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PatGoltz — Realistic Surface for Terragen

Published: 2006-03-21 13:34:35 +0000 UTC; Views: 10655; Favourites: 96; Downloads: 409
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Description Here I talk about making realistic surfaces for Terragen. This is just a collection of notes explaining what I do. It is not complete, but it will cover most of the basics.

Most important: LEARN TO SEE! You do this by looking at and studying many pictures of landscapes from different parts of the world. You will learn some very basic things about the appearance of various scenes. For example, much of the American southwestern deserts are basically reddish, while volcanic rock in Hawaii is black or near-black. The Dolomites in Italy are light in color. Evergreen trees are a very dark blue-green, while deciduous trees are lighter in color and more yellowish. You can't make discrete trees in Terragen 1x, but you can make distant forests. Grass is lighter green. Flower are especially difficult in Terragen, but you can make convincing flower fields. Snow appears on lesser slopes, as a general rule, and has a smooth texture. You can add a little color in a second layer, but snow is pretty much white. As a surface element, it is much like sand. Rocky ground will be rough.

I tend to divide my surface up into regions. You have vertical regions (cliffs) on which I frequently use strata, using the plugin SOPack. Then you have regions that are inclined. And then there are more flat regions such as beaches. In the surface editor, I put several children under the base layer. Each represents a region. Then I go to each region and create children under that. If my inclines are slopes with plants, I will have a basic ground color which covers most, if not all, of the slope. Then I make several children which are similar in color to the basic ground color in each region, but not the same color as the basic color, or each other. To get more blending, I lower fractal noise. Then if I want plants, I will make some green layers, but they do not get nearly as much coverage. I would usually put them as the last children. The items lower on the list (from the top of the page) will cover the items further up in the list. Maybe the ground is fairly smooth, so I will make a smooth layer, but the plants will be rougher. The best plants are usually a very dark green. The sun will light them up, and if you make the color too bright, they won't look right. In general, I usually use soft pastels or darker colors, and keep the color saturation low. Then for beaches, if I want water wetting the beach, I will make two layers. The layer underneath will be the lighter color, and it will have one child. The child will be somewhat darker, but the same basic hue. To tell what I am doing when I first make it, I will often make it a very strange color so I can see exactly where it falls. I will use a limit on the height to keep it from coming up the beach too far. If you put your cursor over the terrain, it will tell you what the height (Z) of each place is. The boundary between these two does not want to be really sharp, but the more you reduce sharpness, the higher you will have to make the height of that layer. If you want seaweed on the beach, you add a second child and make it dark green. Beach sand is pretty smooth, but seaweed will have higher fractal noise and less coverage. My greens are often around red=0, blue=0 to 2, and green= maybe 7 at the most, often less. You can make more realistic vegetation elsewhere by making a child under the plants that is slightly lighter in color. But if you are making plants for Hawaii or some other tropical place, the greens are often a little more vivid.

You can also use overlays. These can be used to make rocks and the like.

Strata are made using strata strips. You make a strata strip by making a very narrow and tall image in your paint program. Wood grains are a good source for strata. Make the strip wide enough so you can see what you are doing, but Terragen only uses the leftmost set of pixels. The taller you make it, the more natural the strata tend to look (but not up close; stay far away with the camera). Choose muted colors for your strata as well. I will copy and paste random chunks of my chosen texture in random places, up and down the strip. It has to be saved as a .bmp.

You will have to make sure your strata extend from the bottom to the top of the area of the cliff. You do this by setting the high and low limits using Terragen units. I usually use the actual height in meters for everything but setting the strata. The control to switch is on the window that has the thumbnail preview. Run your mouse over the terrain to see what your heights are in Terragen units, and then you can set them in SOPack. Put a layer or two with little coverage on top of the strata and make the color similar to the colors in the strata strip, to break up the strata a bit and make it look weathered. You can also cause the layers to vary, i.e. to be higher or lower in altitude along the edge, but I have never really mastered this. When mine do, it's because of the terrain.

One other critical thing: if you want excellent realism, I highly advise you to get your Terragen registered so you can render large. Then render at least 3000 on the longest dimension if you can. If you can't do that right now, then there is a bump size slider on the advanced distribution part of the layers dialog, in the middle right. You can reduce that and get somewhat better results, it seems to me. I rarely use it. I render 4500 x 3000 most of the time. It does make a difference.
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Comments: 41

ChrisPAPARISVAS [2013-04-01 22:03:48 +0000 UTC]

[link] Thanks

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erwa [2011-03-11 16:24:44 +0000 UTC]

seems to be talking about old terragen 0.9x

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DVeditor [2010-11-25 05:41:34 +0000 UTC]

You did a great job with this - thanks for the detailed resource!

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DVeditor [2010-11-25 05:41:34 +0000 UTC]

You did a great job with this - thanks for the detailed resource!

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DannyGordon20 [2010-08-29 19:32:34 +0000 UTC]

Thanks these are nice detailed images to study, thanks Pat

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nicocohayek [2006-08-24 20:59:57 +0000 UTC]

wow nice tut. very informative.

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PatGoltz In reply to nicocohayek [2006-08-26 14:18:45 +0000 UTC]

Thank you! Hope it helps.

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nicocohayek In reply to PatGoltz [2006-08-27 01:09:24 +0000 UTC]

i hope so too cos i have no idea how to do it

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PatGoltz In reply to nicocohayek [2006-08-29 12:57:33 +0000 UTC]

Let me know if you have any questions.

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nicocohayek In reply to PatGoltz [2006-09-02 09:46:25 +0000 UTC]

i'm sure i will thx

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PatGoltz In reply to nicocohayek [2006-09-02 16:16:32 +0000 UTC]

You're welcome. I will leave your other message as a reminder for me to do a basic tut. Though I think I should probably admit defeat for the moment. I'm working on a terragen scene, and no matter how hard I try, I can't get it to stop making my surf black! Ugh!

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nicocohayek In reply to PatGoltz [2006-09-05 14:18:55 +0000 UTC]

hehe greatly appreciated and waiting for that tut! it's been ages since i terragened!@

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PatGoltz In reply to nicocohayek [2006-09-06 13:58:21 +0000 UTC]

Well, you should definitely get back into it.

I just got a CDrom from Dotthy. I will probably go through that to see what I learn new before I write.

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nicocohayek In reply to PatGoltz [2006-09-09 15:51:41 +0000 UTC]

well take care. i tried yesterday a couple of renders but none came like i wanted. still waiting for the tut

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PatGoltz In reply to nicocohayek [2006-09-10 17:50:53 +0000 UTC]

I've got it in the back of my mind to make one. There are other people who have done this. You might want to take a look. But I definitely will make one soon. But you have to understand. I'm 62 years old, and I have lots of patience with myself.

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nicocohayek In reply to PatGoltz [2006-09-18 16:51:29 +0000 UTC]

ahhhh alright. tc m8

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PatGoltz In reply to nicocohayek [2006-09-19 08:54:34 +0000 UTC]

Thanks!

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Yellowlab [2006-05-23 11:33:59 +0000 UTC]

Hi Pat, Your art is just amazing! So beautiful, indeed.
Thank you for the tutorial, I just found it this morning. I will be taking more classes in Terragen next fall and winter, and I have saved it. TG is still difficult for me, I need to spend more time learning it. With my new Mac with the huge LCD, even the basic images I make sure look rather pretty. I love TG, and sure plan to learn more.

Ive been looking thru your fractals too, amazing!
Such fun this digital art, just wish I had more time. Summer is short here, so the beach and boating season flys by, but come October it will get chilly again, and I will sign up for more classes.
Thanks again,
Jane

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PatGoltz In reply to Yellowlab [2006-05-24 03:48:02 +0000 UTC]

You're welcome! TG takes a bit of getting used to. You have to use it awhile to get it to do what you want. And thank you for the many kind words you have given me.

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Nikolaj [2006-03-23 07:19:44 +0000 UTC]

cool, but perhaps you could also illustrate your actions, so we see what you mean. Not speaking english natively sometimes gets me stuck
But then again, thank you for telling this, who am I to ask more? This is great help. I would very much like to see how you work! (like the interface parts)

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PatGoltz In reply to Nikolaj [2006-03-25 01:12:17 +0000 UTC]

Thank you very much! I am glad it might be helpful to someone. Also, I do know that some people like to know how artists do their work. I hadn't thought of that.

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wilder3 [2006-03-22 04:28:58 +0000 UTC]

Thank you and most everyone who has contributed a tutorial very much.
Very nice discussion.

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PatGoltz In reply to wilder3 [2006-03-23 01:55:07 +0000 UTC]

Thanks much, and for the fav, too! I will try to do more tuts when I have the time.

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wilder3 In reply to PatGoltz [2006-03-24 06:30:50 +0000 UTC]

Looking Forward

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PatGoltz In reply to wilder3 [2006-03-25 07:28:04 +0000 UTC]

Don't hold your breath, but I will try to get a round tuit soon. You can always send me one.

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garcia [2006-03-22 00:32:43 +0000 UTC]

wonderful surface pack,thanks for sharing Pat

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PatGoltz In reply to garcia [2006-03-22 03:14:56 +0000 UTC]

You're welcome! Hope it's helpful.

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Honourwolf [2006-03-22 00:06:40 +0000 UTC]

Great work. I like the water scenes the best.

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PatGoltz In reply to Honourwolf [2006-03-22 03:15:42 +0000 UTC]

Thank you! I love to make water scenes.

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Ellygator [2006-03-21 19:45:56 +0000 UTC]

That's a great tutorial and very good principles and explanations! Thank you for sharing.

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PatGoltz In reply to Ellygator [2006-03-22 03:16:05 +0000 UTC]

You're welcome! I hope to do one on water and one on atmospheres someday.

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mufty [2006-03-21 19:11:50 +0000 UTC]

After seeing what you have done with Terragen I downloaded it. Then I quickly proceeded to run away from it because I had no clue. This looks very helpful, so maybe once I have time to really look at this in detail and try again, it will work out better. At any rate, I just love the pictures you have associated with this tutorial! I have it up as my wallpaper right now!

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PatGoltz In reply to mufty [2006-03-22 03:17:13 +0000 UTC]

Terragen is pretty complex. Just start playing with it. The instructions I gave presume that the user has some experience with the program. Thanks so much for your great comment and for using my image as wallpaper. That was a nice compliment, and I am glad you enjoyed it. The collection includes a couple of images I haven't released yet. I will soon.

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mufty In reply to PatGoltz [2006-03-22 18:31:20 +0000 UTC]

Yes, I will have to start playing with it again.

And you're welcome!

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PatGoltz In reply to mufty [2006-03-23 01:50:21 +0000 UTC]

I will love to see you play with it some more, and to see what you come up with.

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mufty In reply to PatGoltz [2006-03-23 05:38:19 +0000 UTC]

Thank-you. Keep your fingers crossed for me

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PatGoltz In reply to mufty [2006-03-25 01:12:38 +0000 UTC]

Okey doke. I wrapped them all around each other.

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boss019 [2006-03-21 15:57:54 +0000 UTC]

Thanks a lot for this Pat. Maybe I'll get back to Terragen and see if I can make something decent for a change with it. Great explanation!

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PatGoltz In reply to boss019 [2006-03-22 03:20:14 +0000 UTC]

You're welcome! Don't give up on Terragen. It's a great program. I've been using it for more than four years, so don't be discouraged. I have only been using it intensely for the past few months, though. If you use it intensely, you will grow quickly artistically with it.

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boss019 In reply to PatGoltz [2006-03-22 03:51:12 +0000 UTC]

Thanks Pat!

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PatGoltz In reply to boss019 [2006-03-23 01:55:35 +0000 UTC]

You're welcome! Good luck with it.

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