm going to draw. I went with the third. The fourth is there just to "pre-evaluate possible errors with the drawing".


    Second phase is the most important of all of the phases. All major issues should be fixed on this phase. Well done work here will pay off on later phases. At first I draw the full body without paying too much of attention to the issues. After I'm done in 5 mins or so, I start analysing the errors. I use lasso selection to relocate and rotate body parts. I also redraw many parts to fix major issues. I have included my quick rendition and it's fixings. Drawing the character naked is important, because that's the only way you can truly test where the body parts go. Also, naked sketch will serve as a base for the clothing. If the drawing requires major changes, they can still be done. However, a good rule of thumb is that "when you have chosen a pose, stick to it".


    I really recommend spending a lot of time on rough sketching. I used to draw at least two or three rough sketches of the same body, because drawing the body from scratch was often easier than fixing the faulty one.


    On third phase, it's time to make a preview of the final drawing. All important details and features should be present here. The line quality doesn't matter though. I often draw most important and hard details (such as fingers) quite detailed already in order to make it easier to draw them on next phase. I usually draw some sort of shading as well, and often I won't take the drawing further than this. It has already served as valuable practice work.


    On fourth phase, it's time to draw the final lineart. On this phase, the focus should be solely on the linework. While issues should be fixed when they emerge, the point of the two earlier phases is to get rid of them so that the focus can be put solely on making pretty lines. If I'm going to color the piece, this is enough work for now.


    Fifth phase is either coloring or inking. Here i just went with solid black and one bluish shade. When the work is done, I usually appreciate it for some time and then after few days I do post-analysis. This piece came out pretty neat, though the legs could have benefited from some extra attention, especially the armor parts and feet.



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    Comments: 219

    thesadistqc In reply to ??? [2014-02-14 19:40:14 +0000 UTC]

    Very helpful ! Thanks a lot !

    πŸ‘: 0 ⏩: 0

    mawiiB3 [2014-02-14 19:36:01 +0000 UTC]

    Very helpful, thank you!

    πŸ‘: 0 ⏩: 0

    Super-Aaron-360 [2014-02-14 19:15:45 +0000 UTC]

    Brilliant ideas! Keep these tutorials coming, please!

    πŸ‘: 0 ⏩: 0

    ShadowPaladinDragon In reply to ??? [2014-02-14 18:15:42 +0000 UTC]

    This is really helpful to me, as this shows some good points that I have forgotten.

    πŸ‘: 0 ⏩: 0

    Chuckle-Huck In reply to ??? [2014-02-14 18:04:24 +0000 UTC]

    Yeah this is very helpful indeed I'ma start putting this to use

    πŸ‘: 0 ⏩: 0

    Watching-The-Sunset [2014-02-14 17:52:51 +0000 UTC]

    *looks at your gallery*
    "..."
    *Body slams the watch button*

    πŸ‘: 0 ⏩: 1

    Nsio In reply to Watching-The-Sunset [2014-02-14 18:32:37 +0000 UTC]

    Hopefully it can still be clicked by the others

    πŸ‘: 0 ⏩: 1

    Watching-The-Sunset In reply to Nsio [2014-02-14 18:40:51 +0000 UTC]

    These are very helpful, thank you for taking the time to make them uwu

    πŸ‘: 0 ⏩: 0

    BIGrKap [2014-02-14 17:35:31 +0000 UTC]

    Thank you, this is exactly what I needed!

    May I ask who the character is? owo

    πŸ‘: 0 ⏩: 1

    Nsio In reply to BIGrKap [2014-02-14 18:30:03 +0000 UTC]

    Oh, I came up with the character and design on fly as I drew the tutorial. Didn't come up with name though

    πŸ‘: 0 ⏩: 1

    BIGrKap In reply to Nsio [2014-02-14 18:58:07 +0000 UTC]

    Really?! That's so awesome, I really like her design! :]

    Hopefully we'll see more of her soon(?)!

    πŸ‘: 0 ⏩: 0

    delta-why [2014-02-14 17:24:32 +0000 UTC]

    is there another way besides using a mirror to check traditional drawings for mistakes (because i don't really have a mirror ><)? do you also have any suggestions for learning anatomy? like do i have to draw a person several times or read art books or something? i recently realized that i have no idea how to draw the human body with proper anatomy even after drawing them for a few years.
    thank you for the brilliant and incredibly helpful tutorials!! Β 

    πŸ‘: 0 ⏩: 1

    Nsio In reply to delta-why [2014-02-14 18:22:40 +0000 UTC]

    If your drawing is on a paper, you can also hold it towards light to see the drawing trough the paper as mirrored. You can also place it on a window (which is useful for tracing as well).


    I suggest studying joints anatomy (skeleton) and proportions before going into anatomy. When you handle the proportions and general shapes, it's much easier to add anatomical details. To study anatomy, you need too look for references and try drawing anatomy yourself. It's also good to remember that your own body serves as an excellent reference any time.


    You're welcome, good to hear they are useful

    πŸ‘: 0 ⏩: 1

    delta-why In reply to Nsio [2014-02-14 20:03:07 +0000 UTC]

    thank you for the great advice sir ! so inspired now ^___^

    πŸ‘: 0 ⏩: 0

    Pro-roro In reply to ??? [2014-02-14 17:24:14 +0000 UTC]

    Every time I think you can't make a more useful tutorial, you somehow do. Β 


    You should make a book, Nsio's drawing for dummy's. Hahaha.Β 

    πŸ‘: 0 ⏩: 1

    Nsio In reply to Pro-roro [2014-02-14 18:24:38 +0000 UTC]

    Haha, and I'm always worrying whether they are helpful at all when I upload a new one


    Making a book would require so much more effort. Besides this way the material is free for all

    πŸ‘: 0 ⏩: 1

    Pro-roro In reply to Nsio [2014-02-14 22:32:09 +0000 UTC]

    Lol. Very true. Really appreciate you doing this for us.

    The way you do tutorials is indeed very helpful. Even if I know already the topic, there's always something new that I realize that I was doing wrong. (I also like the way you do your bases. )


    Are you ever going to do one for shading and coloring? or are the tutorials only for basic form of drawing?

    πŸ‘: 0 ⏩: 0

    JHTriune In reply to ??? [2014-02-14 17:18:35 +0000 UTC]

    I love your tutorials so much. Β don't ever stop! Β Unless you need to breathe, breathing is important!

    πŸ‘: 0 ⏩: 1

    Nsio In reply to JHTriune [2014-02-14 18:33:28 +0000 UTC]

    Thanks! I'll keep drawing tutorials as long as I have ideas and motivation to do them

    πŸ‘: 0 ⏩: 0

    Avistoo In reply to ??? [2014-02-14 17:12:49 +0000 UTC]

    One of the most helpful tutorials I have ever seen! Thank you, and wonderful job!

    πŸ‘: 0 ⏩: 1

    Nsio In reply to Avistoo [2014-02-14 18:33:58 +0000 UTC]

    Really? Thank you!

    πŸ‘: 0 ⏩: 0

    krpapadakis [2014-02-14 17:12:22 +0000 UTC]

    Thanks! This is really helpful!

    πŸ‘: 0 ⏩: 0

    KingBoro [2014-02-14 16:56:04 +0000 UTC]

    will there be one about hands?

    πŸ‘: 0 ⏩: 1

    Nsio In reply to KingBoro [2014-02-14 18:37:44 +0000 UTC]

    I don't think I could possibly compile a hand tutorial that would be more useful than those already uploaded in dA. I don't really draw tutorials about how to draw certain things, but rather explain how to approach drawing itself.


    You just need to study references and keep drawing hands, even though they are hard. Hiding them will only prevent you from learning how to draw them.

    πŸ‘: 0 ⏩: 0

    bluesea88 In reply to ??? [2014-02-14 16:44:57 +0000 UTC]

    tyy!!

    πŸ‘: 0 ⏩: 0

    spiraninja In reply to ??? [2014-02-14 16:16:45 +0000 UTC]

    LOVE IT

    πŸ‘: 0 ⏩: 0

    Fires-storm [2014-02-14 16:01:06 +0000 UTC]

    This is extremely useful, thank you!

    πŸ‘: 0 ⏩: 0

    autumnaki2 [2014-02-14 15:01:47 +0000 UTC]

    Again, another wonderful tutorial that I will reference constantly. You have a great understanding of what you're doing in your artwork and communicate it well.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to autumnaki2 [2014-02-14 18:39:35 +0000 UTC]

    Thanks! I've been drawing so long that my methods are pretty much established by now. these days it's mostly about applying my understanding

    πŸ‘: 0 ⏩: 1

    autumnaki2 In reply to Nsio [2014-02-15 17:57:16 +0000 UTC]

    I feel sort of the same way, however when I try to switch back and forth between different styles and mediums, something gets lost in translation and I don't retain much improvement in any particular one. I feel as though I have to remind myself all the time of what I'm supposed to do and your tutorials are a great reminder.

    πŸ‘: 0 ⏩: 0

    moonlight-Aria [2014-02-14 14:43:20 +0000 UTC]

    Thanks for the tutorial!! it was really helpful!Β 

    πŸ‘: 0 ⏩: 0

    Saloame [2014-02-14 14:38:37 +0000 UTC]

    Love your tutorial Β 

    πŸ‘: 0 ⏩: 0

    AliceSacco [2014-02-14 14:19:01 +0000 UTC]

    With mirroring I have a problem. I still can't see mistakes. An artist once told me that it may be because I use both hands. Often I see and fix mistakes when I switch hand.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to AliceSacco [2014-02-14 18:46:42 +0000 UTC]

    I have never heard such case before. To be honest, it sounds very absurd to me, but that's because I can't really comprehend such situation :S. I have no idea how the handedness could affect seeing... What I do know is that when drawing with left hand, one needs to draw "mirrored" to be able to use same methods and muscles as in right hand. So in a sense, in your case mirroring the drawing will probably also mirror your mind, effectively negating the mirroring. Just speculating, very interesting issue.


    If switching the hand works, then good. You can also try turning the drawing upside down. If they don't work, then I don't know how to deal with the issue

    πŸ‘: 0 ⏩: 0

    kevinjorg In reply to ??? [2014-02-14 13:25:25 +0000 UTC]

    one of the best tutorials ive seen

    πŸ‘: 0 ⏩: 0

    Moltres27 In reply to ??? [2014-02-14 12:46:15 +0000 UTC]

    my favorite tutorial ever

    πŸ‘: 0 ⏩: 0

    danketsujin [2014-02-14 12:28:15 +0000 UTC]

    Hey! Thank you for the tutorial!


    It clarifies a lot of points that everyone should know =]


    It helps improve the drawings and makes them more consistent.

    πŸ‘: 0 ⏩: 0

    xX-xRikkux-Xx [2014-02-14 11:10:05 +0000 UTC]

    Thank you, amazing tutorial!Β 

    πŸ‘: 0 ⏩: 0

    Akasora-Redsky [2014-02-14 10:04:27 +0000 UTC]

    Seriously dude, I wanted to slack today ! Your tutorials is giving me motivation...gosh.

    It's awesome. Seriously. I'm gonna draw all day focusing on rough sketches before finding a good one. I got the (3) problem on my last drawing The (4) made me laugh again.

    πŸ‘: 0 ⏩: 1

    Nsio In reply to Akasora-Redsky [2014-02-14 18:49:41 +0000 UTC]

    Hehe, well that's good!


    I hope you don't mind that I got the idea for the foreshortening tutorial example and the hand issue from your drawing. ^^'

    πŸ‘: 0 ⏩: 1

    Akasora-Redsky In reply to Nsio [2014-02-19 23:26:28 +0000 UTC]

    No it's fine, I take it in a pretty funny way

    πŸ‘: 0 ⏩: 0

    katheb [2014-02-14 09:31:22 +0000 UTC]

    Thank you.

    πŸ‘: 0 ⏩: 0

    Catvador In reply to ??? [2014-02-14 09:24:01 +0000 UTC]

    Thanks a lot

    πŸ‘: 0 ⏩: 0

    HarbingerHaven In reply to ??? [2014-02-14 08:23:34 +0000 UTC]

    Still a beginner at drawing but 'learn to sketch' is still one of the best pieces of advice I've ever gotten. Learn to see and clarify the big picture before going into details. This does a pretty good job of explaining.Β 

    πŸ‘: 0 ⏩: 0

    razamatzu In reply to ??? [2014-02-14 08:14:05 +0000 UTC]

    Awesome tutorial, thanks...

    πŸ‘: 0 ⏩: 0

    S3rb4n In reply to ??? [2014-02-14 07:02:45 +0000 UTC]

    As always, a very illustrative piece. Thanks!

    πŸ‘: 0 ⏩: 0

    notMateo [2014-02-14 06:39:29 +0000 UTC]

    I see you did this digitally, or made this tutorial geared closer to digital art- for traditional art [namely pencil and paper], what would you reccomend? Namely steps 3 and 4? I have the toughest time finding a solution for those unsightly pencil stains, and was hoping you had something to say about pen and paper sketching~

    πŸ‘: 0 ⏩: 1

    Nsio In reply to notMateo [2014-02-14 09:59:16 +0000 UTC]

    When you draw the sketch on paper, you need to draw it lightly so that the mark isn't too dark and the pencil won't scratch the paper too deep. You will also need a good and clean eraser to avoid dirtying your work.


    Since another person asked the very same question, I'll quote myself:

    When drawing on paper, the idea and rough sketch pay important role due to limited fixing capabilities. If you make a mistake that would require moving body parts (or the paper is too worn and muddy already), I suggest taking another paper and tracing the sketch by placing it on a window. Then you can move the paper on top of the sketch to the desired direction and trace the body part so that it's in desired place.


    The phase 4 is rather straightforward if you use ink. Of course, it won't be easy to fix anything if you mess up with the ink, but you can safely erase the sketch when you are done. Inking takes a lot of courage and faith, so it's good to practice inking quite often.

    πŸ‘: 0 ⏩: 1

    notMateo In reply to Nsio [2014-02-14 12:59:56 +0000 UTC]

    I see- any tips for heavy-handed folks? xD

    πŸ‘: 0 ⏩: 1

    Nsio In reply to notMateo [2014-02-14 14:12:27 +0000 UTC]

    Mm, well you could start practicing drawing stuff very lightly. I usually rest the pencil on my ring finger so that I just can't press the pen on the paper (all the force is directed to the ring finger). This is especially good trick with pigment liners, but works on regular pencils as well.

    πŸ‘: 0 ⏩: 1


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