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Published: 2016-07-07 15:30:28 +0000 UTC; Views: 74415; Favourites: 159; Downloads: 0
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Welcome to ProjectComment 's Quick Comments!

If you would like quick feedback on something specific (e.g. a quick answer to a burning question) this is the place for you to do so!

To take part, please reply to this journal with…

  • Your quick, specific question (see examples below).
  • Your artwork (linked or posted via thumbcode )
If you would like to ask a question, please try to answer a question in return. Questions can be found in replies to this journal.

Our members and admins will do our best to answer your questions, but we cannot guarantee answers. Answers may vary in length, depending on your questions.

Example Questions
  • I know something is wrong with the chin of the person I'm painting, but I don't know what it is exactly and how to fix it. Help please!
  • I finished this piece, but now I'm not sure about the colours. Can someone tell me if they work together?
  • I don’t think the composition of my photograph is quite right. Is there a way I can crop it to improve it?
FAQCan I post literature? We accept literature if it has under 200 words for poetry, and 400 words for prose. Please keep to specific questions to make quick answers possible, such as the following:
  • Specific questions about words and grammar, e.g. "Is the use of word x appropriate here?"
  • Specific questions about clarity, e.g. "Is what I'm trying to say with my poem clear?"
  • Specific questions about flow, e.g. "Is the reading flow disrupted anywhere?"
Can I ask for visual corrections or literary edits? Please do not ask for visual corrections or literary edits here.

Related content
Comments: 6315

Miss-Vyris In reply to ??? [2019-06-29 14:03:48 +0000 UTC]

I think moving the eyes and hairline down would do the trick

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sketchdragonma In reply to Miss-Vyris [2019-06-29 14:06:18 +0000 UTC]

Ah! yes! Thank you!!

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petdan64 In reply to ??? [2019-06-29 11:49:39 +0000 UTC]


Another painting of a human being from unusual angle.
Apart from the proportions, how could the colours be better?

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muchAdoAboutUsername In reply to petdan64 [2019-06-30 15:25:06 +0000 UTC]

I would say maybe add more contrast. Right now everything is in the mid-tones, which makes it difficult for the subject to stand out from the background and makes everything blur together. You could do this by making the hair darker or the background lighter. I do like how the hues themselves go together, it has a lot of green and earthy tones, which is nice.

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petdan64 In reply to muchAdoAboutUsername [2019-06-30 15:35:18 +0000 UTC]

Thank you, that is helpful

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sketchdragonma In reply to petdan64 [2019-06-29 12:15:40 +0000 UTC]

I think what it needs is shadowing/shading. It seems a bit flat because there's no difference in the light on the subject. For instance-I'd put some shadowing around the nose, corners of the eyes, and under the chin. Then on the sweater, some darker shades around the knees and inner part of the hair. Does that make sense? I hope that helped!

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petdan64 In reply to sketchdragonma [2019-06-29 12:42:21 +0000 UTC]

Yup, thank you

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AskGoverntale In reply to ??? [2019-06-29 04:00:52 +0000 UTC]

Is giving a quick critique to a story too much? It would be greatly appreciated
Nonhumans Chapter 2    We are brought to face an old T.V. screen plays a news station, talking about a nonhuman band in Japan making its debut, then the channel switches to another station, where an interview if being conducted on a pumpkin head, then to another station where Kobold begins to introduce a sports gym, followed by a groan, and the T.V. is switched off, show the T.V. screens reflection of a country boy sitting in his bed, holding the remote. He is dressed in a flannel orange-blue t-shirt, blue jeans, white socks, and a large leather belt with a buckle displaying the picture of a cow skull on it. The boy looked to be 17 years old, had white skin, freckles, brown eyes, and slightly bucked teeth. He makes a sour expression, and sits up in his bed, turning to the right side of it, away from the door to his room. He settles himself, and speaks with a strong but understandable country accent.
    “God. Nothing but damn nonhumans on T.V.. Isn’t there anything more in

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Touji-01 In reply to AskGoverntale [2019-06-29 13:39:52 +0000 UTC]

Hi. You've got an interesting story, but it needs a lot of fixing up.

There's a lot of grammar errors and misspelled words. I'd suggest proofreading it slowly to check for these. A common suggestion is to read it out loud so you can verbally catch errors.

There's also a lot of long, run on sentences that should be broken down into several sentences instead.

Your physical descriptions are delivered as a list of traits, which doesn't hold my attention and makes it feel like a chore to memorize and thus prone to being forgotten. it might be better to use them as adjectives to describe a character's action instead.
For example, instead of:
"Bob had red hair, emerald-green eyes, a tall body, and pale skin."

This may be more efficient:
"As Bob opened the window, the morning sun bathed his red hair in a fiery glow. Likewise, his green eyes shone like emeralds as he gazed out to his quiet, suburban neighborhood. The tall boy stretched for a bit, the light reflecting off his pale skin acting like a beacon from his windowsill."

Not only does this give us a physical description, it does so while giving us other info, such as where he lives, the time of day, etc. It moves the story along as well because action is happening simultaneously so we're not just standing still while information is being recited.


The narrative structure also suffers a similar problem. The story seems to be composed of mostly lists of descriptions.
i.e "He did this, then this, then that. There was this, and this, and that."
It makes the story feel sluggish to read. I'd suggest thinking about the important parts and giving more attention to them instead.

First you'd need to cut out any unnecessary fluff. What does the reader really need to know? Is all this information necessary or is it just filler? Do we really need to know the color of the stairs or the furniture in his living room? Can the story go on if you omit these parts or show them later at a more appropriate time? If they are important, show how. If they're not important now but will be, find a way to hint at it.

One common suggestion is also to show how a character feels. Rather than telling us that he went down the stairs to breakfast and all the things in all the rooms, how about telling us what he felt as he did so. What thoughts went through his head? What memories, emotions, worries, expectations did he have? Did seeing his living room remind him of anything? Perhaps the fireplace held some fond memory that surfaced as he passed it. Did he have any goals for the day? Was he excited for breakfast, or anxious about having to go to school?

Hope this helps.

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AskGoverntale In reply to Touji-01 [2019-06-30 08:42:32 +0000 UTC]

It helps a lot! This is the Critique I've been waiting for.

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3wyl In reply to AskGoverntale [2019-06-29 13:21:40 +0000 UTC]

Please include a specific question if you'd like to take part!

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NikyleProductions In reply to ??? [2019-06-28 23:35:11 +0000 UTC]


I feel off about the color scheme. Please let me know if it is or not.

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TigRaidoXXX In reply to NikyleProductions [2019-06-30 21:45:17 +0000 UTC]

Hi


I think the color scheme is actually a good one. The colors work as complimentary, and it's good that you use dark blue with bright yellow/red/orange. That makes it balanced. The hues themselves look not bad. I only can suggest you to fix the brightness/contrast until you make the white paper areas look white. Here's the example of fixed picture, my friend made this, so you can see how it looks when altered.
It's often needed with traditionally done pictures, because camera usually makes them look dim when you take photos in the room.
 
Aside from this I think the colors themselves are quite nicely done! 
If you doubt how to make good color schemes, read the guides about using color wheel and the possible combinations. One you used is based on opposite (complimentary) colors. I think it's close to the split-complimentary type (you can read more here).
www.worqx.com/color/color_whee…
www.worqx.com/color/combinatio…

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NikyleProductions In reply to TigRaidoXXX [2019-06-30 22:15:38 +0000 UTC]

I LOVE THIS BRIGHTER VERSION SO MUCH!!! Thank u so much for the help!  Can I please use this version?

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TigRaidoXXX In reply to NikyleProductions [2019-07-01 00:25:07 +0000 UTC]

I think it's okay to use. Say thanks to RinaAndRaven
Oh and that last one was a smaller version, have the one same size as your original:
 
You could try to repeat the trick, it's actually a useful one. Any drawing program (like photoshop, SAI, ArtFlow, medibang, paint.net, gimp) should have those instruments.

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morganicfoods In reply to NikyleProductions [2019-06-29 03:39:12 +0000 UTC]

Yeah I think so too.

The brightness of the yellows and orange, and the dark blue appear to be clashing. Either the blue needs to be shifted towards red or yellow, or the yellows and oranges need to be shifted towards blue.
You can add some sort of filter over the drawing (like a yellow or orange one) so that the colours can mix better.

Sorry if I'm a bit unclear, this is my first time giving criticism online haha  

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NikyleProductions In reply to morganicfoods [2019-06-29 20:33:39 +0000 UTC]

It's no problem! I understood the helpful critique. I might do that.

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DinoTary In reply to ??? [2019-06-28 23:35:09 +0000 UTC]


I'm trying to spreed aware to my animated Shot Nightmare Heroes. 

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Touji-01 In reply to DinoTary [2019-06-29 13:10:04 +0000 UTC]

I feel it needs more contrast. The shades should be darker to better emphasize the brightness and glow of the light.

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GaleSnaill In reply to ??? [2019-06-28 23:34:32 +0000 UTC]

I used microsoft Paint on this piece, wanting to know if 
the colours are alright. Also, feel free to give comments if anything else looks odd.

 

And, feel free to give constructive criticism on this piece, too.  I used FireAlpaca for the Songbird piece. 
Not sure what looks odd on this piece, maybe a fresh pair of eyes can help?
  

ANYHOW, cheers if you give criticism! 

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Eye-of-Tichodroma In reply to GaleSnaill [2019-06-29 10:39:13 +0000 UTC]

I think the colours look good, but the wing size in the second picture is off - even considering that the wing in the back is further away from the viewer, it shouldn't be that much smaller than the one in front. I also can't tell if her eyes are open or closed, but that might be part of the style, so it's not really criticism then.

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GaleSnaill In reply to Eye-of-Tichodroma [2019-06-29 14:55:33 +0000 UTC]

Thanks for the advice, mate.


Cheers!
 

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petdan64 In reply to ??? [2019-06-28 12:29:50 +0000 UTC]


What could I do better next time I draw a human figure from above like this one?

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TheOrderOfAssassins In reply to petdan64 [2019-06-28 23:26:25 +0000 UTC]

well, for one, boobs don't really work that way. Try looking at a few photos from the topside first. Otherwise, pretty solid.

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kycoolka In reply to ??? [2019-06-27 03:50:25 +0000 UTC]


i feel like the shading in my art looks.. wrong. have i put the shading in the right places? does it look alright?

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Touji-01 In reply to kycoolka [2019-06-27 17:31:45 +0000 UTC]

The shading in the hair could improve without the blurring between light and dark. Currently, the smoothness makes the hair look round like balloons rather than hairy. Since hair is composed of many individual strands together, the shading and highlights would be more sharp with harsher transitions from light to dark. I also feel more of the hair should be in light when considering the angle and shadow of the rest of the body.

The long oval shadow on left chest area of the shirt feels off, I'm not sure what it's supposed to be. If it's meant to be the shadow underneath the breast, I feel it should be much smaller and more triangular. I also feel the shadow on the left arm should match the contour of the shirt since they should both work together to define shape and depth. So it would begin where the shirt has a pointed angle rather than how it is now halfway down the curve.

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kycoolka In reply to Touji-01 [2019-06-28 03:50:20 +0000 UTC]

thank you so much !! i'll keep your advice in mind!

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Touji-01 In reply to ??? [2019-06-26 00:00:25 +0000 UTC]


One flaw I notice in my art is that it tends to look really flat in terms of color, shading, and composition. For example, in this work, I feel like the characters don't blend well with the background, making them look like cardboard cutouts. I feel like the work as a whole doesn't have a convincing sense of depth and unity, and I don't know how to improve on it.

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petdan64 In reply to Touji-01 [2019-06-28 12:31:00 +0000 UTC]

Try to make the things in the distance more blurry, without sharp outlines.

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Touji-01 In reply to petdan64 [2019-06-28 13:37:17 +0000 UTC]

Thanks!

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TigRaidoXXX In reply to Touji-01 [2019-06-26 12:45:16 +0000 UTC]

Hi Usually what you need is a unified palette and lighting that affects everything.


 - palette

I see that main color is undoubtedly warm light green (due to its amount). It's very saturated too. Use color wheel schemes (read about coloristics and how to use opposite scemes, or triads, or close tones to make a good match), and choose good colors that will go with it. All that should be different from chosen main colors, should be altered subtly, to either make it less saturated, or to shift its hue towards the preferred colors. That makes a unified image.

- narrower palette. You can see how skin color and grass were both shifted to not fall out of the main combination of pinks and blues.
- this one too, reds are softened, highlighted ones closer to yellow, dark ones - to blue, and all of them not overly saturated. The character wears many colors, but those that could clash with environment are instead shown in more soft version, not drawing attention


 - you seem to be using a bit of air perspective: your front is brighter than horizon. That's good You can do more of it. For example soften the looks of those dark trees on the right, make them less saturated, colder and lighter a bit, not to have them stick out. Remember that with air perspective, the further an object is, the more its color is washed into sky color (blue in your case ) Also, the further area is, the more muddled it will look, use bigger textured brushes and color blots instead of drawing little details. It helps to show space within picture. Detailed things should only be on the closer area, where we focus our attention.

- very distinct air perspective. You don't have to go all way to here, but it shows well how such things work. The far plane blends into sky, most contrast and details is shown on closer plane.



 - light and shadows

Your picture seems to lack shadows. Especially - what makes characters into cutout images - the dropping shadows are barely visible. Your light direction seems to be from the back, use it and add more shades on everything, not just the ones showing volume of characters. Check those too: the bluehair girl looks good and convincing, while the blondy has no shadow on her back, while there should be much of it.

With dropping shadows use imaginary lines that go from object into the surface. Like where that kid is jumping on the lying guy, his falling shadow most likely will fall over that guy. And in bright daylight shadows are always very visible.

- falling shadow makes the characters interaction very visible You can see how the girl is only lit where her legs stick out from out of the guy's shadow and sofa corner.


 - global illumination

Read more about advanced lighting techniques. Look up global illumination (when bright objects give colorful reflexes on other objects), and about ambient light (when sky gives some blueish tint to shaded areas, and gives faint highlights on the sides where sun doesn't reach).

Global illumination is your friend on such colorful pictures: all this grass will definitely give green tint to many things around. The vibrant hair will too. Especially well it shows on white clothes, but it can actually show on bodies too. Add some subtle greenish tint or spots of green in the shaded or half-shaded areas.

Look here: - blue reflexes from the ribbon on her hair (global illumination). The overall light and palette on this pic works very well.



Ehehe this got long. But hope it gives some useful ideas where to move

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Touji-01 In reply to TigRaidoXXX [2019-06-26 23:16:51 +0000 UTC]

Thanks for the very thorough critique! It is very much appreciated, I think you hit the problem right on target! Thanks!

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TigRaidoXXX In reply to Touji-01 [2019-06-28 00:53:30 +0000 UTC]

You're welcome!

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Lorydrawz In reply to ??? [2019-06-25 00:54:52 +0000 UTC]

Hidden by Owner

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petdan64 In reply to Lorydrawz [2019-06-28 20:51:28 +0000 UTC]

The female human body is pretty exactly seven times the height of the head; the male body about eight times - varies a little from person to person.
Check my gallery, I've often used those proportions and they seem to work OK.
Check this out as well: 
blogs.vsb.bc.ca/dkeller/files/…
Hope this helps

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Eye-of-Tichodroma In reply to petdan64 [2019-06-29 10:56:56 +0000 UTC]

Thanks for posting that, very useful!

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Jack-O-Nope In reply to ??? [2019-06-24 20:43:05 +0000 UTC]

This is my second time drawing anything in black and white for this comic series and I'm rustier than I thought. One thing I'm definitly looking to work on is the lighting and shading of the fur of the creature. It's a thick, coarse fur coat but I couldn't seem to get the shading right. The movement lines are also not quite right and I am unsure on how to make them more appear less muddled together.  

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Touji-01 In reply to Jack-O-Nope [2019-06-26 00:22:34 +0000 UTC]

Try using less soft brush strokes. The blurry areas of the shadows make it seem glossy rather than coarse and rough. You might even want to try experimenting with only having black and white with no in-betweens. I feel the high contrast would add to the mood of the comic.

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Jack-O-Nope In reply to Touji-01 [2019-06-26 00:31:16 +0000 UTC]

So more harsh contrasts and less use of grays is what you're saying? Also, what mood are you feeling from the comic? I'd like to know to see I'm coveying it right.

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Touji-01 In reply to Jack-O-Nope [2019-06-26 00:36:31 +0000 UTC]

Yeah, less grays, less blur between the black and white areas. The mood I'm sensing is fear and danger something I feel higher contrast would help with.

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Jack-O-Nope In reply to Touji-01 [2019-06-26 05:21:34 +0000 UTC]

Thank you so, so much for the help! I'm working on the next page and will definitely put your advice to use.

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drawinginthenight In reply to ??? [2019-06-21 11:40:47 +0000 UTC]

  While I consider myself an artist, I am by no means knowledgeable about everything. So if there are other mistakes that                                        you see feel free to say something on that. My question is I tried to add some glare from sunlight or just simple light...was                                    it done right? Anyone that has an idea on how lighting works, please share your comments. 

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Touji-01 In reply to drawinginthenight [2019-06-26 00:12:46 +0000 UTC]

It may help improve your work if you use more contrast. Light is emphasized by comparing it with darkness and vice versa, so if you want to show glare from sunlight, adding more shadow will help define it. My suggestion is to play around with lighting by experimenting with extreme brightness and darkness. Heck, go nuts and try using black and white to see how it turns out.

I'd also suggest going bigger and adding the shade/highlight to larger areas rather than just thin lines. Lights/shadows are also used this way to give depth and three dimensional structure.

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drawinginthenight In reply to Touji-01 [2019-06-26 22:10:54 +0000 UTC]

I appreciate the kind words, and advice on correcting a few things. Constructive criticism is the best teacher

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TigRaidoXXX In reply to drawinginthenight [2019-06-22 16:13:25 +0000 UTC]

Hi!


I can give the usual advice for picking highlight colors: to check the values by turning picture into grayscale. Your highlights should look like highlights and shadows like shadows after you remove colors, right now the highlights are very close to skin tone.

Usually if you want colorful light, you either need to work with a darker image altogether, or use practically white highlights with just a little hint of your color. You can add some tint to the areas around highlight, softly altering the main tone, in addition to highlight. Also there may be a saturated area close to highlight, when sun lights the skin (that's when blood vessels show through).

Your image also lacks shadows now. With bright light those should be very distinct. Your light comes from the left, so add some darker (and colder, cause light is warm) shadows on the right side of face, nose, neck, shoulder, between breasts, on the fingers and so on. And don't forget the hair and the fabric too. This will make it much more convincing.


Check some skin tutorials

Here's a few I found, I'm sure you can find more.



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drawinginthenight In reply to TigRaidoXXX [2019-06-22 21:25:31 +0000 UTC]

Thanks for taking time to comment, and giving me proper advice

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TigRaidoXXX In reply to drawinginthenight [2019-06-22 23:33:53 +0000 UTC]

Welcome!

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loveasachoice In reply to ??? [2019-06-13 18:06:17 +0000 UTC]

UT: Headspace   <- link instead of thumb because of mild blood/gore. One character is stabbing another, but it is not graphic. There's a filter on it, but better to be careful and respectful, right?

I'm actually pretty pleased with the outcome of this considering it was a quick piece, but I know there was more I could have done. What would make this image have more visual pop, especially in terms of composition/pose? Less in terms of color since it was a rush job. Additionally, this is meant to take place in the "headspace" of the character on the left, who is possessed by the character on the right-- did I do a decent job of conveying that, and if not, how could I make it clearer?

(Both characters are they/them)

(Hopefully I am doing this right, since this is my first time!)

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TigRaidoXXX In reply to loveasachoice [2019-06-19 13:44:37 +0000 UTC]

Hi

I personally don't see what improvements can be made in composition. It looks concvincing as it is.
Maybe, you could use those tricks about making perfectly drawing the eye composition to be sure you're using it to the fullest:
- use "rule of thirds" (look it up if you don't know in short: you divide the canvas in 3x3 grid, and make sure all important things happen on the crossings of these imaginary lines) to put the very place of stabbing into one of those focus points. Maybe it's already there, hard to tell, intuitively I feel it's a bit closer to center now.
 - be careful with cutting people by frame. Hard to say whether characters take perfect place on the canvas now, but usually cuting off top of someone's head is a bad move. You can try making the heads fit  into the canvas and see if you like it more.

You may also try to play with the letters. They are just a little bit squeezed now, and placement looks slightly random - they work well, don't take me wrong, but they might be yet improved, probably, if you are willing to polish this thing.
If you want to emphasize the text, you can make them into "running lines", writing both phrases as single lines and putting them across the characters, like they are flashing over the screen. Or just tweak the positions of text bits, to make them either more diagonally placed (moving right one more to the middle), or fully level. Cause now they are almost level, but left feels slightly higher.

But actually I'd say it's a well-balanced (talking of composition) piece and it definitely works well (together with its title) to show this for an image inside someone's head. 

As for characters' poses they are mostly very convincing as well. But the left hand of stabbed person is a strange thing. It seems as if they are half-struggling, half-relying for support on the character who's taking over. If that is what you meant, then it's alright. But if you wanted to show real struggle for life then probably pulling back the hand on their throat, or pushing back the other's chest, would be a more natural move. Also this left hand seems soft and kinda slack - it may have been result of loosing strength, but second hand is grasping strongly, so it gives a feeling of lack of confidence. Like they are scared to fight back and aren't sure if they need to fight or to give up and let the other person do as they please...
I like the face expressions and the poses overall

The colors are something that could be improved more, to fill a balanced palette, in case you wanted to work on that part. Picking main, most standing-out color (probably red) and choosing others to work with it better, for example using color wheel combinations.
The shading needs some extra work as well (now it's unclear where light comes from).

Hope this helps

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loveasachoice In reply to TigRaidoXXX [2019-06-19 15:38:51 +0000 UTC]

That honestly helps so much! I realize now I'd probably like the end result much better if I had just expanded the canvas to make the character placement more solid, and had the text going across like you say. Maybe I will go back and finish it after all!

For the pose, no worries, as you actually mentioned exactly what's going on in the relationship between them-- the character on the left is both dependant and very scared to fight back. I'm glad that it made visual sense! And thank you; it was tricky as I don't do poses like this often.

I also see what you mean with the colors. It was a rush job, but I could have devoted a little more time to it to make it pop. And, trying to focus the palette more around the red would probably do wonders for that. 

Thank you so much! I think you answered all my questions about this picture ❤

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