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#2d #game #genji #hanzo #hanamura #conceptart #overwatch #pixelart
Published: 2017-06-20 21:50:50 +0000 UTC; Views: 35076; Favourites: 297; Downloads: 315
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The final version of the WIP I posted a few weeks ago:Β Now Entering Hanamura
This really blew up more than I ever thought it would, so I had to finish it. It took me about 60 hours in total, but was completely worth it. And about 15 of those were spent on those trees alone, I hate doing them! xD
What do you think?
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This is private, although I am open to licensing. You can find information on commissions on my profile, or email me directly at: jippily@gmail.com
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Comments: 26
ju5t1nc4s3 [2023-07-30 06:48:17 +0000 UTC]
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Damian-V [2017-06-21 04:19:07 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
Absolutely wonderful piece! I really like how you managed to get the whole map layout done exactly how it is from the game, down to the walkways that wrap around the outer edge of the main capture point. I think where this art really shines though is how you added detail and texture to every aspect of the map. From the individual shingles on the rooftops to the lines drawn in the rock garden, there aren't any spots of just solid color that often happen in pixel art pieces.
The shading is also done very well, even showing the smaller details like the trimming of the shingles and the railing alongside the walkways. In some niche spots, the shading does seem a little bit inconsistent, such as the bridge to the right of the map that leads to the second capture point. Another suggestion is to probably upscale the whole piece after you're done with it, as the final picture is really small and I had to download it so that I could zoom in and look at all the smaller details.
Overall though, this is a fantastic piece! The layout is exactly as it is in game, the detailing is amazing, and the whole piece lends itself to pixel art very well. I look forward to any newer pieces of art you decide to make!
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PeekyChew In reply to Damian-V [2017-06-22 19:11:30 +0000 UTC]
Thank you! That was my main focus with this map, to get it as accurate to the original as possible. I spent so long in custom matchesΒ flying around as Pharah to make sure I got the scale and perspective as close as I could.Β
As for the amount of detail, that's one of the things I really did differently with this map compare to my others. Normally I'll focus on the buildings, putting the detail into them and ignoring the environment. But with this one I wanted to put the focus on little details such as the edges of the gravel and how the shadows drop.
I completely agree with you on the bridge at the right. It's the one point of the map I'll probably go back to and change the shading on, as I don't think it pops in the way that the rest of the map does.
As for the size, that's something I can't really help, as depending on what browser and resolution you're using it'll either display well or appear blurry. For instance, on Safari which I use I've had to install an extension to override the default image rendering as it badly blurs pixel art, but on Chrome and Firefox it usually displays correctly by default. I decided to just leave it as the original resolution so that people who do run into problems can at least have the original to download and view like you did if they have to.Β
Thank you again for the detailed critique! I'm definitely going to be doing more Overwatch themed maps like this, and I also have another couple popular games in mind for after I've finished those off.
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Damian-V In reply to PeekyChew [2017-06-23 07:09:51 +0000 UTC]
No probs! I can't say it enough that putting the smaller environmental details really made the whole piece. I get your reasoning for the size of the picture, resolution is a cruel mistress and I still have trouble with it too lol. Great piece once again, keep up the great work!
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rinbooty [2017-06-21 00:37:08 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
This is one of the best pixel arts I have ever seen. The vision of this shows exactly how it would be if you were in a custom game and were overlooking Hanamura.
The originality was your pixel art, but the map wasn't exactly your idea (sorry if this seemed harsh, I'm not that good at writing critiques but this picture deserves one).
The technique of your pixel art is really impressive, especially your shading and detail which makes it really come alive.
And last but not least, the picture is the most incredible thing I have ever seen.
(I hope this is good enough).
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PeekyChew In reply to rinbooty [2017-06-22 18:54:45 +0000 UTC]
Thanks so much for the critique! I really appreciate it
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LoreenaCole [2018-08-24 23:32:52 +0000 UTC]
God, I just ... can't. I browsed through your latest submissions and couldn't believe what I saw. I fucking love overwatch, I play several hours a day and I never thought you might be into it as well. Your work is incredible as always and damn inspiring. For sure I would be tempted to use it for a private one if I had the time. Keep up the good work
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PeekyChew In reply to LoreenaCole [2018-08-26 15:58:17 +0000 UTC]
Thank you! I really like the artistic style in Overwatch maps, I almost spend more time looking at them than actually going for the objective... xD I'm currently making Eichenwalde in this style, but I don't know how long it'll take so I can't promise it'll be released anytime soon. Thanks again, and thanks for the points as well!Β
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LoreenaCole [2017-12-28 21:09:39 +0000 UTC]
I really like that one. Would love to feature it in a tileset, but I understand how much work is in this tile. Keep the good work up!
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mustafa505 [2017-07-04 16:35:16 +0000 UTC]
Woah, this is probably one of the best one I have seen, beats the previous one so easily, loving the detail on wood and tiled floors!
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PeekyChew In reply to mustafa505 [2017-10-26 08:24:15 +0000 UTC]
Just to let you know I'm gonna be working on a Winter themed Overwatch map for Christmas
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anobouzu [2017-06-21 21:26:52 +0000 UTC]
I want to be angry looking at this (some of my most humiliating defeats have been on this very map) but this is just too awesome :'D Great work! I especially love the detail of the fallen sakura petals on the ground beneath the tree as well as the shadows.
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PeekyChew In reply to anobouzu [2017-06-22 18:52:23 +0000 UTC]
Hahaha, I know what you mean. Hanamura is really one of those maps that you need a good team to win on. Sometimes they just don't want to group up however much you scream at them xD
Thank you! I'm actually really proud of the little petals even though they're such a simple thing.Β
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mtilhan [2017-06-21 13:23:54 +0000 UTC]
Wow this seems amazing, which program have you used for this, if you don't mind? xD
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PeekyChew In reply to mtilhan [2017-06-21 16:20:26 +0000 UTC]
Thank you! I just used PhotoShop.Β
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ihasllama [2017-06-21 01:24:17 +0000 UTC]
Wow, this is beautiful! You've captured the beauty of the original map perfectly. The subtle detail of the rock garden is insane. Great job (: !
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PeekyChew In reply to ihasllama [2017-06-21 16:19:46 +0000 UTC]
Thank you! That's actually my favourite part of the map, and the first part I made which I built the rest around.Β
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