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Published: 2018-08-25 01:02:57 +0000 UTC; Views: 643; Favourites: 3; Downloads: 0
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Description
The Water type starters of Yumera are based on swamp wallabies, red kangaroos, and the Aboriginal martial art of coreeda, which from what I read is partly based on the movements of a kangaroo. Considering I've already made a Fire type kangaroo starter too, perhaps eventually I'll make a Grass type as well.EDIT: Base stats added thanks to !
7. Wakaby (ワカビー, Wakabii)
Lakeshore Pokemon
Water type
HT: 1'8"
WT: 19.1 lbs.
Ability: Torrent
Hidden Ability: Hard Water (Turns all special Water type moves into physical moves)
Egg Groups: Water 1, Field
Evolves into Larriroo at Lv. 16
Since they're not yet particularly strong swimmers, Wakaby mostly paddle through shallow ponds and swamps, practicing their strong kicks. They love to play-fight with their friends to expend their always heightened energy, and then rest with their feet in the water.
Base stats: 50/70/50/40/45/65
8. Larriroo (ワラワター, Warawataa)
Kick Paddle Pokemon
Water type
HT: 3'3"
WT: 68.8 lbs.
Ability: Torrent
Hidden Ability: Hard Water (Turns all special Water type moves into physical moves)
Egg Groups: Water 1, Field
Evolves from Wakaby at Lv. 16
Evolves into Boomerine at Lv. 36
They strengthen their leg muscles with vigorous swimming, following those who challenge them long after they've conceded defeat. Larriroo have a strong competitive spirit that drives them to expect an honorable defeat rather than just a surrender, whether from themselves or their opponents.
Base stats: 65/95/65/50/60/85
9. Boomerine (ヌマルー, Numaruu)
Backstroke Pokemon
Water/Fighting type
HT: 6'3"
WT: 242.7 lbs.
Ability: Torrent
Hidden Ability: Hard Water (Turns all special Water type moves into physical moves)
Egg Groups: Water 1, Field
Evolves from Larriroo at Lv. 36
A day doesn't go by for a Boomerine without intensive training in combat, using a wide variety of techniques such as swipes and kicks that translate directly from their powerful swimming skills. Their well-muscled bodies move as smoothly as water, aiding them in transitioning straight from one fight to the next.
Base stats: 80/125/85/60/75/105
Mega Boomerine
Water/Fighting type
HT: 6'7"
WT: 320.1 lbs.
Ability: No Guard
Once a Boomerine Mega Evolves, there is no avoiding its blows, as it will know right away from even the slightest of movements what its opponent's plans are in battle. Their powerful tails can hold them in place even as they deliver bone-shattering kicks to their opponents.
Base stats: 80/160/120/70/85/115
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Comments: 3
Willitoram [2018-08-25 19:08:00 +0000 UTC]
7. Wakaby: 50/70/55/40/50/55=320
8. Larriroo: 65/95/70/50/65/75=420
9. Boomerine: 80/125/90/60/80/95=530
9(M). Mega Boomerine: 80/160/125/70/90/105=630
👍: 0 ⏩: 1
RayquazaMaster In reply to Willitoram [2018-08-26 16:21:33 +0000 UTC]
I had sort of envisioned it being a little faster, is it reasonable to take maybe five points off of each defense and put them into its speed?
👍: 0 ⏩: 1
Willitoram In reply to RayquazaMaster [2018-08-26 16:25:06 +0000 UTC]
Yeah, sure. Whatever you think it's best.
👍: 0 ⏩: 0