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parrotdolphin — Spherical Bipolar Scripts

Published: 2009-01-16 01:42:35 +0000 UTC; Views: 11157; Favourites: 130; Downloads: 2682
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Description These scripts require the Apophysis bipolar Plugin, which you can get here:
[link]

The scripts make use of xaos - heaps of thanks to for knowing how to do xaos settings in a script.

The zip file contains 2 scripts.
SBP - generates a single flame.
SBP Batch - generates a list of flames.

The output from SPB Batch is saved to your Apophysis install directory as pd_SBP.flame.

If you like one of the images, save it someplace else, because the script will overwrite the pd_SBP.flame file the next time it is run.

You can try moving the first (red) transform around in the Transform Editor to get tons of different effects.

Enjoy!

And show me your stuff if you want to, I like to see.

EDIT 01/16/09 - I got rid of the glitch, so now you don't have to run a random batch in between. (Thanks iDeviant ) I also randomized the bipolar and bipolar_shift a bit - I think its better this way. So, if you've already downloaded this script, you can download again now to get this newer version.

Here is a beautiful example of this script in use [link] by
Related content
Comments: 57

GraphicLia [2011-10-17 14:17:27 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

parrotdolphin In reply to GraphicLia [2011-10-19 01:20:12 +0000 UTC]

You're welcome.

👍: 0 ⏩: 0

clare22 [2010-12-01 23:28:29 +0000 UTC]

i can' click on the link for the Apophysis bipolar plugin. do i really need the plugin?

👍: 0 ⏩: 1

parrotdolphin In reply to clare22 [2010-12-02 01:41:00 +0000 UTC]

Yes, you need it, unless you already have it. You can also get it out of this one: [link] It has a ton of other plugins too. Hope that helps.

👍: 0 ⏩: 1

clare22 In reply to parrotdolphin [2010-12-02 04:17:48 +0000 UTC]

thanks!

👍: 0 ⏩: 0

Cosmic-Cuttlefish [2010-11-25 17:32:27 +0000 UTC]

This script is great, thanks for posting it! I'll let you know if I make anything with it.

👍: 0 ⏩: 0

Leanndra51 [2010-06-01 20:48:08 +0000 UTC]

Thanks lady!

👍: 0 ⏩: 1

parrotdolphin In reply to Leanndra51 [2010-06-03 04:31:35 +0000 UTC]

Oh sure, no problem.

👍: 0 ⏩: 0

CheekaCat [2009-11-03 18:53:39 +0000 UTC]

Thank you

👍: 0 ⏩: 0

cerebelitis [2009-05-31 19:06:22 +0000 UTC]

Used your amazing script here .

Thank you so much for your perfect scripts. They are so good for learnig Apophysis!

👍: 0 ⏩: 0

MzKitty45601 [2009-02-23 01:34:44 +0000 UTC]

This is so cool looking. I can't wait to give it a try.

👍: 0 ⏩: 0

LadyLyonnesse [2009-01-20 23:50:18 +0000 UTC]

Well, I have to say that I can't get anything decent out of this script at all. I have moved all the xforms around and switched between the different variations. Still nothing.

👍: 0 ⏩: 1

parrotdolphin In reply to LadyLyonnesse [2009-01-21 01:28:59 +0000 UTC]

Are you using 2.08 or 2.08 3D Hack? It is meant for just 2.08 (not 3D hack).

👍: 0 ⏩: 1

LadyLyonnesse In reply to parrotdolphin [2009-01-21 13:15:43 +0000 UTC]

Hmmm. I must be doing something wrong, then. I'll have another go and see what happens. Maybe I'm missing a plugin or something. Not surprising for a technological retard!

👍: 0 ⏩: 1

parrotdolphin In reply to LadyLyonnesse [2009-01-22 05:32:14 +0000 UTC]

Bipolar is the only plugin you need. I linked to it at the top.

👍: 0 ⏩: 0

zweeZwyy [2009-01-18 00:18:38 +0000 UTC]

Downloaded this 3 times - only a 3.2kb zip file each time - got folders but no script files in folders. ??

👍: 0 ⏩: 2

parrotdolphin In reply to zweeZwyy [2009-01-18 00:26:11 +0000 UTC]

It is 3.2K. The download works okay for me, I just tried it. I am using WinZip.

👍: 0 ⏩: 0

zweeZwyy In reply to zweeZwyy [2009-01-18 00:25:41 +0000 UTC]

OK, got them, don't worry. I was looking for 208 3D hack, they came up in 208 only.

👍: 0 ⏩: 1

parrotdolphin In reply to zweeZwyy [2009-01-18 00:28:41 +0000 UTC]

Ok, good!

👍: 0 ⏩: 1

zweeZwyy In reply to parrotdolphin [2009-01-18 00:46:36 +0000 UTC]

👍: 0 ⏩: 0

mfcreative [2009-01-17 18:50:23 +0000 UTC]

Thank you for sharing this

👍: 0 ⏩: 1

parrotdolphin In reply to mfcreative [2009-01-18 04:09:06 +0000 UTC]

Sure thing MandyPandy!

👍: 0 ⏩: 0

ojad0 [2009-01-17 07:04:04 +0000 UTC]















👍: 0 ⏩: 1

parrotdolphin In reply to ojad0 [2009-01-17 15:08:17 +0000 UTC]

👍: 0 ⏩: 0

zananeichan [2009-01-16 21:28:06 +0000 UTC]

I downloaded your previus plugin, how do i use it ?

👍: 0 ⏩: 1

parrotdolphin In reply to zananeichan [2009-01-17 05:14:28 +0000 UTC]

It's not my plugin. Just the script is mine. Do you have Apophysis 2.08 installed? If you do, just put the bipolar.dll plugin into a folder called Plugins underneath your Apophysis folder. To run the script go to the Menu bar, Scripts... Open... Open the script.
Then you just hit the green arrow or hit the F9 button.

👍: 0 ⏩: 1

zananeichan In reply to parrotdolphin [2009-01-18 00:37:14 +0000 UTC]

Oh I see
I have that program but i have to check version though, I could not find any plugins folder.. :-/
I know how to access and create&modify scripts
Its was just figuring out, so my plugins folder is missing or something...
Thank you

O.k why the F9 button?
Thanks
:_)

👍: 0 ⏩: 1

parrotdolphin In reply to zananeichan [2009-01-18 04:13:37 +0000 UTC]

You can just create a folder called Plugins underneath the folder that you run Apophysis from. Then when you download the plugins, just put them in the Plugins folder you created and then run Apo. If it's all good, you should see the new plugins in the Variations tab in the Transform Editor.
F9 just runs the current script.

👍: 0 ⏩: 1

zananeichan In reply to parrotdolphin [2009-01-18 16:31:44 +0000 UTC]

Thank you very much for the tips and advice Oh so thats where you find them in order to run work with them...
thank you

👍: 0 ⏩: 0

rozzom [2009-01-16 19:33:59 +0000 UTC]

Looking forward to use this, thanks!

👍: 0 ⏩: 1

parrotdolphin In reply to rozzom [2009-01-17 04:48:15 +0000 UTC]

You're welcome, by the way I updated it just now, so if you want to download it again...

👍: 0 ⏩: 0

AmorinaAshton [2009-01-16 19:27:35 +0000 UTC]

[link] I knew it was gonna be fun..thank you

👍: 0 ⏩: 1

parrotdolphin In reply to AmorinaAshton [2009-01-17 05:15:21 +0000 UTC]

Thanks for showing me this. It's great! BTW, I updated the script.

👍: 0 ⏩: 1

AmorinaAshton In reply to parrotdolphin [2009-01-17 17:58:24 +0000 UTC]

Your so very welcome, im loving this script, just teeny weeny movements can change the whole thing which makes it very exciting for me because it needs precision, so i get totally lost in it ahh cool ill download the new version, and thank you for placing the link here, im honored

👍: 0 ⏩: 0

golem1 [2009-01-16 11:41:45 +0000 UTC]

Supercool image. If I'm not mistaken, Xaos is something I used to play with.

👍: 0 ⏩: 1

parrotdolphin In reply to golem1 [2009-01-17 04:12:45 +0000 UTC]

Xaos is a new feature in Apophysis 2.08. One of the developers describes it in his journal here: [link]

👍: 0 ⏩: 1

golem1 In reply to parrotdolphin [2009-01-17 17:24:34 +0000 UTC]

Cool. Here's another Xaos, I think it's the one I played with.

[link]

They don't seem to be related, except through the idea of chaos.

Not sure it's a great idea to use a common noun in its common spelling as the name of something, because it can lead to situations like that. Microsoft does that sort of thing all the time, viz "windows", "office", ".net" etc. Makes it hard to google "windows" and get references to the kind of windows that have glass in them....

I take advantage of that, using "Lorem Ipsum" as my "real" name. One day I'll find an opportunity to use "Al Dente" as my "real" name.

👍: 0 ⏩: 1

parrotdolphin In reply to golem1 [2009-01-18 04:15:43 +0000 UTC]

Pleased to meet you Al!

👍: 0 ⏩: 1

golem1 In reply to parrotdolphin [2009-01-18 08:54:30 +0000 UTC]

Keep your eyes open. If you meet somebody with that name, it just might be me

👍: 0 ⏩: 0

Rozrr [2009-01-16 11:16:10 +0000 UTC]

Thanks very much. Looking forward to playing with this.

👍: 0 ⏩: 1

parrotdolphin In reply to Rozrr [2009-01-17 05:16:01 +0000 UTC]

Sure Roz, I hope you like it. I just updated it so you might want to download it again.

👍: 0 ⏩: 0

IDeviant [2009-01-16 09:16:42 +0000 UTC]

I found a way around that glitch for one of my own unreleased scripts! I use a sufficiently large random number suffix:

suff := trunc(random*1000000);
for j := 0 to Options.BatchSize - 1 do
begin
ShowStatus('rocessing ' + IntToStr(j + 1) + ' of ' + IntToSTr(Options.BatchSize));
.
.
main script commands
.
.
SaveFlame(INSTALLPATH + prefix_' + DateCode + '-' + Format('%.6d', [suff]) + '.flame';
end;
ListFile(INSTALLPATH + prefix_' + DateCode + '-' + Format('%.6d', [suff]) + '.flame';
UpdateFlame := False;

I seem to think that I searched in vain for a 'TimeCode' parameter
Note that the wink/razz is P and the wink is ) Best not to insert any extra spaces!

👍: 0 ⏩: 2

parrotdolphin In reply to IDeviant [2009-01-17 03:50:04 +0000 UTC]

Well, I played more and also looked at the script here: [link]
So, if I do this:
//LoadFlame(j);
RandomFlame(0);
...take out the LoadFlame line and add the RandomFlame line then it works and picks a random gradient.
I also added the bit about if FileExists that the script in the link has. That way it only tries to delete it if it's there. Not sure if that actually helps, but it looks cleaner, code-wise.

👍: 0 ⏩: 1

IDeviant In reply to parrotdolphin [2009-01-17 10:52:31 +0000 UTC]

Ah, that looks like a useful tip, even though the use of the same gradient never bothered me as I always change it anyway. Perhaps a useful resource would be a set of batch script 'wrappers', including one that saves, one that behaves like the Ctrl-B, and whatever else is possible...

👍: 0 ⏩: 1

parrotdolphin In reply to IDeviant [2009-01-17 14:05:06 +0000 UTC]

True that you usually change the gradient. I like the idea of the random gradient in a batch run since it adds another variable. I write batch scripts as a way of automating experimentation with a certain style. So, the more variables, the better, up to a certain point.

👍: 0 ⏩: 0

parrotdolphin In reply to IDeviant [2009-01-17 02:56:20 +0000 UTC]

Thanks iDeviant. This works. But then I get a new file saved every time I run the script. I don't want to create a new file every time. I'd like it to work the same as the default batch script. I did add the ShowStatus part - I like that. Now I am trying it without the LoadFlame(j); line and it seems to work. I have to really be sure though. The other weird thing it that it used to pick up a random gradient for each flame and now it keeps using the same one.

👍: 0 ⏩: 0

AmorinaAshton [2009-01-16 05:42:53 +0000 UTC]

i dont have time to work on a fractal right now, but i just did a few quick test runs of this script and moved things around and can see wonderful things appearing ...thank you so much for sharing

👍: 0 ⏩: 1

parrotdolphin In reply to AmorinaAshton [2009-01-16 05:53:34 +0000 UTC]

Yeah, it's a fun one. Glad you like it.

👍: 0 ⏩: 0

Arteguille1 [2009-01-16 04:02:38 +0000 UTC]

THANKS!!! for the new toy!.

👍: 0 ⏩: 1

parrotdolphin In reply to Arteguille1 [2009-01-16 05:52:53 +0000 UTC]

Sure! Have fun!

👍: 0 ⏩: 0


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