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ProgV — Concept of a power armor

Published: 2010-10-29 20:55:22 +0000 UTC; Views: 19701; Favourites: 253; Downloads: 856
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Description a speed painting of a power armor which is under designing

I've been working on this project for 2 days
hope it will be finished soon =w=
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Comments: 15

yesgavin [2014-02-10 03:38:31 +0000 UTC]

200dollar

👍: 0 ⏩: 0

ColdIronHalo [2013-04-30 11:15:51 +0000 UTC]

Ilike it because it doesn't have those flimsy chicken legs . Would like to see a version with more details

👍: 1 ⏩: 0

clockworkcreeper [2012-08-05 05:46:42 +0000 UTC]

oooooo can i has his gun plz

👍: 0 ⏩: 0

TommyB95 [2012-05-06 14:51:41 +0000 UTC]

Any tips on how to develop this style?

👍: 0 ⏩: 0

ROBOfan132 [2012-04-03 02:11:26 +0000 UTC]

rule 1 of power armor
it must be cool (check)
rule 2
it needs a bigger gun (check)
rule 3
it must be armor (definitely check)
nicely done

👍: 0 ⏩: 0

Augos [2011-07-31 23:18:20 +0000 UTC]

cooool

👍: 0 ⏩: 0

ShadowSnake67 [2010-10-30 11:40:57 +0000 UTC]

awsome man im loving it
composition and prospective is stunning
but finishin the detail on everything will make it eye catcthing
and more pro like work

👍: 0 ⏩: 1

ProgV In reply to ShadowSnake67 [2010-10-30 16:13:12 +0000 UTC]

oh don't worry, this is just a speedpainting for a concept
highly finished design chart of this robot will be finished in this week. details comming soon =▽=

(I've been working on this project for lamost 3 days now...for my ACCD Fall 2011 application Portfolio )

👍: 0 ⏩: 1

ShadowSnake67 In reply to ProgV [2010-10-31 01:36:17 +0000 UTC]

sorry i didnt explain my self properly
what i ment was: u should use full opacity and flow for best result
so u get nice strong image of how it looks instead of getting
a smudged image if u use a brush with opacity of lets say 20%
btw check out my gallery if u like

👍: 0 ⏩: 1

ProgV In reply to ShadowSnake67 [2010-10-31 03:49:04 +0000 UTC]

yes I know that, I always use full opacity and flow... Did this work looks smudged by using the brush with low opacity T_T ?

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ShadowSnake67 In reply to ProgV [2010-10-31 05:07:31 +0000 UTC]

u need a bit more hard strokes on both columns of the building so it looks much clearer
its up to ya really just suggesting
it still great

👍: 0 ⏩: 1

ProgV In reply to ShadowSnake67 [2010-10-31 16:33:53 +0000 UTC]

I agree with you
I'll try to make the buildings more clearly in the future =w=

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ShadowSnake67 In reply to ProgV [2010-10-31 17:08:47 +0000 UTC]

best of luck mate
great concepts overall

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Qedr [2010-10-29 20:56:44 +0000 UTC]

Amazing even in state of project :3

👍: 0 ⏩: 1

ProgV In reply to Qedr [2010-10-29 20:57:46 +0000 UTC]

thanks~!

👍: 0 ⏩: 0