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PWRof3D — Octane Screenshot

Published: 2013-04-07 00:28:11 +0000 UTC; Views: 1141; Favourites: 0; Downloads: 0
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Description A screenshot of the rendering program I hope to get. The image in the window has rendered for about 1 and a half minutes. Yes, minutes. Any changes I do are instantly applied; no changing a setting, spot render, change again, spot render, repeat. That window is how the final image will look. Im still toying around with it, it is a trick to figure out. The coolest part is it is really fast. It uses my laptop's graphics card instead of the CPU, resulting in a faster render without burning up the RAM or CPU. Where Lux would take 3 hours to get something like this (probably longer) Octane does it in minutes.

So I just need $360.......
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Comments: 2

RaeThalis [2013-04-07 00:35:15 +0000 UTC]

Hmm yeah looks about as simple as Maxwell and Indigo's standalone interface
Can you change the camera orientation after you export the scene? o3o


Haha, and I think that snake would look better with the Rae-rae skin rather than the burmese (Lulz)


Mm... Should probably take a screenie of Indigo and Maxwell for the funz. :3


It looks pretty complicated, but I figure one would get used to it after using it for a while. I remember not being able to make heads or tails of Indigo's interface, but now I can navigate it easily - even create and apply (Or remove!) materials from within the scene and during rendering.

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PWRof3D In reply to RaeThalis [2013-04-07 00:46:56 +0000 UTC]

Yeah you can change the camera angle. It doesnt import the camera that was placed in the scene, but Im sure the new Daz plugin for it will do that.

I like how you will be able to see how the scene will look in about 15 seconds. After 15 seconds the scene is mostly polished up with little "dust" left over. It has its own materials that can be applied to the objects in the scene as well. The tiles in this image are a marble preset that I was trying out.

The most confusing part is right below the image. That box is where you put the new materials and connect them to the scene. I havent figured it out yet, but you can create camera angles and put the cameras there, so different cameras can have different effects. Its built like daz's shader mixer in that you connect bricks of material to make the final material.

Heheh, I should have put the Rae skin on My favorite thing about the snake is it is really easy to make him look nice.

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