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Oddwarg β€” Derpy Pseudogame

Published: 2012-02-27 12:17:01 +0000 UTC; Views: 1578; Favourites: 7; Downloads: 18
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Description I'm too tired

there's a download link on this page:
oddwarg.com/index.php?id=DERPY

The challenge is figuring out how to run it
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Comments: 39

noomerol [2016-09-12 22:38:09 +0000 UTC]

The download site is down.Β  Could we maybe get a reupload?

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Oddwarg In reply to noomerol [2016-09-13 14:39:47 +0000 UTC]

Fixed, updated link in the description.

That said I should probably make a new demo for my game considering how outdated this is.

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noomerol In reply to noomerol [2016-09-12 22:42:32 +0000 UTC]

Scratch that, I a dumb.Β  Found it on oddwarg.com.

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LovelyDusk [2013-03-30 15:21:54 +0000 UTC]

I started up the game and i can see a bit of the houses and mailboxes,i also hear Derpy land on the ground,but there's no Derpy,no ground,
and 0 FPS.It then crashes and says something about the textures for minion not being found.I noticed that they were right,there's no textures for minion.

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Oddwarg In reply to LovelyDusk [2013-04-12 21:00:01 +0000 UTC]

That's curious. I recall something similar happening before, it was a problem with vertex buffer objects on certain computers or something along those lines. I can't debug this problem with you since I won't be home until late June and don't have my computer or stable internet, but there will be a fix in the Rainbow Dash game.

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LovelyDusk In reply to Oddwarg [2013-04-14 03:12:45 +0000 UTC]

Thank you.Glad to know that.

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Lucefudu [2013-02-20 00:12:28 +0000 UTC]

Is there any way to run this on 12.10 Ubuntu (32 bits. The kernel is: Linux 3.5.0-24-generic. GNOME 3.6.0)? If I run the .exe with Wine, it'll direct me to the getjava page. If I run the binary.jar with Oracle Java 7 Runtime, the screen gets stuck on the 'Loading' part (displaysο»Ώ the controls).

The Oracle Java 7 Runtime is NOT defective, as I've successfully played Patapony on the 12.10.

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Oddwarg In reply to Lucefudu [2013-02-20 07:06:35 +0000 UTC]

If PataPony works then it is either a compatibility problem with your graphics drivers/hardware, or I messed up the code for setting up the working directory and process memory on Linux. You should run the jar file from a terminal and examine the output(cd to the directory, then run java -jar binary.jar, it should be fairly easy to find a solution for Ubuntu online if you run into problems). You could also try running the bat file in a terminal.

Note that the program will require that you have installed proprietary graphics drivers, and it will, to my knowledge, not function on Intel integrated graphics chipsets.

I will not be maintaining this project actively, but I will be interested in hearing what sort of output it gives on your machine.

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Lucefudu In reply to Oddwarg [2013-02-20 22:13:08 +0000 UTC]

I'll send you a note with my findings!

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CrankedAdvocate [2012-10-25 05:59:53 +0000 UTC]

Ran perfectly fine on my computer. fps dipped ever so slightly to around 23-25 fps, but apart from that nothing that hindered gameplay in any shape or form. Very smooth and fluid controls. Well done.

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iceball3 [2012-07-09 16:59:44 +0000 UTC]

AMD Athlon Processor LE-1640 2.70 GHz
2 GB RAM
32 bit operating system.
1 FPS.
Unplayably, making it significantly more unplayable than Team Fortress 2 for me (It'll at least get okayish speed at low settings). Perhaps some optimizations are needed?

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Oddwarg In reply to iceball3 [2012-07-09 17:26:01 +0000 UTC]

According to my calculations, those specs are beyond adequate. However, you didn't state the name of your graphics adapter, which is most likely the bottleneck. Also, if you care enough to test, I'd like to know what happens if you tweak the settings file(e.g. open settings.dat in notepad, turn off fancy graphics options).

Note that this particular game thingy will not get updated, but your information is relevant to a larger project. Thanks.

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iceball3 In reply to Oddwarg [2012-07-10 01:57:45 +0000 UTC]

GeForce 6150SE nForce 430
Aha, turned off antialiasing. THAT was the most serious problem with my graphics card, my card hates any antialiasing at all.
I also shut off bloom for the heck of it, the only problem it has now is the fps, in rather that it's not low, but it throttles around up and down a lot. This makes the audio sound all odd and broken up, I think that's actually what may be causing some throttle?
Not sure, I'll mess with settings a bit more.

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Oddwarg In reply to iceball3 [2012-07-10 08:51:26 +0000 UTC]

I've had the frame rate limiter act up on one of the other computers it was tested on. The newer version of the engine has a switch which might alleviate that for you, but it's not available in this version.

I don't think the sound issue is related, although I could be wrong. I'd like to know if useOpenAL is true or false, and if switching it does anything for you. When and only when it is false, increasing the audioBuffer setting should help with stuttering.

If you can get the average frame rate up to 30/30 then it should be possible to make the thing run properly later on. That will be in some distant future though.

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iceball3 In reply to Oddwarg [2012-07-10 21:19:03 +0000 UTC]

Yup. That's what I did. First tested it with raised audiobuffer (good results! 30 fps, no throttle!) and useopenal (also 30 fps, still no throttle!).
So for me, having openal turned off/low audiobuffer, OR having antialiasing on at any degree causes problems
So it's definitely something to consider, an option for antialiasing.

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Oddwarg In reply to iceball3 [2012-07-11 13:24:14 +0000 UTC]

Ya, there will be options for all the things in a GUI, as well as presets. The huge performance hit of antialiasing for you is nice to know about.

Anyway, thanks for testing.

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iceball3 In reply to iceball3 [2012-07-10 02:02:26 +0000 UTC]

Never mind, I've fixed it. I bumped the audiobuffer up and that worked wonders. Openal worked well too, so my computer is all set to run a game like this I think ^o^

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ratchetlover345 [2012-06-26 08:54:04 +0000 UTC]

it stops at loading screen
im using java to run it i dont no if im supposed to use somthing else

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Oddwarg In reply to ratchetlover345 [2012-06-26 22:31:05 +0000 UTC]

You are probably experiencing the same problem with this as you are with PataPony...

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gturkey [2012-02-29 05:48:52 +0000 UTC]

Hmm...crashes after the loading screen. Music starts, and the buildings load, but the ground and Derpy don't and then it crashes.

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Oddwarg In reply to gturkey [2012-02-29 06:00:14 +0000 UTC]

Hmm, I actually don't know what that means. If you could download this file , unzip and put it in the game folder and run it, then copy the output from the command line window then that would be very helpful.

This game is more or less a field test so I expect a lot of strange issues that I want to iron out in good time before a larger release.
I messed up the link and had to comment twice, sorry

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gturkey In reply to Oddwarg [2012-03-05 01:18:05 +0000 UTC]

Oh, sorry for the late reply here. Been busy, but here's the exact output from the console.

Exception in thread "main" java.lang.ExceptionInInitializerError
at com.jogamp.openal.ALFactory.initialize
at com.jogamp.openal.ALFactory.getAL
at com.jogamp.openal.sound3d.AudioSystem3D.init
at audio.Audio.
at main.Main.
at main.Main.main
Caused by: java.lang.RuntimeException: Couldn't load native AL Library
at jogamp.openal.ALImpl.
... 6 more

The console exe doesn't go quite as far as the normal exe. It only gets to the loading screen and stops with the above output.

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Oddwarg In reply to gturkey [2012-03-05 02:27:29 +0000 UTC]

wha

I find it very strange that the music started, because that error means the sound system didn't load properly...

I still haven't figured out exactly how I should deal with that Exception since I can't seem to catch it in the program, but I believe you can resolve it by downloading and running the OpenAL installer: [link]

I think that should resolve that one error(but possibly reveal another). I don't mean to force you into trying this if you're busy and stuff, but I'd like to know if it runs or what eventual console output you get if you decide try this.

You've been helpful already.

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gturkey In reply to Oddwarg [2012-04-27 02:44:19 +0000 UTC]

Been really busy the last month, but I finally got around to replying. Still only seems to load some of the buildings and the water, but the music doesn't start (this is the non-console exe).

Okay, with the console it loads to the same point, but I hear the music start and something land. Here's the console output:

AudioSystem3D started
Load sound dir: res/sounds ... clop.wav derpy1.ogg derpy2.ogg derpy3.ogg derpy4.ogg derpy5.ogg derpy6.ogg derpy7.ogg derpy8.ogg doubleClop.wav explode1.wav flap.wav minorClop.wav promise.ogg skid.wav splash.wav water.wav whoosh0.wav whoosh1.wav whoosh2.wav whoosh3.wav wind.wav ... done.
Initializing OpenGL
false, 640, 480
Split strips from res/strips to res/textures ... ... done.
Split strips from res/stripsT to res/textures ... ... done.
Load graphics dir: res/textures ... alphafade64<0/1> derpy<0/1> derpyEye<0/1> derpyHair<0/1> fence<0/1> groundBump<0/1> leaves<0/1> letterBack<0/1> letterFront<0/1> ponyville<0/1> shadow64<0/1> smoke<0/1> sparkStar<0/1> speedSplash<0/1> targetMarker<0/1> wood<0/1> ... done.
Load Material dir: res/materials - bag.mtl derpy.mtl derpyEye.mtl derpyHair.mtl derpyWings.mtl house1.mtl house2.mtl mailbox.mtl tree1.mtl white.mtl ... done.

I really hope to see this game when it's finished.

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LovelyDusk In reply to gturkey [2013-03-30 05:25:53 +0000 UTC]

I get the same thing except it says something about the materials not being found,although thy are in the resources folder.

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gturkey In reply to LovelyDusk [2013-05-01 01:25:00 +0000 UTC]

Ah, yes, I forgot what it was Oddwarg did, but he did end up fixing the problem. I believe he replaced the Java "binary.jar" file with a newer one.

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LovelyDusk In reply to gturkey [2013-05-05 19:34:43 +0000 UTC]

Thank You

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Oddwarg In reply to gturkey [2012-04-27 03:10:07 +0000 UTC]

I find it strange that it doesn't report any errors at all.. You could try messing with the settings file, but I honestly think I'd need to perform some rather in-depth testing if I were to ever make this start on your computer. If you're up for a TeamViewer session then that would be great, but it could take quite a bit of time and you seem like a busy man.

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gturkey In reply to Oddwarg [2012-04-28 03:06:40 +0000 UTC]

Yeah, I could probably do a TeamViewer session over the weekend, but I'll be gone Saturday from about 14:00 Saturday - 3:00 Sunday in Norway I think. How do I set up TeamViewer? I suppose I might be able to figure out how to set it up in the meantime.

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Oddwarg In reply to gturkey [2012-04-28 08:45:06 +0000 UTC]

Sent you a note

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Charemthecharmeleon [2012-02-27 19:21:35 +0000 UTC]

Huh... It played fine for me, if laggy (guessing it's the fault of my computer).

While not being much of a fan of MLP, I course knew about Derpy Hooves and how she came about, and I thought she was a pretty neat character. I was quite confused what point you were trying to get across here until I did some research.

So they're fixing her eyes, changing her voice, and giving her a different name? Basically, robbing a fan-favorite character of her endearing traits? That's...pretty dumb. =x

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Oddwarg In reply to Charemthecharmeleon [2012-02-27 20:00:31 +0000 UTC]

Yeah, that's what has happened. And then it's of course a matter of making the biggest drama mankind has ever known 8)

But it'd be a great help if you could tell me about your computer's specifications and possibly the CPU vs GPU load(measured with GPU-z) while running the game. I'll be using this game skeleton for a more serious project later on.

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Charemthecharmeleon In reply to Oddwarg [2012-02-28 10:15:52 +0000 UTC]

Ahh... XP It's too bad. I feel fans are overreacting but at the same time I feel their pain.

And well, I'm not very tech-saavy, but sure, I'll give you what I can.

OS: Windows 7 Ultimate
Processor: AMD Athlon(tm) 64 X2 Dual-Core Processor TK-55 1.80 GHz
RAM: 2 GB
32 Bit
Video Card: ATI Radeon Xpress Series

Not sure what you mean by CPU vs GPU load but I ran the game without anything else running, opened task manager, and got these results.

Derpy.exe | CPU Load: between 52% - 62% | Memory: 242,848

It should also be noted that I went into your settings.dat file with notepad. I changed the resolution to 1280x800 (my screen resolution), made Fullscreen true, turned the bloom off, and disabled the Stencil effect. (As I lagged plenty with them off, and it was much worse when they were on.)

...I then went and grabbed this GPU-Z thing you mentioned, and ran it. Since I didn't know what I was really doing, I just screenshotted the first two tabs' info while the game was running. So here.

[link]
[link]

Hope this all helps a little.

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Oddwarg In reply to Charemthecharmeleon [2012-02-28 20:22:54 +0000 UTC]

Seems like your CPU and GPU(graphics card) are having an equally hard time with it.

Numerically, your specs aren't that terrible, so I'm a little surprised that it runs with so much slowdown.

I could improve the CPU utilization by with multithreading(it only uses one of your cores as it is), but it looks like it'd take a good old reduction in polygon count to make it more friendly on your GPU since you already tried disabling bloom.

I would have liked to perform some further tests and try to make it playable on your hardware(on lowest settings), but it'd take some of your time and effort. I'm not demanding anything. Also I'll be busy with other things for a few days I think.

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Charemthecharmeleon In reply to Oddwarg [2012-02-28 22:33:02 +0000 UTC]

Yeah, well, it's a pretty weak system. XD ...Well, really? My system isn't too terrible? Huh...

Well, my weakish computer CAN handle 3D for older games, like American McGee's Alice (which runs 100% smoothly). So I suppose mine would be a good baseline to aim for usability for. If it works on mine, then it'll work on most peoples'.

What would you require of me? I don't mind helping you out, so long as you guide me through what I'd need to do...since, again, I'm resourceful but not truly tech-savvy. Take your time as well; perhaps we could discuss this further in notes.

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iceball3 In reply to Charemthecharmeleon [2012-07-10 21:26:57 +0000 UTC]

Antialiasing is DEFINITELY something you should try testing with it off. It made from unplayable 1 fps to a much better framerate.

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Charemthecharmeleon In reply to iceball3 [2012-07-11 01:59:47 +0000 UTC]

I have a better computer now, actually. I should re-test.

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MotorRoach [2012-02-27 14:34:34 +0000 UTC]

Shit, I tried many things and i still didn't work. I also tried to randomly press the buttons displayed on the loading screen and also tried to type random words. I also tried to stare at the console for no explainable reason, but it also didn't work. I also kind of tried to look inside the res folder, and found some random files, textures, and sounds (I didn't listen to any of them, though). Looking inside the derpy_lib folder is useless.

I'll possibly think of something stupid enough that might work, I just don't know what.

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Oddwarg In reply to MotorRoach [2012-02-27 19:53:57 +0000 UTC]

Oh, I'm sorry if I made you waste your time, haha. However, this is the engine I'll be using for a larger project so I would very much appreciate it if you could help me figure out what has to be done to make it work on your computer. I'll send you a note about it.

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