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Published: 2005-11-17 11:50:07 +0000 UTC; Views: 12918; Favourites: 118; Downloads: 1907
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Description
At last! Here's the game I said I'd be releasing, uh... what was it, two months ago?Super Mega Extreme Cyber Ortek Flier 2005 X!
(Best name ever!)
This is a beta version. There's no last boss and a couple of worlds can't be visited. Also, there may some bugs; report any you find if you can be bothered.
Other than that, though, it's completely playable!
How many of you remember that other flash game I made ages ago, the side scrolling shooter where you played as a turqoise dragon? This is the 'sequel' to that (even though the setting is massively different).
Look how much my Flash skills have improved!
This game is set in the Draco System, my own little imaginary star system. Those of you who've watched me for a while might recognise some of the sentient races mentioned in this. Or maybe not.
Anyway, the controls are:
ARROW KEYS: Move
A KEY: use weapon 1
S KEY: use weapon 2
Q KEY: Change quality (only works in the 'game' screen)
And as for credits:
* Concept by Pseudolonewolf (that's me!)
* Programming by Pseudolonewolf (that's me!)
* Artwork by Pseudolonewolf (that's me!)
* 'Story' by Pseudolonewolf (that's me!)
* Draco System concept by Pseudolonewolf (that's me!)
* Music by Pseudolonewolf (that's me!)
* Sound effects by Pse- ...Actually, the sound effects were obtained from various free sound effects websites. I can't make sound effects because I don't know how!
* Also featuring the voice talents of Professor Stephen Hawking (again!)
And yes, I really did make all the graphics and music and did all the programming and everything.
The music bothers me a bit, though... I don't like 'techno', and I'm not used to composing in that style... But it seemed appropriate to try.
The music on the final level is the best!
All Hail Yalort!
Related content
Comments: 77
Ztarli [2005-11-19 06:04:28 +0000 UTC]
LOL! I played this game waaaaaaaaaaay to long! I didn't find any bugs...that i know of. sept the one that if you hide in the conner of the screen you don't get hurt this game is coolies!! I will play again later.....*wants to get higher in the score table*
Oh yeah. And I don't think it is too hard at all! You just need to get used to it, like all games.
👍: 0 ⏩: 0
kiki-doodle [2005-11-18 14:27:20 +0000 UTC]
This is simply the coolest thing EVER
I'm gonna have to plug this in my journal. Would just a simple fav suffice for now?
👍: 0 ⏩: 1
Pseudolonewolf In reply to kiki-doodle [2005-11-19 02:18:19 +0000 UTC]
Oh yes! Plugging this in your journal would probably get me loads more views and possibly comments.
Which everyone knows is good for the... economy!
👍: 0 ⏩: 0
realzameer [2005-11-18 01:02:19 +0000 UTC]
good game so far..make more wepons and stuff...first like this
[cheap]
[omg lots]
and on level one i vsed the boss he had too much hp..it was impossible for me to kill him..good job..[maybe puts guns?]
[maybe put lot of amour] [maybe put amour bar[if your amour falls then your hp falls?]
👍: 0 ⏩: 1
Pseudolonewolf In reply to realzameer [2005-11-18 06:45:36 +0000 UTC]
An armour bar and a HP bar? Now why didn't I think of that?!
No, even better! TWO armour bars, so then when one is depleted, the other one's still there to keep you from taking damage!
No, even better than that! FOUR armour bars! No, six!
And they regenerate, too, over time. Really fast! They regenerate faster than they go down! Faster than light, in fact! They even go over their maximum when regenerating so you have, like, infinity shields!
And I'll make all the enemies' attacks do, like, zero damage! And make all the enemies completely static! They shouldn't shoot at all! Or move!
But I'll make it so that you start off with super powerful weapons to make gameplay more fun and easy. These weapons will be so powerful, in fact, that every time you use them they'll BLOW UP THE UNIVERSE!!! But you'll survive, of course. Your six ultra-mega-super-shields will make sure of that. Oh, and the weapons can shoot rapidly, too! Faster than light, in fact! And they don't consume any MP either!
And you start off at level 100! No, level 1000! Level 10000, in fact! Even better!
No, actually, as soon as you start the game, you just press a button that says 'win game', then go and have a cup of tea while it runs through. You needn't look at the screen at all!
No, that would be dull and wouldn't keep interest... So I'll make it so that the button just gives you a score of a JILLION SQUARED and takes you to the Ending screen!
Yes! That's what I'll do!!!
...Ahem. Sorry, I'm in a stupid mood right now and just needed to write that.
Uh...
If people are finding this too hard, though, especially the boss, maybe I will have to change things a bit... Add lives, or perhaps a shield bar or something.
It is entirely possible to beat as it is - I finished it in normal mode without dying at all, and the Trioboss didn't even damage me - you just need to try more than once, I suppose.
Most of the people who submitted their scores didn't get past the first level, though... Hmm...
👍: 0 ⏩: 0
Yoshirider [2005-11-17 23:21:49 +0000 UTC]
I'm not really sure how to critique, I wasn't able to mess with it long, but it is interseting The technical advice will have to come from someone else.
👍: 0 ⏩: 0
Kamikaze-Ghost [2005-11-17 18:36:36 +0000 UTC]
Dude- the game is making me have to abort the script (probably cuz' it's too long [or that its that I have Flash 6 here]).
👍: 0 ⏩: 1
Pseudolonewolf In reply to Kamikaze-Ghost [2005-11-18 02:46:04 +0000 UTC]
It must be because you have an older version of Flash...
Or a really slow computer.
But when did that error message come up? As soon as the game started? Before the game started?
👍: 0 ⏩: 1
Kamikaze-Ghost In reply to Pseudolonewolf [2005-11-18 16:32:00 +0000 UTC]
It actually wansn't the game itself. The computer told me. Also, when I did abort the script, the... thingy-ma-bob's head started changing colors and spazzing out.
To tell you the truth, it must've been the Flash... the computer is top of the line.
👍: 0 ⏩: 0
Rushy [2005-11-17 18:35:35 +0000 UTC]
Cool stuff
Very playable and the Dragon itself it's beautifully made
👍: 0 ⏩: 0
energy123049 [2005-11-17 18:05:39 +0000 UTC]
Cool! Kinda like Gradius, but with a two headed dragon and that "Flamethrower" From Gradius V. Good Job! Try to fix some of the bugs, though, but still I like this game!
👍: 0 ⏩: 1
Pseudolonewolf In reply to energy123049 [2005-11-18 06:32:29 +0000 UTC]
I've never played any of the Gradius games, but everyone seems to mention them around flash space shooter things.
'Just like Gradius!' they all say, or 'kinda like Gradius' in this case.
I didn't know Gradius had a flamethrower, though. I thought I was being unique by adding such a thing.
Apparently not, though. Which is a bit annoying.
Also, it's a lot more help if you say 'fix some bugs like...' and give me a list of the bugs rather than just saying 'fix some of the bugs'...
👍: 0 ⏩: 1
Biozilla In reply to Pseudolonewolf [2007-05-07 14:15:12 +0000 UTC]
GOOD!
CAUSE: It is a piece of CRAP compared to your game.
Well it's like your game except your wepon levels up during
the game. BUT the major drawback Is that you have LIVES
Instead of LIFE.(HP)
so if you have a good wepon and you reach the boss...YOU BETTER FIRE LIKE HELL BEFORE YOU DIE!!!!!
👍: 0 ⏩: 0
Skreel [2005-11-17 16:09:44 +0000 UTC]
Great game! I love the graphics! I died on the boss though Muusstt try again!
👍: 0 ⏩: 0
hunterbahamut [2005-11-17 15:10:37 +0000 UTC]
Alright, the game itself isn't bad, but it does have some things you need to address to make it good.
One of the big things is that there is no real difference between your primary and secondary weapons. You can get by the entire game with just the one head, you don't have a good reason to use the other: it's not stronger, uses the same amount of energy and has a really bad range and to me you can't really use both at the same time. You need to give us a reason to actually use the secondary weapon.
Second, most of your power-ups are in weird places, like at the end of stages, and with how fast the time ends on them, it's useless to go after them. In fact, some of the power-ups you do grab don't seem to do much good, either you don't notice it or it ends too soon to make it of some use. You also too many energy power and not enough health, both seem to refill at a decent speed but you don't really worry about energy since there seems to be one coming at you almost constantly.
The level design is pretty good, but those landmines; as much fun as they are to blow up, are too frequent. You end up getting caught in the explosion more than hurting enemies. You also need to shorten the length of the pop-ups, it takes too long to get through 'Stage X-Ready-Go" to keep the player interested and going.
Graphiclly, the game looks good, my complaint though is that in the first level at least you need to make the enemy attacks brighter or a different color so you can actually see them coming and have the chance to dodge around it.
The boss I think is the biggest problem though for the first level. With how easy the rest of the level was, the boss is too stronge and in fact extremely cheap to fight. There is no good pattern to follow and there is no way to dodge most of the attacks. His first attack sequence, the two lasers on top and bottom was fine, but then the center attacks is where it gets cheap, the only way to get around is to fly into the attacks, and for the third uber-beam attack, that's no fair. For the second attack phase, there needs to be a big enough pause so you have a chance to get above or bleow so you can keep attacking. For the third, it needs to be much shorter, having it sweep the entire field to hit you is just a bad move. For a first level intro boss, he needs to take more damage, after attacking it for a few minutes and not seeing any damage is also a bad and cheap move.
Also, I would suggest something like a lives counter, having one life only and it's game over doesn't sit well for a game like this. Lives or something to help regulate your damage like temporary armor would help.
This is just a suggestion on my part, but there doesn't seem to be an upgrade feature in the game to get like better defense, stronger or different attacks and so on. While gaining levels is good, I would suggest adding something like so you can edit and modify gameplay. I don't know how hard that would be to do, but it's just an idea to throw at you.
So far, this is looking to be a real solid shoorter, an interesting story and a really good control scheme and game play.
👍: 0 ⏩: 1
Pseudolonewolf In reply to hunterbahamut [2005-11-17 16:15:48 +0000 UTC]
Uh... I don't think I made it obvious that you can actually obtain new weapons and chassis to vary gameplay dramatically. (I thought I did in the 'Instructions' section, though...) The secondary weapon is there so then you can equip two weapons at once, like a flamethrower-type weapon and a big damage weapon, like the Atomissile. Also, you can use both the secondary weapon and the main weapon at the same time to do double damage (if you've got two similar wepons equipped, that is), which is good against bosses. But if you hold down both keys at once, your MP drains fast, so tapping the keys repeatedly, staccato-like, is more effective. That way your MP regenerates almost as fast as you consume it...
All the enemies, powerups and mines are randomly spawned and determined, for ease of making levels. Unlike in most of these side-scrolling shooter things. So where the powerups appear are purely by chance. Same with the mines and enemies. The only thing that's definite about each level is which enemies can appear. So if there's too many of one type of powerup, or not enough of another, or too many mines, then that's just randomness acting against you...
Also, avoiding the mine blasts involves skill.
And a game that you can be good at and quickly finish without any skill is not a good game, in my opinion.
With the 'popup' things between each stage, though... I like to have a little bit of time to 'rest' between each wave of enemies, and I think the duration is okay as it is. If you're really impatient, though, uh...
Well, if more people comment on that, maybe I'll change it.
Were you playing this in the light or in the dark? There's a lot of things you can't see if you aren't playing in the dark.
But, uh... I know what you mean about the Triobots' attacks being hard to see. I never really had any problems, but that's probably because I've played this so much I just got used to it.
I'll probably make those shots lighter.
(Even though Triobots shoot that exact shade of blue for a reason!)
You found the Trioboss hard? Hmm... I thought it was too easy by far. I always beat it without getting hurt, so I thought, if anything, people would complain it's not hard enough...
But maybe that's because I know all of its attack patterns and nothing it does surprises me...
It actually used to be considerably easier, but I changed some things to make it harder. I suppose I could always change those things back...
But with games like this, or any game with sequence-type bosses, really, learning a boss's attack patterns by trial and error and then eventually defeating it requires skill, and when you do defeat a hard boss, it's more satisfying than defeating something you could beat with your eyes shut...
Instead of having lives, I gave the ortek HP. Most games like this have instant death as soon as you get hit, but in this you can survive quite a bit. You can regenerate, too, and get HP-restoring powerups. Giving you multiple lives would just make it too easy. At least, I think it would.
But, like with everything, if more people suggest that I should add lives...
...You didn't check the Status Screen or the Instructions section at all, did you?
Or did you? Maybe it's just not clearly documented that you can get weapons and armour upgrades...
Because you can. Upgrading your weapons and armour to suit different situations, as well as just for the appearance and firepower, are half the fun!
Well, sort of.
You have to have points to get new weapons and armour though, and since you start off with none, you basically have to finish at least one world before you can start upgrading.
But anyway, thanks a lot for all the feedback, though! And for not just saying 'this game is good'! It's more than I could have hoped for, especially since this game's only been up a few hours.
And it really helps, too. I don't know what it's like to play this game without any experience.
(Now to wait and see what other people have to say...)
Also, what difficulty did you choose?
👍: 0 ⏩: 4
Ztarli In reply to Pseudolonewolf [2005-11-19 03:47:37 +0000 UTC]
ok like, I was reading all your comments so I wouldn't report anything that hasn't ready been said, but .....LIKE HELL I"M READING ALL THAT!!! I am waaaay to lazy to read that much stuff at once.
👍: 0 ⏩: 1
Pseudolonewolf In reply to Ztarli [2005-11-19 05:01:58 +0000 UTC]
Heh. There is quite a lot here, isn't there?
I never expected anyone to give me as much feedback as ~hunterbahamut has.
But I'd actually rather people didn't read all the other comments, and instead commented on what they noticed instead. That way I could tell what was annoying a lot of people and what only certain people noticed because of their preferences.
👍: 0 ⏩: 0
hunterbahamut In reply to Pseudolonewolf [2005-11-17 19:54:27 +0000 UTC]
Alright, final thoughts since I bet the game first time through.
The boss enemy on Ngregka is too tedious in my opinion, having such a small window of opportunity to actually hit him and with so much HP it takes too long to kill him off to make it enjoyable, it takes 10-15 minutes to beat hji on easy.
The final stage is interesting and I kinda like strategy you had there, but it does seem to convilited with all the enemies you have there, and the length kinda goes against the grain of the short levels before it. As a suggestion since you still have some stages to finish, you should have like a 'build-up', the other stages should be longer, like 6 or 8 stages long so we're prepared for the length in the final stage.
As a final suggestion, I would suggest a music change when you face the boss, helps break up the continuity of the stage.
Overall, so far this is really good, kept me going for the past hour and half. Have some solid stuff there and some great ideas as well as good sounds and graphics. I look forward to the final version.
👍: 0 ⏩: 0
hunterbahamut In reply to Pseudolonewolf [2005-11-17 18:40:44 +0000 UTC]
NMow being able to play through the game more I can add on to some things I've notcied.
I think I saw what you had in mind for a strategy for the first boss, and to be honest, I don't think that is something a lot of people will notice that. It works but maybe you should offer a hint or something in gae to say it.
Can't say it here, that would give it away.
The other stages are pretty interesting, ideas are good and have some nice graphics and strategies. The computer I'm on seems to have lagging fits when things get too big, especially with explosions.
One problem though, In the Crystalite level, the music stops at some point, you will want to fix the loop problem there. I think it was during Stage 4.
👍: 0 ⏩: 0
hunterbahamut In reply to Pseudolonewolf [2005-11-17 17:53:46 +0000 UTC]
I looked through the Instructions the first time and I don't think I read anything about different weapons, but taking a second lookthrough I read it this time.
I knew you could use both at the same time but when I was playing it didn't seem to give me an advantage, since most enemies were killed off with just one weapon. I tried that strategy with the boss and it just didn't seem to help me at all.
Now I understand the idea of randomly generating things like the enemies and power-ups, but it seems wonky to me with what is generated when and how of often. Now since I know nothing about flash I don't know if you can modify those or not.
And I know avoid mine blasts involves 'skill', I'm just saying is when you have a few of thos things on screen at the same time, you're kinda screwed.
Well, with a lot of games, having a rest period is okay, that's why you have cut scenes, but during the action, the length can get annoying. A weird but good example is MegaMan X4, it seperates stages like that and have the 'Ready' title, the whole 'rest period is like 5 seconds max I think. Other games like Aerofighters I think has a 5-8 second pause between the stages and action, but it also has something, like a cut-scene, it's not just blank space.
Well, I'm in a well-lit room, so yes, that may be an issue, but, regardless if the color has a meaning or anything, it's hard to see with the rest of the cool colors you have for the background, and the gradient makes it almost invisable. Some tweaking can help that I think.
A problem with game making is that you do know how everything works, but with someone new to the game like me, you think different and so forth, so to me, there was no pattern except for 'up down' strafing, which is ok for the most part, but like I said, all I could do to move was into the line of fire. And even though I know that you have to make the boss fight hard so the victory is more satisfying, you get more frustrated with the fight itself that some may just give up on it. You also have to take into account that, for being the first/introductory boss it shouldn't be too difficult. Keep it challeneging but not imposible.
The HP meter is a good idea and having it auto-refull is also a great idea, but when you spent all that time getting as far as you can, and when you die have no way to restart or redeem that, it's just feel like you've been cheated out of your time and effort. Sure you have a save feature, but when you have to start a level all over again, most people don't like that. In games that are 'one shot you dead', you at least come back in the spot you were just at instead of restarting a level, some may start to feel tidious doing the same pattern of 'die-restart-menu crap-restart level'.
Adding lives won't make it easier I would think, you can have a set number and/or under rare conditions you can add in extra lives if you wanted, I'm just saying that for a game this, restarting all the time when you die may not be a good idea.
I didn't see anything for a Status Screen to be totally honest. Now that I actually looked through the game a second time I'm noticing this stuff. *shrugs*
For the start I choose the easy setting, but I still thought the boss was taking more damage than it should have. *shrugs*
I'll keep playing through it and should anything else pop-up, I'll let you know.
SInce I'm actually in class to do this sort of thing (game development and such), it's good to do this sort of stuff and take notes, that and I want to help with what I can.
👍: 0 ⏩: 0
zeechan [2005-11-17 13:08:54 +0000 UTC]
whoa.. this game is so totally cool! O_O i wish i could fave it more than once >.>
👍: 0 ⏩: 0
professtional2b In reply to ??? [2005-11-17 12:00:15 +0000 UTC]
Arrggh! The game would'nt start Good work! lovely details
👍: 0 ⏩: 1
Pseudolonewolf In reply to professtional2b [2005-11-17 12:53:25 +0000 UTC]
How long did you wait?
5 seconds?
It takes a while for it to get past that white screen, and the preloader starts after it's about 70% loaded...
Which is quite silly, really.
It loaded fine for me, though.
👍: 0 ⏩: 0
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