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#concept #handgun #scif
Published: 2015-02-08 17:56:48 +0000 UTC; Views: 35377; Favourites: 712; Downloads: 886
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Description
In the morning I uploaded one concept (Polar Bear - scifi handgun ) for scifi scenario I did yesterday. Had different plans for today but crazy weather has taken control over my country. So we stayed locked down in the house by blizzard for whole day. I took that concept, made re-combination in structure and created another similar one. Just changed it, not radically and added display to bring some difference. Both are not too complicated. Expression is held by few curved lines in minimalistic style.Here it is. FUDO. This concept is bulet free design. Work has been made in 3ds max + vray as rendering engine. Completed in Photoshop. Picture is larger to see details.
So what do you think. Do you like it or not? tnx for comments if any. bye.
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Comments: 84
peterku In reply to ??? [2018-03-09 06:56:57 +0000 UTC]
Hi. if it is non-commercial you can do with all my work whatever you like.
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Telliria [2016-11-30 16:28:21 +0000 UTC]
Love the piece. Makes me think of Ghost in the Shell.
I would very much like to try to 3D-print this model. Would it be possible to get the 3d model(s)? I work in Autodesk Fusion360 so it should be possible to import. What do you think?
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peterku In reply to Telliria [2016-11-30 19:49:44 +0000 UTC]
tnx mate. Most of my models are allready sold to various 3d studios, including this one. I dont own them anymore.
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ultrachri [2016-01-10 13:58:14 +0000 UTC]
Ever watch that show Andromeda?
This reminds me of that sort of style.... just.... a lot better!
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alespanda [2015-09-24 19:58:15 +0000 UTC]
this is just out of this world fantastic
love the round trigger gard
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castle309 [2015-02-12 02:37:43 +0000 UTC]
Love this and the previous one as well. You're really moving away from the just barely in the future look and putting your imagination to work and it's really paying off.
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HistaluVirkahainah [2015-02-10 11:00:37 +0000 UTC]
Great i just need four of them. They are awesome by the way!
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califonia007 In reply to peterku [2015-02-10 14:21:19 +0000 UTC]
Your welcome come check my new work.
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DanijelNarcis [2015-02-10 01:22:03 +0000 UTC]
What's that Blue....MEDIA PLAYER..Does it play songs...damn
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peterku In reply to DanijelNarcis [2015-02-10 07:35:59 +0000 UTC]
exactly. And in the fron is jack connector.
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JohnJohnny16 [2015-02-09 10:37:41 +0000 UTC]
Yes.. It really looks comfortable like almost always.. But does it shoot bullets? If does you should come up with new power source. Such I have imaged "the 8 generator" with inspiration from your guns
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peterku In reply to JohnJohnny16 [2015-02-09 11:16:46 +0000 UTC]
Ou I didnt think about internal mechanism/principles. In general, I used to write it is energy weapon just to have more space for experimenting with overall forms...
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MoonGoneDark [2015-02-09 05:12:35 +0000 UTC]
Very awesome as always!
I've been meaning to ask: what's the theoretical science (if any) behind the weapon system's bullet-free design?
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peterku In reply to MoonGoneDark [2015-02-09 11:15:37 +0000 UTC]
ou man. I do just overall look. didnt thunk about internal parts. This I leave for watcher's imaginations....
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AkashiCloud [2015-02-09 00:33:16 +0000 UTC]
& if you plan on releasing this let me know. Maybe I'll use it in a scene of mine.
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JuozasD [2015-02-08 23:44:05 +0000 UTC]
Im not really product designer, more like UI/UX, but here are my thoughts: UX-wise, I think it'd be better if UI panel with battery info etc. had been displayed in more shooter oriented way, to be always visible without turning gun sideways.
Not sure what is the purpose of LED below palm grip place(not rly arms man, don't know if it has specific name), but if that is james bond like finger/palm grip safety scanner like in "Skyfall", i think it shouldn't be visible from the side, for ex. if I use this gun in close distance shoot out at night or in dark room and my purpose is to stay/be invisible, that LED just makes it harder. Again, if that is palm grip scanner identification light, the better decision would be to make iron sight lights turn on if palm grip was verified, and if not iron sights just won't light up.
I'm always following your work, great modeling and beautiful concepts!
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peterku In reply to JuozasD [2015-02-09 11:14:28 +0000 UTC]
hi. tnx you. That display location is there where it is. I know that probably better place for that would be end of object right in frontof shooter eyes. That place I used in the past now I used middle side location. And led near mag location just indicate that mag is socketed in the slot and connected to the gun. When you put mag in and gun registered it then that LED is glow.
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DeadWeight69 [2015-02-08 23:18:44 +0000 UTC]
Something I've been thinking about guns like these is, if they are energy weapons, why do they still look the same as chemical-energy slug throwers? For example, according to physics energy weapons should have no recoil, which means they don't need the same ergonomic structure and grip design that more primitive guns have. They use batteries instead of magazines so they don't need a slide. My argument is, the form of contemporary handguns is dictated by the technology they use. They maximize ergonomics and bullet capacity while having to retain all the high-pressure, high tensile-strength mechanical parts, none of which an energy weapon necessarily needs. So why not totally redesign the form of the handgun to capitalize on the technology inside?
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peterku In reply to DeadWeight69 [2015-02-09 11:10:46 +0000 UTC]
Hi I know what you mean. reason for that are pure practical. I use to make /sell models to various studios and they preffer variation on classic shape. It is based on fact that player consider object more believable if it looks how he expect to look. Same principles are in sci fi movies. For example space ships. Most common of sci fi spaceships in movies have some sort of jets because people have assocations that spaceships have to have it. It is nonsence becuase in future there definitely will be more advance principle but their implications are based on presence knowledge.
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MoonGoneDark In reply to DeadWeight69 [2015-02-09 05:15:24 +0000 UTC]
"they don't need the same ergonomic structure and grip design that more primitive guns have"
Why? Would you not want a weapon (which must be used very carefully) to at least be comfortable for the user to hold ad easy to use? That's how the grip structure of modern weapons of today are designed. Speaking of which, as a weapon system evolves, it would be important to meaning a similar interface to make re-adaption to new designs minimal.
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DeadWeight69 In reply to MoonGoneDark [2015-02-10 09:08:41 +0000 UTC]
It can still be ergonomic without using the same structure. Think about it - magazines are the shape they are because of the size and shape of bullets. But the magazine in this gun is a battery. So it doesn't need to be a rectangular prism, which means the grip doesn't need to have that shape to house it. There are no bullets that have to be moved from point (a) to point (b) and no shells to eject. So it could be a totally different configuration, which might lend itself more effectively to the technology in question, rather than using the same design form as technologically obsolete pistols. The entire reason bullet guns look the way they do is because that is the best way for them to function. The point I was making was that maybe with the technology in this gun, it would look a different way because it functions a very different way.
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MoonGoneDark In reply to DeadWeight69 [2015-02-10 09:40:04 +0000 UTC]
Not necessarily. For example, revelovers were the original firms of handguns and the weapon system was not actually built as part of the handle. Yet they still had a handle so you could hold and aim the damn thing.
Then there are knives. Knives, blades, swords, etc, all have a handle with similar overall geometry for the purpose of having a means to comfortably grip and use the tool.
In this case, the battery is actually a part of the handle. It's just a handle. If you want to see some bizarrely different designs, just take a look at the rest if this guy's gallery. Some are closer to modern real-life gun characteristics and others are completely alien to the norm.
Being able to variate and having such an open sense of creativity is what makes peterku the awesome weapon concept artist he is. There's nothing wrong with certain aspects of these designs being "too similar" to modern designs. Perhaps this is a near-future weapon that exists along side bullet firearms? As I stated before, having a similar feel and design would logically make it more simple for users to learn to use it comfortably.
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DeadWeight69 In reply to MoonGoneDark [2015-02-12 01:41:13 +0000 UTC]
Revolvers were not the original form of handguns, but my point stands. The reason the handle is the way it is on a revolver is for ergonomic and mechanical reasons, i.e., functional reasons. The recoil requires a strong grip, you have to be able to pull the trigger with enough force, and it has to be close to the hammer to keep things light and simple. Incidentally, a lot of revolvers have part of the trigger mechanism inside the top part of the handle, so the "weapon system" was, actually, built as part of the handle.
Your argument about knives etc supports my argument: the technology of those hasn't much changed in the thousands of years we've been using them. The most ergonomic arrangement is the one we use, even now. But what about the katar, for instance? It uses the same technology with a different ergonomic form: It is designed specifically for strong thrusts. My argument is that because the technology in this gun is fundamentally different, there is no reason it has to follow the form of existing guns.
If the battery is a part of the handle, then that is a design flaw. I would want to be able to replace the battery much like a magazine. I have seen Peter's entire gallery, of course.
Peter gave me two good reasons why he designed the gun the way he did, and I accepted those reasons instantly. Would you rather rely on a tool you use to save your life which you can use without much of a learning curve, or one that does its job the best it possibly can? I know my answer.
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MoonGoneDark In reply to DeadWeight69 [2015-02-12 02:04:58 +0000 UTC]
I gave you the same "perfectly good" reason he did.
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MoonGoneDark In reply to DeadWeight69 [2015-02-12 09:34:58 +0000 UTC]
You just told me a "perfectly good reason" is because a weapon with a similar form to a common handgun would make it easy to use. That's exactly what I was saying.
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DeadWeight69 In reply to MoonGoneDark [2015-02-12 23:38:26 +0000 UTC]
No, I didn't, because that's not what Peter said. He said he designed it like that because he designs for games, and the players expect handguns to look a certain way. "It is based on fact that player consider object more believable if it looks how he expect to look." He goes on to say that this is similar to spaceships having rockets at the back, and that this is, "nonsence becuase in future there definitely will be more advance principle but their implications are based on presence knowledge. " Which is what I've been trying to explain to you.
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MoonGoneDark In reply to DeadWeight69 [2015-02-13 00:45:40 +0000 UTC]
This is what you said:
"Peter gave me two good reasons why he designed the gun the way he did, and I accepted those reasons instantly. Would you rather rely on a tool you use to save your life which you can use without much of a learning curve, or one that does its job the best it possibly can? I know my answer."
If your life depends on it, then having a minimal learning curve would obviously be the better option.(what I was saying)
Furthermore, Peter told me he doesn't have an idea for how the technology here would work so for all we know this design could allow it to fuction the best way it possibly can. Having the battery changed like a magazine within the handle would have no "disadvatage" at all, especially since that method would already be familiar.
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