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Published: 2015-05-20 08:25:32 +0000 UTC; Views: 2669; Favourites: 42; Downloads: 40
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Description
It’s been a while since I made a completely SFW image, so after spending some time in my favourite World of Warcraft zone I made this, featuring a couple of Ogres.
I love Tanaris, I don’t know why, it’s probably one of the most barren and empty zones in the game, but it just seems so peaceful. Also I like Ogres, their big and brutish, but they’ve been in the games since the beginning, and yet we still don’t know much about them, apart from the fact their related to the Gronn, and then there’s Ogri’la in Burning Crusade.
There should be more fan art of Ogres
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Comments: 48
TzaoTao [2019-06-15 10:22:55 +0000 UTC]
I didn't even know you'd made one of these,
nice work, though they lack the underbite they used back in the day
(ogre still have them, but I think they've been reduced in size post WoD)
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Obhan In reply to TzaoTao [2019-06-18 14:14:10 +0000 UTC]
Yeh this one's from a while back, I'd almost forgotten I'd made it.
I loved Tanaris, it was always my favourite zone back in Vanilla, and I can't wait to get back to it
That said I can't really remember if the Ogre's had a bigger underbite or not, guess we'll see soon
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TzaoTao In reply to Obhan [2019-06-19 10:53:10 +0000 UTC]
I quite like it too,
there's a certain beauty to the seemingly endless expanse of sand, ruins and boulders,
though I think that the Silithid areas ruin it a bit, not to mention that the zone got hit hard by cataclysm,
but if there's zones that'll get revisited in the future, I think that Tanaris is definetly one of them.
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Obhan In reply to TzaoTao [2019-06-22 04:06:19 +0000 UTC]
Oh yeh I loved Tanaris, mostly for that endless expanse of sand, it made it seem so tranquil. Plus the ambient music made it seem like a nice relaxing kind of place, especially at night.
I would stay away from the Silithid areas though, I'll admit. Plus after Cataclysm changed it, I honestly don't think I've been back there since, it just wasn't the same for me afterwards.
Still that's another reason I'm keen to see it in Classic
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TzaoTao In reply to Obhan [2019-06-22 07:34:21 +0000 UTC]
Tanaris does have that special feel,
which I think Blizzard channeled in creating Vol'dun,
though it feel less endless since those tower sized dunes obscure the view.
But back to Tanaris,
can't help but compare it to Desolace a bit, a place that really was a lot less pleasant than Tanaris to say the least,
with demons, marauding centaur and a huge demonlover fortress smack in the middle of it.
Strangely it already seemed more fertile than Tanaris even in Classic, as it had those shore areas and those nightelven ruins with the satyr.
I have been back since cataclysm, place has changed a bit,
a huge chunk of the northern part of it turned into beachproperty,
which was a general problem for that expansion, tore down a lot of questing areas that could've been explored
and didn't reveal many new islands for players to have fun on.
areas where new Islands could've appeared without problems:
Kalimdor
Durotar (The western shore allows for a 100% increase in size, an extreme, but it's possible)
Tanaris,
Dustwallow marsh (which already have Alcaz island which isn't used for anything)
Eastern Kingdoms
Silverpine Forrest (same as with Durotar really)
Stranglethorn Vale (which really got wrecked
Westfall () I'd really have loved to see that expanded)
but I'm sorry for ranting, I just like having a lot of gaming content, even if it's just filler it still allows fans something to do.
besides, an expansion of land in the wake of a global natural disaster like cataclysm, doesn't fit thematically.
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Obhan In reply to Randommode [2015-05-24 07:19:53 +0000 UTC]
Aww man I loved Tanaris, it's by far my favourite zone in WoW, despite it being nothing more than a barren and mostly empty desert, I thought it was kinda peaceful
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Randommode In reply to Obhan [2015-05-24 20:49:57 +0000 UTC]
It really was, so much of old WoW I loved
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Obhan In reply to Randommode [2015-05-25 07:56:56 +0000 UTC]
Yeh, for some reason I haven't been able to connect as easily to the world after cataclysm. Maybe it's the fact that I haven't run through the starting zones hundreds of times each with different alts.
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General-Zaldyrn [2015-05-20 20:12:57 +0000 UTC]
such a beautiful background ;w; i like those markings on the ogres as well
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Obhan In reply to General-Zaldyrn [2015-05-21 00:16:03 +0000 UTC]
Well thanks again lass
And their tattoos? yeh I do love those too, Blizzard do tribal markings on their creatures really well.
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ZaidFouquette [2015-05-20 17:56:34 +0000 UTC]
Blizzard brought it on themselves. The race should be more popular and more developed but because of their inability (or unwillingness) to make final decisions on the lore Ogres remain a basic creep on the same scale as gnolls and kobolds despite having a far richer history. Adding in Gronn and Ettin only confused the matter further.
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Obhan In reply to ZaidFouquette [2015-05-20 19:14:18 +0000 UTC]
Are Ettin related to Ogres? I thought they were just another kind of giants native to Silverpine and Gilneas.
But yeh, I'm still hoping for more Ogre stuff from Blizzard, I haven't gotten to Draenor yet, so maybe there's more of them there, like with some of the stuff we saw in BC.
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ValAndy7 [2015-05-20 16:38:03 +0000 UTC]
I would love to have Ogres as a playable race for the Horde.
Their classes I could see them being; Warrior, Monk, Hunter, Rogue, DK, Mage, Warlock and Shaman.
Would even love to have a red Ogre Mage with one-headed with both eyes intact, and a large intact horn. (My female Goblin loves Ogres) :L
www.youtube.com/watch?v=G1SJEF…
Pretty much the first red Ogre, and I can't wait to transfer him my items I got for him, kinda like my glyphs, transmog set, bags I am gonna use for him, and I even got the spells ready for him too on where some of those spells are gonna be used.
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Obhan In reply to ValAndy7 [2015-05-20 17:13:46 +0000 UTC]
Now that'd be pretty cool, though you'd need a tonne of different customization options, like two heads, or one head, two eyes or one eye, etc.
But it should be doable, problem is Blizzard needs to get round to it and that can take a while :S
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ValAndy7 In reply to Obhan [2015-05-20 18:34:16 +0000 UTC]
That reminds me too are you gonna do some Ogres in your artwork now? Like in some of your pics?
Yeah...Would make sense. People want one-headed and two-headed Ogres so it would be great for that to be their customization.
Blizzard should get on it, or I am wanting to do something else instead until they get up to something good again.
Only time will tell, but I would love to have a Ogre Mage like I said.
Already kinda have a; Pandaren Monk and Hunter, Blood Elf Paladin, Orc Warrior, Goblin Warlock, Undead Rogue, Troll Druid, Tauren Shaman, and then my Ogre Mage will complete the collection.
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Obhan In reply to ValAndy7 [2015-05-20 19:17:29 +0000 UTC]
Well yeh, we've got a couple here and might draw some again, they're certainly fun to draw
Yeh, but it shouldn't be too hard should it? I mean characters can have so much customization already when they're being designed, like the Forsaken without a jaw, or the different horns styles of Draenei or Tauren. Then again if you have a two headed Ogre... which head wears the hat?
Woah, sounds like quite a collection, though I'm not sure about an Ogre mage. Doesn't it require a lot of intelligence and patient study to become a mage? That's not something Ogre's are generally known for.
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ValAndy7 In reply to Obhan [2015-05-20 20:31:37 +0000 UTC]
Get some ideas for your ladies with some Ogres. :L
I think that would be nice to have two heads and one-head for the Ogres, so people can have what they want.
......
*Sigh*
Orcs couldn't be Mages before, but they went to the Magic Arts and became Mages.
It won't be too hard to have Mages at all for Ogres.
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Obhan In reply to ValAndy7 [2015-05-21 00:15:03 +0000 UTC]
Ahh I getcha
And yeh I could see maybe some Ogre's becoming Mages, like Cho'Gall was certainly smart enough to be one, and the Ogre's of Ogri'La are certainly patient/wise enough to become Mages, so there's that.
Maybe it's just the visual of a heaving big Ogre sitting at a desk in a Dalaran classroom learning his cantrips that's biased me.
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ValAndy7 In reply to Obhan [2015-05-21 07:09:16 +0000 UTC]
Some ideas for your future pics... :L
Well Cho'gall, and those other Ogres are kinda rare...
Still regardless I would love one-headed to be smart and become a full-fledged caster.
Oh...We could mix up some Cola with the Ogri'La Crystals and make some of the Ogres smart and become a great help to the Horde.
Kinda like on how the Goblins became smarter with their own cola. :L
I just want to have a one-headed Ogre. Two-headed Ogre would be more work too play around with it.
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Obhan In reply to ValAndy7 [2015-05-21 07:15:34 +0000 UTC]
Yeh same here, I'd prefer a single headed ogre, ones with two heads look a little odd to me.
But that is a good idea, and it's not like there isn't a precedant, I mean in the Worgen campaign you're a mindless beast until your captured and then turned back into a rational being with the use of some magic forumla, so maybe they could do the same for the Ogre's.
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ValAndy7 In reply to Obhan [2015-05-21 17:13:17 +0000 UTC]
Yeah the whole two-headed Ogres should of been a rare thing...
Everywhere now there are two-headed Ogres which I am like..."No...just no...." Facepalm...
Yeah Ogres aren't mindless, just they express themselves differently, which I kinda love. :L
My Goblin female likes my soon to be Ogre Male Mage, and she loves large things if you know what I mean.
They could give Ogres a drink to make them more smarter, kinda like the Goblins did in their zone.
You know Goblins weren't too smart either until they drank those Kaja'mite Colas. Well they were, but they did drink those Colas to get some nice ideas.
Also too I love the Horde too. We are full of brute-like, noble, honorful, races, while Ally has like pretty more races. Which I didn't like. To me that is like you are pretty race you are full of themselves.
Well still too, Blood Elves are a good reason too. They are full of themselves, but they don't go and say "Screw the Horde and their ideals. Our faction is so much better. Yadda, yadda!"
Really pisses me off. I love the Horde because, they went through hardships and had to deal with Demonic Slavery (Orcs), Facing a bastard race from the Demigod himself (Tauren), Getting kicked out their homes (Trolls), Getting their butts handed to them, now dealing with mistrust from other races (Undead), Head to deal with betrayal from their old friends, now fighting for something they tried to get into, but now is enjoying their time (Blood Elves), Dealing with losses, more profit gained from selling out their own people for gain. (My Goblin isn't like that) (Goblins), Having to deal with being large dumb brutes, people wanting nothing to do with them, or their thoughts or ideals, but the Horde did recruit and let some of them join their faction (Ogres) ,and finally Dealing with a divived force of their people and choosing both sides to greater good Azeroth (Pandaren)
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Obhan In reply to ValAndy7 [2015-05-22 07:46:52 +0000 UTC]
Do Kaja'mite Colas actually make Goblins smarter? I thought it was just like Cocaine, and it made them hyper and think that they were smarter, and then sent them into a frenzy of designing and constructing elaborate and highly unsafe machines that might kill them even if they work properly.
And you make a fine point, the Horde is much superior to the Alliance, well in my mind at least, they have a much more conflicted and interesting set of races.
Though to be fair they have worked to do the same to the Alliance races, the Dwarves are almost at the brink of civil war, the Gnomes are still fighting to reclaim their homeland, the Worgen are pretty cool and gothic, the draenei are the last survivors of their race and as for the humans and Night Elves... well they're still 'perfect' busy bodies that keep getting in everyone elses business I guess, yeh I got nothing for them :S
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Chaosticket [2015-05-20 12:53:06 +0000 UTC]
In the first game Ogres were hostile NPCS you fought in some dungeons. They were from the Orc world.
Second game theyre suddenly part of the Orc Horde, some have horns, magic, and two-heads.
Third game they were unfortunately dumped for the more noble Tauren.
I wanted for a long time for some of them to rejoin the Horde as a playable race.
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Obhan In reply to Chaosticket [2015-05-20 14:19:11 +0000 UTC]
The problem with them joining the horde is that they've never really been shown to be much more than thugs and raiders, it might've made sense for Garrosh to induct them into the Horde when he was in charge because he was all into that kind of strength, but getting them in now might be tricky.
Still weirder things have happened, the Pandaren themselves were originally just an easter egg race, the Ogres have a much more concrete history with the Horde than they did with either faction.
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Chaosticket In reply to Obhan [2015-05-20 14:47:46 +0000 UTC]
I remember in the Warcraft 3 expansion, the Orc campaign was an adventure-rpg and downloaded content(douchebag developers) where you actually recruit a clan of Ogres back into the Horde, but I dont know if that was ever mentioned in World of Warcraft.
Its just bad when an entire race becomes a stereotype. Everyone wants to have the "proud warrior race guys" and then contrast then with some less savory guys. The tauren can be nice, but they have villains like the Grimtotem clan. How about an Ogre healer or traveling bard? Heavy Metal Ogre!
Ogre culture is underdeveloped because of how they were dropped before the lore-heavy Warcraft 3, but it also makes NO SENSE how Ogres got all the way to that desert BEFORE the orcs or humans did. Thats a real headscratcher for me.
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Obhan In reply to Chaosticket [2015-05-20 15:48:57 +0000 UTC]
Wait yeh I remember that, it was sort of an intro for World of Warcraft, setting up the political situation in Kalimdor and showing that the Horde was strong and united once more. And Rexxar recruited some Goblins into the Horse aswell, but the Goblins didn't make it into the horde in World of Warcraft till Cataclysm.
And yeh but every race has the token evil group, the Tauren have the Grimtotem, but the Gnomes have the Leper Gnomes, the Dwarves have the Dark Irons, the Draenei have the Eredar, etc, etc.
I wonder how much Ogre culture is explored in Warlords of Draenor, I remember them being mentioned as a threat in the Lords of War Grommash episode, and they had that Arena in the Shattered Hand episode, so maybe they're explored more in the expansion? (I don't know myself, I haven't gotten that far into it yet).
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Chaosticket In reply to Obhan [2015-05-21 02:16:15 +0000 UTC]
I havent player Warcraft since the 2nd expansion. I still read things up.
I know the reasonable leader Thrall stopped being warchief for some illogical reason and made Garosh the next leader out of some kind of guilt-complex because his buddy Grom got killed way back in Warcraft 3. Garrosh however is a psychopath his wants to restart the orcs-vs-humans war again for no reason even while there are horrible monsters like the Undead Scourge, eldritch monsters from other dimensions, world changing catastrophes, and other things but he still wants to kill humans.
I think he outright turned villain to everyone in the panda expansion becoming some kind of mutant. You would thing he would be killed, quartered, burned, he ashes blessed/cursed, and put into separate bodies of water so he could never, ever come back to life.
Instead they let him live and go back in time to make the orcs no longer worship demons but be just as evil. The writers ran out of ideas when the try to reboot the series from its first game from 20years ago.
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Obhan In reply to Chaosticket [2015-05-21 07:21:18 +0000 UTC]
I haven't been able to play the latest expansion myself because atm I only have a trial account, but as I understand it Garrosh was captured and helf for trial at the end of Pandaria, and then in between that and Draenor he escapes with the help of some loyal supporters and dragons, then with the help of one of the Bronze Dragon Flight goes back in time, but it's not actually back in time it's to another reality, but still back in time and there he turns the Orcs of Draenor into his version of a true horde.
The problem is that I know a lot of that, if not all of it (like I said, I haven't played WoD yet) takes place offscreen. There's an official short story that explains it all, but really it's kinda getting hard to follow.
Also there was a book, about the trial of Garrosh wasn't there? maybe he escapes at the end of that for some reason. Anyway I really need to get my account back and catch up properly :S
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Chaosticket In reply to Obhan [2015-05-21 14:32:57 +0000 UTC]
Well they put Orc-Hitler in charge, and he made a mess of things. Time traveling seems to have run out of ideas. Making it an alternate reality is a cop-out as that means there is no risk of Orc-Hitler changing the timeline.
It also means that there is no reason to try stopping him in the alternate universe.
Burning crusade was cool because it was just a huge homage or sequel to Warcraft 2 expansion. Wrath of the Lich king was good because it finally had people attacking the Lich king who was a major villain in Warcraft 3. Cataclysm changed up the world so there was finally some of progress to quests. Mists of Pandaria...ran out of ideas. Warlords of Draenor doesnt seem well-thought out either.
Even with pitfalls World of Warcraft is still the best MMORPG out there. Personally I want quests to actually mean something, like recruiting Ogres back into the horde, means Ogres become a playable race.
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Obhan In reply to Chaosticket [2015-05-22 07:40:42 +0000 UTC]
Urgh, still even after all the character development of Garrosh and explaining his reasons for turning properly evil, and even showing that at first he didn't want the job and begged Thrall to leave him as a general, I still can't stand Garrosh as Warchief and think Thrall was crazy for giving him command of the Horde.
I'll agree with Mists of Pandaria, even though I liked the Eastern themes there, I'm still a bit iffy about the Pandaren, that seemed like a Kung Fu Panda cash-in to me. But I'm still really keen on Warlords of Draenor, even with Orc-Hitler being the cause of it all. It's all about going right back to the beginning, the first Orc leaders, in charge of a mighty army, not tainted by demons but doing it for the sheer hell of it. I loved it right from the first Lords of War episode, www.youtube.com/watch?v=LG3RVC… , these guys to me were awesome. In fact that was the problem, they were too awesome, each of these Orcs was cool and interesting, but since they were bad guys in the new expansion, they'd each become just another 25 man raid boss, and then quickly forgotten about. Which is a shame.
Still like you said, World of Warcraft is still the best MMO out there, maybe the next expansion will make things better.
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Chaosticket In reply to Obhan [2015-05-22 17:03:10 +0000 UTC]
The only way Warlords of Draenor can make sense it with Retcons.
Orcs were originally peaceful barbarians. With demon influence they became the evil guys from Warcraft 1.
Warlords is reinforcing that orcs are evil which Warcraft 3 and WoW have striven to prove they ARE NOT EVIL.
Its going to be just a great big mess.
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Obhan In reply to Chaosticket [2015-05-22 19:42:46 +0000 UTC]
Well originally the orcs being peaceful was a retcon wasn't it? I mean back in Warcraft I they were the demonic invaders, they didn't add the actual corruption of the peaceful natives until Warcraft III when they set out to make Thrall and by extension the Orcs a much more relatable people, and less stereotypical video game baddies.
Plus I do know that not all of the Draenor Orcs are part of the Iron Horde, for instance the Frostwolves are definitely still on the good guys side.
In fact the Lords of War video for Durotan of the forstwolves was very interesing and looked closely at that inner rage that is bubbling just underneath the surface of all Orcs, and how hard they must work to keep it under control, I'd love to see how he reacts to the Iron Horde in the game.
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Chaosticket In reply to Obhan [2015-05-23 02:54:41 +0000 UTC]
In this same thread you and I talked about how not all races are evil, but this is trying to reinforce that orcs are apparently inherently evil like the Tolkien Orcs.
Just without excuse of demons corrupting them why are the orcs evil now?
So its a retcon for a retcon. Orcs arent evil because of the demons, theyre just evil and that was a Freudian Excuse.
I wonder how it would feel for Orcs and Orc-players to go back in time and find your ancestors are all Nazis?
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Obhan In reply to Chaosticket [2015-05-23 07:56:41 +0000 UTC]
Well I wouldn't say they are inherently evil, I just liked the idea that they were peaceful tribes people, but individually they each had this inner ferocity or rage that was just bubbling away underneath the surface. They could either give in to reckless violence and abandon the pretense of civilization and become true barbarians, i.e. the Horde, or they could struggle to maintain their civilized society. I thought it was fascinating that they were constantly stuck in between these two states, have this inner bestiality, but constantly striving for a more ordered and peaceful existence.
And they are not alone after all, there is the phrase, "The Evil that Men Do", after all, so this trait is not unique to Orcs, it's just more physical, less subtle. Indeed most of the really, really bad acts in the Warcraft setting are actually carried out by humans, not by Orcs. Which both shows us the evil that can exist in everyone, or even what depths of evil men can sink to when they seek to fight evil, and unwittingly become far worse because of it, aka, Arthas.
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Chaosticket In reply to Obhan [2015-05-23 08:53:17 +0000 UTC]
So a blanket term like "evil" is wrong but having an "inner psychopath" is Okay?
Thats something I dislike about how people write. Species or ethnicities have to have a certain kind of crazy "hat" to wear. Theyre greedy, violent, they have slaves, they have an addiction to plots, whatever.
Orcs were just a generic evil race in Warcraft 1 and gradually worked their way up into a gray area.
If you want to know what I mean tvtropes.org/pmwiki/pmwiki.php… or tvtropes.org/pmwiki/pmwiki.php… .
To me, the only reasoning behind orcs staying with a primitive level of technology in Warcraft 3 and beyond were because they were nomadic and didnt have the Castles from decades ago. But the further things go, the less reasonable is it for orcs to not have a similar level of technology to anyone else.
Just how can people explain things are absurd as people having a "natural bloodlust"? That's textbook racism. Some people say african slaves "have a natural inclination to be subservient to the superior white race".
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ColdBrush [2015-05-20 09:57:12 +0000 UTC]
Was quite recently I found out that Ogre's originate from Draenor. So these guys must have migrated really really REALLY far from home
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Obhan In reply to ColdBrush [2015-05-20 14:16:17 +0000 UTC]
Oh yeh, they must've. It kinda boggles the mind how they must've got there, I mean the portal opened in the blasted lands, and from there they got all the way over to Kalimdor. Even if they came over with Thrall (which would be odd because they weren't mentioned in WCIII as being with him) then they'd still have to travel all the way down to the far south of the continent.
Then again in WCII the Horde have big ships called Ogre Juggernauts, maybe one of them wen't off after the war was lost and ended up there, and that's how there's Ogres in Tanaris.
Now that'd be a pretty cool story I'd love to see
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Valorbros [2015-05-20 09:22:15 +0000 UTC]
This is very Amazing! I have been looking forward for the ogres in your drawings. Thank you.
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Obhan In reply to Valorbros [2015-05-20 14:12:54 +0000 UTC]
That's np dude, I'm always happy to draw Ogres, they look pretty cool
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