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Published: 2016-07-07 15:30:28 +0000 UTC; Views: 74415; Favourites: 159; Downloads: 0
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Welcome to ProjectComment 's Quick Comments!

If you would like quick feedback on something specific (e.g. a quick answer to a burning question) this is the place for you to do so!

To take part, please reply to this journal with…

  • Your quick, specific question (see examples below).
  • Your artwork (linked or posted via thumbcode )
If you would like to ask a question, please try to answer a question in return. Questions can be found in replies to this journal.

Our members and admins will do our best to answer your questions, but we cannot guarantee answers. Answers may vary in length, depending on your questions.

Example Questions
  • I know something is wrong with the chin of the person I'm painting, but I don't know what it is exactly and how to fix it. Help please!
  • I finished this piece, but now I'm not sure about the colours. Can someone tell me if they work together?
  • I don’t think the composition of my photograph is quite right. Is there a way I can crop it to improve it?
FAQCan I post literature? We accept literature if it has under 200 words for poetry, and 400 words for prose. Please keep to specific questions to make quick answers possible, such as the following:
  • Specific questions about words and grammar, e.g. "Is the use of word x appropriate here?"
  • Specific questions about clarity, e.g. "Is what I'm trying to say with my poem clear?"
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Can I ask for visual corrections or literary edits? Please do not ask for visual corrections or literary edits here.

Related content
Comments: 6315

TigRaidoXXX In reply to ??? [2019-06-20 05:45:45 +0000 UTC]

Ok then, happy to hear this is useful! Good luck! And I'm sure if you choose to work more on this picture you may turn it into a very cool thing

And it's great that the pose reads well Yes, if that's an abusive relationship with one dependent on another, it makes sense.

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Madremonte In reply to ??? [2019-06-13 09:08:00 +0000 UTC]

I need help with punctuation, which options flows better in this text excerpt? A, B, C, D, or E? Punctuation poll

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loveasachoice In reply to Madremonte [2019-06-13 18:15:16 +0000 UTC]

D.) But Reia was not deceiving herself—he was in control. There was no winning. She'd always lose in his games; be the toy he manipulated, forced to act out his sick fantasies however and whenever he wanted. He'd always have the upper hand. Deep inside Reia knew she could never be in power, but that truth bore little worth consideration, for she wanted to make him bleed for her as she had to him.

Definitely this one, IMO. Using more than one colon or semicolon in a row can often be a little too much for the poor little sentence, but I think that D does a great job of packing a punch with its use of punctuation and the semicolon you opted to include. I especially like the isolation of the line "There was no winning."

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Madremonte In reply to loveasachoice [2019-06-13 19:22:34 +0000 UTC]

Yeah, I agree. After some consideration, D, indeed flows the best and has the most impact. Thank a lot!

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OrcsCompany In reply to ??? [2019-06-12 09:02:29 +0000 UTC]

I know there are a few noticeable issues with this piece with perspective (I decided to add a background fairly late and plan on tweaking it).
But my biggest questions are regarding the colors.
Specifically do they work together and does the level of vibrancy/subduedness work with the style? 

I've had issues with using too vibrant and abrasive colors and wish to work on refining my color pallet when it comes to my 'style'.

Thanks!

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TigRaidoXXX In reply to OrcsCompany [2019-06-13 05:30:50 +0000 UTC]

Regarding colors, I think the blue monitor is breaking into the composition (cause it's the brightest part of the image now, and it makes the whole torso of the rightmost woman look like a dark blot). You can make it more gray, and maybe try using a colder blue tint (closer to cyan rather than violet) to make it fit with rest of surroundings and draw less attention.

Rest of the colors seem to work as a nice unified color scheme, except maybe that the bright pink markings on the right woman seem to fall out, both in hue itself and in its vibrance. If their color is a part of design, maybe you can at least use more muffled purple hue for them.

I like the way everything else in the color scheme works together. It reminds me of retro sci-fi anime images a bit. It's quite stylish

I can agree to the previous commenter's notice, about checking the light direction and shadows position.

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Eye-of-Tichodroma In reply to OrcsCompany [2019-06-12 15:59:55 +0000 UTC]

I think if you want to emphasize their aliveness compared to their grey background, the vibrant colours are a fine choice. But you should maybe take another look at the shadows, because I can't quite tell where the light is coming from. The shadows on the taller woman's face, especially on her nose, make her look faintly disgusted to me, as if she's wrinkling her nose at the other woman.

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OrcsCompany In reply to Eye-of-Tichodroma [2019-06-13 19:17:07 +0000 UTC]

I definitely see what you mean. Thank you!

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GaleSnaill In reply to ??? [2019-06-11 20:31:08 +0000 UTC]

Wanting to know if the colours look alright here.
If there's anything else wrong, please tell me.
 

Cheers! 

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cloud-the-art-zombie In reply to GaleSnaill [2019-06-11 21:42:56 +0000 UTC]

Hi there! 
I think the colours are pretty darn good, but could use a little more vibrancy.  I took the drawing in it’s completed state and got the following by adjusting the levels and the colour balance of the image:
 

I also added some of the grass colour in an overlay layer to the areas that were pointing towards it to blend the main character a little more with the background

as for anything else that could need improving, I like the fact that you have been able to produce a nice layered background, my only issue is the characters feel like they are on the wrong layer.  If you wish to draw the characters further back in the image, then their colours need to be more muted and take on more of the sky colour, like the surrounding grass.  If you want them to be closer and more vibrant, then simply extend the middle grass layer around the characters and leave some of your gorgeous background gras visible.  You will still have a deep and layered background, but the characters will feel like they’re in the right place.

You did great though!  Backgrounds are bloody hard.  Keep up the good work!!

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GaleSnaill In reply to cloud-the-art-zombie [2019-06-11 21:48:43 +0000 UTC]

Many thanks, mate.

I'll be sure to work on that!

Cheers. 
 

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flawyflaw In reply to GaleSnaill [2019-06-11 21:36:28 +0000 UTC]

they look pretty alright to me c: although making the cast shadows on the grass where she is sitting a deeper green would be better.

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GaleSnaill In reply to flawyflaw [2019-06-11 21:40:14 +0000 UTC]

Alrighty, thanks!

Cheers, mate!
  

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QuintonDeveraux In reply to ??? [2019-06-11 20:27:08 +0000 UTC]

Hidden by Owner

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3wyl In reply to QuintonDeveraux [2019-06-12 20:09:35 +0000 UTC]

Hello!

If you would like an answer, please include a specific question. Example questions are:

  • I know something is wrong with the chin of the person I'm painting, but I don't know what it is exactly and how to fix it?
  • I finished this piece, but now I'm not sure about the colours. Can someone tell me if they work together?
  • I don’t think the composition of my photograph is quite right. Is there a way I can crop it to improve it?
This will help our members provide answers for you on a more targeted, personal level. It's easier to help you if we know, specifically, what you're looking for.

On the other hand, if you'd like more general feedback, you may be more interested in submitting to our gallery (requires constructive commenting) or our favourites (no comments required).

Let me know if you have any questions! I'm happy to help.

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QuintonDeveraux In reply to 3wyl [2019-06-13 08:33:08 +0000 UTC]

Thanks then maybe people can suggest what they think is wrong.

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QuintonDeveraux In reply to ??? [2019-06-11 20:25:26 +0000 UTC]

Hidden by Owner

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3wyl In reply to QuintonDeveraux [2019-06-12 20:09:18 +0000 UTC]

Hello!

If you would like an answer, please include a specific question. Example questions are:

  • I know something is wrong with the chin of the person I'm painting, but I don't know what it is exactly and how to fix it?
  • I finished this piece, but now I'm not sure about the colours. Can someone tell me if they work together?
  • I don’t think the composition of my photograph is quite right. Is there a way I can crop it to improve it?
This will help our members provide answers for you on a more targeted, personal level. It's easier to help you if we know, specifically, what you're looking for.

On the other hand, if you'd like more general feedback, you may be more interested in submitting to our gallery (requires constructive commenting) or our favourites (no comments required).

Let me know if you have any questions! I'm happy to help.

👍: 0 ⏩: 1

QuintonDeveraux In reply to 3wyl [2019-06-13 08:33:21 +0000 UTC]

Thanks.

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LynnVilla In reply to ??? [2019-06-05 22:06:50 +0000 UTC]



When I was originally drawing this, I wanted the head to be positioned so the chin was more turned upward, almost as if he were looking down on the viewer. However, I seem to be having troubles accomplishing that. Any tips on angling the head "upwards"?

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TigRaidoXXX In reply to LynnVilla [2019-06-10 11:16:08 +0000 UTC]

Hiya!

I tried to build the head position the way I use (still planning to make a proper tutorial, but maybe there's an existing one somewhere already). 

In short, how to make face turn upward.
1) nose tip goes higher up, and may rise higher than the eyes level even. We start seeing less of the nosebridge and more of nostrils.
2) eyes become narrower, the outer edges start drooping, the middle rises higher. Also, in life, eyes become a "banana" shape rather than "almond" shape when facing upward (because of their volume). *Like dorky laughing eyes xD    
3) chin and jaw becomes a straight line, and then, as the face turns further upwards, the jaw outer sides go *lower* than the chin. Triangular (U-shaped) chin is only for small angles.

When we draw from the head we only reduce the distance between nosetip and eyes, chin and jaw and outer eye edge and eye middle, leading to flat distorted look. To go fully 3D we need to revert these shapes.

My idea: you draw sideways view, them find all the key points (paying attention to middle points and side points of mouth, eye, nose, jaw, etc.) and draw parallel lines to transfer them to your front view.
Of course with more tricky angles, like your 7/8 view, this becomes trickier too. But I did my best to find the rough shape for this one. Of course it can be done by proper building of face anatomy, but my method works for simplistic drawings quite well too
 

P.S. I made the eyes same shape only narrower and slightly turned towards outer sides, because I'm not sure how stylization should work with volumous eyes.
But for banana-shaped eyes, it would look something like this: (actually that's the curve of the eyelids, as well as cheeks covering the eyes - depending on face shape, at some point cheeks will  hide eyes from view ). I also marked the upper teeth on this one, to give more volume to the mouth.
 

That's it, hope this helps! Sorry for making it into such an ugly image I used random colors to separate different face areas but it looks like an explosion on neon lights factory x'D

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LynnVilla In reply to TigRaidoXXX [2019-06-10 16:18:13 +0000 UTC]

Thank you so much for the tips! Your explanations and reference drawing really makes a lot of sense to me. I appreciate the thought that goes into your replies. This is super helpful! 

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TigRaidoXXX In reply to LynnVilla [2019-06-10 21:42:49 +0000 UTC]

You're very welcome! Glad to know this makes sense to you!

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Charlie088 In reply to ??? [2019-05-31 18:13:48 +0000 UTC]

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petdan64 In reply to Charlie088 [2019-07-28 16:32:31 +0000 UTC]

Try to make shadows in slightly different colours.
In tropics shadows are dark.
On snow they are often light blue.
Hope this helps

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TigRaidoXXX In reply to Charlie088 [2019-06-10 12:24:31 +0000 UTC]

Hi!
I really suggest you to go to  Gallery at a Glance - Sign Up Now!Welcome to ProjectComment's Gallery at a Glance! If you sometimes feel a little lost on your artistic journey, if you would like a fresh pair of eyes to help you pinpoint where your strengths and weaknesses are, or if you would just like to know the impression that your art leaves on other viewers, come join us for a round (or two)!
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Once you have signed up, KokoKiero will sort  section or main comments sections to have someone give you a proper lengthy critique

In short I see that you draw male proportions pretty well here, while female body looks quite wrong. You could look for anatomy tutorials for female bodies. example (tho it's not very informative).

Your bodies also looks stiff and kinda separated in pieces, like a wooden mannequin. It's a good enough practicing drawing for proportions, but to make drawings more realistic and alive you should look into lines of action for your poses, and practice on photos. A good lesson about lines of action: www.proko.com/how-to-draw-gest…

Your faces look quite proportional, at least on this detalization level (provided that you draw this kind of thing from your head, not tracing photos). You make too many lines though (for example, fully outlined noses), so once you study shadows you may want to reduce amount of lines on your faces.

As for shadows - I believe an honest practice in anatomy and drawing from photos will give you better understanding of how to shade bodies, but you can look for shading tuts too. They are very different, depending on what style you aim for, but this proko.com site should have some realistic ones.

Good luck!

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Charlie088 In reply to TigRaidoXXX [2019-06-11 10:10:11 +0000 UTC]

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RinaAndRaven In reply to Charlie088 [2019-06-11 14:41:32 +0000 UTC]

"A friend" here. The book is also known as "The Figure: The Classic Approach to Drawing & Construction". Sadly, it doesn't have an official ebook version. It's a classic from '84, after all. But the Internet hides many things, and charging money on educational literature that is 35 years old is just evil. You can write me about it in PM.

Also, the ref on female torso that TigRaidoXXX  gave is kinda meh. My friend, you can do better than that.

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TigRaidoXXX In reply to Charlie088 [2019-06-11 12:39:55 +0000 UTC]

Also, a friend I know suggests a good book about anatomy in case you plan to study this further.
Walt Reed -  "An approach to drawing and constructing the figure"

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TigRaidoXXX In reply to Charlie088 [2019-06-11 10:50:54 +0000 UTC]

Ok, good to know this is helpful I was afraid it sounded too critical

These pages give best feedback on a single artpiece, but you have to write a feedback for someone else first (don't worry, if you don't have enough knowledge, feedback about your personal impression from an image is alright too )
www.deviantart.com/projectcomm…
www.deviantart.com/projectcomm…

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Zhespy115 In reply to ??? [2019-05-31 02:19:33 +0000 UTC]

 

 This is my latest drawing and I am not too sure how to feel about it. To me it feels pretty average and I am not quite sure what it is about it that's bothering me. I think it my be the shading and the overall look of everything but I am not sure.

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flawyflaw In reply to Zhespy115 [2019-06-11 21:49:01 +0000 UTC]

try to learn more about composition and anatomy that would be a great help, also your colours look kinda muddy, look up on some colours tutorials on youtube there are a lot out there, persepective on the building in the back is a bit wonky too, but dont focus on learning perspective right now, focus on the other things

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Thetoonwiz In reply to ??? [2019-05-30 01:59:03 +0000 UTC]



Any ideas how to improve the arms? They look a little off to me but I can't exactly put my finger on it.

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TigRaidoXXX In reply to Thetoonwiz [2019-05-30 13:24:00 +0000 UTC]

Mostly, the left arm is larger than it should be in its lower half.
You can also improve the fingers shape on the right arm, to make them less bulky.

I also noticed a bit of an off placement of hair on his cranium. It lacks volume in the back part and is overall shifted to front and right side.
Here's a drawing over your pic, that shows what I suggest you do hope you don't mind

P.S. I love the dude's face, it's very charismatic!
And the man torso looks pretty cool. Only, now that I look at it, maybe the left nipple is too low for this body angle. Still, the body shape is very nice! And those are some interesting additions to his tail, are those fish fins?

 

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Thetoonwiz In reply to TigRaidoXXX [2019-05-30 16:04:52 +0000 UTC]

Ah! Thank you so much, I thought it was that, but it's great to have it visualized for me! I definitely need to work on arm proportions for things, so I might focus on that when I do more angled poses such as this (since front profiles are pretty easy to make proportional with a reference). Haha, I appreciate the help with the fingers as well, I suck at hands currently!

Oh! I didn't even notice the hair, but now that you mention it definitely has a few issues. (I think I was going for the underwater hair look, but I didn't know how to position it).

Ah! Thank you! I really enjoy his face as well, and I'm glad that the torso seemed to work out since I'm practicing with torsos now.

Yep! Those are fish fins. I really enjoy koi fish, so I wanted to add a couple of koi fish like features.

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TigRaidoXXX In reply to Thetoonwiz [2019-05-31 08:11:28 +0000 UTC]

Good to know this helps
Yeah, I thought that you wanted underwater look for the hair I just suggest that you place the hair blob so that there's more of it on the top and back side of his head. 

And here's a bit the hands when you get to study them closer.


Yeah, koi fishes are cool!

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Thetoonwiz In reply to TigRaidoXXX [2019-05-31 22:38:59 +0000 UTC]

Agreed

And thanks for the references, I'll definitely look at them soon!

Yeah! I really got into them once I watched Avatar: The Last Airbender.

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FauxxLucck In reply to ??? [2019-05-28 15:22:26 +0000 UTC]

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TigRaidoXXX In reply to FauxxLucck [2019-05-29 11:26:32 +0000 UTC]

Hi
 My (maybe personal) opinion is that photo-edited stock photo or fullcolor render will never look good on such an image, it will only create contrast by being realistically done in comparison to the more simple  anime-styled characters. I would suggest drawing some simplistic art in the same outlined style, for example to draw sky and ground with horizon line around 1/4 height of the image, and maybe some simple mountains or trees on edges.
Also you could try some abstract background, for example a texture and dark shaded areas behind the characters, to make this into a more stylized image. Are you planning to do proper shading on the characters themselves?

If you want to go with a pre-made background image, you should perhaps try to show it out of focus and use a stock render, not photography.

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FauxxLucck In reply to TigRaidoXXX [2019-05-29 13:14:06 +0000 UTC]

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TigRaidoXXX In reply to FauxxLucck [2019-05-29 20:12:41 +0000 UTC]

Oh, I can get the idea

Yes, maybe if you use photo under some heavy blurry filter that would make it look like paint or abstract colored panel, then it can work.


As for colors, I think that it should be rather lighter than darker background, and maybe the first green one could work, color-wise. Second seems to be missing the palette, with third it's hard to say (it can work perhaps), and forth will probably make it too dark.

Also maybe something like these hills if you find similar in free stocks (green ground, blue sky, to give a feeling of open space)

www.e-pao.org/galleries/images…

journeyviakerala.files.wordpre…


I still think that a painted one or a pattern would look better, but trying out a blurry photo will perhaps not take too much time to try out and see if it works


Some styled images with painted backs that could give the impression of stained glass.


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FauxxLucck In reply to TigRaidoXXX [2019-05-31 03:18:17 +0000 UTC]

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TigRaidoXXX In reply to FauxxLucck [2019-05-31 11:19:11 +0000 UTC]

In all honesty, it's hard to tell without trying.
I think you can start with plain blue sky and green/gray/white scenery. But it's hard to tell the exact hues I suggest this plain bright daylight scenery, because the coloring on your pic suggests that there's no shifting towards some colored ambient light, so it's probably white day light around. If you don't pick overly vibrant hues, this should work together.

Or maybe you can start with making just plainly filled with color areas (like, make ground and sky), and then alter the colors to see which work best. And also you can use tone variations of hues that are already in the picture, to make better match.

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HedgieRose In reply to ??? [2019-05-23 05:35:24 +0000 UTC]


Ways I can make the shading look better? and maybe even make the background look better? :v

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TigRaidoXXX In reply to HedgieRose [2019-05-24 05:50:16 +0000 UTC]

I don't see anything that would stick out with the character, except for the shadow on the tail that's placed right next to a bright light of her cutie mark. She should have highlight in this area instead. And you may want to add more small bright highlights from those bright light sources.
The effects of glowing on her hooves and mane look nice.

The background looks kinda flat as it is now. I suggest that you add both highlights and shadows on the drawers and window frame to make them look more volumous (for example the handles should drop a shadow underneath, cause they stick out from the surface). 
Consider adding some textures for wood, wall (stones, wallpapers?) and floor (carpet? or maybe polished floor that reflects the pony and furniture?), even simple ones may look better than flat colors. Add some tree branches in the window, or a moon
And you may add colorful reflexes on this surroundings to make them even more interesting the pony has very intense blue colors, you may add some blueish tint here and there to make her blend better into surroundings. The glowing hooves would give a little highlight to the floor where she stands too.

Hope this helps!

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HedgieRose In reply to TigRaidoXXX [2019-05-24 16:29:07 +0000 UTC]

This actually helps a lot! Thank you

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TigRaidoXXX In reply to HedgieRose [2019-05-25 10:08:43 +0000 UTC]

Good to know!

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FauxxLucck In reply to ??? [2019-05-21 07:06:20 +0000 UTC]

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atomicsnarl In reply to FauxxLucck [2019-05-21 08:08:58 +0000 UTC]

It looks like you're asking for technical advice vs artistic advice so here goes:


Make 4 layers above your color flats:  Multiply, Divide, Screen, and Burn.  Set the layer mode to match the label.  Mult/Div will let you add/remove gray (light/dark).  Screen/Burn for Saturation.  Details here:  www.tadpolewebworks.com/web/at… Leave the black Ink outline layer(s) on top of the stack unless you want to adjust those too.


Note that the colors you use for those overlay (Black, white, or 50% gray) will enhance or minimize the effect, and that you can adjust the layer opacity to further adjust things.  And, the tool you use to paint (airbrush, pencil, etc) will also affect the results.


Here's an example of using these overlays to shade and highlight flat green skin and black hair.  The airbrush tool was used to build up the shades and highlights to suit.



Play with the settings.  Start with 100% layer opacity, and use #808080 (50% gray) for Mult/Div, and pure white for Screen, and pure black for Burn.  Fiddle with the tool opacity first, then layer opacity, then the colors to see what works for you.


This give you direct control of how, for example, a blue sweater is pale in the high light and darker in the shadow, OR whiter in the light and blacker in the shadow -- or both!


Have fun!

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MarchiMArrow In reply to ??? [2019-05-20 10:07:00 +0000 UTC]

I've finished this piece,I can see my mistakes but I dont know what to improve

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