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PyroTeamkill — Game Texture Experiment

Published: 2007-01-22 10:48:41 +0000 UTC; Views: 283; Favourites: 1; Downloads: 1
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Description Well this is kind of what the textures of my companies first game.

Terrible I know. We want to go for a comic book style.

Got any tips for making this actually acceptable?
I could really use help.
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Model made in Anim0or.
Model unmapped with UVMapper
Texture made in Photoshop CS2
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Comments: 18

Stealthdesigns [2011-04-21 12:52:53 +0000 UTC]

Use Blender. I have little doubt you will have an easier time.
Also, your texture art too bland looking. (Not that I could do any better)
Try adding an overlay of clouds or something. If you use gimp that is. ^ ^

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Drac0nis [2007-01-26 00:59:15 +0000 UTC]

Photoshop can help a little with colors and textures..

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PyroTeamkill In reply to Drac0nis [2007-01-26 13:44:25 +0000 UTC]

Heh, I made the colours in Photoshop.

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princ3ss [2007-01-26 00:18:17 +0000 UTC]

Id drop the gradient on the base colour and instead make the parts where the brickwork shows look a little darker, that should work for some simple highlighting.

Otherwise, a little mroe detail no the window panes and its all good :3

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PyroTeamkill In reply to princ3ss [2007-01-26 13:55:00 +0000 UTC]

Oh, ok, cool. What sort of detail? posters and stuff?

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Kitsune-Knight [2007-01-23 16:32:07 +0000 UTC]

Maybe some cracked windows would work if you're going for the broken-down abandoned building look.

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PyroTeamkill In reply to Kitsune-Knight [2007-01-23 19:44:45 +0000 UTC]

ah, good idea.

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Sejuay [2007-01-22 15:56:28 +0000 UTC]

Comic book style is good! As long as the game has attitude to back it up. I take it this is just a drawing, not actually a rendered screenshot?

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PyroTeamkill In reply to Sejuay [2007-01-22 16:42:13 +0000 UTC]

Hopefully it will have tonnes of attitude.
This is actually a rendered screenshot from Anim8or.

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Snowfyre [2007-01-22 14:39:39 +0000 UTC]

Cool. comic book style 3d games...... kinda reminds me of how they pulled off the game Ookami.....

Tips? well, try cell shading

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PyroTeamkill In reply to Snowfyre [2007-01-22 15:56:15 +0000 UTC]

This is supposed to be cell shaded

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Snowfyre In reply to PyroTeamkill [2007-01-23 15:25:16 +0000 UTC]

ooo.... hmmm...... you could try makin it bit more obvious

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PyroTeamkill In reply to Snowfyre [2007-01-23 19:44:26 +0000 UTC]

Heh. Ok.

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SoraJhannoa [2007-01-22 11:59:13 +0000 UTC]

puppy that looks really good already O_o ... i think that s acceptable. maybe stick some detailing in one the roof and it d be fine

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PyroTeamkill In reply to SoraJhannoa [2007-01-22 14:50:53 +0000 UTC]

You think so? Awesome!

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Viur [2007-01-22 11:02:55 +0000 UTC]

Mm... I think that you should maybe add a little more detail... maybe some shading or textures?

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PyroTeamkill In reply to Viur [2007-01-22 11:33:22 +0000 UTC]

Hmm. I'll have a go at adding more detail. I am currently in the frocess of adding eflectivness to the windows.

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PyroTeamkill In reply to PyroTeamkill [2007-01-22 11:35:02 +0000 UTC]

Hmm. I'll have a go at adding more detail. I am currently in the process of adding reflectiveness to the windows.

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