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Published: 2008-11-19 14:35:53 +0000 UTC; Views: 15534; Favourites: 145; Downloads: 2733
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Description
The scripts included here use the mobius variation plugin with the variables named Re_A, Im_A, Re_B, .... Im_D.UPDATE 09 08 29
Will now work with 2.083D and 7x.
Added another script to modify the flame to one of the 12 designs in my design pack.
Related content
Comments: 88
iWantcoal [2015-12-16 09:32:42 +0000 UTC]
There's a problem...
Apo7x no longer loads scripts, and my Apo 2.08 versions do not have the mobius transform.
Could you just post a tutorial/screenshot series showing how mobius dragons are made? I really want to know.
👍: 0 ⏩: 0
Esherymack [2015-08-22 17:16:23 +0000 UTC]
Thanks for the scripts
I'm rendering something with them as I type this, I'll post soon!
👍: 0 ⏩: 1
Esherymack In reply to Esherymack [2015-08-23 01:22:16 +0000 UTC]
esherymack.deviantart.com/art/…
There we are. Thanks again for the script, it was very useful!
👍: 0 ⏩: 0
PolyStellar [2013-05-24 06:25:54 +0000 UTC]
Thank you very much for sharing. Will see what I can do with it.
👍: 0 ⏩: 0
Epogh [2012-01-18 13:40:24 +0000 UTC]
Hey penny I love your script thank you for sharing
I made this [link] from it it was fun thanx
👍: 0 ⏩: 1
penny5775 In reply to Epogh [2012-02-26 19:59:31 +0000 UTC]
Glad you found it useful. Nice work!
👍: 0 ⏩: 1
Epogh In reply to penny5775 [2012-02-27 21:06:45 +0000 UTC]
I fell in love with your script there is just so much in there
It work truely fantastic.Thanx for posting /sharing it with us.
👍: 0 ⏩: 0
patternmaker [2011-06-06 22:18:36 +0000 UTC]
This is absolutely fantastic!!! I didn't have a clue about Mobius? But now I will be able to learn and try to understand it I hope? Thank you so much for sharing!!!
👍: 0 ⏩: 0
anjaleck [2010-12-28 04:26:07 +0000 UTC]
Thank you for writing the script and especially for being generous enough to share it.
Hugs,
Anj
👍: 0 ⏩: 1
penny5775 In reply to anjaleck [2011-02-04 16:41:11 +0000 UTC]
I am glad you find it useful. You're welcome!
👍: 0 ⏩: 0
paxinum [2010-06-16 19:11:15 +0000 UTC]
Oh, is this based on the calculations in Indras Pearls? The book, i mean...
👍: 0 ⏩: 0
Avantgarda [2010-03-08 09:09:56 +0000 UTC]
ok, 1st i really want to thank you for sharing this with us. I got this some time ago but didn't get to play with is before since i'm not using scripts usually. I got the phoenixkeyblack package from here could it be the wrong one? i even redownloaded today, and tried both mobius.dll and avmobius.dll he's got there (there's no mobius2.dll btw) and none of them work with this script for me. I also have to mention i got apo 2.08 3D hack and apo 7x. So where do i go wrong? where can i find the right mobius plugin since all these i found in the package have different variables (radius, width, rect x, rect y and rotate x and y; and not the ones with Re_A, Im_A...) Please help me, i'm really going crazy here for some hours thanks!
👍: 0 ⏩: 1
HalTenny In reply to Avantgarda [2010-03-21 00:37:32 +0000 UTC]
Don't know if anyone helped you with this but I figured it out today. Download this ([link] ) Mobius plugin and rename it Mobius... not Mobius2! and replace your old mobius with it. It worked for me!
👍: 0 ⏩: 1
baba49 [2009-11-15 23:17:01 +0000 UTC]
Thank you Penny for the script. I just played with it a little and had fun
👍: 0 ⏩: 0
DeepZoom [2009-09-18 00:51:13 +0000 UTC]
just downloaded the script but it looks nothing like the sample pict. ???
👍: 0 ⏩: 1
penny5775 In reply to DeepZoom [2009-09-18 03:57:16 +0000 UTC]
Are you sure you have the correct mobius plugin? And it is possible to get a variation that doesn't display on the last tx, but you would still see the structure in that case.
👍: 0 ⏩: 1
DeepZoom In reply to penny5775 [2009-09-18 12:09:17 +0000 UTC]
it worked now after i upgraded to 7x
👍: 0 ⏩: 1
penny5775 In reply to DeepZoom [2009-09-18 17:54:20 +0000 UTC]
I double checked. It works for me in both 7x.9 and 2.09.
👍: 0 ⏩: 1
StarTrekOmega [2009-08-27 18:37:01 +0000 UTC]
I've been having so much fun with these: I made some additions to you script for Apo 7x:
Clear;
ranx := (random / 10)*1.2;
rany := (random / 10)*1.2;
flame.y := rany/2;
flame.x := 0;
flame.scale := 25;
flame.angle := 0;
AddTransform //T1 mobius
with transform do
begin
transform.linear := 0;
transform.linear3D := 0;
transform.mobius := 1;
transform.Re_A := 1;
transform.Im_A := 0;
transform.Re_B := 0;
transform.Im_B := 0;
transform.Re_C := 0;
transform.Im_C := -1;
transform.Re_D := 1;
transform.Im_D := 0;
transform.E := ranx;
transform.F := -rany;
transform.symmetry := 0.8;
end;
AddTransform // T2 linear
with transform do
begin
transform.post[0,0] := -1;
transform.post[0,1] := 0;
transform.post[1,0] := 0;
transform.post[1,1] := -1;
transform.E := ranx;
transform.F := -rany;
transform.symmetry := 0.8;
end;
AddTransform // T3 linear
with transform do
begin
transform.E := -1;
transform.symmetry := 1;
end;
AddTransform // T4 linear
with transform do
begin
transform.E := 1;
transform.symmetry := 1;
end;
AddTransform // T5 linear moved away on y axis
with transform do
begin
transform.F := -3;
transform.post[2,0] := -ranx;
transform.post[2,1] := -rany;
transform.weight := 0.0625;
end;
AddTransform // T6 linear line at edge of design
with transform do
begin
transform.post[1,1] := 0.001;
transform.post[2,0] := -ranx;
transform.post[2,1] := 1 - rany;
transform.weight := 0.0625;
transform.color := random;
end;
AddTransform // T7 a detail in center of void
with transform do
begin
transform.linear := 0;
transform.linear3D := 0;
transform.variation[trunc(random * (NVARS - 1))] := random/10 + 0.01;
transform.post[2,0] := 0.5 - (ranx/2);
transform.post[2,1] := -(rany/2);
transform.weight := 0.0625;
transform.color := random;
end;
The stuff in bold is what I added to make it work with apo 7x. Hope you like it.
👍: 0 ⏩: 2
marthig In reply to StarTrekOmega [2010-11-20 22:21:07 +0000 UTC]
I am having problems too, trying to run the script in Apo7X-v14, copied your modification and will try to add the new lines you added.
Thank you for posting it here.
Thank you also to Penny for sharing her script.
👍: 0 ⏩: 0
Debi62 [2009-06-02 02:20:04 +0000 UTC]
Can you please tell me what the script is for? Is it Apo and if so then which version?
👍: 0 ⏩: 1
contrarymary [2009-01-04 01:00:20 +0000 UTC]
Brilliant script - many thanks!
Came up with this:
[link]
👍: 0 ⏩: 1
TanjaGrimstvedt [2008-11-23 17:06:45 +0000 UTC]
Hello Penny,
I'd like to use the script, but have the problem, that the plugin package you mentioned earlier does not work in my Apo. The new variations do not show up and some of them (as for example mobius) do not work. I have the 2.08b version....
Can you give me any tipps?
👍: 0 ⏩: 1
penny5775 In reply to TanjaGrimstvedt [2008-11-23 17:36:43 +0000 UTC]
The package is just a compilation of plugins. You shouldn't try to use them all, just pull out the ones you want to use and drop them in your plugin folder. In this case you want to pull the one called mobius2.dll. To make sure apo recognizes it you should also make sure there are no other plugins called mobius in your plugin folder.
You should also be using the 2.08b2 if you are not already as it handles more plugins better than the original 2.08b release.
👍: 0 ⏩: 1
TanjaGrimstvedt In reply to penny5775 [2008-11-23 18:45:47 +0000 UTC]
GREAT! It works, thanks a lot!
👍: 0 ⏩: 0
deadlyMETAL [2008-11-22 02:18:43 +0000 UTC]
Something tells me I'm about to start some new fractal projects.
👍: 0 ⏩: 1
penny5775 In reply to deadlyMETAL [2008-11-22 16:47:58 +0000 UTC]
Cool! I wish you much success!
👍: 0 ⏩: 0
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